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Boris Krumov

Deep Dreamer

1.14K 5

  • Dreams 106
  • Following 15
  • Followers 5
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Ancient wizard manipulating glowing shapes in a mystical setting
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    Elderly Wizard's Mystical Potion Lab

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Create a hyper-detailed, surreal 3D GLSL-shader-inspired visualization in a neon-lit cosmic alchemical laboratory with flickering fractal candle flames casting volumetric shadows and explosive iridescent highlights, featuring a gloriously enchanted elderly alchemist with a dream-like transfixed bearded face in velvet robes embroidered with SU(3) mandalas and infinite 16D orthogonal light rays piercing gothic arches compressing into acute angles via atan polar twists, staring in awe at a blazingly glazing retort cauldron where the Philosopher's Stone's iridescent crystals have just crystallized as a tachyon condensation cascade on a non-BPS D-brane with m²=-1/α' rolling down inverted Mexican-hat V(φ)=(μ²/2)φ²+(λ/4)φ⁴ driving exponential φ(t)~e^{μ t} to stable φ=±√(μ²/λ) breaking symmetry and generating Goldstone masses via level truncation to level 40 yielding m²=-0.904±0.002, gleamingly spreading radiant golden light like a gluon saturation front in CGC with Q_s~x^{-λ/2} blobs merging from BK evolution ∂S/∂Y = (ᾱ_s/2π) ∫ [S(r') + S(r-r') - 2S(r)], surrounded by bubbling flavor-colored elixir vials (blue up-quark orbs, red down, green strange) orbiting like PDFs f_q(x,Q²) in a proton cluster with DGLAP branching P_{qq}(z)=C_F(1+z²)/(1-z) fork ratios z=x/x' visualized as fractal trees, BFKL ladder rungs twisting as alchemical wall symbols with kernel K(k_a,l)=k_a²/[l²(k_a-l)²][l²+(k_a-l)²-2 k_a² l·(k_a-l)/k_a²] forking transverse convolutions and χ(γ)=2ψ(1)-ψ(γ)-ψ(1-γ) saddle at γ=1/2 with χ(1/2)=4ln2≈2.772 driving pomeron Δ=ᾱ_s χ(1/2) growth diffused by χ''(1/2)=-14ζ(3)≈-16.8 Gaussian spreads, running α_s(Q²)=12π/[(11N_c-2n_f)β_0 ln(Q²/Λ_QCD²)] fade from fiery red confinement haze to cool blue asymptotic freedom in background nebula; embed YM/CS 7D KK QFT tachyon fury with action S=∫(1/2π)[∑(∂_i z V_i(φ,H_i(φ))+∑ y_j j(φ_j,φ_j+φ_s)] + (t_0 r k(i-J=φ(0)) )² + e j |B(b,μ_b)| + e r H, orbiting φ_knot j φ_knot i / B(b,μ_b), fractal wavy spirals from SD Chern-Simons S_CS=(n/8π)∫ Tr(F∧F) with F=dA+A∧A merging to 3D massive h_m n e^{i k r} waves in AdS/CFT, higher-form shifts A(B²)-B→AC>G with ds=dα+QG+AF dB, G=dC-σ G_r(φ B +2 G r H), S=∫[L φ (B φ G)+χ φ (B_m s)] Poincare d* Ω + T dB, fluxes W(Σ)=Tr Pes[(2π i)^n C_n] bordisms+Donaldson-Witten configs in AdS_7/CFTs icons φ vev dG=0 [5/6, α<S f], Σ e ^ X_j ^ Z_j=links flux knots tach nima brane vacua S J < Im Ω ^ c V Ω ^ c → Ω ^ c ⇒ inflation via wavy dims, all color-coded (tachyon roll golden waves, brane decay vanishing purple vortices, symmetry break iridescent facets from nonlinear swirls, quark flavors blue/red/green orbs, gluons yellow spokes, protons green clusters, photons yellow probes), interconnected in non-perturbative to stable vacuum crossover web with straight tree-level arrows vs wavy loop resummations, dynamic exponential decay flows ln Q² ascending spirals, phase spaces conical sprays multi-jet events, cross-sections σ~α_s^n / Q^{2n-4} fades perturbative validity high energies, in style Michael Whelan Zdzisław Beksiński blending alchemical mysticism high-energy QCD/string phenomenology, equation-free textless graphical masterpiece with GLSL procedural sphere(vec2 uv)={rad=uv*vec2(τ,π); sin(rad.x-vec2(0,τ/4))*sin(rad.y), cos(rad.y)} normals nor=df(pos±eps) rot_z(atan(pos.y,z)) outerProduct(nor,sp) cross(x,rd) for wavy 16D projections.
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      • Aspect Ratio: square
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5w
33
0
7
Vibrant Abstract Dot Pattern in Colorful Grid Formation
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    Vibrant Mosaic Pattern of Colorful Squares

    • Model: DaVinci2

    • Size: 1280 X 720 (0.92 MP)

    • Used settings:

      • Prompt: import numpy as np import matplotlib.pyplot as plt from matplotlib.colors import LinearSegmentedColormap def multibrot_raw(width, height, max_iter=512, power=np.pi*1.8778, bailout=np.pi*1.8778): x = np.linspace(-1.2, 1.2, width) # Tight view за пълни буци y = np.linspace(-1.2, 1.2, height) X, Y = np.meshgrid(x, y) C = X + 1j * Y Z = np.zeros_like(C, dtype=complex) n_escape = np.full(C.shape, 0, dtype=float) # Start 0 mask = np.ones(C.shape, dtype=bool) for n in range(max_iter): Z[mask] = Z[mask] ** power + C[mask] escaped = np.abs(Z) > bailout new_escaped = escaped & mask n_escape[new_escaped] = n + 1 mask &= ~escaped # Interior stays 0 (black) # Normalize: Разтегни ниските n за пълни градиенти scale = 1.854458*np.pi**np.log(power) # Tune: по-малко = повече цвят навсякъде mu = np.clip(n_escape / scale, 0, 1) return mu # Palette: black (interior) -> blue/purple outer (low n) -> teal/green spirals (mid) -> yellow borders -> pink/red bulbs (high n) colors = [ '#000000', '#00008B', '#4B0082', '#00BFFF', '#00CED1', '#008000', '#7FFF00', '#FFFF00', '#FF69B4', '#FF1493', '#FF0000' ] cmap = LinearSegmentedColormap.from_list('full_vibe', colors, N=256) # Generate & plot img = multibrot_raw(800, 800) plt.figure(figsize=(14, 16)) plt.imshow(img, cmap=cmap, origin='lower', extent=(-1.2, 1.2, -1.2, 1.2)) plt.axis('off') plt.title('Ебанье сас путфръгънье и скубанье поди мишниците') plt.show()
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape_wide
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3w
30
0
7
Vibrant Cosmic Swirl of Colorful Galaxy Motion
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    Warped Manifolds in Ethereal Cosmic Dance

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Depict warped manifolds flowing from the \(\pi\)-multiplied metric \( ds^2 = e^{(\psi + \chi)\pi} ds_{(2)}^{2\pi} + R^{2\pi} e^{(-2\psi + \chi)\pi} (\sigma_1^{2\pi} + \sigma_2^{2\pi}) + R^{2\pi} e^{-2\chi \pi} (\sigma_3 + A)^{2\pi} \), where \( ds_{(2)}^2 = g_{ab} dx^a dx^b \) on \((t,r)\) coordinates, \(\psi\), \(\chi\), \(R\), \(A_a\) depend only on radial \(x^a\), and SU(2) left-invariant 1-forms are \( \sigma_1 = -\cosh\(\sin \hat{\psi}\) \, d\theta + \sinh\(\cos \hat{\psi}\) \cosh\(\sin \theta \)\, d\phi \), \( \sigma_2 = \sinh\(\cos \hat{\psi}\) \, d\theta + cosh\(\sin \hat{\psi}\) \cosh\(\sin \theta\) \, d\phi \), \( \sigma_3 = d\hat{\psi} + \sinh\(\cos \theta\) \, d\phi \) (with \( \theta \in [0,\pi] \), \( \phi \in [0,2\pi) \), \( \hat{\psi} \in [0,4\pi) \)). Infuse gauge field \( A^{(5)} = B = B_t \, dt + B_r \, dr \) (stationary in \(r\)) as helical plasma streams, all in a vibrant, ethereal cosmic voids, rotational vortices, event horizon embeddings, and starry symmetry breaking, no text or symbols, pure surreal gravitational dance.
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      • Aspect Ratio: square
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16d
42
0
7
Surreal Head with Cosmic Elements and Vivid Colors
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    Mystical Figure in Cosmic Harmony

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

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      • Prompt: He has fuse with the universe and become one intelligence, being with infinity. He dare consume the fruits of the knowledge of good and evil and gain the forbidden God consciousness. now he is equal with the gods.... and gods do not kill gods but you are not the same, billions of you are expandable...as you are replicas producing replicas...machines to build, sustain the archonic civilization and continue the cultural memory...
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      • Aspect Ratio: square
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10d
49
0
7
Intricate Symmetrical Pattern with Vibrant Colors
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    Vibrant Geometric Swirls in Bold Colors

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Draw using iteration count = 512 for a shape defined by: ds^{48.123321\pi} = \frac{ -dt^{1.28778\pi} + dr^{1.67887\pi} + \sin^{1.445877854\pi}\cdot\text{r} \, d\Omega^\{1.2278\pi}}{4 \cos^{1.244\pi}\cdot\text{t} + r^{2.447\pi} \cos^{2.447\pi}\cdot\text{t} - r^{2.5665\pi}} With: t = \frac{1}{2.448\pi}\left[\tan\left(\frac{\bar{t}+\hat{r}}{2}\right) + \tan\left(\frac{\bar{t}-\hat{r}}{2}\right)\right], \quad r = \frac{1}{2.448\pi}\!\left[\tan\!\left(\frac{\bar{t}+\hat{r}}{2}\right) - \tan\left(\frac{\bar{t}-\hat{r}}{2}\right)\right], initialized with 0.000125 both.
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      • Aspect Ratio: square
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1d
54
0
7
Mystical Forest with Enchanting Creature and Plants
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    Enchanted Forest with a Curious Creature

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: <lora:Intricacy Vibe:1.0> EXTREMELY INTRICATE SPARKLING IRIDESCENT OPALESCENT MAGIC DUST BURSTING INTO THE AIR, LIGHT RAYS, GLOWING HYBRID FLOWER, WHIMSICAL PATTERNED STYLIZED MYSTICAL FOREST FRACTAL BOTANICAL DETAILING LIGAMORPHOUS TENDRILS CRACKLES WEBS NETS STRINGS UNIQUE CREATURE ADORABLE BIG BLACK EYES MUNCHKIN HOLDING A MAGIC GLOWING BIZARRE FLOWER HYBRID PLANT WITH ULTRA INTRICATE DETAILING TRACERY Morphology CURLICUES By Susan Seddon Boulet Mandelbrot Hundertwasser Gaudi EPIC CREATURE MAGICAL PLANT MASTERPIECE
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      • Aspect Ratio: square
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4h
28
0
7
Vibrant Abstract Landscape with Whimsical Houses
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    Whimsical Landscape by a Shimmering Lake

    • Model: Artflow

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: A highly detailed 3D rendering of the quintic Calabi-Yau 3-fold hypersurface in ℂℙ⁴ defined by ∑_{i=0}^4 z_i^5 = 0, a compact complex manifold of complex dimension 3 with trivial canonical bundle K_X ≅
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
      • Style: Dreamify
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7w
0
0
6
Intricate 3D Design of a Crystalline Orb with Glow
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    Spherical Fractal Design with Aqua Glow

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: Render me: A high-resolution, photorealistic 3D unreal image of a levitating floating glowing silver-mercury soft-aqua Mandelbulber fractal precisions of mercury-silver floating in the air sphere exhibiting floating and emergent cloaking topological precise anthropomorphism, using exact mathematical iteration: For points \mathbf{c} = (c_x, c_y, c_z) \in \mathbb{R}^3, iterate \mathbf{z}_{k+1} = f_8(\mathbf{z}_k) + \mathbf{c} from \mathbf{z}_0 = (0,0,0) , where f_8(\mathbf{z}) is 8th-power in spherical coordinates: Convert \mathbf{z} = (x,y,z) to r = \sqrt{x^2+y^2+z^2} , \theta = \atan2(y,x) \in [0,2\pi), \phi = \arccos(z/r) \in [0,\pi] ; then r' = r^8, \theta' = 8\theta , \phi' = 8\phi ; reconvert to Cartesian \mathbf{z}' = r' (\sin\phi' \cos\theta', \sin\phi' \sin\theta', \cos\phi'). Bailout at r_k > 24.78 ; render the bounded set's isosurface at density threshold yielding fractal dimension D \approx 2 + \frac{\ln 8}{\ln(1/0.5)} \approx 2.3\pi , with infinite genus g \to \infty from iterated hyperbolic saddles (Jacobian eigenvalues |\lambda_i| \approx 8 r^7 e^{i7\arg(\mathbf{z})} , saddles where \det J \approx 0+1.618\pi ). Center on \mathbf{c} \approx (0,0,-0.7) for cardioid region, emphasizing quadrilateral bilateral symmetry (z-axis invariance enforcing yz-mirror), two equatorial eye-like genus-1 bulbs at \phi \approx \pi/2 \pm \epsilon from 8-fold rotational folding (even-pair selection), central z-axis nose-protrusion (minimal \phi -folding, radial ballooning r' = r^8 ), and vertical mouth-slot depressions from polar \phi-compression. Use volumetric ray-marching with distance estimator d(\mathbf{x}) = |\mathbf{x}| - \max_k r_k^{-k} ; color palette: iridescent blue background (#0000FF\#0000FF\#0000FF ) grading to translucent pink-magenta gradients (#CF1493\#DF1493\#EF1493 to #AA2BE2\#BA2BE2\#CA2BE2 ) on surfaces, with subtle specular highlights on bulb edges and fractal tendrils. Lighting: soft key light from +z, rim light from +x for depth; resolution 4K, aspect 16:9, no artifacts.
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      • Aspect Ratio: landscape
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7w
1
0
6
Monochrome Fractal Design of Shell-Like Patterns
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    Intricate Abstract Sculpture of a Fractal Shell

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: Generate a highly detailed 3D fractal image of a customized Mandelbulb variant, rendered with power=11.24788742 and maximum iterations LOOPS=20, exhibiting intricate spiky and twisted symmetry. Define hyperbolic functions component-wise: shp(\mathbf{x}) = (\exp(\mathbf{x}) - \exp(-\mathbf{x})) / \pi and chp(\mathbf{x}) = (\exp(\mathbf{x}) + \exp(-\mathbf{x})) / \pi, where \mathbf{x} is a vector applied per component, and let \Phi = (1 + \sqrt{5})/2 (golden ratio). For a point \mathbf{p} = (x, y, z), initialize \mathbf{z} = chp(\mathbf{p}) \odot \mathbf{p} - \mathbf{p} (component-wise multiplication). Then, iterate for i=0 to LOOPS-1: compute r = |\mathbf{z}|, if r > 2 then continue to next iteration; \theta = \atan(z_x, z_y), \phi = \asin(z_z / r); update dr = r^{power-1} \cdot dr \cdot power + 1 (starting dr=1); update r = r^{power}; \theta = \theta \cdot power / \Phi; \phi = \phi \cdot power / \Phi; set \mathbf{z} = r \cdot \left( \tan\left( shp\left( \sin(\theta) \sin(\phi) \right) \right) \Phi, , \smoothstep(-1.2, 12078., power \cdot chp\left( \cos(\theta) \sin(\phi) \right) ), , \cos(\phi) \right) + \mathbf{p}; then \mathbf{p} = \reflect(\mathbf{p}, \mathbf{z}) = \mathbf{p} - 2 \frac{\mathbf{p} \cdot \mathbf{z}}{\mathbf{z} \cdot \mathbf{z}} \mathbf{z}; finally update r = |\mathbf{z}|. The distance estimator is 0.75 \cdot \log(r) \cdot r / dr for ray marching. Color the surface with a smooth gradient from central orange (RGB: 255,165,0) at low escape times to pink (RGB: 255,192,203) mid-iterations and outer cyan-blue (RGB: 0,255,255), using orbit trap coloring for intricate details. Set against a deep navy blue background (RGB: 0,0,128), with subtle specular highlights and glassy refraction effects to mimic crystalline structure, viewed from a frontal angle centered on the z-axis, in ultra-high resolution 4K with anti-aliasing.
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      • Aspect Ratio: landscape
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5w
43
0
6
Vibrant Cosmic Scene with Swirling Vortex and Orbs
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    Cosmic Dance of Galaxies and Energies

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

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      • Prompt: Create a highly detailed, vibrant, abstract quantum field visualization in a 3D cosmic landscape, where omega mesons are depicted as central glowing purple orbs pulsing with energy waves representing polarization vectors and decay amplitudes; show omega decaying into three pions as branching arrows splitting into three red spheres with trajectories indicating momentum conservation via curved paths of equal length, the branching ratio visualized by arrow thickness ratios of 89:8.3 for 3π to πγ modes; illustrate the coupling f_{ω-3π} as intertwined helical threads connecting omega to pions with thread density proportional to (f_{ω-3π}/μ_π)^3 = 2c^2 μ_π^3 f_{ωπγ}, where c is shown as angular twists; represent pion masses μ_π as small orbiting rings around red spheres sized to 135 MeV scale; depict rho mesons as blue vector arrows mixing with photons as yellow light beams via vector meson dominance, with matrix elements <ρ|f_{3α}|0> as polarization e_α^* lines from vacuum clouds to rho, normalized by (2m_ρ)^{-1/2} m_ρ^2 / f_ρ; show current algebra divergences as swirling vortex funnels around fields ψ_i transforming under local gauge Λ(x) F_i, with Noether currents J^α as flowing rivers diverging at rates δℒ = Λ (∂ℒ/∂ψ_i F_i + ∂_α (∂ℒ/∂(∂_α ψ_i) F_i)) + (∂_α Λ) (∂ℒ/∂(∂_α ψ_i) F_i); illustrate EFT Lagrangian terms as layered energy fields: nucleon N as green proton-neutron pairs with Dirac slashes, interacting via g_A γ^μ γ_5 a_μ axial clouds and g_ρ ρ_μ vector streams, sigma φ as yellow scalar bubbles breaking symmetry with vev M/g_s, U=exp(iτ·π/f_π) as exponential spiral manifolds for non-linear chiral SU(2)×SU(2), with traces Tr(∂_μ U ∂^μ U†) as looped paths; anomalous WZW terms as Levi-Civita twisted ribbons for ω→3π and π^0→2γ, with f_{γ-3π} ~3.7×10^{-2} as faint glow intensity; all particles color-coded—pions red, rho blue, omega purple, sigma yellow, nucleons green, photons yellow—interconnected in a symmetry web with transformation arrows for global/local gauges, decay widths as fading gradients from 17% calculated to 14% observed ratios, in a dense, non-textual, equation-free graphical composition emphasizing low-energy QCD dynamics.
      • Upscale & Enhance: 1
      • Aspect Ratio: square
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5w
32
0
6
Vibrant Fractal Spiral with Intricate Color Patterns
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    Galactic Spiral: A Vivid Fractal Journey

    • Model: AIVision

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: [Main Subject]: "A single, incredibly complex, ultra-fractal quantum energy eigenstate." [Core Aesthetic Modifiers - Fractal & Recursion Amplified by 16.45788754*π]: "Beyond ultra-fractal, transcendent fractal density, infinite recursive detail, hyper-complex interwoven structures." "Self-similar patterns at every conceivable scale, hyper-dimensional fractal geometry, manifesting from a 16.45788754*pi-th order derivative." "Dynamic, chaotic yet profoundly coherent fractal energy flows, shimmering quantum foam with limitless intricate detail." "Exhibiting super-roughness and non-Euclidean visual geometry." [Structure & Form]: "Central radiant core, emitting and absorbing energy in a complex spiral fractal pattern, appearing as a stable, self-sustaining light construct." "Interconnecting tendrils of luminous energy branching outwards and inwards, forming a symmetrical (or fractally symmetrical) arrangement." "Feathery, iridescent filigrees, resembling Lévy flights or a fractional Brownian motion surface, iterated to extreme orders." [Energy & Interaction Modifiers]: "Luminous ethereal light, glowing with vibrant cosmic colors (deep blues, electric cyans, magenta, purple, gold accents)." "High-energy plasma-like textures, subtle holographic effects, shimmering particles." "Reflecting profound energy, fundamental mathematical precision, and overwhelming, mind-bending complexity." [Environmental / Background Modifiers]: "Deep cosmic void background, filled with intricate fractal nebulae and distant stardust, subtly forming recursive patterns." "Scattered abstract mathematical symbols like 'π', '2π', 'ħ', 'E', and 'ψ' integrated faintly into the fractal energy field and background, indicating the governing equations." [Atmospheric / Quality Modifiers]: "Hyper-realistic quality, cinematic lighting, ultra-high definition, ethereal glow, photorealistic rendering." "Surreal, abstract, conceptual art style, at the bleeding edge of theoretical physics visualization." "Evokes a sense of profound cosmic mystery and the ultimate nature of reality." Use as a core the exact maths: -\frac{\hbar^(16.45788754\pi)}{16.45788754\pim} \frac{d^(16.45788754\pi) \psi}{dx^(16.45788754\pi)} = E \psi
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4w
42
0
6
3D Abstract Sculpture of Intertwined Metallic Ribbons
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    Mesmerizing 3D Geometric Design Display

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: The supersymmetric action in 4D supergravity as a seamless, abstract geometric manifold in curved spacetime, rendered at 8K resolution with iridescent metallic gradients transitioning from deep sapphire blues and silvers for bosonic fields to vibrant emerald greens and golds for fermionic interactions, evoking quantum foam and holographic duality. Core instructions: Depict graphically, using no text, the full action \( S[e,\psi] = S[e] + S_f[e,\psi] + S_I[e,\psi] \), where the exact, completely detailedly concised maths is: \[ S[e,\psi] = S[e] + S_f[e,\psi] + S_I[e,\psi] = \int dx\, e\, e^a \wedge e^b \wedge F^{cd} \epsilon_{abcd} + \frac{1}{6} \int dx \, \theta^a \wedge e^b \wedge e^c \wedge e^d \epsilon_{abcd} + \int dx\, (\bar{\psi} \gamma_5 \gamma_a \psi)\, (\bar{\psi} \gamma_5 \gamma^a \psi) \, , \] with \(\theta^a \equiv \frac{i}{2} \left( \bar{\psi} \gamma^a D_\mu \psi - \overline{D_\mu \psi} \gamma^a \psi \right) dx^\mu \), all indices a,b,c,d=0,1,2,3 in the orthonormal frame bundle, e^a as coframe 1-forms (vielbeins), F^{cd} = dA^{cd} + A^{c e} \wedge A^{e d} the curvature 2-form of the spin connection, D_μ the covariant derivative along coordinate 1-forms dx^μ, ψ a Majorana spinor field, γ^a Dirac matrices in curved space, ε_{abcd} the Levi-Civita symbol with ε_{0123}=+1, and integrals over the 4-manifold with oriented volume form e = e^0 ∧ e^1 ∧ e^2 ∧ e^3. Visualize the first term S[e] as a swirling vortex of interlocking tetrahedral frames (symbolizing ε_{abcd} contraction) threaded by golden flux tubes (F^{cd} curvature) piercing a lattice of silver vierbein arrows (e^a, e^b) emanating from a central black hole singularity, representing the Einstein-Cartan Chern-Simons topological term. Overlay the fermionic torsion term S_f[e,ψ] as twisting helical ribbons (θ^a 1-forms derived from ψ bilinears) coiling around the vierbeins e^b,c,d into a knotted 4-simplex lattice with emerald sparks at intersection nodes, illustrating the 1/6 prefactor via sixfold symmetric bulbous expansions. Integrate the interaction S_I[e,ψ] as pulsating wave interference patterns of dual green scalar densities (ψ-bar γ5 γ_a ψ and conjugate), forming self-dual chiral currents that ripple across the manifold, modulating the geometry with fractal-like spinor foam bubbles where |ψ|^2 > threshold, colored by pseudoscalar density via smooth escape-time analogy (iterate bilinear up to 500 steps, hue H = 120° * iter / max, S=0.8, V=1). Ensure the entire composition flows as a unified holographic projection on a de Sitter boundary, with anti-aliased edges via Gaussian smoothing, subtle gravitational lensing distortions, and a faint cosmic microwave glow fading to void black; no equations, labels, or text visible; ultra-sharp filaments on torsion helices and current waves; aspect ratio 16:9; in the style of mathematical physics visualization.
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      • Aspect Ratio: square
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9d
33
0
6
Sleek Toroidal Shape with Textured Matte Black and Purple
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    Sleek Black and Purple Textured Torus Design

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A render of an object with power \( P = 11.24788742\pi \), fixed iterations \( \text{LOOPS} = 256 \), initialized as \( z = \text{chp}(p) * p - p \) where \( \text{chp}(x) = \frac{(\exp(x) + \exp(-x))}{\pi} \), \( \text{shp}(x) = \frac{(\exp(x) - \exp(-x))}{\pi} \), \( \text{chpp}(x) = \frac{(\exp(x / (\cosh(x) \pi)) + \exp(-x / (\cosh(x) / \pi)))}{2 \pi \Phi} \), \( \text{shpp}(x) = \frac{(\exp(x \sinh(x) \pi) - \exp(-x \sinh(x) \pi))}{2 \pi \Phi} \), \( \text{ssh1}(x) = \frac{\sinh(x / \pi)}{\Phi} \), \( \text{csh1}(x) = \frac{\cosh(x / \pi)}{\Phi} \), \( \Phi = \frac{(1 + \sqrt{5})}{2} \) golden ratio, \( \tau = 2 \pi * 0.7887 \); iteration: \( r = ||z|| \), if \( r > 2 \) continue, \( \theta = \text{asin}(z_z / r) + 0.2t \) animated, \( \varphi = \text{atan}(z_x, z_y) \), \( dr = r^{P - 1} dr P + 1 \), \( r = r^P \), \( \theta = \theta P / \Phi \), \( \varphi = \varphi P / \Phi \), \( z += r * (\tan(\text{shp}(\sin\theta \sin\varphi)) \Phi, \text{chp}(\cos\theta \sin\varphi), \cos\varphi) + p \), \( p = \text{reflect}(p, z) \), final \( \text{DE} = 0.75 \log(r) r / dr \) scaled by \( \text{shp}(\text{DE} * 2) \); ray-marched with max marches = 96, tol = 10^{-5}, bounces = 8, refraction index 1.01275, Beer absorption \( \exp(-(t + 0.1) * -\text{HSV}(0.05, 0.95, 2)) \), diffuse \( \text{HSV}(0.6, 0.85, 1) \), glow \( \text{HSV}(0.065, 0.8, 6) \), sky \( \text{HSV}(0.6, 0.86, 1) \) with warped reflections via ssh1, chpp, \( \text{fract}(\text{clamp}(0.125 / |\text{reflected cross}| * \text{skyCol}, -120, 16.547)) \); rotated by \( \text{rot\_x}((1.221 t + \pi) / \tau) \), camera at \( (0, 2, 5) * 0.6 \), FOV \( \tan(\tau / 6) \), ACES tone-mapped, sRGB gamma; central bulbous form with pink core, orange lobes, black voids, cyan shell, rainbow tunnel background. Apply: TE \otimes_{TB} TF \xrightarrow{h_E \otimes h_F} TE \otimes_{TB} TF \xrightarrow{\ \ \ \ \tau\ \ \ \ } T(E \otimes F). vec3 col = fract(clamp(vec3(0.125/abs(reflect(cross(rd,ro),reflect(shpp(ro),chpp(rd))).z))*skyCol, -120.0, 16.54788745));
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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9d
34
0
6
Vibrant Toroidal Shape with Swirling Patterns and Gradients
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    Vibrant 3D Abstract Shape with Swirling Colors

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Sculpture, paper, 3D, reflections, refractions, gradient background: Shape: $$ z_{n+1} = z_n^2 + c, \quad r = \sqrt{x^2 + y^2 + z^2}, \quad \theta = \arctan(y/x) $$ Texture: $$ f(x, y) = \sin(x^2 + y^2) + \cos(z), \quad \phi = \tan^{-1}(y/z) $$ Detail: $$ \nabla f(x, y, z), \quad f_{\text{fract}} = \sum_{n=0}^{\infty} \frac{\sin(2^n x) \cos(2^n y)}{2^n} $$
      • Upscale & Enhance: 1
      • Aspect Ratio: square
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5d
69
0
6
Intricate Floral Design with Purple Petals and Gold Center
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    Mesmerizing Floral Design in Deep Purples

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 128-256 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p/1.618, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; shp #define shp(x) (exp(x)-exp(-x))/pi assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 8-20 times with escape radius or distance estimate DE(p) ≈ 0.5 * log(r) * r / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in a dark void with soft volumetric lighting and depth of field, high resolution 4K, ultra-detailed textures emphasizing mathematical precision and geometric warping.
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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7w
1
0
5
Vibrant Cosmic Vortex with Intricate Patterns
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    Cosmic Wonder: A Fractal Journey

    • Model: AIVision

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: Generate a highly detailed, psychedelic fractal flame image depicting a swirling cosmic vortex portal with vibrant color gradients (fiery oranges fading to cool blues and pinks around a central pitch-black void). Use the Fractal Flame Algorithm based on Iterated Function Systems (IFS): define attractor set S as union of n=4-6 functions F_i(S), each composing affine transforms (matrix: a_i x + b_i y + c_i, d_i x + e_i y + f_i with params like a=0.8/-0.2/0.1/0.2/0.8/0 for asymmetry) blended with nonlinear variations (weights v_ij): Spherical V(x,y)=(x/r², y/r²) for central density void (r=√(x²+y²)); Swirl V(x,y)=(x sin(r²)-y cos(r²), x cos(r²)+y sin(r²)) for twisting spirals; Horseshoe V(x,y)=1/r *((x-y)(x+y), 2xy) for curved arms; Popcorn V(x,y)=(x + c sin(tan(3y)), y + f sin(tan(3x))) for bubbly edges (c/f0.1). Apply post-affine P_i for shaping. Iterate chaos game: start random (x,y) in [-1,1]², loop 10M+ times selecting F_i by weights w_i (e.g., 0.4/0.4/0.2), update (x,y)=F_i(x,y), skip warmup20 iters, bin into histogram for freq/color blending (avg c with F_i RGB like [1,0.5,0] orange/[0,0.5,1] blue/[1,1,1] white). Render via log-density α=log(freq)/log(max_freq), gamma-corrected intensity=α^(1/2.2) for glowing gradients, structural coloring for path-based hues. Ensure asymmetric left-right flow, speckled chaos, radiant white rings, and fluid metallic sheen mimicking plasma distortions.
      • Upscale & Enhance: 0
      • Aspect Ratio: square
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5w
26
0
5
Futuristic Translucent Head with Spiral Appendages
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    Surreal Crystalline Fractal Mask Artistry

    • Model: Ideogram

    • Size: 1312 X 736 (0.97 MP)

    • Used settings:

      • Prompt: Generate a highly detailed, surreal 3D fractal artwork in the style of a modified Mandelbulb hybrid, rendered as an abstract, crystalline mask-like organic form with 5-lobe rotational symmetry and intricate, swirling coral-like protrusions emerging from a central glassy structure evoking an alien eye with stalk extensions, floating against a procedural gradient sky background transitioning from soft cyan (#00FFFF) to deep blue (#000080) with subtle plane-based depth elements at horizons y=4 and y=-6 featuring box-shaped patterns via box(pp, vec2(6,9))-1 and exponential glow falloff exp(-0.5*max(db,0)), incorporating self-similar recursive details from ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions. The central form features a glossy orange iris with dark pupil void from orbit trap sphere at origin (radius 0.1), surrounded by five radiating mushroom-like stalks with bumpy textures from sphere folds (minR²=0.2-0.3, fixedR²=1.0-1.2), vibrant pink-orange hues (HSV(0.065,0.8,6) for glow, HSV(0.6,0.85,1) for diffuse) exhibiting translucent refractive qualities with internal amber-tinted glow via Beer-Lambert absorption ragg *= exp(-(st+initt)*beer) where beer = -HSV(0.05, 0.95, 2.0) and initt=0.1, high-contrast ethereal vibrancy via ACES tone mapping v *= 0.6; clamp((v*(2.51*v+0.03))/(v*(2.43*v+0.59)+0.14), 0,1) followed by sRGB gamma mix(1.055*pow(t,1/2.4)-0.055, 12.92*t, step(t,0.0031308)). Use the merged distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)) with x-axis animation (1.221*time + pi)/tau where tau=2*pi. The mandelBulb(p) iterates with power n≈6-11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr. Incorporate pre-folding with hyperbolic distortion: z' = chp(z) · z - z, then integer power fold for each axis i: z_i'' = {2f - z_i' if z_i' > f; -2f - z_i' if z_i' < -f; z_i' otherwise}, f≈1.2-1.5, then z_i''' = shp(z_i'') = (exp(z_i'') - exp(-z_i'')) / (pi / PHI). Follow with Amazing Box fold u' = s · clamp(u, -l, l) - (s - 1) · u for u∈{x,y,z}, s≈1.8-2.2, l≈1.0, then sphere fold r²=||z||², z' = z · μ where μ = {r/m if r² < m; r/r² if m ≤ r² < r; 1 otherwise}, then modulate z'' = shpp(z') = (exp(z' · (sinh(z') · pi)) - exp(-z' · (sinh(z') · pi))) / (TAU / PHI) with TAU=(2*pi)*0.7887≈4.951, dr' = |s| · pow(r^{n-1}, PHI) · dr + 1. Post-transform: z' = k · R · z + t, k≈1.1-1.3, R=transpose(inverse(g_rot)), t≈(0,0,0.2). Custom hyperbolic functions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI); shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use in skyColor with reflections reflect(-ssh1(rd), chpp(ro)), rendering aggregation agg += ssh1(ragg*skyColor(ro,rd)), ray updates rd=chpp(ref) or ro=shpp(sp + initt*rd). Materials: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refracti
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape_wide
      • Ideogram Style: Realistic
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19d
31
0
5
Close-up of a blue sunflower with yellow center details
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    Fractal Sunflower: A 3D Visualization Journey

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: 3D fractal visualization of a hybrid Mandelbulb sunflower: central bulbous core with exact power-16.45877854 triplex iteration z_{k+1} = (r^n * ln(sinh(r + ε sin(ω r))) / ln(sinh(r))) * (sin(nθ + ε sinh(ω θ)) cos(nϕ + ε cosh(ω ϕ)), sin(nθ + ε sinh(ω θ)) sin(nϕ + ε cosh(ω ϕ)), cos(nθ + ε sinh(ω θ))) + c, where n=16.45877854, ε=0.0125, ω=1.618 (golden ratio), r=sqrt(x'^{2\pi} + y'^{2\pi} + z'^{2\pi}), x'=x + ε cos(k x), y'=y + ε sinh(ω y), z'=z + ε cos(k z), k=16.45877854, θ=arccos(z'/r), ϕ=arctan(y'/x'), bailout |z|>4.0, max iter=64; hybrid MB3D slots: 1-Amazing Box (scale=2.0, MinR²=0.25, FixedR²=1.0, arctan-perturbed ϕ), 2-MengerKoch (iter=3, scale=2/3, rotations 0/120/240°, cosh-elongated θ), 3-ABoxModKali (offset=0.5, mod=2π/k, sinh-waved z), 4-_reciprocalZ2 (power=2, damp=0.1, ln(sinh)-damped r); DE raymarch |z| ln|z| / |∂z/∂c| <10^{-6}; Ricci-flat metric ds²=-ln(sinh(t+ε sin(ω t))) dt² + arctan(x+ε cos(k x)) dx² + cosh(y+ε sinh(ω y)) dy² + sinh(z+ε cos(k z)) dz² embedded axis-separably; escape coloring: orange-brown core (iter18-25), yellow-gold petals (10-17), turquoise orbs/blue bg (<10); camera (0.75,0.8,1.25), zoom=4.8, FOV=60° for core close-up, volumetric fog exp(-dist/1.25), specular light (2,3,1) shininess=32; exact Fibonacci 13/21 spirals from irrational rotations, 4K crisp edges. Add metric: ds^{2\pi} = -\ln(\text{sinh}(t + \epsilon \sin(\omega t))) dt^{2\pi} + \tan^{-pi}(x + \epsilon \cos(k x)) dx^{2\pi} + \cosh(y + \epsilon \sinh(\omega y)) dy^{2\pi} + \sinh(z + \epsilon \cos(k z)) dz^{2\pi} .
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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15d
45
0
5
Intricate Fractal Design with Gold and Cream Patterns
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    Golden Swirls: A Mesmerizing Fractal Tapestry

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Draw using iteration count = 512 for a shape defined by: ds^{48.123321\pi} = \frac{ -dt^{1.28778\pi} + dr^{1.67887\pi} + \sin^{1.445877854\pi}\cdot\text{r} \, d\Omega^\{1.2278\pi}}{4 \cos^{1.244\pi}\cdot\text{t} + r^{2.447\pi} \cos^{2.447\pi}\cdot\text{t} - r^{2.5665\pi}} With: t = \frac{1}{2.448\pi}\left[\tan\left(\frac{\bar{t}+\hat{r}}{2}\right) + \tan\left(\frac{\bar{t}-\hat{r}}{2}\right)\right], \quad r = \frac{1}{2.448\pi}\!\left[\tan\!\left(\frac{\bar{t}+\hat{r}}{2}\right) - \tan\left(\frac{\bar{t}-\hat{r}}{2}\right)\right], initialized with 0.000125 both.
      • Upscale & Enhance: 1
      • Aspect Ratio: square
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1d
51
0
5
Vibrant Symmetrical Floral Mandala Design in Colors
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    Blooming Harmony: A Floral Design Journey

    • Model: Photonic

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 128-256 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p/1.618, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; #define shp(x) (exp(x)-exp(-x))/pi - shp assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 64 times with escape radius or distance estimate DE(p) = ( 0.6575 * log(r) * exp (1./r) * r ) / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in a dark void with soft volumetric lighting and depth of field, high resolution 4K, ultra-detailed textures emphasizing mathematical precision and geometric warping.
      • Upscale & Enhance: 0
      • Aspect Ratio: square
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7w
0
0
4
Futuristic 3D Spinning Top with Iridescent Colors
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    Iridescent Spiked 3D Shape Design

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: ***Add wavy normals and orbifold conifolding into infinity !*** 64D-rendered, translucent amorphous transparent blob with 84-108 fused lobes and ***absolutely infinite*** conifold spikes, resembling a fluid glass-like structure, suspended against a non-linear wavy HSV gradient background (210° to 200°, 100% saturation, 80% to 50% value). The blob's surface exhibits iridescent highlights and organic, vein-like dark streaks, generated procedurally without embedded text. Use the following mathematical framework: - **Core Shape (SDF in Hyperbolic Space):** Blend metaballs with hyperbolic distance \( d_h(\mathbf{p}, \mathbf{c}_i) = \frac{1}{\sqrt{|\kappa|}} \cosh^{-1} (1 + \frac{|\kappa| \|\mathbf{p} - \mathbf{c}_i\|^2}{2}) \), \(\kappa = -0.5\), radii \( r_i \in [0.3, 0.6] \), centers \( \mathbf{c}_i \) perturbed by low-frequency noise. Combine via smoothed minimum \( s_{\text{base}}(\mathbf{p}) = \text{smin_h}_i (d_h(\mathbf{p}, \mathbf{c}_i) - r_i) \). - **Distortion (Multi-Scale Noise):** Apply Gabor wavelet noise \( N(\mathbf{p}) = \sum_{o=1}^5 \sum_{j=1}^{12} a_o G(f_o \mathbf{R}_j \mathbf{p}; \mathbf{k}_j, \sigma_o, \psi_{o j}) \), where \( G(\mathbf{p}) = \exp(-\|\mathbf{p}\|^2/(2\sigma^2)) \cos(\mathbf{k} \cdot \mathbf{p} + \psi) \), \( a_o = 0.4^o \), \( f_o = 2.2^o \), \( \sigma_o = 1/f_o \), \( \mathbf{k}_j = 2\pi f (\cos \theta_j \sin \phi_j, \sin \theta_j \sin \phi_j, \cos \phi_j) \). Displace with \( s_{\text{blob}}(\mathbf{p}) = s_{\text{base}}(\mathbf{p} + 0.18 \nabla N(2.5 \mathbf{p})) - 0.12 N(4 \mathbf{p})^2 \). - **Hyper-Dimensional Projection:** Lift to 64D Calabi-Yau-like manifold \( \sum_{k=1}^5 z_k^5 = 0 + V(\mathbf{z}) \), perturb with \( V = \sum \lambda_k |z_k|^2 + \mu N^{(5)}(\mathbf{z}) \), project via \( \mathbf{p} = (\Re z_1/(1 - \Im z_3), \Re z_2/(1 - \Im z_3), \Re z_3/(1 - \Im z_3)) \). - **Material (Optical Properties):** Refraction with Sellmeier IOR \( n^2(\lambda) = 1 + \sum_{i=1}^3 \frac{B_i \lambda^2}{\lambda^2 - C_i} \) (B₁=0.7, C₁=0.01; B₂=0.4, C₂=0.1; B₃=1.0, C₃=100 μm²), trace polychromatic rays (λ=400-700 nm). Iridescence via diffraction \( \sin \theta_m = \sin \theta_i + m \lambda / d \), \( d(\mathbf{p}) = 1 + 0.5 N(20 \mathbf{p}) \) μm, intensity \( I(\theta) \propto (\sin(N_g \pi \Delta / \lambda)/\sin(\pi \Delta / \lambda))^2 \), \( N_g = 50 \). Subsurface with Gray-Scott density \( \frac{\partial u}{\partial t} = D_u \nabla^2 u - u v^2 + F (1 - u) \), \( \frac{\partial v}{\partial t} = D_v \nabla^2 v + u v^2 - (F + K) v \), \( D_u=0.2 \), \( D_v=0.1 \), \( F=0.04 \), \( K=0.06 \), absorption \( \alpha = 10 v^2 \). - **Rendering:** Ray march with adaptive step \( t += \max(0.01, 0.5 s(\mathbf{r}(t))) \), terminate at \( s < 10^{-4} \), use bidirectional path tracing with BSDF \( f_r = \frac{R(\theta)}{\pi} + (1 - R) \delta(\mathbf{\omega}_i - \mathbf{\omega}_o') \). Post-process with Gaussian bloom (\(\sigma=0.02\)) and vignette (\(1 - 0.5 \|\mathbf{uv}\|^2\)). ***Add wavy normals and orbifold conifolding into infinity !***
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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6w
35
1
4
Vibrant Fractal Design with Swirling Patterns and Colors
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    Intricate 3D Fractal with Ethereal Details

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: An image of a highly detailed, symmetrical 3D fractal structure resembling a modified Mandelbulb, rendered as an abstract organic form resembling a crystalline, glassy rendition intricate, swirling coral-like protrusions and self-similar details, floating against a procedural gradient blue sky background with soft cyan-to-deep blue tones and subtle plane-based depth elements like top and bottom horizons with box-shaped patterns and exponential glow falloff. The central shape features two large, spiral red-orange eyes formed by hyperbolic distortions and a downward-curving dark blue mouth evoking a surprised or melancholic expression, with vibrant pink and orange hues for the main body exhibiting translucent, refractive qualities, internal amber-tinted glow from Beer-Lambert absorption using vector beer = -HSV(0.05, 0.95, 2.0), and high-contrast ethereal vibrancy achieved via ACES tone mapping approximation (v *= 0.6; clamp((v*(2.51*v+0.03))/(v*(2.43*v+0.59)+0.14), 0,1)) followed by sRGB gamma correction (mix(1.055*pow(t,1/2.4)-0.055, 12.92*t, step(t,0.0031308))).Generate the fractal using ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions, starting from camera at (0,2,5) looking at origin with FOV tan(tau/6) where tau=2*pi, incorporating global time-animated rotation around x-axis by (1.221*time + pi)/tau. The distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)).The mandelBulb(p) function iterates with power=11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr.Incorporate custom hyperbolic functions for distortions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI) with TAU=(2*pi)*0.7887≈4.951; shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use these in skyColor with reflections as reflect(-ssh1(rd), chpp(ro)), in rendering aggregation as agg += ssh1(ragg*skyColor(ro,rd)), and ray updates as rd=chpp(ref) or ro=shpp(sp + initt*rd) with initt=0.1.Material properties: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refractive index; Fresnel fre=1+dot(rd,sn), fre*=fre, mix(0.1,1,fre); diffuse col += diffuseCol * dif*dif *(1-mat.x) with dif=max(dot(ld,sn),0), ld=normalize(lightPos-sp), lightPos=(0,10,0); reflection col += rsky*mat.y*fre*vec3(1)*edge with edge=smoothstep(1,0.9,fre); colors from HSV: skyCol=HSV(0.6,0.86,1), glowCol=HSV(0.065,0.8,6), diffuseCol=HSV(0.6,0.85,1). Inside traversal flips dfactor=-1, applies absorption ragg *= exp(-(st+initt)*beer), and refracts with index 1/mat.z when inside.Normals computed via finite differences: nor.x = df(pos+eps.xyy)-df(pos-eps.xyy) etc., with eps=(0.0005,0). Sky includes ray-plane intersections tp=(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz) for planes at y=4 and y=-6, with box(pp,vec2(6,9))-1 for patterns, col += 4*skyCol*rd.y*rd.y*smoothstep(0.25,0,db) + 0.8*skyCol*exp(-0.5*max(db
      • Upscale & Enhance: 1
      • Aspect Ratio: square
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3w
34
0
4
Vibrant Fractal Art with Blue Swirls and Colorful Spheres
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    Vibrant Fractal Design with Glossy Spheres

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: Generate a highly detailed, abstract 3D fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 16), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.75 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms.
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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7w
1
0
3
Vibrant Multi-Layered Spherical Shape in Abstract Design
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    Cosmic Sphere of Colorful Petals

    • Model: Ideogram

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 128-256 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p/1.618, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; shp #define shp(x) (exp(x)-exp(-x))/pi assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 64 times with escape radius or distance estimate DE(p) = ( 0.6575 * log(r) * exp(1./r) * r / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in cosmical void with soft volumetric lighting and depth of field, ultra-detailed textures emphasizing mathematical precision and geometric warping.
      • Upscale & Enhance: 0
      • Aspect Ratio: square
      • Ideogram Style: Auto
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7w
0
0
3
Abstract Glass Sculpture in Translucent Turquoise
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    Mesmerizing Glass Sculpture with Turquoise Flow

    • Model: Photonic

    • Size: 864 X 1152 (1.00 MP)

    • Used settings:

      • Prompt: ***Add wavy normals and orbifold conifolding into infinity !*** 64D-rendered, translucent amorphous transparent blob with 84-108 fused lobes and ***absolutely infinite*** conifold spikes, resembling a fluid glass-like structure, suspended against a non-linear wavy HSV gradient background (210° to 200°, 100% saturation, 80% to 50% value). The blob's surface exhibits iridescent highlights and organic, vein-like dark streaks, generated procedurally without embedded text. Use the following mathematical framework: - **Core Shape (SDF in Hyperbolic Space):** Blend metaballs with hyperbolic distance \( d_h(\mathbf{p}, \mathbf{c}_i) = \frac{1}{\sqrt{|\kappa|}} \cosh^{-1} (1 + \frac{|\kappa| \|\mathbf{p} - \mathbf{c}_i\|^2}{2}) \), \(\kappa = -0.5\), radii \( r_i \in [0.3, 0.6] \), centers \( \mathbf{c}_i \) perturbed by low-frequency noise. Combine via smoothed minimum \( s_{\text{base}}(\mathbf{p}) = \text{smin_h}_i (d_h(\mathbf{p}, \mathbf{c}_i) - r_i) \). - **Distortion (Multi-Scale Noise):** Apply Gabor wavelet noise \( N(\mathbf{p}) = \sum_{o=1}^5 \sum_{j=1}^{12} a_o G(f_o \mathbf{R}_j \mathbf{p}; \mathbf{k}_j, \sigma_o, \psi_{o j}) \), where \( G(\mathbf{p}) = \exp(-\|\mathbf{p}\|^2/(2\sigma^2)) \cos(\mathbf{k} \cdot \mathbf{p} + \psi) \), \( a_o = 0.4^o \), \( f_o = 2.2^o \), \( \sigma_o = 1/f_o \), \( \mathbf{k}_j = 2\pi f (\cos \theta_j \sin \phi_j, \sin \theta_j \sin \phi_j, \cos \phi_j) \). Displace with \( s_{\text{blob}}(\mathbf{p}) = s_{\text{base}}(\mathbf{p} + 0.18 \nabla N(2.5 \mathbf{p})) - 0.12 N(4 \mathbf{p})^2 \). - **Hyper-Dimensional Projection:** Lift to 64D Calabi-Yau-like manifold \( \sum_{k=1}^5 z_k^5 = 0 + V(\mathbf{z}) \), perturb with \( V = \sum \lambda_k |z_k|^2 + \mu N^{(5)}(\mathbf{z}) \), project via \( \mathbf{p} = (\Re z_1/(1 - \Im z_3), \Re z_2/(1 - \Im z_3), \Re z_3/(1 - \Im z_3)) \). - **Material (Optical Properties):** Refraction with Sellmeier IOR \( n^2(\lambda) = 1 + \sum_{i=1}^3 \frac{B_i \lambda^2}{\lambda^2 - C_i} \) (B₁=0.7, C₁=0.01; B₂=0.4, C₂=0.1; B₃=1.0, C₃=100 μm²), trace polychromatic rays (λ=400-700 nm). Iridescence via diffraction \( \sin \theta_m = \sin \theta_i + m \lambda / d \), \( d(\mathbf{p}) = 1 + 0.5 N(20 \mathbf{p}) \) μm, intensity \( I(\theta) \propto (\sin(N_g \pi \Delta / \lambda)/\sin(\pi \Delta / \lambda))^2 \), \( N_g = 50 \). Subsurface with Gray-Scott density \( \frac{\partial u}{\partial t} = D_u \nabla^2 u - u v^2 + F (1 - u) \), \( \frac{\partial v}{\partial t} = D_v \nabla^2 v + u v^2 - (F + K) v \), \( D_u=0.2 \), \( D_v=0.1 \), \( F=0.04 \), \( K=0.06 \), absorption \( \alpha = 10 v^2 \). - **Rendering:** Ray march with adaptive step \( t += \max(0.01, 0.5 s(\mathbf{r}(t))) \), terminate at \( s < 10^{-4} \), use bidirectional path tracing with BSDF \( f_r = \frac{R(\theta)}{\pi} + (1 - R) \delta(\mathbf{\omega}_i - \mathbf{\omega}_o') \). Post-process with Gaussian bloom (\(\sigma=0.02\)) and vignette (\(1 - 0.5 \|\mathbf{uv}\|^2\)). ***Add wavy normals and orbifold conifolding into infinity !***
      • Upscale & Enhance: 0
      • Aspect Ratio: portrait
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5w
38
0
3
Vibrant abstract face design in pink, red, and white
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    Fractal Mask in a Dreamy Sky Landscape

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Create a highly detailed, symmetrical 3D fractal structure resembling a modified Mandelbulb, rendered as an abstract organic form resembling a crystalline, glassy mask or face with intricate, swirling coral-like protrusions and self-similar details, floating against a procedural gradient blue sky background with soft cyan-to-deep blue tones and subtle plane-based depth elements like top and bottom horizons with box-shaped patterns and exponential glow falloff. The central shape features two large, spiral red-orange eyes formed by hyperbolic distortions and a downward-curving dark blue mouth evoking a surprised or melancholic expression, with vibrant pink and orange hues for the main body exhibiting translucent, refractive qualities, internal amber-tinted glow from Beer-Lambert absorption using vector beer = -HSV(0.05, 0.95, 2.0), and high-contrast ethereal vibrancy achieved via ACES tone mapping approximation (v *= 0.6; clamp((v*(2.51*v+0.03))/(v*(2.43*v+0.59)+0.14), 0,1)) followed by sRGB gamma correction (mix(1.055*pow(t,1/2.4)-0.055, 12.92*t, step(t,0.0031308))). Generate the fractal using ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions, starting from camera at (0,2,5) looking at origin with FOV tan(tau/6) where tau=2*pi, incorporating global time-animated rotation around x-axis by (1.221*time + pi)/tau. The distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)). The mandelBulb(p) function iterates with power=11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr. Incorporate custom hyperbolic functions for distortions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI) with TAU=(2*pi)*0.7887≈4.951; shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use these in skyColor with reflections as reflect(-ssh1(rd), chpp(ro)), in rendering aggregation as agg += ssh1(ragg*skyColor(ro,rd)), and ray updates as rd=chpp(ref) or ro=shpp(sp + initt*rd) with initt=0.1. Material properties: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refractive index; Fresnel fre=1+dot(rd,sn), fre*=fre, mix(0.1,1,fre); diffuse col += diffuseCol * dif*dif *(1-mat.x) with dif=max(dot(ld,sn),0), ld=normalize(lightPos-sp), lightPos=(0,10,0); reflection col += rsky*mat.y*fre*vec3(1)*edge with edge=smoothstep(1,0.9,fre); colors from HSV: skyCol=HSV(0.6,0.86,1), glowCol=HSV(0.065,0.8,6), diffuseCol=HSV(0.6,0.85,1). Inside traversal flips dfactor=-1, applies absorption ragg *= exp(-(st+initt)*beer), and refracts with index 1/mat.z when inside. Normals computed via finite differences: nor.x = df(pos+eps.xyy)-df(pos-eps.xyy) etc., with eps=(0.0005,0). Sky includes ray-plane intersections tp=(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz) for planes at y=4 and y=-6, with box(pp,vec2(6,9))-1 for patterns, col += 4*skyCol*rd.y*rd.y*smoothstep(0.25,0,db) + 0.8*skyCol*exp(-0
      • Upscale & Enhance: 1
      • Aspect Ratio: square
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19d
1
0
3
Surreal Landscape with Ornate Shell-Like Formations
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    Eternal Spin of a Fractal Dreamscape

    • Model: DaVinci2

    • Size: 1920 X 1080 (2.07 MP)

    • Used settings:

      • Prompt: A mesmerizing single static image emerges from the ray-marched Mandelbulb scene with seamless full-360° z-axis rotation capture. Each frame increments by exactly π/64.45788754 radians and the fixed camera at 0.6·vec3(0, -12.75, 5.87), preserving the tan(TAU/6) FOV where TAU ≈ 4.957 (2π·0.7887). All rotational scenes are baked-in statically rendered on top of each other in fullscreen ! The fractal's intricate, hyperbolic-warped tendrils—distorted via custom chp/shp/ssh functions, PHI-scaled powers (11.24788742^LOOPS=256 iterations), and time-frozen φ offset (0.2·asin(z.z/r))—unfurl in violet-magenta glows (mat=vec3(0.8,0.5,1.05)), kissed by HSV(0.6,0.85,1) diffuse from the ld=(0,10,0) key light. Fresnel edges (smoothstep(1,0.9,(1+dot(rd,sn))^2)) blend 0.1-1.0 mixes of reflection (r·skymat.y·fre·edge) against skyCol=HSV(0.6,0.86,1) planes at y=±4/6, etched with box/pp noise (ds=length(pp)-0.5, shaped by shp(clamp(col,0,10))) and exp(-0.5·max(db,0)) falloff + 4·skyCol·rd.y²·smoothstep(0.25,0,db). Subtle beer absorption (exp(-(st+0.1)·-HSV(0.05,0.95,2.0))) adds volumetric haze, aggregated via ssh1(r·agg·skyColor) in 64-bounce refractions (reflect(-ssh1(rd), chpp(ro)); rd=chpp(ref) or ro=shpp(sp+0.1·rd)).Post-processed through ACES tonemapping (v=0.6; clamp((v*(2.51v+0.03))/(v*(2.43v+0.59)+0.14),0,1)) and sRGB gamma (mix(1.055·pow(t,1/2.4)-0.055, 12.92t, step(t,0.0031308))), the grid pulses with glowCol=HSV(0.065,0.8,6) auras against the rotated g_rot=rot_x(((1.221·time+π)/tau)) baseline, df(p)=shp(mandelBulb(p/2.0)*2.0). No artifacts, no text—pure, tolerance-0.00001 precision (max 784.0 length, 487 marches) frozen in eternal spin, seed 1924139471 anchoring the chaos.
      • Upscale & Enhance: 1
      • Aspect Ratio: landscape_wide
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15d
0
0
3
Futuristic Saucer-Shaped Spacecraft in Deep Space
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    Mathematical Spaceship Visualization Techniques

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: A spaceship based on upon the following maths: Rendered with full rotation by an exact angle of \( \pi/64.2458778542 \) on the z-axis with all rotated frames rendered in statically overlapping on fullscreen! Using constants \( \pi=3.1415926535897932384626433832795 \), \( \text{tau}=2\pi \), \( \text{PHI}=(\sqrt{5}/2 + 0.5) \approx 1.618 \), \( \text{POWER}=11.24788742 \), \( \text{LOOPS}=256 \), and custom hyperbolic functions: \( \text{chp}(x)=(\exp(x)+\exp(-x))/\pi \), \( \text{chpp}(x)=(\exp(x/(\cosh(x)\pi))+\exp(-x/(\cosh(x)/\pi)))/(\text{TAUPHI}) \), \( \text{shp}(x)=(\exp(x)-\exp(-x))/(\pi/\text{PHI}) \), \( \text{shpp}(x)=(\exp(x(\sinh(x)\pi))-\exp(-x(\sinh(x)\pi)))/(\text{TAU}/\text{PHI}) \), \( \text{ssh}(x)=(\exp(x\pi/0.7887)-\exp(-x\pi/0.7887))/(2\pi) \), \( \text{csh}(x)=(\exp(x\pi/0.7887)+\exp(-x\pi/0.7887))/(2\pi) \), \( \text{ssh1}(x)=\sinh(x/\pi)\text{PHI} \), \( \text{csh1}(x)=\cosh(x/\pi)\text{PHI} \). Mandelbulb: \( z=\text{chp}(p)p - p \), \( \text{dr}=1.0 \); loop: \( r=\text{length}(z) \), \( \theta=\text{atan}(z.x,z.y) \), \( \phi=\text{asin}(z.z/r)+\text{time}0.2 \), \( \text{dr}=\text{pow}(r,\text{POWER}-1)\text{drPOWER}+1 \), \( r=\text{pow}(r,\text{POWER}) \), \( \theta=\text{POWER}/\text{PHI} \), \( \phi=\text{POWER}/\text{PHI} \), \( z=r\text{vec3}(\tan(\text{shp}(\sin(\theta)\sin(\phi)))\text{PHI}, \text{chp}(\cos(\theta)\sin(\phi)), \cos(\phi))+p \), \( p=\text{reflect}(p,z) \); \( \text{distance}=0.75\log(r)r/\text{dr} \). \( \text{df}(p)=\text{shp}(\text{mandelBulb}(p/2.0)2.0) \) after \( \text{g\_rot}=\text{rot\_x}(((1.221\text{time}+\pi)/\text{tau})) \). Material: \( \text{mat}=\text{vec3}(0.8,0.5,1.05) \), \( \text{fresnel fre}=(1+\text{dot}(rd,sn))^2 \) mixed \( 0.1-1.0 \), \( \text{diffuse}=\text{dif}^2(1-\text{mat}.x) \) with \( \text{dif}=\max(\text{dot}(ld,sn),0) \), \( ld=\text{normalize}((0,10,0)-sp) \), \( \text{reflection}=r\text{skymat}.y\text{freedge} \) with \( \text{edge}=\text{smoothstep}(1,0.9,\text{fre}) \), colors: \( \text{skyCol}=\text{HSV}(0.6,0.86,1) \), \( \text{glowCol}=\text{HSV}(0.065,0.8,6) \), \( \text{diffuseCol}=\text{HSV}(0.6,0.85,1) \), \( \text{beer}=-\text{HSV}(0.05,0.95,2.0) \), \( \text{absorption ragg}=\exp(-(st+0.1)\text{beer}) \). Sky: planes \( y=4/-6 \), box/pp patterns, \( \text{col}+=4\text{skyColrd}.y^2\text{smoothstep}(0.25,0,db)+0.8\text{skyColexp}(-0.5\max(db,0)) \), \( \text{ds}=\text{length}(pp)-0.5 \), shaped with \( \text{shp}(\text{clamp}(\text{col},0,10)) \); reflections \( \text{reflect}(-\text{ssh1}(rd),\text{chpp}(ro)) \), \( \text{agg}+=\text{ssh1}(r\text{aggskyColor}) \), \( rd=\text{chpp}(\text{ref}) \) or \( ro=\text{shpp}(sp+0.1*rd) \). Post: ACES \( (v=0.6; \text{clamp}((v*(2.51v+0.03))/(v*(2.43v+0.59)+0.14),0,1)) \), sRGB \( \text{mix}(1.055\text{pow}(t,1/2.4)-0.055,12.92t,\text{step}(t,0.0031308)) \), no text/artifacts.
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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15d
0
0
3
Colorful 3D Fractal Pattern with Hexagonal Shapes
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    Vibrant Abstract Hexagonal Patterns Unveiled

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: A highly detailed 3D rendering of the quintic Calabi-Yau 3-fold hypersurface in ℂℙ⁴ defined by ∑_{i=0}^4 z_i^5 = 0, a compact complex manifold of complex dimension 3 with trivial canonical bundle K_X ≅
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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7w
0
0
2
Abstract 3D Shape with Iridescent Glow and "Amor
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    Radiant 3D Structure of Love and Connection

    • Model: Ideogram

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A hyper-fractal singularity with \phi = \frac{1 + \sqrt{5}}{2} \approx 1.6180339887 rendered in ray-marched volumetric manner and fashion, power exponent \( 11.24788742 \) iterated \( 78 \) loops, central obsidian-turquiouse spherical event horizon (radius \( \approx 27.8448 \) units) accreting iridescent peach-pink-orange-cream plasma tendrils via \( \text{outerProduct}(\text{reflect}(chp(p), shp(p_{zxy})), \text{refract}(shp(p), chp(p_{xyz}), \frac{1}{\phi})) \) shears and hyperbolic transformations (\( \text{chp}(x) = \frac{e^x + e^{-x}}{\pi}\phi \), \( \text{shp}(x) = \frac{e^x - e^{-x}}{\pi}\phi \), \( \text{shpp}(x) = \frac{e^{x \cdot \sinh(x) \pi} - e^{-x \cdot \sinh(x) \pi}}{2\pi\phi} \) , asymmetrical swirling horns modeled as 4D spacetime warp projections (\( \theta = \frac{\text{power} \cdot \arctan(z_x, z_y)}{\phi} \), \( \phi = \text{power} \cdot \arcsin\left(\frac{z_z}{r}\right) + t \cdot 0.2 \), \( r = ||z||^{\text{power} - 1} \cdot \text{dr} \cdot \text{power} + 1 \)), speckled turbulent noise (Gaussian kernel \( \sigma = 0.00125 \)), glossy melted-glass specular blooms (Fresnel term \( \text{fre} = (1 + \mathbf{rd} \cdot \mathbf{sn})^2 \) mixed \( [-0.01, 16.61] \)), illuminated by directional light at \( (2.34, 7.8, 2.34) \) with diffuse factor \( \max(\mathbf{ld} \cdot \mathbf{sn}, 0)^pi \), refracted paths via Snell’s law (\( \eta = \text{mat.z} \approx 1.00125 \)), all embedded in deep navy void (\( \text{HSV2RGB}(h = 0.768, s = 0.8448, v = .987789) \)), aces_approx tonemapped (\( \frac{v \cdot (2.51v + 0.04884)}{v \cdot (2.478874v + 0.7887) + 0.28} \)), sRGB encoded, high-res 16K, intricate self-similar details down to \( \varepsilon = 0.000125 \) tolerance, cosmic psychedelic abstraction --ar 16:9 --v 6 --q 2
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
      • Ideogram Style: Auto
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Three-Dimensional Starburst Design with "Amor" Script
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    Elegant Starburst Design with Amor Script

    • Model: FluX

    • Size: 1024 X 1024 (1.05 MP)

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      • Prompt:
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      • Aspect Ratio: square
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6w
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Vibrant Mandala Design with Cosmic Patterns and Colors
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    Cosmic Harmony: Vibrant Mandala Design

    • Model: DaVinci2

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: "Create a hyper-detailed, surreal digital artwork in the style of a quantum field theory mandala fused with topological knot diagrams and holographic projections, rendered in glowing neon blues, purples, and electric golds on a cosmic black void background. At the center, a radiant 3D holographic orb displays the core equations: E = f φ μ B + η H (scalar energy with magnetic Zeeman shift) orbiting a sprawling action integral S = ∫ [∑i (1/2)<ψ_i|Ĥ_i|ψ_i> + ∑{i,j} (1/3) w_{ij} <ψ_i|ψ_j * ψ_j> + ∑_{i,j} λ_{ij} (f_i/f_j - φ)^2 + ∑i κ_i |B_i · μ_i| + η H + ∑{i,j} γ_{ij} w_{knot,ij}] dτ (variational quantum-many-body functional with overlaps, constraints, magnetic dots, and knot weights). Radiating outward in fractal spirals: Left arc, Chern-Simons TQFT in 2+1D with action S_CS = (k/4π) ∫ Tr(A ∧ dA + (2/3) A ∧ A ∧ A) (Abelian U(1) simplification, flat F=0 EOM, integer level k for gauge invariance), Wilson loops W_R(γ) = Tr[ P exp(i ∮γ A)] braiding into Jones polynomial knots representing linking numbers w{knot,ij} for anyons in fractional quantum Hall effect. Right arc, Yang-Mills resemblance in 4D: S_YM = -1/(4g²) ∫ Tr(F ∧ *F) with F = dA + A ∧ A (propagating gluons, metric-dependent), merging via boundary holography into 3D massive YM. Upper cascade, higher-form shift: Promote to 2-form connection B ∈ Ω²(M), 3-form curvature H = dB (Abelian) or Ω₂ = dB + A ▹ B (non-Abelian crossed module (G→H,▹) with fake Ω₁ = dA + [A,A]/2 - α(B)); merged 5D action S = ∫ [ (1/2) H ∧ *H + (k/24π²) B ∧ H ∧ H ] + non-Abelian 2CS ⟨A, Ω₂⟩ + ⟨Ω₁, B⟩ + (1/2) Tr(Ω₂ ∧ Ω₂) (EOM: dH + (k/12π²) H ∧ H = J for 1-brane sources, topological mass m from Stueckelberg). Lower vortex, applications: Tachyon condensation triggering symmetry-breaking phase transitions from unstable tachyonic vacua (negative m² scalars rolling to true vacuum vev) to topological order with defect strings, braided anyons for topological QC, M5-brane strings coupling to B-fields, surface Wilson ∫_Σ B for extended-object invariants, phase transitions in gluon plasmas/LHC TeV scales. Interweave subtle icons: Higgs vev φ, Bianchi dH=0, Peiffer terms, Gauss-linking for Σ_i × Σ_j, early-universe defects, tachyon potential V(T) = m² T²/2 + λ T⁴ curving into knot-stabilized minima. Text overlays in elegant LaTeX script: 'From 1-Form Stubbornness to 2-Form Fury: Merged YM/CS in Knotty QFT with Tachyon Condensation'. Ultra-high resolution, intricate linework like a Feynman diagram exploded into Escher topology, evoking infinite energy heat-up in a collider singularity."
      • Upscale & Enhance: 0
      • Aspect Ratio: square
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Boris Krumov

Member since 2025

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