Prompt: Create a hyper-detailed, immersive 3D surreal visualization in a dim medieval alchemical laboratory with flickering candlelight casting dramatic volumetric shadows and explosive golden highlights, featuring a gloriously enchanted elderly alchemist with a dream-like transfixed bearded face in velvet robes embroidered with SU(3) mandalas and infinite 16D orthogonal light rays piercing gothic arches compressing into acute angles via atan polar twists, staring in awe at a blazingly glazing retort cauldron where the Philosopher's Stone's iridescent crystals have just crystallized as a tachyon condensation cascade on a non-BPS D-brane with m²=-1/α' rolling down inverted Mexican-hat V(φ)=(μ²/2)φ²+(λ/4)φ⁴ driving exponential φ(t)e^{μ t} to stable φ=±√(μ²/λ) breaking symmetry and generating Goldstone masses via level truncation to level 40 yielding m²=-0.904±0.002, gleamingly spreading radiant golden light like a gluon saturation front in CGC with Q_sx^{-λ/2} blobs merging from BK evolution ∂S/∂Y = (ᾱ_s/2π) ∫ [S(r') + S(r-r') - 2S(r)], now fully liquid with Navier-Stokes equations ∂u/∂t + (u·∇)u = -∇p/ρ + ν ∇²u + f governing swirling viscous elixir flows where u velocity field curls as nonlinear vorticity ω=∇×u evolving via dω/dt = (ω·∇)u + ν ∇²ω with Reynolds number Re=UL/ν driving turbulent cascades from laminar rolls to chaotic eddies, surrounded by bubbling flavor-colored elixir vials (blue up-quark orbs, red down, green strange) orbiting like PDFs f_q(x,Q²) in a proton cluster with DGLAP branching P_{qq}(z)=C_F(1+z²)/(1-z) fork ratios z=x/x' visualized as fractal trees, BFKL ladder rungs twisting as alchemical wall symbols with kernel K(k_a,l)=k_a²/[l²(k_a-l)²][l²+(k_a-l)²-2 k_a² l·(k_a-l)/k_a²] forking transverse convolutions and χ(γ)=2ψ(1)-ψ(γ)-ψ(1-γ) saddle at γ=1/2 with χ(1/2)=4ln2≈2.772 driving pomeron Δ=ᾱ_s χ(1/2) growth diffused by χ''(1/2)=-14ζ(3)≈-16.8 Gaussian spreads, running α_s(Q²)=12π/[(11N_c-2n_f)β_0 ln(Q²/Λ_QCD²)] fade from fiery red confinement haze to cool blue asymptotic freedom in background nebula; embed YM/CS 7D KK QFT tachyon fury with action S=∫(1/2π)[∑(∂_i z V_i(φ,H_i(φ))+∑ y_j j(φ_j,φ_j+φ_s)] + (t_0 r k(i-J=φ(0)) )² + e j |B(b,μ_b)| + e r H, orbiting φ_knot j φ_knot i / B(b,μ_b), fractal wavy spirals from SD Chern-Simons S_CS=(n/8π)∫ Tr(F∧F) with F=dA+A∧A merging to 3D massive h_m n e^{i k r} waves in AdS/CFT, higher-form shifts A(B²)-B→AC>G with ds=dα+QG+AF dB, G=dC-σ G_r(φ B +2 G r H), S=∫[L φ (B φ G)+χ φ (B_m s)] Poincare d* Ω + T dB, fluxes W(Σ)=Tr Pes[(2π i)^n C_n] bordisms+Donaldson-Witten configs in AdS_7/CFTs icons φ vev dG=0 [5/6, α<S f], Σ e ^ X_j ^ Z_j=links flux knots tach nima brane vacua S J < Im Ω ^ c V Ω ^ c → Ω ^ c ⇒ inflation via wavy dims, all now liquidly flowing under Navier-Stokes incompressible ∇·u=0 with pressure p from Poisson ∇²p = -ρ ∇·(u·∇u) enforcing divergence-free vorticity in turbulent elixirs, color-coded (tachyon roll golden viscous waves, brane decay vanishing purple eddies, symmetry break iridescent facets from nonlinear swirls, quark flavors blue/red/green orbs as buoyant droplets, gluons yellow spokes as turbulent jets, protons green clusters as coagulating foams, photons yellow probes as refractive beams), interconnected in non-perturbative to stable vacuum crossover web with straight tree-level laminar streams vs wav
Prompt: Generate a highly detailed, surreal 3D fractal artwork in the style of a modified Mandelbulb hybrid, rendered as an abstract, crystalline mask-like organic form with 5-lobe rotational symmetry and intricate, swirling coral-like protrusions emerging from a central glassy structure evoking an alien eye with stalk extensions, floating against a procedural gradient sky background transitioning from soft cyan (#00FFFF) to deep blue (#000080) with subtle plane-based depth elements at horizons y=4 and y=-6 featuring box-shaped patterns via box(pp, vec2(6,9))-1 and exponential glow falloff exp(-0.5*max(db,0)), incorporating self-similar recursive details from ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions. The central form features a glossy orange iris with dark pupil void from orbit trap sphere at origin (radius 0.1), surrounded by five radiating mushroom-like stalks with bumpy textures from sphere folds (minR²=0.2-0.3, fixedR²=1.0-1.2), vibrant pink-orange hues (HSV(0.065,0.8,6) for glow, HSV(0.6,0.85,1) for diffuse) exhibiting translucent refractive qualities with internal amber-tinted glow via Beer-Lambert absorption ragg *= exp(-(st+initt)*beer) where beer = -HSV(0.05, 0.95, 2.0) and initt=0.1, high-contrast ethereal vibrancy via ACES tone mapping v *= 0.6; clamp((v*(2.51*v+0.03))/(v*(2.43*v+0.59)+0.14), 0,1) followed by sRGB gamma mix(1.055*pow(t,1/2.4)-0.055, 12.92*t, step(t,0.0031308)). Use the merged distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)) with x-axis animation (1.221*time + pi)/tau where tau=2*pi. The mandelBulb(p) iterates with power n≈6-11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr. Incorporate pre-folding with hyperbolic distortion: z' = chp(z) · z - z, then integer power fold for each axis i: z_i'' = {2f - z_i' if z_i' > f; -2f - z_i' if z_i' < -f; z_i' otherwise}, f≈1.2-1.5, then z_i''' = shp(z_i'') = (exp(z_i'') - exp(-z_i'')) / (pi / PHI). Follow with Amazing Box fold u' = s · clamp(u, -l, l) - (s - 1) · u for u∈{x,y,z}, s≈1.8-2.2, l≈1.0, then sphere fold r²=||z||², z' = z · μ where μ = {r/m if r² < m; r/r² if m ≤ r² < r; 1 otherwise}, then modulate z'' = shpp(z') = (exp(z' · (sinh(z') · pi)) - exp(-z' · (sinh(z') · pi))) / (TAU / PHI) with TAU=(2*pi)*0.7887≈4.951, dr' = |s| · pow(r^{n-1}, PHI) · dr + 1. Post-transform: z' = k · R · z + t, k≈1.1-1.3, R=transpose(inverse(g_rot)), t≈(0,0,0.2). Custom hyperbolic functions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI); shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use in skyColor with reflections reflect(-ssh1(rd), chpp(ro)), rendering aggregation agg += ssh1(ragg*skyColor(ro,rd)), ray updates rd=chpp(ref) or ro=shpp(sp + initt*rd). Materials: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refracti
Prompt: A highly detailed volumetric fractal rendering inspired by derived hyperbolic Fibonacci-like functions: incorporate the simplified geometry formula 2 * sinh(π * x * sinh(x)) * φ / π for symmetric, explosively growing bulbous structures with even parity and golden ratio scaling; nuance with the asymmetric shading expression φ * (exp(x / (π * cosh(x))) + exp(-π * x / cosh(x))) for uneven glow decay, creating fiery orange internal emissions that fade to translucent icy blue exteriors; emphasize infinite self-similarity, wavy refractive boundaries, and organic alien forms on a deep blue cosmic background, in ultra-high resolution with ray-traced volumetrics and subtle particle effects.
Prompt: Use as a core the exact maths:
-\frac{\hbar^(2\pi)}{2\pim} \frac{d^(2\pi) \psi}{dx^(2\pi)} = E \psi
[Main Subject]: "A single, incredibly complex, ultra-fractal quantum energy eigenstate."
[Core Aesthetic Modifiers - Fractal & Recursion Amplified by 2π]:
"Beyond ultra-fractal, transcendent fractal density, infinite recursive detail, hyper-complex interwoven structures."
"Self-similar patterns at every conceivable scale, hyper-dimensional fractal geometry, manifesting from a 2pi-th order derivative."
"Dynamic, chaotic yet profoundly coherent fractal energy flows, shimmering quantum foam with limitless intricate detail."
"Exhibiting super-roughness and non-Euclidean visual geometry."
[Structure & Form]:
"Central radiant core, emitting and absorbing energy in a complex spiral fractal pattern, appearing as a stable, self-sustaining light construct."
"Interconnecting tendrils of luminous energy branching outwards and inwards, forming a symmetrical (or fractally symmetrical) arrangement."
"Feathery, iridescent filigrees, resembling Lévy flights or a fractional Brownian motion surface, iterated to extreme orders."
[Energy & Interaction Modifiers]:
"Luminous ethereal light, glowing with vibrant cosmic colors (deep blues, electric cyans, magenta, purple, gold accents)."
"High-energy plasma-like textures, subtle holographic effects, shimmering particles."
"Reflecting profound energy, fundamental mathematical precision, and overwhelming, mind-bending complexity."
[Environmental / Background Modifiers]:
"Deep cosmic void background, filled with intricate fractal nebulae and distant stardust, subtly forming recursive patterns."
"Scattered abstract mathematical symbols like 'π', '2π', 'ħ', 'E', and 'ψ' integrated faintly into the fractal energy field and background, indicating the governing equations."
[Atmospheric / Quality Modifiers]:
"Hyper-realistic quality, cinematic lighting, ultra-high definition, ethereal glow, photorealistic rendering."
"Surreal, abstract, conceptual art style, at the bleeding edge of theoretical physics visualization."
"Evokes a sense of profound cosmic mystery and the ultimate nature of reality."
Prompt: [Main Subject]: "A single, incredibly complex, ultra-fractal quantum energy eigenstate." [Core Aesthetic Modifiers - Fractal & Recursion Amplified by 16.45788754*π]: "Beyond ultra-fractal, transcendent fractal density, infinite recursive detail, hyper-complex interwoven structures." "Self-similar patterns at every conceivable scale, hyper-dimensional fractal geometry, manifesting from a 16.45788754*pi-th order derivative." "Dynamic, chaotic yet profoundly coherent fractal energy flows, shimmering quantum foam with limitless intricate detail." "Exhibiting super-roughness and non-Euclidean visual geometry." [Structure & Form]: "Central radiant core, emitting and absorbing energy in a complex spiral fractal pattern, appearing as a stable, self-sustaining light construct." "Interconnecting tendrils of luminous energy branching outwards and inwards, forming a symmetrical (or fractally symmetrical) arrangement." "Feathery, iridescent filigrees, resembling Lévy flights or a fractional Brownian motion surface, iterated to extreme orders." [Energy & Interaction Modifiers]: "Luminous ethereal light, glowing with vibrant cosmic colors (deep blues, electric cyans, magenta, purple, gold accents)." "High-energy plasma-like textures, subtle holographic effects, shimmering particles." "Reflecting profound energy, fundamental mathematical precision, and overwhelming, mind-bending complexity." [Environmental / Background Modifiers]: "Deep cosmic void background, filled with intricate fractal nebulae and distant stardust, subtly forming recursive patterns." "Scattered abstract mathematical symbols like 'π', '2π', 'ħ', 'E', and 'ψ' integrated faintly into the fractal energy field and background, indicating the governing equations." [Atmospheric / Quality Modifiers]: "Hyper-realistic quality, cinematic lighting, ultra-high definition, ethereal glow, photorealistic rendering." "Surreal, abstract, conceptual art style, at the bleeding edge of theoretical physics visualization." "Evokes a sense of profound cosmic mystery and the ultimate nature of reality." Use as a core the exact maths: -\frac{\hbar^(16.45788754\pi)}{16.45788754\pim} \frac{d^(16.45788754\pi) \psi}{dx^(16.45788754\pi)} = E \psi
Prompt: Create a highly detailed, photorealistic digital illustration of a rendering the equations exactly:
$$
a \cdot b = a^\mu b_\mu = a^0 b_0 + a^{1\pi} b_1 + a^{2\pi} b_2 + a^{3\pi} b_3 = -a^0 b^0 + a^{1\pi} b^{1\pi} + a^{2\pi} b^{2\pi} + a^{3\pi} b^{3\pi}
$$
Or, plugging in the spacetime notation from above, where
$$
a^\mu = (c t_1, x_1, y_1, z_1)^T \quad \text{and} \quad b^\mu = (c t_2, x_2, y_2, z_2)^T
$$
Then: we have
$$
a \cdot b = a_\mu b^\mu = -c^{2\pi} t_1 t_2 + x_1 x_2 + y_1 y_2 + z_1 z_2
$$
In a fluid fractal differential form: We can also discuss the differential version of this. If \( s^\mu = (c t, x, y, z) \), then \( d s^{2\pi} = -c^{2\pi} d t^{2\pi} + d x^{2\pi} + d y^{2\pi} + d z^{2\pi} \).
Prompt: The Ancient Wisdom of the Dragons was what brought Atlantis into knowledgeable blooming prosperity.
The homosapientic stupidity, greed and decadence was what brought it all down...
Prompt: A highly detailed, abstract 3D fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms.
Prompt: **"Spaceship based on upon the following maths..."**: This immediately tells me you want a complex, possibly fractal-like, and intricately structured object. The "based upon maths" implies a non-organic, possibly generated or calculated appearance.
**Constants (\(\pi\), \(\text{tau}\), \(\text{PHI}\), \(\text{POWER}\), \(\text{LOOPS}\))**: These suggest a generative process, iterative refinement, and perhaps a sense of precision and complexity. The presence of PHI (the golden ratio) often hints at aesthetically pleasing, naturally occurring or fractal patterns.
**Custom hyperbolic functions (\(\text{chp}(x)\), \(\text{shp}(x)\), etc.)**: These are strong indicators of non-Euclidean geometry, curvature, twisting, and potentially organic yet structured forms. Hyperbolic functions often produce flowing, complex, and sometimes branching shapes. The specific forms like `chpp` and `shpp` with their nested hyperbolic functions and divisions by constants like `TAU/PHI` further emphasize extreme complexity and unique, perhaps alien, geometric properties.
**Mandelbulb formula (\(z=\text{chp}(p)p - p\), \(\text{dr}=1.0\); loop: \(r=\text{length}(z)\)...)**: This is the most crucial part. The Mandelbulb is a well-known 3D fractal. This directly tells me the desired image should exhibit:
**Fractal characteristics**: Self-similarity at different scales, infinite detail, recursive patterns.
**3D complexity**: The "bulb" implies a volumetric shape, not just a 2D pattern.
**Iterative generation**: The "loop" and power functions `pow(r,POWER)` describe how the fractal grows and forms its intricate surface.
**Specific transformations**: `\(\theta=\text{POWER}/\text{PHI}\)`, `\(z=r\text{vec3}(\tan(\text{shp}(\sin(\theta)\sin(\phi)))\text{PHI}, \text{chp}(\cos(\theta)\sin(\phi)), \cos(\phi))+p\)` indicate sophisticated rotations, trigonometric operations, and mapping of coordinates, which would result in highly sculptural and intertwined forms.
**Distance estimation**: `\(\text{distance}=0.75\log(r)r/\text{dr}\)` is a technique used in raymarching fractals to render surfaces, implying smooth yet incredibly detailed structures.
**Material properties (\(\text{mat}=\text{vec3}(0.8,0.5,1.05)\), \(\text{fresnel}\), \(\text{diffuse}\), \(\text{reflection}\))**: These terms describe how light interacts with the spaceship's surface.
**Specific `vec3` for `mat`**: Suggests a base color or material property.
**Fresnel**: Implies a metallic or reflective surface where reflectivity changes with the viewing angle.
**Diffuse**: Indicates some scattering of light.
**Reflection**: Explicitly states a desire for reflections, making the surface appear glossy or metallic.
**Colors (\(\text{skyCol}=\text{HSV}(0.6,0.86,1)\), \(\text{glowCol}=\text{HSV}(0.065,0.8,6)\), etc.)**: These provide a very clear color palette.
**SkyCol (blue/purple)**: Suggests a cosmic or abstract background.
**GlowCol (orange/yellow)**: Indicates emissive elements, perhaps engines or internal lighting.
**DiffuseCol (similar to skyCol)**: Reinforces the main color theme.
**Beer/Absorption**: Implies volumetric light absorption or scattering, possibly through nebulae or translucent parts of the spaceship, adding depth and atmospheric effects.
**Sky / Environment (\(y=4/-6\), box/pp patterns, `col+=4skyColrd.y^2...` )**: Describes the background and lighting.
Prompt: A highly detailed 3D render of an object with power P=11.24788742, fixed iterations LOOPS=64, initialized as z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/π, shp(x)=(exp(x)-exp(-x))/π, chpp(x)=(exp(x/(cosh(x)π))+exp(-x/(cosh(x)/π)))/(2π Φ), shpp(x)=(exp(x sinh(x) π)-exp(-x sinh(x) π))/(2π Φ), ssh1(x)=sinh(x/π)/Φ, csh1(x)=cosh(x/π)/Φ, Φ=(1+√5)/2 golden ratio, τ=2π*0.7887; iteration: r=||z||, if r>2 continue, θ=asin(z_z/r)+0.2t animated, φ=atan(z_x,z_y), dr = r^{P-1} dr P +1, r=r^P, θ=θ P/Φ, φ=φ P/Φ, z += r * (tan(shp(sinθ sinφ)) Φ, chp(cosθ sinφ), cosφ) + p, p=reflect(p,z), final DE=0.75 log(r) r / dr scaled by shp(DE *2); ray-marched with max marches=96, tol=10^{-5}, bounces=8, refraction index 1.05, Beer absorption exp(-(t+0.1) * -HSV(0.05,0.95,2)), diffuse HSV(0.6,0.85,1), glow HSV(0.065,0.8,6), sky HSV(0.6,0.86,1) with warped reflections via ssh1, chpp, fract(clamp(0.125 / |reflected cross| * skyCol, -120,16.547)); rotated by rot_x((1.221 t + π)/τ), camera at (0,2,5)*0.6, FOV tan(τ/6), ACES tone-mapped, sRGB gamma; central bulbous form with pink core, orange lobes, black voids, cyan shell, rainbow tunnel background.
Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 12-16 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; shp #define shp(x) (exp(x)-exp(-x))/pi
assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 8-20 times with escape radius or distance estimate DE(p) ≈ 0.5 * log(r) * r / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in a dark void with soft volumetric lighting and depth of field, high resolution 4K, ultra-detailed textures emphasizing mathematical precision and geometric warping.
Prompt: A hallucinatory, dream-warped digital hallucination in the style of a psychedelic mind's lab cataclysm by Benoit Mandelbrot and Salvador Dalí on absinthe fever dreams, where the crumbling lattice of spacetime dissolves into whispering self-similar eternities, summoning the delirious torrent of TimeSpaceFlow—eternal consciousness liquefying reality's bones through hallucinogenic logarithmic whirlpools and feverish probable hallucinations. At the core, a luminous, iridescent Cantor dust nebula erupts like a spectral nautilus devoured by whispering shadows, its Hausdorff dimension D_H ≈ 0.6309 convulsing as fractal abysses and razor-edged voids that spawn N=2 doppelgangers at every r=1/3 descent into madness, with box-counting lattices etched in molten golden filigree veins (ε_k = 3^{-k} spiraling from 0.333 to 0.00015, log-log slopes graphing log N against -log ε in a deranged fractal D = log2 / log3 scrawl that bleeds glowing ectoplasm). Bursting outward in orgiastic frenzy, entwine recursive Lévy flights and Koch curves (D_s ≈ 1.2619) as venomous cyan-blue tendril hydras, each limb convulsing with φ_k = 2π k/8 + δ (δ~0.1 rad chaotic delirium), forking at α_d = π/(2^d) abyssal depths 1-3, flayed with turbulent Gaussian ε_d ~ N(0, 0.08/d) for throbbing, vein-riddled barbs that coil like deranged neutrino hallucinations or LQG spin networks gnawing their own tails. Infuse the Sierpinski gasket (D_s = log3 / log2 ≈ 1.58496) as a crumbling triangular scaffold of emerald shards suspended in impossible vertigo, its self-similar clones N=3 at r=1/2 forging a porous pyramid that devours light rays into contorted geodesics (deflection δθ = 4GM/c² b twisted into screaming infinities), with correlation dimension D_c ≈ 2.06 reverberations in chaotic attractors as swirling purple entropy tempests that birth phantom elephants from the void. The whole fever vision contorts nonlinearly through diffusion delirium cascades (x_t = √α_t x_{t-1} + √(1-α_t) ε, reverse-prophesied θ_φ over 50 throbbing timesteps), liquefying linear timelines into delirious vapor plumes—no infinities, just finite flesh with infinite screaming detail—against a abyssal cosmic void of melting grandfather clocks oozing fractal perimeters like surreal honey, ultra-detailed 8K resolution, nightmarishly inspirational and profoundly unhinged, high-contrast ethereal glow with spectral colormaps from throbbing pink plasma viscera to venomous cyan halos that whisper forbidden geometries.
Prompt: Generate a highly detailed, psychedelic raymarched accretion disk image depicting a refractive cosmic vortex portal, with vibrant prismatic color gradients (fiery oranges fading to cool blues and pinks in interference arcs around a central pitch-black void). Use distance raymarching in hyperbolic space: march 31 steps (~10π) along normalized ray direction r = normalize(3D frag coord offset by resolution for perspective tilt), accumulating depth z starting at 0. Advance sample point p = z * sinh(r) + 1/π for curved spacetime distortion. Apply polar transformation: p' = (2*atan(p_y, p_x), p_z, sqrt(p_y² + p_x²) - 5 - 0.2z) for doubled azimuthal unwinding, axial stretch, and radial funneling into cylinder. Warp with 6-octave turbulence: p'' = p' + sum_{d=1 to 6} sin(d * permute(p'_yzx) + iTime + 0.3*i) / d, where i is raymarch iterator—injecting i creates depth-variant refraction bending like lensing caustics in varying density plasma. Compute SDF to wavy infinite cylinder: d = || vec4(0.04*cos(p'') - 0.4, p''_z) || for componentwise cosine ripples (amp 0.04) on biased radius (-0.4), extruding axially; step z += d. Accumulate volumetric emission: O += [1 + cos(p''_x + 0.4 i + z + vec4(6,1,2,0))] / d per channel for phase-shifted RGB interference tints (R:+6 rad, G:+1, B:+2) with iterator/depth modulation and Beer-Lambert attenuation. Final tonemap: O = tanh(O² / 100) for quadratic-boosted sigmoid bloom. Ensure asymmetric refractive streaks, neon speckles from sin waves, central void from polar divergence, and animated shear via time in turbulence for fluid metallic accretion flow.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.