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Boris Krumov

Deep Dreamer

2.01K 9

  • Dreams 177
  • Following 16
  • Followers 11
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Monochrome Fractal Design of Shell-Like Patterns
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    Intricate Abstract Sculpture of a Fractal Shell

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: Generate a highly detailed 3D fractal image of a customized Mandelbulb variant, rendered with power=11.24788742 and maximum iterations LOOPS=20, exhibiting intricate spiky and twisted symmetry. Define hyperbolic functions component-wise: shp(\mathbf{x}) = (\exp(\mathbf{x}) - \exp(-\mathbf{x})) / \pi and chp(\mathbf{x}) = (\exp(\mathbf{x}) + \exp(-\mathbf{x})) / \pi, where \mathbf{x} is a vector applied per component, and let \Phi = (1 + \sqrt{5})/2 (golden ratio). For a point \mathbf{p} = (x, y, z), initialize \mathbf{z} = chp(\mathbf{p}) \odot \mathbf{p} - \mathbf{p} (component-wise multiplication). Then, iterate for i=0 to LOOPS-1: compute r = |\mathbf{z}|, if r > 2 then continue to next iteration; \theta = \atan(z_x, z_y), \phi = \asin(z_z / r); update dr = r^{power-1} \cdot dr \cdot power + 1 (starting dr=1); update r = r^{power}; \theta = \theta \cdot power / \Phi; \phi = \phi \cdot power / \Phi; set \mathbf{z} = r \cdot \left( \tan\left( shp\left( \sin(\theta) \sin(\phi) \right) \right) \Phi, , \smoothstep(-1.2, 12078., power \cdot chp\left( \cos(\theta) \sin(\phi) \right) ), , \cos(\phi) \right) + \mathbf{p}; then \mathbf{p} = \reflect(\mathbf{p}, \mathbf{z}) = \mathbf{p} - 2 \frac{\mathbf{p} \cdot \mathbf{z}}{\mathbf{z} \cdot \mathbf{z}} \mathbf{z}; finally update r = |\mathbf{z}|. The distance estimator is 0.75 \cdot \log(r) \cdot r / dr for ray marching. Color the surface with a smooth gradient from central orange (RGB: 255,165,0) at low escape times to pink (RGB: 255,192,203) mid-iterations and outer cyan-blue (RGB: 0,255,255), using orbit trap coloring for intricate details. Set against a deep navy blue background (RGB: 0,0,128), with subtle specular highlights and glassy refraction effects to mimic crystalline structure, viewed from a frontal angle centered on the z-axis, in ultra-high resolution 4K with anti-aliasing.
      • Using base image: No
      • Aspect Ratio: landscape
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12w
43
0
6
Vibrant Cosmic Scene with Swirling Vortex and Orbs
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    Cosmic Dance of Galaxies and Energies

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Create a highly detailed, vibrant, abstract quantum field visualization in a 3D cosmic landscape, where omega mesons are depicted as central glowing purple orbs pulsing with energy waves representing polarization vectors and decay amplitudes; show omega decaying into three pions as branching arrows splitting into three red spheres with trajectories indicating momentum conservation via curved paths of equal length, the branching ratio visualized by arrow thickness ratios of 89:8.3 for 3π to πγ modes; illustrate the coupling f_{ω-3π} as intertwined helical threads connecting omega to pions with thread density proportional to (f_{ω-3π}/μ_π)^3 = 2c^2 μ_π^3 f_{ωπγ}, where c is shown as angular twists; represent pion masses μ_π as small orbiting rings around red spheres sized to 135 MeV scale; depict rho mesons as blue vector arrows mixing with photons as yellow light beams via vector meson dominance, with matrix elements <ρ|f_{3α}|0> as polarization e_α^* lines from vacuum clouds to rho, normalized by (2m_ρ)^{-1/2} m_ρ^2 / f_ρ; show current algebra divergences as swirling vortex funnels around fields ψ_i transforming under local gauge Λ(x) F_i, with Noether currents J^α as flowing rivers diverging at rates δℒ = Λ (∂ℒ/∂ψ_i F_i + ∂_α (∂ℒ/∂(∂_α ψ_i) F_i)) + (∂_α Λ) (∂ℒ/∂(∂_α ψ_i) F_i); illustrate EFT Lagrangian terms as layered energy fields: nucleon N as green proton-neutron pairs with Dirac slashes, interacting via g_A γ^μ γ_5 a_μ axial clouds and g_ρ ρ_μ vector streams, sigma φ as yellow scalar bubbles breaking symmetry with vev M/g_s, U=exp(iτ·π/f_π) as exponential spiral manifolds for non-linear chiral SU(2)×SU(2), with traces Tr(∂_μ U ∂^μ U†) as looped paths; anomalous WZW terms as Levi-Civita twisted ribbons for ω→3π and π^0→2γ, with f_{γ-3π} ~3.7×10^{-2} as faint glow intensity; all particles color-coded—pions red, rho blue, omega purple, sigma yellow, nucleons green, photons yellow—interconnected in a symmetry web with transformation arrows for global/local gauges, decay widths as fading gradients from 17% calculated to 14% observed ratios, in a dense, non-textual, equation-free graphical composition emphasizing low-energy QCD dynamics.
      • Using base image: No
      • Aspect Ratio: square
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11w
32
0
6
3D Abstract Sculpture of Intertwined Metallic Ribbons
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    Mesmerizing 3D Geometric Design Display

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: The supersymmetric action in 4D supergravity as a seamless, abstract geometric manifold in curved spacetime, rendered at 8K resolution with iridescent metallic gradients transitioning from deep sapphire blues and silvers for bosonic fields to vibrant emerald greens and golds for fermionic interactions, evoking quantum foam and holographic duality. Core instructions: Depict graphically, using no text, the full action \( S[e,\psi] = S[e] + S_f[e,\psi] + S_I[e,\psi] \), where the exact, completely detailedly concised maths is: \[ S[e,\psi] = S[e] + S_f[e,\psi] + S_I[e,\psi] = \int dx\, e\, e^a \wedge e^b \wedge F^{cd} \epsilon_{abcd} + \frac{1}{6} \int dx \, \theta^a \wedge e^b \wedge e^c \wedge e^d \epsilon_{abcd} + \int dx\, (\bar{\psi} \gamma_5 \gamma_a \psi)\, (\bar{\psi} \gamma_5 \gamma^a \psi) \, , \] with \(\theta^a \equiv \frac{i}{2} \left( \bar{\psi} \gamma^a D_\mu \psi - \overline{D_\mu \psi} \gamma^a \psi \right) dx^\mu \), all indices a,b,c,d=0,1,2,3 in the orthonormal frame bundle, e^a as coframe 1-forms (vielbeins), F^{cd} = dA^{cd} + A^{c e} \wedge A^{e d} the curvature 2-form of the spin connection, D_μ the covariant derivative along coordinate 1-forms dx^μ, ψ a Majorana spinor field, γ^a Dirac matrices in curved space, ε_{abcd} the Levi-Civita symbol with ε_{0123}=+1, and integrals over the 4-manifold with oriented volume form e = e^0 ∧ e^1 ∧ e^2 ∧ e^3. Visualize the first term S[e] as a swirling vortex of interlocking tetrahedral frames (symbolizing ε_{abcd} contraction) threaded by golden flux tubes (F^{cd} curvature) piercing a lattice of silver vierbein arrows (e^a, e^b) emanating from a central black hole singularity, representing the Einstein-Cartan Chern-Simons topological term. Overlay the fermionic torsion term S_f[e,ψ] as twisting helical ribbons (θ^a 1-forms derived from ψ bilinears) coiling around the vierbeins e^b,c,d into a knotted 4-simplex lattice with emerald sparks at intersection nodes, illustrating the 1/6 prefactor via sixfold symmetric bulbous expansions. Integrate the interaction S_I[e,ψ] as pulsating wave interference patterns of dual green scalar densities (ψ-bar γ5 γ_a ψ and conjugate), forming self-dual chiral currents that ripple across the manifold, modulating the geometry with fractal-like spinor foam bubbles where |ψ|^2 > threshold, colored by pseudoscalar density via smooth escape-time analogy (iterate bilinear up to 500 steps, hue H = 120° * iter / max, S=0.8, V=1). Ensure the entire composition flows as a unified holographic projection on a de Sitter boundary, with anti-aliased edges via Gaussian smoothing, subtle gravitational lensing distortions, and a faint cosmic microwave glow fading to void black; no equations, labels, or text visible; ultra-sharp filaments on torsion helices and current waves; aspect ratio 16:9; in the style of mathematical physics visualization.
      • Using base image: No
      • Aspect Ratio: square
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8w
33
0
6
Sleek Toroidal Shape with Textured Matte Black and Purple
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    Sleek Black and Purple Textured Torus Design

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A render of an object with power \( P = 11.24788742\pi \), fixed iterations \( \text{LOOPS} = 256 \), initialized as \( z = \text{chp}(p) * p - p \) where \( \text{chp}(x) = \frac{(\exp(x) + \exp(-x))}{\pi} \), \( \text{shp}(x) = \frac{(\exp(x) - \exp(-x))}{\pi} \), \( \text{chpp}(x) = \frac{(\exp(x / (\cosh(x) \pi)) + \exp(-x / (\cosh(x) / \pi)))}{2 \pi \Phi} \), \( \text{shpp}(x) = \frac{(\exp(x \sinh(x) \pi) - \exp(-x \sinh(x) \pi))}{2 \pi \Phi} \), \( \text{ssh1}(x) = \frac{\sinh(x / \pi)}{\Phi} \), \( \text{csh1}(x) = \frac{\cosh(x / \pi)}{\Phi} \), \( \Phi = \frac{(1 + \sqrt{5})}{2} \) golden ratio, \( \tau = 2 \pi * 0.7887 \); iteration: \( r = ||z|| \), if \( r > 2 \) continue, \( \theta = \text{asin}(z_z / r) + 0.2t \) animated, \( \varphi = \text{atan}(z_x, z_y) \), \( dr = r^{P - 1} dr P + 1 \), \( r = r^P \), \( \theta = \theta P / \Phi \), \( \varphi = \varphi P / \Phi \), \( z += r * (\tan(\text{shp}(\sin\theta \sin\varphi)) \Phi, \text{chp}(\cos\theta \sin\varphi), \cos\varphi) + p \), \( p = \text{reflect}(p, z) \), final \( \text{DE} = 0.75 \log(r) r / dr \) scaled by \( \text{shp}(\text{DE} * 2) \); ray-marched with max marches = 96, tol = 10^{-5}, bounces = 8, refraction index 1.01275, Beer absorption \( \exp(-(t + 0.1) * -\text{HSV}(0.05, 0.95, 2)) \), diffuse \( \text{HSV}(0.6, 0.85, 1) \), glow \( \text{HSV}(0.065, 0.8, 6) \), sky \( \text{HSV}(0.6, 0.86, 1) \) with warped reflections via ssh1, chpp, \( \text{fract}(\text{clamp}(0.125 / |\text{reflected cross}| * \text{skyCol}, -120, 16.547)) \); rotated by \( \text{rot\_x}((1.221 t + \pi) / \tau) \), camera at \( (0, 2, 5) * 0.6 \), FOV \( \tan(\tau / 6) \), ACES tone-mapped, sRGB gamma; central bulbous form with pink core, orange lobes, black voids, cyan shell, rainbow tunnel background. Apply: TE \otimes_{TB} TF \xrightarrow{h_E \otimes h_F} TE \otimes_{TB} TF \xrightarrow{\ \ \ \ \tau\ \ \ \ } T(E \otimes F). vec3 col = fract(clamp(vec3(0.125/abs(reflect(cross(rd,ro),reflect(shpp(ro),chpp(rd))).z))*skyCol, -120.0, 16.54788745));
      • Using base image: No
      • Aspect Ratio: landscape
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8w
34
0
6
Vibrant Toroidal Shape with Swirling Patterns and Gradients
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    Vibrant 3D Abstract Shape with Swirling Colors

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Sculpture, paper, 3D, reflections, refractions, gradient background: Shape: $$ z_{n+1} = z_n^2 + c, \quad r = \sqrt{x^2 + y^2 + z^2}, \quad \theta = \arctan(y/x) $$ Texture: $$ f(x, y) = \sin(x^2 + y^2) + \cos(z), \quad \phi = \tan^{-1}(y/z) $$ Detail: $$ \nabla f(x, y, z), \quad f_{\text{fract}} = \sum_{n=0}^{\infty} \frac{\sin(2^n x) \cos(2^n y)}{2^n} $$
      • Using base image: No
      • Aspect Ratio: square
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7w
69
0
6
Surreal Geometric Knot with Mathematical Elements
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    Abstract Geometry Meets Advanced Science

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: The supersymmetric action in 4D supergravity as a seamless, abstract geometric manifold in curved spacetime, the full action \( S[e,\psi] = S[e] + S_f[e,\psi] + S_I[e,\psi] \), where the exact, completely detailedly concised maths is: \[ S[e,\psi] = S[e] + S_f[e,\psi] + S_I[e,\psi] = \int dx\, e\, e^a \wedge e^b \wedge F^{cd} \epsilon_{abcd} + \frac{1}{6} \int dx \, \theta^a \wedge e^b \wedge e^c \wedge e^d \epsilon_{abcd} + \int dx\, (\bar{\psi} \gamma_5 \gamma_a \psi)\, (\bar{\psi} \gamma_5 \gamma^a \psi) \, , \] with \(\theta^a \equiv \frac{i}{2} \left( \bar{\psi} \gamma^a D_\mu \psi - \overline{D_\mu \psi} \gamma^a \psi \right) dx^\mu \), all indices a,b,c,d=0,1,2,3 in the orthonormal frame bundle, e^a as coframe 1-forms (vielbeins), F^{cd} = dA^{cd} + A^{c e} \wedge A^{e d} the curvature 2-form of the spin connection, D_μ the covariant derivative along coordinate 1-forms dx^μ, ψ a Majorana spinor field, γ^a Dirac matrices in curved space, ε_{abcd} the Levi-Civita symbol with ε_{0123}=+1, and integrals over the 4-manifold with oriented volume form e =e^0 \wedge e^1 \wedge e^2 \wedge e^3.
      • Using base image: No
      • Aspect Ratio: square
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6w
31
0
6
Abstract Pattern of Colorful Dots and Specks
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    Vibrant Chaos: An Abstract Color Mosaic

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: <lora:Intricacy Vibe:1.0>(Iteration count:2048) Draw and render a shape: ds^{48.123321\pi} = \frac{ -dt^{2.8778\pi} + dr^{2.7887\pi} + \sin^{1.445877854\pi}\cdot\text{r} , d\Omega^{1.2278\pi}}{4.785587 \cos^{2.144\pi}\cdot\text{t} + r^{2.7447\pi} \cos^{2.4774\pi}\cdot\text{t} - r^{2.5665\pi}}; detail (initialized with:0.00125): t = \frac{1}{2.4774\pi}\left[\tan\left(\frac{\tilde{t}+\tilde{r}}{2}\right) + \tan\left(\frac{\tilde{t}-\tilde{r}}{2}\right)\right], r = \frac{1}{2.4774\pi}\left[\tan\left(\frac{\tilde{t}+\tilde{r}}{2}\right) - \tan\left(\frac{\tilde{t}-\tilde{r}}{2}\right)\right]
      • Using base image: No
      • Aspect Ratio: square
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5w
45
0
6
Vibrant Fractal Design with Mathematical Elements
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    Colorful Abstract Design with Mathematical Depth

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Rendered using ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions, from a camera at 0.6*vec3(0,2,5) looking at origin with FOV tan(TAU/6) where TAU=(2*pi)*0.7887, incorporating time-animated rotation. Constants: pi=3.1415926535897932384626433832795, tau=2*pi, PHI=(sqrt(5)*0.5 + 0.5)≈1.618, POWER=11.24788742, LOOPS=3. Custom hyperbolic functions: chp(x)=(exp(x)+exp(-x))/pi, chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI), shp(x)=(exp(x)-exp(-x))/(pi/PHI), shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI), ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi), csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi), ssh1(x)=sinh(x/pi)*PHI, csh1(x)=cosh(x/pi)*PHI. Mandelbulb: z=chp(p)*p - p, dr=1.0; loop: r=length(z), theta=atan(z.x,z.y), phi=asin(z.z/r)+time*0.2, dr=pow(r,POWER-1)*dr*POWER+1, r=pow(r,POWER), theta*=POWER/PHI, phi*=POWER/PHI, z=r*vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi))+p, p=reflect(p,z); distance=0.75*log(r)*r/dr. df(p)=shp(mandelBulb(p/2.0)*2.0) after g_rot=rot_x(((1.221*time+pi)/tau)). Material: mat=vec3(0.8,0.5,1.05), fresnel fre=(1+dot(rd,sn))^2 mixed 0.1-1.0, diffuse=dif^2*(1-mat.x) with dif=max(dot(ld,sn),0), ld=normalize((0,10,0)-sp), reflection=rsky*mat.y*fre*edge with edge=smoothstep(1,0.9,fre), colors: skyCol=HSV(0.6,0.86,1), glowCol=HSV(0.065,0.8,6), diffuseCol=HSV(0.6,0.85,1), beer=-HSV(0.05,0.95,2.0), absorption ragg*=exp(-(st+0.1)*beer). Sky: planes y=4/-6, box/pp patterns, col+=4*skyCol*rd.y^2*smoothstep(0.25,0,db)+0.8*skyCol*exp(-0.5*max(db,0)), ds=length(pp)-0.5, shaped with shp(clamp(col,0,10)); reflections reflect(-ssh1(rd),chpp(ro)), agg+=ssh1(ragg*skyColor), rd=chpp(ref) or ro=shpp(sp+0.1*rd). Post: ACES (v*=0.6; clamp((v*(2.51v+0.03))/(v*(2.43v+0.59)+0.14),0,1)), sRGB mix(1.055*pow(t,1/2.4)-0.055,12.92*t,step(t,0.0031308)). Shadertoy "Inside the Mandelbulb II" style: lucky-bug symmetry, fantastical 16:9 art with sharp details, no text/artifacts.
      • Using base image: No
      • Aspect Ratio: square
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3w
39
0
6
Abstract Representation of Spacetime Metrics and Black Hole
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    Cosmic Dance of Time and Space Flow

    • Model: WAN

    • Size: 2880 X 2880 (8.29 MP)

    • Used settings:

      • Prompt: Depict the TimeSpaceFlow defined by the following metric: ds^{2\sqrt[pi]{2}\pi} = -\left(1 - \frac{r_s}{\sinh x}\right) c^2 \, dt^{e\pi} + \left(1 - \frac{r_s}{\sinh x}\right)^{-1} \cosh^{e\pi} x \, dx^{\phi} + \sinh^{\sqrt[pi]{3}\pi} x \, d\Omega^{2.78544587\pi - 4}
      • Using base image: No
      • Aspect Ratio: square
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17d
45
0
6
Abstract Art Posters with Scientific Themes and Colors
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    Dynamic Abstract Art: Blue Flow and Form

    • Model: AIVision (Ultra)

    • Size: 1920 X 1920 (3.69 MP)

    • Used settings:

      • Prompt: Draw and render interpreting conceptually graphically with no text, no numbers and no symbols: $$ \left[\frac{\partial}{\partial t}\,\,,\vec{\nabla}\times\right](\vec{F}\times\vec{G})=\vec{F}\times\left(\frac{\partial}{\partial t}(\vec{\nabla}\times\vec{G})-\vec{\nabla}\times\frac{\partial\vec{G}}{\partial t}\right)+\left(\vec{\nabla}\times\frac{\partial\vec{F}}{\partial t}-\frac{\partial}{\partial t}(\vec{\nabla}\times\vec{F})\right)\times\vec{G}\qquad (A1) $$ $$ \left[\frac{\partial}{\partial t}\,\,,\vec{\nabla}\right](\vec{F}\cdot\vec{G})=\vec{F}\left(\frac{\partial}{\partial t}(\vec{\nabla}\cdot\vec{G})-\vec{\nabla}\cdot\frac{\partial\vec{G}}{\partial t}\right)+\left(\vec{\nabla}\cdot\frac{\partial\vec{F}}{\partial t}-\frac{\partial}{\partial t}(\vec{\nabla}\cdot\vec{F})\right)\vec{G}\qquad\qquad\qquad\qquad (A2) $$ Apply tensor product of the cotangent bundle of the orbifold over the cotangent bundle of the conifold; then TimeSpaceFlow wave mirror symmetralize them !
      • Using base image: No
      • Aspect Ratio: square
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13d
54
0
6
Futuristic Scientific Diagram Featuring Tensors and Fractals
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    Visualizing Tensor Products in Sci-Fi Design

    • Model: Nano Banana Pro (Pro)

    • Size: 2560 X 1440 (3.69 MP)

    • Used settings:

      • Prompt: "We take the tensor product of the cotangent bundle of an orbifold and the cotangent bundle of a conifold, which yields a new vector bundle over the product of the orbifold and the conifold. The total space of this bundle is then evolved under a geometric flow (TimeSpaceFlow) that incorporates both time and space variations, leading to a dynamical geometry. Subsequently, we apply a wavy version of mirror symmetry, which transforms the geometry into a dual picture with oscillatory features, and finally symmetralize by averaging over the waves to produce a symmetric mirror partner."
      • Using base image: No
      • Aspect Ratio: landscape_wide
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11d
47
0
6
Intricate Floral Design with Purple Petals and Gold Center
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    Mesmerizing Floral Design in Deep Purples

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 128-256 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p/1.618, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; shp #define shp(x) (exp(x)-exp(-x))/pi assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 8-20 times with escape radius or distance estimate DE(p) ≈ 0.5 * log(r) * r / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in a dark void with soft volumetric lighting and depth of field, high resolution 4K, ultra-detailed textures emphasizing mathematical precision and geometric warping.
      • Using base image: No
      • Aspect Ratio: landscape
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13w
1
0
5
Vibrant Cosmic Vortex with Intricate Patterns
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    Cosmic Wonder: A Fractal Journey

    • Model: AIVision

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: Generate a highly detailed, psychedelic fractal flame image depicting a swirling cosmic vortex portal with vibrant color gradients (fiery oranges fading to cool blues and pinks around a central pitch-black void). Use the Fractal Flame Algorithm based on Iterated Function Systems (IFS): define attractor set S as union of n=4-6 functions F_i(S), each composing affine transforms (matrix: a_i x + b_i y + c_i, d_i x + e_i y + f_i with params like a=0.8/-0.2/0.1/0.2/0.8/0 for asymmetry) blended with nonlinear variations (weights v_ij): Spherical V(x,y)=(x/r², y/r²) for central density void (r=√(x²+y²)); Swirl V(x,y)=(x sin(r²)-y cos(r²), x cos(r²)+y sin(r²)) for twisting spirals; Horseshoe V(x,y)=1/r *((x-y)(x+y), 2xy) for curved arms; Popcorn V(x,y)=(x + c sin(tan(3y)), y + f sin(tan(3x))) for bubbly edges (c/f0.1). Apply post-affine P_i for shaping. Iterate chaos game: start random (x,y) in [-1,1]², loop 10M+ times selecting F_i by weights w_i (e.g., 0.4/0.4/0.2), update (x,y)=F_i(x,y), skip warmup20 iters, bin into histogram for freq/color blending (avg c with F_i RGB like [1,0.5,0] orange/[0,0.5,1] blue/[1,1,1] white). Render via log-density α=log(freq)/log(max_freq), gamma-corrected intensity=α^(1/2.2) for glowing gradients, structural coloring for path-based hues. Ensure asymmetric left-right flow, speckled chaos, radiant white rings, and fluid metallic sheen mimicking plasma distortions.
      • Using base image: No
      • Aspect Ratio: square
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12w
26
0
5
Futuristic Translucent Head with Spiral Appendages
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    Surreal Crystalline Fractal Mask Artistry

    • Model: Ideogram

    • Size: 1312 X 736 (0.97 MP)

    • Used settings:

      • Prompt: Generate a highly detailed, surreal 3D fractal artwork in the style of a modified Mandelbulb hybrid, rendered as an abstract, crystalline mask-like organic form with 5-lobe rotational symmetry and intricate, swirling coral-like protrusions emerging from a central glassy structure evoking an alien eye with stalk extensions, floating against a procedural gradient sky background transitioning from soft cyan (#00FFFF) to deep blue (#000080) with subtle plane-based depth elements at horizons y=4 and y=-6 featuring box-shaped patterns via box(pp, vec2(6,9))-1 and exponential glow falloff exp(-0.5*max(db,0)), incorporating self-similar recursive details from ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions. The central form features a glossy orange iris with dark pupil void from orbit trap sphere at origin (radius 0.1), surrounded by five radiating mushroom-like stalks with bumpy textures from sphere folds (minR²=0.2-0.3, fixedR²=1.0-1.2), vibrant pink-orange hues (HSV(0.065,0.8,6) for glow, HSV(0.6,0.85,1) for diffuse) exhibiting translucent refractive qualities with internal amber-tinted glow via Beer-Lambert absorption ragg *= exp(-(st+initt)*beer) where beer = -HSV(0.05, 0.95, 2.0) and initt=0.1, high-contrast ethereal vibrancy via ACES tone mapping v *= 0.6; clamp((v*(2.51*v+0.03))/(v*(2.43*v+0.59)+0.14), 0,1) followed by sRGB gamma mix(1.055*pow(t,1/2.4)-0.055, 12.92*t, step(t,0.0031308)). Use the merged distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)) with x-axis animation (1.221*time + pi)/tau where tau=2*pi. The mandelBulb(p) iterates with power n≈6-11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr. Incorporate pre-folding with hyperbolic distortion: z' = chp(z) · z - z, then integer power fold for each axis i: z_i'' = {2f - z_i' if z_i' > f; -2f - z_i' if z_i' < -f; z_i' otherwise}, f≈1.2-1.5, then z_i''' = shp(z_i'') = (exp(z_i'') - exp(-z_i'')) / (pi / PHI). Follow with Amazing Box fold u' = s · clamp(u, -l, l) - (s - 1) · u for u∈{x,y,z}, s≈1.8-2.2, l≈1.0, then sphere fold r²=||z||², z' = z · μ where μ = {r/m if r² < m; r/r² if m ≤ r² < r; 1 otherwise}, then modulate z'' = shpp(z') = (exp(z' · (sinh(z') · pi)) - exp(-z' · (sinh(z') · pi))) / (TAU / PHI) with TAU=(2*pi)*0.7887≈4.951, dr' = |s| · pow(r^{n-1}, PHI) · dr + 1. Post-transform: z' = k · R · z + t, k≈1.1-1.3, R=transpose(inverse(g_rot)), t≈(0,0,0.2). Custom hyperbolic functions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI); shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use in skyColor with reflections reflect(-ssh1(rd), chpp(ro)), rendering aggregation agg += ssh1(ragg*skyColor(ro,rd)), ray updates rd=chpp(ref) or ro=shpp(sp + initt*rd). Materials: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refracti
      • Using base image: No
      • Aspect Ratio: landscape_wide
      • Ideogram Style: Realistic
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9w
31
0
5
Close-up of a blue sunflower with yellow center details
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    Fractal Sunflower: A 3D Visualization Journey

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: 3D fractal visualization of a hybrid Mandelbulb sunflower: central bulbous core with exact power-16.45877854 triplex iteration z_{k+1} = (r^n * ln(sinh(r + ε sin(ω r))) / ln(sinh(r))) * (sin(nθ + ε sinh(ω θ)) cos(nϕ + ε cosh(ω ϕ)), sin(nθ + ε sinh(ω θ)) sin(nϕ + ε cosh(ω ϕ)), cos(nθ + ε sinh(ω θ))) + c, where n=16.45877854, ε=0.0125, ω=1.618 (golden ratio), r=sqrt(x'^{2\pi} + y'^{2\pi} + z'^{2\pi}), x'=x + ε cos(k x), y'=y + ε sinh(ω y), z'=z + ε cos(k z), k=16.45877854, θ=arccos(z'/r), ϕ=arctan(y'/x'), bailout |z|>4.0, max iter=64; hybrid MB3D slots: 1-Amazing Box (scale=2.0, MinR²=0.25, FixedR²=1.0, arctan-perturbed ϕ), 2-MengerKoch (iter=3, scale=2/3, rotations 0/120/240°, cosh-elongated θ), 3-ABoxModKali (offset=0.5, mod=2π/k, sinh-waved z), 4-_reciprocalZ2 (power=2, damp=0.1, ln(sinh)-damped r); DE raymarch |z| ln|z| / |∂z/∂c| <10^{-6}; Ricci-flat metric ds²=-ln(sinh(t+ε sin(ω t))) dt² + arctan(x+ε cos(k x)) dx² + cosh(y+ε sinh(ω y)) dy² + sinh(z+ε cos(k z)) dz² embedded axis-separably; escape coloring: orange-brown core (iter18-25), yellow-gold petals (10-17), turquoise orbs/blue bg (<10); camera (0.75,0.8,1.25), zoom=4.8, FOV=60° for core close-up, volumetric fog exp(-dist/1.25), specular light (2,3,1) shininess=32; exact Fibonacci 13/21 spirals from irrational rotations, 4K crisp edges. Add metric: ds^{2\pi} = -\ln(\text{sinh}(t + \epsilon \sin(\omega t))) dt^{2\pi} + \tan^{-pi}(x + \epsilon \cos(k x)) dx^{2\pi} + \cosh(y + \epsilon \sinh(\omega y)) dy^{2\pi} + \sinh(z + \epsilon \cos(k z)) dz^{2\pi} .
      • Using base image: No
      • Aspect Ratio: landscape
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8w
45
0
5
Intricate Fractal Design with Gold and Cream Patterns
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    Golden Swirls: A Mesmerizing Fractal Tapestry

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Draw using iteration count = 512 for a shape defined by: ds^{48.123321\pi} = \frac{ -dt^{1.28778\pi} + dr^{1.67887\pi} + \sin^{1.445877854\pi}\cdot\text{r} \, d\Omega^\{1.2278\pi}}{4 \cos^{1.244\pi}\cdot\text{t} + r^{2.447\pi} \cos^{2.447\pi}\cdot\text{t} - r^{2.5665\pi}} With: t = \frac{1}{2.448\pi}\left[\tan\left(\frac{\bar{t}+\hat{r}}{2}\right) + \tan\left(\frac{\bar{t}-\hat{r}}{2}\right)\right], \quad r = \frac{1}{2.448\pi}\!\left[\tan\!\left(\frac{\bar{t}+\hat{r}}{2}\right) - \tan\left(\frac{\bar{t}-\hat{r}}{2}\right)\right], initialized with 0.000125 both.
      • Using base image: No
      • Aspect Ratio: square
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6w
51
0
5
Abstract Texture with Earthy Tones and Patterns
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    Earthy Abstract Texture with Depth and Complexity

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: <lora:Intricacy Vibe:1.0>(initialized with :0.00125)(texture details : t = \frac{1}{2.4774\pi}\left[\tan\left(\frac{\tilde{t}+\tilde{r}}{2}\right) + \tan\left(\frac{\tilde{t}-\tilde{r}}{2}\right)\right], r = \frac{1}{2.4774\pi}!\left[\tan!\left(\frac{\tilde{t}+\tilde{r}}{2}\right) - \tan\left(\frac{\tilde{t}-\tilde{r}}{2}\right)\right] )(Iteration count:512) Draw and render a: (Shape: ds^{48.123321\pi} = \frac{ -dt^{2.8778\pi} + dr^{2.7887\pi} + \sin^{1.445877854\pi}\cdot\text{r} , d\Omega^{1.2278\pi}}{4.785587 \cos^{2.144\pi}\cdot\text{t} + r^{2.7447\pi} \cos^{2.4774\pi}\cdot\text{t} - r^{2.5665\pi}})
      • Using base image: No
      • Aspect Ratio: square
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6w
37
0
5
Topographic Map of a Desert Landscape with Features
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    Desert Landscape with Navigation Details

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: (initialized with:0.00125): t = \frac{1}{2.4774\pi}\left[\tan\left(\frac{\tilde{t}+\tilde{r}}{2}\right) + \tan\left(\frac{\tilde{t}-\tilde{r}}{2}\right)\right], r = \frac{1}{2.4774\pi}\left[\tan\left(\frac{\tilde{t}+\tilde{r}}{2}\right) - \tan\left(\frac{\tilde{t}-\tilde{r}}{2}\right)\right] (Iteration count:2048) Draw and render a shape: ds^{48.123321\pi} = \frac{ -dt^{2.8778\pi} + dr^{2.7887\pi} + \sin^{1.445877854\pi}\cdot\text{r} , d\Omega^{1.2278\pi}}{4.785587 \cos^{2.144\pi}\cdot\text{t} + r^{2.7447\pi} \cos^{2.4774\pi}\cdot\text{t} - r^{2.5665\pi}};
      • Using base image: No
      • Aspect Ratio: landscape
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4w
38
0
5
Intricate Geometric Design with Swirling Lines and Nodes
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    Ethereal Geometric Glow on Black Canvas

    • Model: DaVinci2

    • Size: 1728 X 1296 (2.24 MP)

    • Used settings:

      • Prompt: image of a pure orbifold geometry: a smooth Calabi-Yau 3-fold with multiple isolated conifold singularities replaced by orbifold quotients (ℂ³/Γ where Γ is finite subgroup of SU(3)), showing the singular points as sharp crystalline nodes with symmetry axes, surrounded by the resolved conifold patches (small resolution with ℙ¹ cycles) floating nearby, connected by glowing threads representing the tensor product bundle E = TO ⊠ T∗C, with κ = 48.144578875441 floating as a golden number near each singularity, in a dark cosmic background with subtle Gaussian halos e^{-κ} around each node, pure mathematical beauty, no text, ultra-detailed, cinematic lighting \begin{widetext} \begin{gather*} \mathcal{U}(t,0) = \frac{\begin{bmatrix} \left(\cos \alpha + \sin \alpha \right) \cos \frac{\omega t}{2} & -\im \left(\cos \alpha + \expo{-\im \phi} \sin \alpha \right) \sin \frac{\omega t}{2} \\ -\im \left(\cos \alpha + \expo{\im \phi} \sin \alpha \right) \sin \frac{\omega t}{2} & \left( \cos \alpha + \sin \alpha \right) \cos \frac{\omega t}{2} \end{bmatrix}}{\sqrt{1+\sin(2\alpha)[\cos^{2}\frac{\omega t}{2} + \cos\phi \sin^{2}\frac{\omega t}{2}]}} = \underbrace{\frac{\left(\cos \alpha + \sin \alpha \right) \cos \frac{\omega t}{2}}{\sqrt{1+\sin(2\alpha)[\cos^{2}\frac{\omega t}{2} + \cos\phi \sin^{2}\frac{\omega t}{2}]}}}_\text{$\cos [f( t)/2]$} \mathbbm{1} \\ - \im \underbrace{\frac{\sqrt{1 + \cos \phi \sin (2\alpha)}\sin \frac{\omega t}{2}}{\sqrt{1+\sin(2\alpha)[\cos^{2}\frac{\omega t}{2} + \cos\phi \sin^{2}\frac{\omega t}{2}]}}}_\text{$\sin[f( t)/2]$} \left( \underbrace{\frac{\cos \alpha + \cos \phi \sin \alpha}{\sqrt{1 + \cos \phi \sin (2\alpha)}}}_\text{$\cos \theta$} \hat{\sigma}_x + \underbrace{\frac{\sin \alpha \sin \phi}{\sqrt{1 + \cos \phi \sin (2\alpha)}}}_\text{$\sin \theta$} \hat{\sigma}_y \right) = \cos \left[\frac{f(t)}{2}\right] \mathbbm{1} - \im \sin \left[\frac{f(t)}{2}\right] \hat{\sigma}_{\mathrm{SP}}, \label{eq:sup_detailed} \end{gather*} \end{widetext} where $\hat{\sigma}_{\rm{SP}}:=\cos \theta \hat{\sigma}_x + \sin \theta \hat{\sigma}_y$
      • Using base image: No
      • Aspect Ratio: landscape
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3w
32
0
5
Vibrant Symmetrical Floral Mandala Design in Colors
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    Blooming Harmony: A Floral Design Journey

    • Model: Photonic

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 128-256 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p/1.618, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; #define shp(x) (exp(x)-exp(-x))/pi - shp assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 64 times with escape radius or distance estimate DE(p) = ( 0.6575 * log(r) * exp (1./r) * r ) / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in a dark void with soft volumetric lighting and depth of field, high resolution 4K, ultra-detailed textures emphasizing mathematical precision and geometric warping.
      • Using base image: No
      • Aspect Ratio: square
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13w
0
0
4
Futuristic 3D Spinning Top with Iridescent Colors
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    Iridescent Spiked 3D Shape Design

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: ***Add wavy normals and orbifold conifolding into infinity !*** 64D-rendered, translucent amorphous transparent blob with 84-108 fused lobes and ***absolutely infinite*** conifold spikes, resembling a fluid glass-like structure, suspended against a non-linear wavy HSV gradient background (210° to 200°, 100% saturation, 80% to 50% value). The blob's surface exhibits iridescent highlights and organic, vein-like dark streaks, generated procedurally without embedded text. Use the following mathematical framework: - **Core Shape (SDF in Hyperbolic Space):** Blend metaballs with hyperbolic distance \( d_h(\mathbf{p}, \mathbf{c}_i) = \frac{1}{\sqrt{|\kappa|}} \cosh^{-1} (1 + \frac{|\kappa| \|\mathbf{p} - \mathbf{c}_i\|^2}{2}) \), \(\kappa = -0.5\), radii \( r_i \in [0.3, 0.6] \), centers \( \mathbf{c}_i \) perturbed by low-frequency noise. Combine via smoothed minimum \( s_{\text{base}}(\mathbf{p}) = \text{smin_h}_i (d_h(\mathbf{p}, \mathbf{c}_i) - r_i) \). - **Distortion (Multi-Scale Noise):** Apply Gabor wavelet noise \( N(\mathbf{p}) = \sum_{o=1}^5 \sum_{j=1}^{12} a_o G(f_o \mathbf{R}_j \mathbf{p}; \mathbf{k}_j, \sigma_o, \psi_{o j}) \), where \( G(\mathbf{p}) = \exp(-\|\mathbf{p}\|^2/(2\sigma^2)) \cos(\mathbf{k} \cdot \mathbf{p} + \psi) \), \( a_o = 0.4^o \), \( f_o = 2.2^o \), \( \sigma_o = 1/f_o \), \( \mathbf{k}_j = 2\pi f (\cos \theta_j \sin \phi_j, \sin \theta_j \sin \phi_j, \cos \phi_j) \). Displace with \( s_{\text{blob}}(\mathbf{p}) = s_{\text{base}}(\mathbf{p} + 0.18 \nabla N(2.5 \mathbf{p})) - 0.12 N(4 \mathbf{p})^2 \). - **Hyper-Dimensional Projection:** Lift to 64D Calabi-Yau-like manifold \( \sum_{k=1}^5 z_k^5 = 0 + V(\mathbf{z}) \), perturb with \( V = \sum \lambda_k |z_k|^2 + \mu N^{(5)}(\mathbf{z}) \), project via \( \mathbf{p} = (\Re z_1/(1 - \Im z_3), \Re z_2/(1 - \Im z_3), \Re z_3/(1 - \Im z_3)) \). - **Material (Optical Properties):** Refraction with Sellmeier IOR \( n^2(\lambda) = 1 + \sum_{i=1}^3 \frac{B_i \lambda^2}{\lambda^2 - C_i} \) (B₁=0.7, C₁=0.01; B₂=0.4, C₂=0.1; B₃=1.0, C₃=100 μm²), trace polychromatic rays (λ=400-700 nm). Iridescence via diffraction \( \sin \theta_m = \sin \theta_i + m \lambda / d \), \( d(\mathbf{p}) = 1 + 0.5 N(20 \mathbf{p}) \) μm, intensity \( I(\theta) \propto (\sin(N_g \pi \Delta / \lambda)/\sin(\pi \Delta / \lambda))^2 \), \( N_g = 50 \). Subsurface with Gray-Scott density \( \frac{\partial u}{\partial t} = D_u \nabla^2 u - u v^2 + F (1 - u) \), \( \frac{\partial v}{\partial t} = D_v \nabla^2 v + u v^2 - (F + K) v \), \( D_u=0.2 \), \( D_v=0.1 \), \( F=0.04 \), \( K=0.06 \), absorption \( \alpha = 10 v^2 \). - **Rendering:** Ray march with adaptive step \( t += \max(0.01, 0.5 s(\mathbf{r}(t))) \), terminate at \( s < 10^{-4} \), use bidirectional path tracing with BSDF \( f_r = \frac{R(\theta)}{\pi} + (1 - R) \delta(\mathbf{\omega}_i - \mathbf{\omega}_o') \). Post-process with Gaussian bloom (\(\sigma=0.02\)) and vignette (\(1 - 0.5 \|\mathbf{uv}\|^2\)). ***Add wavy normals and orbifold conifolding into infinity !***
      • Using base image: No
      • Aspect Ratio: landscape
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12w
35
1
4
Vibrant Fractal Design with Swirling Patterns and Colors
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    Intricate 3D Fractal with Ethereal Details

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: An image of a highly detailed, symmetrical 3D fractal structure resembling a modified Mandelbulb, rendered as an abstract organic form resembling a crystalline, glassy rendition intricate, swirling coral-like protrusions and self-similar details, floating against a procedural gradient blue sky background with soft cyan-to-deep blue tones and subtle plane-based depth elements like top and bottom horizons with box-shaped patterns and exponential glow falloff. The central shape features two large, spiral red-orange eyes formed by hyperbolic distortions and a downward-curving dark blue mouth evoking a surprised or melancholic expression, with vibrant pink and orange hues for the main body exhibiting translucent, refractive qualities, internal amber-tinted glow from Beer-Lambert absorption using vector beer = -HSV(0.05, 0.95, 2.0), and high-contrast ethereal vibrancy achieved via ACES tone mapping approximation (v *= 0.6; clamp((v*(2.51*v+0.03))/(v*(2.43*v+0.59)+0.14), 0,1)) followed by sRGB gamma correction (mix(1.055*pow(t,1/2.4)-0.055, 12.92*t, step(t,0.0031308))).Generate the fractal using ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions, starting from camera at (0,2,5) looking at origin with FOV tan(tau/6) where tau=2*pi, incorporating global time-animated rotation around x-axis by (1.221*time + pi)/tau. The distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)).The mandelBulb(p) function iterates with power=11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr.Incorporate custom hyperbolic functions for distortions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI) with TAU=(2*pi)*0.7887≈4.951; shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use these in skyColor with reflections as reflect(-ssh1(rd), chpp(ro)), in rendering aggregation as agg += ssh1(ragg*skyColor(ro,rd)), and ray updates as rd=chpp(ref) or ro=shpp(sp + initt*rd) with initt=0.1.Material properties: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refractive index; Fresnel fre=1+dot(rd,sn), fre*=fre, mix(0.1,1,fre); diffuse col += diffuseCol * dif*dif *(1-mat.x) with dif=max(dot(ld,sn),0), ld=normalize(lightPos-sp), lightPos=(0,10,0); reflection col += rsky*mat.y*fre*vec3(1)*edge with edge=smoothstep(1,0.9,fre); colors from HSV: skyCol=HSV(0.6,0.86,1), glowCol=HSV(0.065,0.8,6), diffuseCol=HSV(0.6,0.85,1). Inside traversal flips dfactor=-1, applies absorption ragg *= exp(-(st+initt)*beer), and refracts with index 1/mat.z when inside.Normals computed via finite differences: nor.x = df(pos+eps.xyy)-df(pos-eps.xyy) etc., with eps=(0.0005,0). Sky includes ray-plane intersections tp=(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz) for planes at y=4 and y=-6, with box(pp,vec2(6,9))-1 for patterns, col += 4*skyCol*rd.y*rd.y*smoothstep(0.25,0,db) + 0.8*skyCol*exp(-0.5*max(db
      • Using base image: No
      • Aspect Ratio: square
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9w
34
0
4
Whimsical Space Scene with Colorful Black Hole and Kittens
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    Kittens and Cosmic Waves: A Whimsical Scene

    • Model: AIVision

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: Ultra-detailed 8K cinematic ray-traced render of a traversable thin-shell toroidal wormhole in deep space: translucent iridescent pink torus parametrized by x=(5 + 2 cos θ) cos φ, y=(5 + 2 cos θ) sin φ, z=2 sin θ (θ,φ ∈ [0,2π)); dark central void r₀=1; blue warped spacetime backdrop with gravitational potential contours V(x,y)=−ln√(x²+y²) and flowing field lines x=3 sin(0.5t) e^{-0.1 t²}, y=3 cos(0.5t) e^{-0.1 t²}; exotic matter halo glowing violet-white violating NEC (ρ + p < 0) with ρ = −0.5/(8π r³) (2 + 2a/nb + nb/2a); ringhole metric ds² = −dt² + (n/r)² dl² + m² dφ₁² + (l² + b₀²) dφ₂² where l=±√(b²−b₀²), m=a−√(l²+b₀²) cos φ₂, n=√(l²+b₀²)−a cos φ₂, r=√(a²+l²+b₀²−2a√(l²+b₀²) cos φ₂), a>b₀; thin-shell junction ds² = dt² − (a cosh(α±α₀)−cos β)² (dα² + dβ² + sinh²(α±α₀) dφ²); T² throat metric ds² = f(χ,β) dt² − l(χ,β) dχ² − g(χ,β) dβ² − ω(χ,β) dφ² with (1/g ∂²g/∂χ² + 1/ω ∂²ω/∂χ²)|_{χ=0} > 0; glowing holographic stability equation overlaid: sinh α₀ √[(cos β − cosh α₀)² + \dot{α}₀²] + (1 + cos β) ln[(cos β − cosh α₀ + √[(cos β − cosh α₀)² + \dot{α}₀²]) / (cos β − 1)] = C(β) (stable large α₀, small \dot{α}₀ ≪ 1 regime); strong gravitational lensing with Einstein angle θ_E ≈ 0.02 rad causing light-ray caustics and distorted starfield; adorable fluffy kittens (one gray tabby, one cream) playfully floating weightlessly around the glowing stable throat, paws reaching toward swirling exotic matter; volumetric god-rays, chromatic aberration, perfect bokeh, ultra-realistic physics, cosmic dark-blue nebula background, 8K, IMAX aspect ratio, masterpiece.
      • Using base image: No
      • Aspect Ratio: square
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5w
37
0
4
Pixelated circular logo in blue and gray tones
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    Vibrant Abstract Circular Design Exploration

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: (initialized with:0.00125): t = \frac{1}{2.4774\pi}\left[\tan\left(\frac{\tilde{t}+\tilde{r}}{2}\right) + \tan\left(\frac{\tilde{t}-\tilde{r}}{2}\right)\right], r = \frac{1}{2.4774\pi}\left[\tan\left(\frac{\tilde{t}+\tilde{r}}{2}\right) - \tan\left(\frac{\tilde{t}-\tilde{r}}{2}\right)\right] (Iteration count:2048) Draw and render a shape: ds^{48.123321\pi} = \frac{ -dt^{2.8778\pi} + dr^{2.7887\pi} + \sin^{1.445877854\pi}\cdot\text{r} , d\Omega^{1.2278\pi}}{4.785587 \cos^{2.144\pi}\cdot\text{t} + r^{2.7447\pi} \cos^{2.4774\pi}\cdot\text{t} - r^{2.5665\pi}};
      • Using base image: No
      • Aspect Ratio: square
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4w
37
0
4
Futuristic 3D Render of a Landscape with Sphere and Grid
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    Exploring Data Through 3D Scientific Art

    • Model: AIVision (Ultra)

    • Size: 2560 X 1472 (3.77 MP)

    • Used settings:

      • Prompt: The more I work with nonlinear systems, the clearer it becomes that our entire scientific worldview is built on a structural mistake. We keep trying to describe a fundamentally wave‑based, resonant, self‑organizing reality using linear coordinates, discrete steps, and geometric containers. Space‑time, as we inherited it, is not a fundamental entity but a convenient projection—a grid we imposed on a field that never had boundaries, axes, or separable dimensions. Everything we call particles, forces, interactions, even time itself, are simply modes of one continuous field. The “front” of a wave appears to us as interaction, while the “rear” of the same wave manifests as stability, spin, magnetic moment, or mass. These are not different phenomena; they are different expressions of one underlying configuration. When we replace space‑time with the field, the entire landscape simplifies. Gravity becomes a low‑frequency mode of the field. Dark matter becomes a nonlocal configuration of the wave’s rear structure that linear models cannot detect. Dark energy becomes a phase pressure of the field. Electrons become vortices. Interactions become phase transitions. Time becomes a shift in phase. Space becomes the temporary shape the field takes when a wave localizes. The crisis in cosmology—Hubble tension, early massive galaxies, vacuum catastrophe—is not a crisis of data but a crisis of ontology. Linear models cannot hold nonlinear reality.
      • Using base image: No
      • Aspect Ratio: landscape_wide
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11d
31
0
4
Vibrant Fractal Art with Blue Swirls and Colorful Spheres
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    Vibrant Fractal Design with Glossy Spheres

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: Generate a highly detailed, abstract 3D fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 16), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.75 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms.
      • Using base image: No
      • Aspect Ratio: landscape
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14w
1
0
3
Vibrant Multi-Layered Spherical Shape in Abstract Design
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    Cosmic Sphere of Colorful Petals

    • Model: Ideogram

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 128-256 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p/1.618, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; shp #define shp(x) (exp(x)-exp(-x))/pi assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 64 times with escape radius or distance estimate DE(p) = ( 0.6575 * log(r) * exp(1./r) * r / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in cosmical void with soft volumetric lighting and depth of field, ultra-detailed textures emphasizing mathematical precision and geometric warping.
      • Using base image: No
      • Aspect Ratio: square
      • Ideogram Style: Auto
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13w
0
0
3
Abstract Glass Sculpture in Translucent Turquoise
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    Mesmerizing Glass Sculpture with Turquoise Flow

    • Model: Photonic

    • Size: 864 X 1152 (1.00 MP)

    • Used settings:

      • Prompt: ***Add wavy normals and orbifold conifolding into infinity !*** 64D-rendered, translucent amorphous transparent blob with 84-108 fused lobes and ***absolutely infinite*** conifold spikes, resembling a fluid glass-like structure, suspended against a non-linear wavy HSV gradient background (210° to 200°, 100% saturation, 80% to 50% value). The blob's surface exhibits iridescent highlights and organic, vein-like dark streaks, generated procedurally without embedded text. Use the following mathematical framework: - **Core Shape (SDF in Hyperbolic Space):** Blend metaballs with hyperbolic distance \( d_h(\mathbf{p}, \mathbf{c}_i) = \frac{1}{\sqrt{|\kappa|}} \cosh^{-1} (1 + \frac{|\kappa| \|\mathbf{p} - \mathbf{c}_i\|^2}{2}) \), \(\kappa = -0.5\), radii \( r_i \in [0.3, 0.6] \), centers \( \mathbf{c}_i \) perturbed by low-frequency noise. Combine via smoothed minimum \( s_{\text{base}}(\mathbf{p}) = \text{smin_h}_i (d_h(\mathbf{p}, \mathbf{c}_i) - r_i) \). - **Distortion (Multi-Scale Noise):** Apply Gabor wavelet noise \( N(\mathbf{p}) = \sum_{o=1}^5 \sum_{j=1}^{12} a_o G(f_o \mathbf{R}_j \mathbf{p}; \mathbf{k}_j, \sigma_o, \psi_{o j}) \), where \( G(\mathbf{p}) = \exp(-\|\mathbf{p}\|^2/(2\sigma^2)) \cos(\mathbf{k} \cdot \mathbf{p} + \psi) \), \( a_o = 0.4^o \), \( f_o = 2.2^o \), \( \sigma_o = 1/f_o \), \( \mathbf{k}_j = 2\pi f (\cos \theta_j \sin \phi_j, \sin \theta_j \sin \phi_j, \cos \phi_j) \). Displace with \( s_{\text{blob}}(\mathbf{p}) = s_{\text{base}}(\mathbf{p} + 0.18 \nabla N(2.5 \mathbf{p})) - 0.12 N(4 \mathbf{p})^2 \). - **Hyper-Dimensional Projection:** Lift to 64D Calabi-Yau-like manifold \( \sum_{k=1}^5 z_k^5 = 0 + V(\mathbf{z}) \), perturb with \( V = \sum \lambda_k |z_k|^2 + \mu N^{(5)}(\mathbf{z}) \), project via \( \mathbf{p} = (\Re z_1/(1 - \Im z_3), \Re z_2/(1 - \Im z_3), \Re z_3/(1 - \Im z_3)) \). - **Material (Optical Properties):** Refraction with Sellmeier IOR \( n^2(\lambda) = 1 + \sum_{i=1}^3 \frac{B_i \lambda^2}{\lambda^2 - C_i} \) (B₁=0.7, C₁=0.01; B₂=0.4, C₂=0.1; B₃=1.0, C₃=100 μm²), trace polychromatic rays (λ=400-700 nm). Iridescence via diffraction \( \sin \theta_m = \sin \theta_i + m \lambda / d \), \( d(\mathbf{p}) = 1 + 0.5 N(20 \mathbf{p}) \) μm, intensity \( I(\theta) \propto (\sin(N_g \pi \Delta / \lambda)/\sin(\pi \Delta / \lambda))^2 \), \( N_g = 50 \). Subsurface with Gray-Scott density \( \frac{\partial u}{\partial t} = D_u \nabla^2 u - u v^2 + F (1 - u) \), \( \frac{\partial v}{\partial t} = D_v \nabla^2 v + u v^2 - (F + K) v \), \( D_u=0.2 \), \( D_v=0.1 \), \( F=0.04 \), \( K=0.06 \), absorption \( \alpha = 10 v^2 \). - **Rendering:** Ray march with adaptive step \( t += \max(0.01, 0.5 s(\mathbf{r}(t))) \), terminate at \( s < 10^{-4} \), use bidirectional path tracing with BSDF \( f_r = \frac{R(\theta)}{\pi} + (1 - R) \delta(\mathbf{\omega}_i - \mathbf{\omega}_o') \). Post-process with Gaussian bloom (\(\sigma=0.02\)) and vignette (\(1 - 0.5 \|\mathbf{uv}\|^2\)). ***Add wavy normals and orbifold conifolding into infinity !***
      • Using base image: No
      • Aspect Ratio: portrait
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12w
38
0
3
Vibrant abstract face design in pink, red, and white
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    Fractal Mask in a Dreamy Sky Landscape

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Create a highly detailed, symmetrical 3D fractal structure resembling a modified Mandelbulb, rendered as an abstract organic form resembling a crystalline, glassy mask or face with intricate, swirling coral-like protrusions and self-similar details, floating against a procedural gradient blue sky background with soft cyan-to-deep blue tones and subtle plane-based depth elements like top and bottom horizons with box-shaped patterns and exponential glow falloff. The central shape features two large, spiral red-orange eyes formed by hyperbolic distortions and a downward-curving dark blue mouth evoking a surprised or melancholic expression, with vibrant pink and orange hues for the main body exhibiting translucent, refractive qualities, internal amber-tinted glow from Beer-Lambert absorption using vector beer = -HSV(0.05, 0.95, 2.0), and high-contrast ethereal vibrancy achieved via ACES tone mapping approximation (v *= 0.6; clamp((v*(2.51*v+0.03))/(v*(2.43*v+0.59)+0.14), 0,1)) followed by sRGB gamma correction (mix(1.055*pow(t,1/2.4)-0.055, 12.92*t, step(t,0.0031308))). Generate the fractal using ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions, starting from camera at (0,2,5) looking at origin with FOV tan(tau/6) where tau=2*pi, incorporating global time-animated rotation around x-axis by (1.221*time + pi)/tau. The distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)). The mandelBulb(p) function iterates with power=11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr. Incorporate custom hyperbolic functions for distortions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI) with TAU=(2*pi)*0.7887≈4.951; shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use these in skyColor with reflections as reflect(-ssh1(rd), chpp(ro)), in rendering aggregation as agg += ssh1(ragg*skyColor(ro,rd)), and ray updates as rd=chpp(ref) or ro=shpp(sp + initt*rd) with initt=0.1. Material properties: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refractive index; Fresnel fre=1+dot(rd,sn), fre*=fre, mix(0.1,1,fre); diffuse col += diffuseCol * dif*dif *(1-mat.x) with dif=max(dot(ld,sn),0), ld=normalize(lightPos-sp), lightPos=(0,10,0); reflection col += rsky*mat.y*fre*vec3(1)*edge with edge=smoothstep(1,0.9,fre); colors from HSV: skyCol=HSV(0.6,0.86,1), glowCol=HSV(0.065,0.8,6), diffuseCol=HSV(0.6,0.85,1). Inside traversal flips dfactor=-1, applies absorption ragg *= exp(-(st+initt)*beer), and refracts with index 1/mat.z when inside. Normals computed via finite differences: nor.x = df(pos+eps.xyy)-df(pos-eps.xyy) etc., with eps=(0.0005,0). Sky includes ray-plane intersections tp=(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz) for planes at y=4 and y=-6, with box(pp,vec2(6,9))-1 for patterns, col += 4*skyCol*rd.y*rd.y*smoothstep(0.25,0,db) + 0.8*skyCol*exp(-0
      • Using base image: No
      • Aspect Ratio: square
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9w
1
0
3
Surreal Landscape with Ornate Shell-Like Formations
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    Eternal Spin of a Fractal Dreamscape

    • Model: DaVinci2

    • Size: 1920 X 1080 (2.07 MP)

    • Used settings:

      • Prompt: A mesmerizing single static image emerges from the ray-marched Mandelbulb scene with seamless full-360° z-axis rotation capture. Each frame increments by exactly π/64.45788754 radians and the fixed camera at 0.6·vec3(0, -12.75, 5.87), preserving the tan(TAU/6) FOV where TAU ≈ 4.957 (2π·0.7887). All rotational scenes are baked-in statically rendered on top of each other in fullscreen ! The fractal's intricate, hyperbolic-warped tendrils—distorted via custom chp/shp/ssh functions, PHI-scaled powers (11.24788742^LOOPS=256 iterations), and time-frozen φ offset (0.2·asin(z.z/r))—unfurl in violet-magenta glows (mat=vec3(0.8,0.5,1.05)), kissed by HSV(0.6,0.85,1) diffuse from the ld=(0,10,0) key light. Fresnel edges (smoothstep(1,0.9,(1+dot(rd,sn))^2)) blend 0.1-1.0 mixes of reflection (r·skymat.y·fre·edge) against skyCol=HSV(0.6,0.86,1) planes at y=±4/6, etched with box/pp noise (ds=length(pp)-0.5, shaped by shp(clamp(col,0,10))) and exp(-0.5·max(db,0)) falloff + 4·skyCol·rd.y²·smoothstep(0.25,0,db). Subtle beer absorption (exp(-(st+0.1)·-HSV(0.05,0.95,2.0))) adds volumetric haze, aggregated via ssh1(r·agg·skyColor) in 64-bounce refractions (reflect(-ssh1(rd), chpp(ro)); rd=chpp(ref) or ro=shpp(sp+0.1·rd)).Post-processed through ACES tonemapping (v=0.6; clamp((v*(2.51v+0.03))/(v*(2.43v+0.59)+0.14),0,1)) and sRGB gamma (mix(1.055·pow(t,1/2.4)-0.055, 12.92t, step(t,0.0031308))), the grid pulses with glowCol=HSV(0.065,0.8,6) auras against the rotated g_rot=rot_x(((1.221·time+π)/tau)) baseline, df(p)=shp(mandelBulb(p/2.0)*2.0). No artifacts, no text—pure, tolerance-0.00001 precision (max 784.0 length, 487 marches) frozen in eternal spin, seed 1924139471 anchoring the chaos.
      • Using base image: No
      • Aspect Ratio: landscape_wide
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8w
0
0
3
Futuristic Saucer-Shaped Spacecraft in Deep Space
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    Mathematical Spaceship Visualization Techniques

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A spaceship based on upon the following maths: Rendered with full rotation by an exact angle of \( \pi/64.2458778542 \) on the z-axis with all rotated frames rendered in statically overlapping on fullscreen! Using constants \( \pi=3.1415926535897932384626433832795 \), \( \text{tau}=2\pi \), \( \text{PHI}=(\sqrt{5}/2 + 0.5) \approx 1.618 \), \( \text{POWER}=11.24788742 \), \( \text{LOOPS}=256 \), and custom hyperbolic functions: \( \text{chp}(x)=(\exp(x)+\exp(-x))/\pi \), \( \text{chpp}(x)=(\exp(x/(\cosh(x)\pi))+\exp(-x/(\cosh(x)/\pi)))/(\text{TAUPHI}) \), \( \text{shp}(x)=(\exp(x)-\exp(-x))/(\pi/\text{PHI}) \), \( \text{shpp}(x)=(\exp(x(\sinh(x)\pi))-\exp(-x(\sinh(x)\pi)))/(\text{TAU}/\text{PHI}) \), \( \text{ssh}(x)=(\exp(x\pi/0.7887)-\exp(-x\pi/0.7887))/(2\pi) \), \( \text{csh}(x)=(\exp(x\pi/0.7887)+\exp(-x\pi/0.7887))/(2\pi) \), \( \text{ssh1}(x)=\sinh(x/\pi)\text{PHI} \), \( \text{csh1}(x)=\cosh(x/\pi)\text{PHI} \). Mandelbulb: \( z=\text{chp}(p)p - p \), \( \text{dr}=1.0 \); loop: \( r=\text{length}(z) \), \( \theta=\text{atan}(z.x,z.y) \), \( \phi=\text{asin}(z.z/r)+\text{time}0.2 \), \( \text{dr}=\text{pow}(r,\text{POWER}-1)\text{drPOWER}+1 \), \( r=\text{pow}(r,\text{POWER}) \), \( \theta=\text{POWER}/\text{PHI} \), \( \phi=\text{POWER}/\text{PHI} \), \( z=r\text{vec3}(\tan(\text{shp}(\sin(\theta)\sin(\phi)))\text{PHI}, \text{chp}(\cos(\theta)\sin(\phi)), \cos(\phi))+p \), \( p=\text{reflect}(p,z) \); \( \text{distance}=0.75\log(r)r/\text{dr} \). \( \text{df}(p)=\text{shp}(\text{mandelBulb}(p/2.0)2.0) \) after \( \text{g\_rot}=\text{rot\_x}(((1.221\text{time}+\pi)/\text{tau})) \). Material: \( \text{mat}=\text{vec3}(0.8,0.5,1.05) \), \( \text{fresnel fre}=(1+\text{dot}(rd,sn))^2 \) mixed \( 0.1-1.0 \), \( \text{diffuse}=\text{dif}^2(1-\text{mat}.x) \) with \( \text{dif}=\max(\text{dot}(ld,sn),0) \), \( ld=\text{normalize}((0,10,0)-sp) \), \( \text{reflection}=r\text{skymat}.y\text{freedge} \) with \( \text{edge}=\text{smoothstep}(1,0.9,\text{fre}) \), colors: \( \text{skyCol}=\text{HSV}(0.6,0.86,1) \), \( \text{glowCol}=\text{HSV}(0.065,0.8,6) \), \( \text{diffuseCol}=\text{HSV}(0.6,0.85,1) \), \( \text{beer}=-\text{HSV}(0.05,0.95,2.0) \), \( \text{absorption ragg}=\exp(-(st+0.1)\text{beer}) \). Sky: planes \( y=4/-6 \), box/pp patterns, \( \text{col}+=4\text{skyColrd}.y^2\text{smoothstep}(0.25,0,db)+0.8\text{skyColexp}(-0.5\max(db,0)) \), \( \text{ds}=\text{length}(pp)-0.5 \), shaped with \( \text{shp}(\text{clamp}(\text{col},0,10)) \); reflections \( \text{reflect}(-\text{ssh1}(rd),\text{chpp}(ro)) \), \( \text{agg}+=\text{ssh1}(r\text{aggskyColor}) \), \( rd=\text{chpp}(\text{ref}) \) or \( ro=\text{shpp}(sp+0.1*rd) \). Post: ACES \( (v=0.6; \text{clamp}((v*(2.51v+0.03))/(v*(2.43v+0.59)+0.14),0,1)) \), sRGB \( \text{mix}(1.055\text{pow}(t,1/2.4)-0.055,12.92t,\text{step}(t,0.0031308)) \), no text/artifacts.
      • Using base image: No
      • Aspect Ratio: landscape
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8w
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3
Intricate Black and White Fractal Flower Design
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  • Info

    Elegant Black and White Fractal Flower Design

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: Draw a 3D fractal shape generated from the iterative formula \( z_{n+1} = z_n^{0.54877845\pi} + c \), with p-norm radial structure \( r = \sqrt{x^{0.7887\pi} + y^0.7887\pi + z^0.7887\pi} \). Texture it using \( f(x,y) = \sin(x^{0.7887\pi} + y^2) + \cos(z^{0.45788754\pi}) \), enhanced with micro-detail from gradient \( \nabla f \) and hyperbolic fractal sum $$ f_{\text{fract}} = \sum \sinh(\sin(2\pi^n x)) \cosh(\cos(2\pi^n y))/2^n. $$
      • Using base image: No
      • Aspect Ratio: landscape
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7w
1
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3
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Boris Krumov

Member since 2025

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