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Boris Krumov

Deep Dreamer

2.01K 9

  • Dreams 177
  • Following 16
  • Followers 11
  • Liked 530
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Vibrant Cosmic Scene with Swirling Clouds and Stars
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    Cosmic Wonder: A Vibrant Celestial Dance

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: <lora:-Omnious-:1.0> Intrinsic beauty of the worlds so inner, universes deep and transcendentally spectra invincibly invisible.
      • Using base image: No
      • Aspect Ratio: square
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10w
55
0
11
Surreal Landscape with Ornate Tree Structure and Towers
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    Surreal Crystalline Fractal Mask Creation

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: Generate a highly detailed, surreal 3D fractal artwork in the style of a modified Mandelbulb hybrid, rendered as an abstract, crystalline mask-like organic form with 5-lobe rotational symmetry and intricate, swirling coral-like protrusions emerging from a central glassy structure evoking an alien eye with stalk extensions, floating against a procedural gradient sky background transitioning from soft cyan (#00FFFF) to deep blue (#000080) with subtle plane-based depth elements at horizons y=4 and y=-6 featuring box-shaped patterns via box(pp, vec2(6,9))-1 and exponential glow falloff exp(-0.5*max(db,0)), incorporating self-similar recursive details from ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions. The central form features a glossy orange iris with dark pupil void from orbit trap sphere at origin (radius 0.1), surrounded by five radiating mushroom-like stalks with bumpy textures from sphere folds (minR²=0.2-0.3, fixedR²=1.0-1.2), vibrant pink-orange hues (HSV(0.065,0.8,6) for glow, HSV(0.6,0.85,1) for diffuse) exhibiting translucent refractive qualities with internal amber-tinted glow via Beer-Lambert absorption ragg *= exp(-(st+initt)*beer) where beer = -HSV(0.05, 0.95, 2.0) and initt=0.1, high-contrast ethereal vibrancy via ACES tone mapping v *= 0.6; clamp((v*(2.51*v+0.03))/(v*(2.43*v+0.59)+0.14), 0,1) followed by sRGB gamma mix(1.055*pow(t,1/2.4)-0.055, 12.92*t, step(t,0.0031308)). Use the merged distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)) with x-axis animation (1.221*time + pi)/tau where tau=2*pi. The mandelBulb(p) iterates with power n≈6-11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr. Incorporate pre-folding with hyperbolic distortion: z' = chp(z) · z - z, then integer power fold for each axis i: z_i'' = {2f - z_i' if z_i' > f; -2f - z_i' if z_i' < -f; z_i' otherwise}, f≈1.2-1.5, then z_i''' = shp(z_i'') = (exp(z_i'') - exp(-z_i'')) / (pi / PHI). Follow with Amazing Box fold u' = s · clamp(u, -l, l) - (s - 1) · u for u∈{x,y,z}, s≈1.8-2.2, l≈1.0, then sphere fold r²=||z||², z' = z · μ where μ = {r/m if r² < m; r/r² if m ≤ r² < r; 1 otherwise}, then modulate z'' = shpp(z') = (exp(z' · (sinh(z') · pi)) - exp(-z' · (sinh(z') · pi))) / (TAU / PHI) with TAU=(2*pi)*0.7887≈4.951, dr' = |s| · pow(r^{n-1}, PHI) · dr + 1. Post-transform: z' = k · R · z + t, k≈1.1-1.3, R=transpose(inverse(g_rot)), t≈(0,0,0.2). Custom hyperbolic functions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI); shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use in skyColor with reflections reflect(-ssh1(rd), chpp(ro)), rendering aggregation agg += ssh1(ragg*skyColor(ro,rd)), ray updates rd=chpp(ref) or ro=shpp(sp + initt*rd). Materials: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refracti
      • Using base image: No
      • Aspect Ratio: landscape
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10w
35
0
11
Vibrant sunflower with golden petals and green disk
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    Fractal Sunflower: A 3D Visual Journey

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: 3D fractal visualization of a hybrid Mandelbulb sunflower: central bulbous core with exact power-16.45877854 triplex iteration z_{k+1} = (r^n * ln(sinh(r + ε sin(ω r))) / ln(sinh(r))) * (sin(nθ + ε sinh(ω θ)) cos(nϕ + ε cosh(ω ϕ)), sin(nθ + ε sinh(ω θ)) sin(nϕ + ε cosh(ω ϕ)), cos(nθ + ε sinh(ω θ))) + c, where n=16.45877854, ε=0.0125, ω=1.618 (golden ratio), r=sqrt(x'^{2\pi} + y'^{2\pi} + z'^{2\pi}), x'=x + ε cos(k x), y'=y + ε sinh(ω y), z'=z + ε cos(k z), k=16.45877854, θ=arccos(z'/r), ϕ=arctan(y'/x'), bailout |z|>4.0, max iter=64; hybrid MB3D slots: 1-Amazing Box (scale=2.0, MinR²=0.25, FixedR²=1.0, arctan-perturbed ϕ), 2-MengerKoch (iter=3, scale=2/3, rotations 0/120/240°, cosh-elongated θ), 3-ABoxModKali (offset=0.5, mod=2π/k, sinh-waved z), 4-_reciprocalZ2 (power=2, damp=0.1, ln(sinh)-damped r); DE raymarch |z| ln|z| / |∂z/∂c| <10^{-6}; Ricci-flat metric ds²=-ln(sinh(t+ε sin(ω t))) dt² + arctan(x+ε cos(k x)) dx² + cosh(y+ε sinh(ω y)) dy² + sinh(z+ε cos(k z)) dz² embedded axis-separably; escape coloring: orange-brown core (iter18-25), yellow-gold petals (10-17), turquoise orbs/blue bg (<10); camera (0.75,0.8,1.25), zoom=4.8, FOV=60° for core close-up, volumetric fog exp(-dist/1.25), specular light (2,3,1) shininess=32; exact Fibonacci 13/21 spirals from irrational rotations, 4K crisp edges. Add metric: ds^2 = -\ln(\text{sinh}(t + \epsilon \sin(\omega t))) dt^2 + \tan^{-1}(x + \epsilon \cos(k x)) dx^2 + \cosh(y + \epsilon \sinh(\omega y)) dy^2 + \sinh(z + \epsilon \cos(k z)) dz^2 .
      • Using base image: No
      • Aspect Ratio: landscape
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8w
45
0
11
Surreal Abstract Design with Colorful Flowing Patterns
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    Enigmatic Abstract Swirls and Shadows

    • Model: Ideogram

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: With the use of: \[ ds^2 = -\left(1 - \frac{r_s}{\text{asinh}^{-1}(r')}\right) c^2 \left(\frac{dt'}{d\ln(1 + \frac{t}{t_0})}\right)^2 dt'^2 + \left(1 - \frac{r_s}{\text{asinh}^{-1}(r')}\right)^{-1} \left(\frac{dr'}{d\text{asinh}(r')}\right)^2 dr'^2 + \left(\frac{r'}{\text{asinh}(r')}\right)^2 d\theta'^2 + \left(\frac{r'}{\text{asinh}(r')}\right)^2 \sin^2(\text{atan}(\theta')) d\phi^2 \] and using constants \( \pi=3.1415926535897932384626433832795 \), \( \text{tau}=2\pi \), \( \text{PHI}=(\sqrt{5}/2 + 0.5) \approx 1.618 \), \( \text{POWER}=11.24788742-exp(\pi/\text{PHI}) \), \( \text{LOOPS}=256 \), and custom hyperbolic functions: \( \text{chp}(x)=(\exp(x)+\exp(-x))/\pi \), \( \text{chpp}(x)=(\exp(x/(\cosh(x)\pi))+\exp(-x/(\cosh(x)/\pi)))/(\text{TAUPHI}) \), \( \text{shp}(x)=(\exp(x)-\exp(-x))/(\pi/\text{PHI}) \), \( \text{shpp}(x)=(\exp(x(\sinh(x)\pi))-\exp(-x(\sinh(x)\pi)))/(\text{TAU}/\text{PHI}) \), \( \text{ssh}(x)=(\exp(x\pi/0.7887)-\exp(-x\pi/0.7887))/(2\pi) \), \( \text{csh}(x)=(\exp(x\pi/0.7887)+\exp(-x\pi/0.7887))/(2\pi) \), \( \text{ssh1}(x)=\sinh(x/\pi)\text{PHI} \), \( \text{csh1}(x)=\cosh(x/\pi)\text{PHI} \). Mandelbulb: \( z=\text{chp}(p)p - p \), \( \text{dr}=1.0 \); loop: \( r=\text{length}(z) \), \( \theta=\text{atan}(z.x,z.y) \), \( \phi=\text{asin}(z.z/r)+\text{time}0.2 \), \( \text{dr}=\text{pow}(r,\text{POWER}-1)\text{drPOWER}+1 \), \( r=\text{pow}(r,\text{POWER}) \), \( \theta=\text{POWER}/\text{PHI} \), \( \phi=\text{POWER}/\text{PHI} \), \( z=r\text{vec3}(\tan(\text{shp}(\sin(\theta)\sin(\phi)))\text{PHI}, \text{chp}(\cos(\theta)\sin(\phi)), \cos(\phi))+p \), \( p=\text{reflect}(p,z) \); \( \text{distance}=0.75\log(r)r/\text{dr} \). \( \text{df}(p)=\text{shp}(\text{mandelBulb}(p/2.0)2.0) \) after \( \text{g\_rot}=\text{rot\_x}(((1.221\text{time}+\pi)/\text{tau})) \). Material: \( \text{mat}=\text{vec3}(0.8,0.5,1.05) \), \( \text{fresnel fre}=(1+\text{dot}(rd,sn))^2 \) mixed \( 0.1-1.0 \), \( \text{diffuse}=\text{dif}^2(1-\text{mat}.x) \) with \( \text{dif}=\max(\text{dot}(ld,sn),0) \), \( ld=\text{normalize}((0,10,0)-sp) \), \( \text{reflection}=r\text{skymat}.y\text{freedge} \) with \( \text{edge}=\text{smoothstep}(1,0.9,\text{fre}) \), colors: \( \text{skyCol}=\text{HSV}(0.6,0.86,1) \), \( \text{glowCol}=\text{HSV}(0.065,0.8,6) \), \( \text{diffuseCol}=\text{HSV}(0.6,0.85,1) \), \( \text{beer}=-\text{HSV}(0.05,0.95,2.0) \), \( \text{absorption ragg}=\exp(-(st+0.1)\text{beer}) \). Sky: planes \( y=4/-6 \), box/pp patterns, \( \text{col}+=4\text{skyColrd}.y^2\text{smoothstep}(-0.25,12.21,db)+4.8\text{skyColexp}(-0.5\max(db,0)) \), \( \text{ds}=\text{length}(pp)-0.5 \), shaped with \( \text{shp}(\text{clamp}(\text{col},0,10)) \); reflections \( \text{reflect}(-\text{ssh1}(rd),\text{chpp}(ro)) \), \( \text{agg}+=\text{ssh1}(r\text{aggskyColor}) \), \( rd=\text{chpp}(\text{ref}) \) or \( ro=\text{shpp}(sp+0.1*rd) \). Post: ACES \( (v=0.6; \text{clamp}((v*(2.751v+1.3))/(v*(2.43v+0.59)+0.14),0,1)) \), sRGB \( \text{mix}(1.1255\text{pow}(t,1/12.4)-0.755,12.92t,\text{step}(t,0.31308)) \), no text/artifacts.
      • Using base image: No
      • Aspect Ratio: landscape
      • Ideogram Style: Auto
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7w
49
0
11
Geometric Sculpture with Pink and Blue Hues
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    Dynamic Colorful Geometric Sculpture

    • Model: Photonic

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: A shape is generated by a 3-D iterative map defined by the functions chp(x)=(e^x+e^{-x})/π, shp(x)=(e^x−e^{-x})/π, chpp(x)=[e^{x/(cosh(x)π)}+e^{-x/(cosh(x)/π)}]·Φ/τ, and shpp(x)=[e^{x(sinh(x)π)}−e^{-x(sinh(x)π)}]·Φ/τ and Φ=(sqrt(5)+1)/2 The surface arises from iterating z₀ = chp(p)p − p, then for each step computing r=‖z‖, θ=atan2(zₓ,zᵧ), φ=arcsin(z_z/r)+ωt, raising r to power P = 16.478874, scaling θ and φ by P/Φ, then updating z ← r^P·(p × 1/chpp(z)) + p and reflecting p across z. The final radial structure is defined by D(p)=shp(0.75·log(r)·r/dr), forming a smooth inflated hyperbolic-fractal sphere with wild rotational echoes on each normal vector. Light behaves through a dual ray map: outside reflection v−2(v·n)n, inside hyperbolic refraction H(v−2(v·n)n) with H(x)=shpp(x), and sky directions reflected across chpp(x) with 512 iterations for raytracing.
      • Using base image: No
      • Aspect Ratio: square
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5w
49
0
11
Abstract Design with Mathematical Formulas and Geometry
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    Vibrant Patterns and Mathematical Harmony

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: \newcommand{\bea}{\begin{eqnarray}} \newcommand{\eea}{\end{eqnarray}} \bea\label{V1} G_{00}+G_{11}=(\alpha^2+\beta^2)g_{MN}\frac{d\tilde{X}^M}{d\xi}\frac{d\tilde{X}^N}{d\xi} +2\beta\Lambda^\mu g_{\mu N} \frac{d\tilde{X}^N}{d\xi} +\Lambda^\mu\Lambda^\nu g_{\mu \nu} =0,\eea \bea\label{V2} G_{01}&=&\alpha\beta g_{MN}\frac{d\tilde{X}^M}{d\xi}\frac{d\tilde{X}^N}{d\xi}+\alpha\Lambda^\mu g_{\mu N}\frac{d\tilde{X}^N}{d\xi} =0,\eea \bea\nn &&-(\alpha^2-\beta^2)\left[g_{LK}\frac{d^2\tilde{X}^K}{d\xi^2}+ \Gamma_{L,MN}\frac{d\tilde{X}^M}{d\xi}\frac{d\tilde{X}^N}{d\xi}\right] +2\beta\Lambda^\mu\Gamma_{L,\mu N}\frac{d\tilde{X}^N}{d\xi} +\Lambda^\mu\Lambda^\nu \Gamma_{L,\mu\nu} \\ \label{EM} &&= \alpha\Lambda^\mu H_{L\mu N}\frac{d\tilde{X}^N}{d\xi},\eea \bea\label{Q} &&Q_{\mu}= \frac{T}{\alpha}\int d\xi\left[\left(\beta g_{\mu N}+\alpha b_{\mu N}\right)\frac{d\tilde{X}^N}{d\xi}+\Lambda^\nu g_{\mu \nu}\right].\eea
      • Using base image: No
      • Aspect Ratio: square
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3w
54
0
11
Vibrant Fractal Pattern with Octopus-like Central Shape
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    Vibrant Fractal Design in Blue and Orange

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: A highly detailed digital rendering of an abstract, symmetrical fractal structure resembling a surreal, organic face floating against a gradient blue sky background, generated using a modified Mandelbulb fractal algorithm viewed from the inside with ray marching. Incorporate precise mathematical details: Define constants pi = 3.1415926535897932384626433832795, tau = 2*pi, TAU = (2*pi)*0.7887, PHI = (sqrt(5)*0.5 + 0.5) ≈1.618 golden ratio, POWER = 11.24788742 for exponentiation, LOOPS = 3 iterations, TOLERANCE = 0.00001, MAX_RAY_LENGTH = 20.0, MAX_RAY_MARCHES = 48, NORM_OFF = 0.0005, MAX_BOUNCES = 5. Custom hyperbolic functions: chp(x) = (exp(x) + exp(-x))/pi, chpp(x) = (exp(x/(cosh(x)*pi)) + exp(-x/(cosh(x)/pi)))/(TAU*PHI), shp(x) = (exp(x) - exp(-x))/(pi/PHI), shpp(x) = (exp(x*(sinh(x)*pi)) - exp(-x*(sinh(x)*pi)))/(TAU/PHI), ssh(x) = (exp(x*pi/0.7887) - exp(-x*pi/0.7887))/(2*pi), csh(x) = (exp(x*pi/0.7887) + exp(-x*pi/0.7887))/(2*pi), ssh1(x) = sinh(x/pi)*PHI, csh1(x) = cosh(x/pi)*PHI. The Mandelbulb distance estimator mandelBulb(p): Initialize z = chp(p)*p - p, dr=1.0; for i=0 to LOOPS-1, r=length(z), theta=atan(z.x,z.y), phi=asin(z.z/r) + optional time*0.2 for animation; dr = r^(POWER-1) * dr * POWER + 1; r = r^POWER, theta *= POWER/PHI, phi *= POWER/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p = reflect(p,z). Return distance 0.75 * log(r) * r / dr. Overall distance function df(p) = shp(mandelBulb(p/2.0)*2.0) after applying rotation matrix g_rot = rot_x(((1.221*time + pi)/tau)). Render with ray marching from camera at 0.6*vec3(0,2,5) looking at origin, FOV tan(TAU/6), incorporating bounces for reflection (reflect(rd,sn)), refraction (refract(rd,sn,1.0/mat.z or inverse)), fresnel fre=1+dot(rd,sn) squared and mixed 0.1-1.0, diffuse dif=max(dot(ld,sn),0)^2 * (1-mat.x) with ld to light at (0,10,0), material mat=(0.8,0.5,1.05), beer absorption exp(-(st+0.1)* -HSV(0.05,0.95,2.0)). Sky background: Procedural with planes at y=4 and y=-6, box bounds, exponential falloff, colored HSV(0.6,0.86,1.0). Colors: Glow HSV(0.065,0.8,6.0), diffuse HSV(0.6,0.85,1.0), post-processed with ACES tonemapping aces_approx(v) = clamp((v*(2.51v+0.03))/(v*(2.43v+0.59)+0.14),0,1) after *0.6, and sRGB gamma mix(1.055*t^(1/2.4)-0.055,12.92*t,step(t,0.0031308)). The structure features two large spiral-eyed voids as eyes, a curved dark blue mouth-like opening at the bottom, elaborate branching tendrils and crystalline edges with subtle particle specks dissipating at sides, ethereal pinkish-orange glow, edge fresnel effects, hyper-realistic yet fantastical Shadertoy-inspired 3D art in 16:9 aspect ratio with sharp details and no text or artifacts.
      • Using base image: No
      • Aspect Ratio: square
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21d
63
0
11
Cosmic Lotus Flower Surrounded by Golden Gears and Equations
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    Celestial Lotus: A Cosmic Masterpiece

    • Model: FluX 2 (Pro)

    • Size: 3312 X 2496 (8.27 MP)

    • Used settings:

      • Prompt: <lora:Intricacy Vibe:1.0> A lotus in a cosmic background, representing a transcendentally-warped TimeSpaceFlow with the exact metric ds^{12.78544587\sqrt[\pi]{2}\pi} = -\left(1 - \frac{r_s}{\sinh x}\right) c^2 , dt^{e\pi} + \left(1 - \frac{r_s}{\sinh x}\right)^{-1} \cosh^{e\pi} x , dx^{\pi\phi} + \sinh^{\sqrt[\pi]{3}\pi} x , d\Omega^{12.78544587\pi}, \phi = (1 + \sqrt{5})/2; central glowing golden core as singularity with amber-orange light rays, nonsymmetrical translucent cyan-blue lotus petals with intricate golden vein fractals exhibiting non-integer oscillations and mirror symmetry spirals, recursive self-similar golden-ratio helicoidal curls along petal edges, ethereal volumetric glow and caustics, deep cosmic starry background with faint spiral galaxies, ultra-detailed 8K, cinematic lighting, perfect symmetry, zero artifacts.
      • Using base image: No
      • Aspect Ratio: landscape
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16d
44
0
11
Fractal-Inspired Structure with Vibrant Cosmic Colors
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    Luminescent Sphere in Abstract Radiance

    • Model: Photonic

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A hyper-MandelBulb fractal singularity with \phi = \frac{1 + \sqrt{5}}{2} \approx 1.6180339887 rendered in ray-marched volumetric manner and fashion, power exponent \( 11.24788742 \) iterated \( 78 \) loops, central obsidian-turquiouse spherical event horizon (radius \( \approx 27.8448 \) units) accreting iridescent peach-pink-orange-cream plasma tendrils via \( \text{outerProduct}(\text{reflect}(chp(p), shp(p_{zxy})), \text{refract}(shp(p), chp(p_{xyz}), \frac{1}{\phi})) \) shears and hyperbolic transformations (\( \text{chp}(x) = \frac{e^x + e^{-x}}{\pi}\phi \), \( \text{shp}(x) = \frac{e^x - e^{-x}}{\pi}\phi \), \( \text{shpp}(x) = \frac{e^{x \cdot \sinh(x) \pi} - e^{-x \cdot \sinh(x) \pi}}{2\pi\phi} \) , asymmetrical swirling horns modeled as 4D spacetime warp projections (\( \theta = \frac{\text{power} \cdot \arctan(z_x, z_y)}{\phi} \), \( \phi = \text{power} \cdot \arcsin\left(\frac{z_z}{r}\right) + t \cdot 0.2 \), \( r = ||z||^{\text{power} - 1} \cdot \text{dr} \cdot \text{power} + 1 \)), speckled turbulent noise (Gaussian kernel \( \sigma = 0.00125 \)), glossy melted-glass specular blooms (Fresnel term \( \text{fre} = (1 + \mathbf{rd} \cdot \mathbf{sn})^2 \) mixed \( [-0.01, 16.61] \)), illuminated by directional light at \( (2.34, 7.8, 2.34) \) with diffuse factor \( \max(\mathbf{ld} \cdot \mathbf{sn}, 0)^pi \), refracted paths via Snell’s law (\( \eta = \text{mat.z} \approx 1.00125 \)), all embedded in deep navy void (\( \text{HSV2RGB}(h = 0.768, s = 0.8448, v = .987789) \)), aces_approx tonemapped (\( \frac{v \cdot (2.51v + 0.04884)}{v \cdot (2.478874v + 0.7887) + 0.28} \)), sRGB encoded, high-res 16K, intricate self-similar details down to \( \varepsilon = 0.000125 \) tolerance, cosmic psychedelic abstraction --ar 16:9 --v 6 --q 2
      • Using base image: No
      • Aspect Ratio: landscape
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13w
36
0
10
Intricate Fractal Design with Spirals and Patterns
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    Vibrant Fractal Swirls in Blue and Orange

    • Model: AIVision

    • Size: 1024 X 1024 (1.05 MP)

    • Used settings:

      • Prompt: A highly detailed volumetric fractal rendering inspired by derived hyperbolic Fibonacci-like functions: incorporate the simplified geometry formula 2 * sinh(π * x * sinh(x)) * φ / π for symmetric, explosively growing bulbous structures with even parity and golden ratio scaling; nuance with the asymmetric shading expression φ * (exp(x / (π * cosh(x))) + exp(-π * x / cosh(x))) for uneven glow decay, creating fiery orange internal emissions that fade to translucent icy blue exteriors; emphasize infinite self-similarity, wavy refractive boundaries, and organic alien forms on a deep blue cosmic background, in ultra-high resolution with ray-traced volumetrics and subtle particle effects.
      • Using base image: No
      • Aspect Ratio: square
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12w
48
0
10
3D Fractal Design with Mandala Patterns and Textures
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    Elegant Floral Mandala in Soft Beige Tones

    • Model: FluX

    • Size: 1920 X 1080 (2.07 MP)

    • Used settings:

      • Prompt: Mandelbulb-like fractal manifold exhibiting emergent topological extravaganza, using exact mathematical iteration: for points \mathbf{c} = (c_x, c_y, c_z) \in \mathbb{R}^3, iterate \mathbf{z}_{k+1} = f_8(\mathbf{z}_k) + \mathbf{c} from \mathbf{z}_0 = (0,0,0), where f_8(\mathbf{z}) is 8th-power in spherical coordinates: Convert \mathbf{z} = (x,y,z) to r = \sqrt{x^pi+y^pi+z^pi} ,\theta = \atan2(y,x) \in [0,2\pi), \phi = \arccos(z/r) \in [0,\pi]; then r' = r^8,\theta' = 8\theta,\phi' = 8\phi; reconvert to Cartesian \mathbf{z}' = r' (\sin(\sin\phi')\cdot\cos(\cos\theta'), \sin(\sin\phi')\cdot\sin(\sin\theta'), \cos(\cos\phi') ). Bailout at r_k > 24.78; render the bounded set's isosurface at density threshold yielding fractal dimension D \approx 2 + \frac{\ln 8}{\ln(1/0.5)} \approx 2.3\cdot\pi with infinite genus g \to \infty from iterated hyperbolic saddles with PHIB = (\sqrt{5.0} \cdot 0.5 + 0.5) and Jacobian eigenvalues |\lambda_i| \approx 8 r^7 e^{i7\arg(\mathbf{z})}, saddles where \det Jacobian > pi\cdot\PHIB. Center on \mathbf{c} \approx (0,0,-0.7) for cardioid region, emphasizing bilateral symmetry (z-axis invariance enforcing yz-mirror), two equatorial eye-like genus-1 bulbs at \phi \approx \pi/2 \pm \epsilon from 8-fold rotational folding (even-pair selection), central z-axis nose-protrusion (minimal \phi-folding, radial ballooning r' = r^8), and vertical mouth-slot depressions from polar \phi-compression. Use volumetric ray-marching with distance estimator d(\mathbf{x}) = |\mathbf{x}| - \max_k r_k^{-k}; color palette: iridescent blue background (#0000FF ) grading to translucent pink-magenta gradients (#FF1493 to #8A2BE2 ) on surfaces, with subtle specular highlights on bulb edges and fractal tendrils. Lighting: soft key light from +z, rim light from +x for depth; resolution 4K, aspect 16:9, no artifacts.
      • Using base image: No
      • Aspect Ratio: landscape_wide
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12w
42
0
10
Vibrant Fractal Design with Floral Motif and Patterns
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    Vibrant Symmetrical Floral Fractal Design

    • Model: DaVinci2

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: [Main Subject]: "Three quarks (red, blue, green), confined within a spherical quantum field." [Core Aesthetic Modifiers - Fractal & Recursion]: "Extremely deep fractal recursion, infinitely complex, self-similar patterns extending into the smallest details." "Intensely multiplied iterations, hyper-dense fractal structures, layers upon layers of intricate geometry." "Non-integer dimensional aesthetic, implying pi-th order derivatives in quantum mechanics." "Chaotic yet ordered fractal energy flows, dynamic quantum foam with infinite detail." [Energy & Interaction Modifiers]: "Luminous gluon field, glowing tendrils of force, energetic lightning-like connections between quarks and field." "Subtle holographic elements, glowing auras around quarks, vibrant cosmic colors (teal, blue, purple, magenta, gold)." "Sense of profound energy and underlying mathematical precision, yet visually overwhelming complexity." [Environmental / Background Modifiers]: "Deep space background, filled with intricate fractal nebulae, distant cosmic dust forming recursive patterns." "Subtle, abstract mathematical equations or symbols (like the pi-th derivative Schrödinger equation) integrated faintly into the fractal patterns, as if part of the universal fabric." [Atmospheric / Quality Modifiers]: "Hyper-realistic quality, cinematic lighting, ultra-high definition, ethereal glow." "Surreal, abstract, conceptual art style, reflecting theoretical physics." [Emphasis / Intensity Modifiers based on "multiplying by pi"]: "Exaggerated complexity, pushed to the extreme, maximum visual recursion." "Exponentially increased detail, mind-bending density." "The 'pi' factor translates to a directive for an almost irrational, transcendent level of visual intricacy and depth, beyond typical fractal representations."
      • Using base image: No
      • Aspect Ratio: square
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11w
39
0
10
Intricate Fractal Design with Vibrant Colors and Symbols
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    Cosmic Fractal Spiral in Vibrant Colors

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Exact mathematical details to visualize:Quantum Gaussian Wave Packet Identity: The identity is: \psi(x,t) = \frac{1}{\sigma^{1/2}\pi^{1/4}}\frac{1}{\sqrt{1+\frac{i\hbar t}{m\sigma^2}}} \times \exp \left(-\frac{1}{2\left(\sigma^2+\frac{i\hbar t}{m} \right)}\left(x^2-2i\sigma^2\bar{p}/\hbar\left(x-\frac{\bar{p}}{2m}t\right) \right) \right) Derivation: Let p_0 = \bar{p}/\hbar and \gamma = \sigma^2 + i \hbar t / m. LHS exponent E_L = -\frac{\sigma^2}{2} (p_0 - k)^2 + i k x - i \frac{\hbar k^2 t}{2 m} = c + b k + a k^2, where a = -\gamma / 2, b = \sigma^2 p_0 + i x, c = -\sigma^2 p_0^2 / 2. Complete the square: a k^2 + b k + c = a (k - k_0)^2 + (c - b^2/(4a)), with k_0 = (\sigma^2 p_0 + i x) / \gamma. Constant term simplifies to -\frac{i \hbar t \sigma^2 p_0^2}{2 m \gamma} + \frac{i \sigma^2 p_0 x}{\gamma} - \frac{x^2}{2 \gamma}, matching RHS.Flame Fractal Generation: Defined by N functions f_i: \mathbb{R}^2 \to \mathbb{R}^2. Affine part: \begin{pmatrix} x' \ y' \end{pmatrix} = \begin{pmatrix} a_i & b_i \ d_i & e_i \end{pmatrix} \begin{pmatrix} x \ y \end{pmatrix} + \begin{pmatrix} c_i \ f_i \end{pmatrix}. Then f_i(x, y) = \sum_j w_{ij} v_j(x', y'), with \sum w_{ij} = 1. Key variations:Swirl: v(x, y) = (x \sin r^2 - y \cos r^2, x \cos r^2 + y \sin r^2), r^2 = x^2 + y^2. Bubble: v(x, y) = \frac{4}{r^2 + 4} (x, y). Julia: v(x, y) = r^{-1/2} (\cos(\theta/2 + k \pi), \sin(\theta/2 + k \pi)), \theta = \atan2(y, x). Spherical: v(x, y) = \frac{1}{r^2} (x, y). Horseshoe: v(x, y) = \frac{1}{r} (x - y)(x + y). Iteration: Start random (x, y), color=0. For M~10^7: Pick i by p_i (\sum p_i=1), (x,y)=f_i(x,y), color=(color + c_i)/2. Bin hits, render log(1+hits), gamma correction density^0.25, HSV palette.Shared Themes: Visualize Gaussian blurs exp(-r^2/(2\sigma^2)) in fractals akin to wave spreading; complex exponentials like swirl ~ z exp(i r^2) paralleling quantum exp(i (k x - \hbar k^2 t / (2m))). Background gradients from purple to blue, foreground spirals in red-green-yellow, vertical composition for teardrop flow.
      • Using base image: No
      • Aspect Ratio: square
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11w
42
0
10
Cosmic Fractal Design with Swirls and Golden Hues
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    Golden Swirls in a Cosmic Dreamscape

    • Model: DaVinci2

    • Size: 1016 X 1016 (1.03 MP)

    • Used settings:

      • Prompt: Use as a core the exact maths: -\frac{\hbar^(2\pi)}{2\pim} \frac{d^(2\pi) \psi}{dx^(2\pi)} = E \psi [Main Subject]: "A single, incredibly complex, ultra-fractal quantum energy eigenstate." [Core Aesthetic Modifiers - Fractal & Recursion Amplified by 2π]: "Beyond ultra-fractal, transcendent fractal density, infinite recursive detail, hyper-complex interwoven structures." "Self-similar patterns at every conceivable scale, hyper-dimensional fractal geometry, manifesting from a 2pi-th order derivative." "Dynamic, chaotic yet profoundly coherent fractal energy flows, shimmering quantum foam with limitless intricate detail." "Exhibiting super-roughness and non-Euclidean visual geometry." [Structure & Form]: "Central radiant core, emitting and absorbing energy in a complex spiral fractal pattern, appearing as a stable, self-sustaining light construct." "Interconnecting tendrils of luminous energy branching outwards and inwards, forming a symmetrical (or fractally symmetrical) arrangement." "Feathery, iridescent filigrees, resembling Lévy flights or a fractional Brownian motion surface, iterated to extreme orders." [Energy & Interaction Modifiers]: "Luminous ethereal light, glowing with vibrant cosmic colors (deep blues, electric cyans, magenta, purple, gold accents)." "High-energy plasma-like textures, subtle holographic effects, shimmering particles." "Reflecting profound energy, fundamental mathematical precision, and overwhelming, mind-bending complexity." [Environmental / Background Modifiers]: "Deep cosmic void background, filled with intricate fractal nebulae and distant stardust, subtly forming recursive patterns." "Scattered abstract mathematical symbols like 'π', '2π', 'ħ', 'E', and 'ψ' integrated faintly into the fractal energy field and background, indicating the governing equations." [Atmospheric / Quality Modifiers]: "Hyper-realistic quality, cinematic lighting, ultra-high definition, ethereal glow, photorealistic rendering." "Surreal, abstract, conceptual art style, at the bleeding edge of theoretical physics visualization." "Evokes a sense of profound cosmic mystery and the ultimate nature of reality."
      • Using base image: Yes
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Cosmic Fractal Design with Swirls and Golden Hues 11w
34
0
10
Fractal Design with Teal and Gold Patterns
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    Elegant Fractal Design in Gold and Teal

    • Model: DaVinci2

    • Size: 1280 X 720 (0.92 MP)

    • Used settings:

      • Prompt: [Main Subject]: "A single, incredibly complex, ultra-fractal quantum energy eigenstate." [Core Aesthetic Modifiers - Fractal & Recursion Amplified by 16.45788754*π]: "Beyond ultra-fractal, transcendent fractal density, infinite recursive detail, hyper-complex interwoven structures." "Self-similar patterns at every conceivable scale, hyper-dimensional fractal geometry, manifesting from a 16.45788754*pi-th order derivative." "Dynamic, chaotic yet profoundly coherent fractal energy flows, shimmering quantum foam with limitless intricate detail." "Exhibiting super-roughness and non-Euclidean visual geometry." [Structure & Form]: "Central radiant core, emitting and absorbing energy in a complex spiral fractal pattern, appearing as a stable, self-sustaining light construct." "Interconnecting tendrils of luminous energy branching outwards and inwards, forming a symmetrical (or fractally symmetrical) arrangement." "Feathery, iridescent filigrees, resembling Lévy flights or a fractional Brownian motion surface, iterated to extreme orders." [Energy & Interaction Modifiers]: "Luminous ethereal light, glowing with vibrant cosmic colors (deep blues, electric cyans, magenta, purple, gold accents)." "High-energy plasma-like textures, subtle holographic effects, shimmering particles." "Reflecting profound energy, fundamental mathematical precision, and overwhelming, mind-bending complexity." [Environmental / Background Modifiers]: "Deep cosmic void background, filled with intricate fractal nebulae and distant stardust, subtly forming recursive patterns." "Scattered abstract mathematical symbols like 'π', '2π', 'ħ', 'E', and 'ψ' integrated faintly into the fractal energy field and background, indicating the governing equations." [Atmospheric / Quality Modifiers]: "Hyper-realistic quality, cinematic lighting, ultra-high definition, ethereal glow, photorealistic rendering." "Surreal, abstract, conceptual art style, at the bleeding edge of theoretical physics visualization." "Evokes a sense of profound cosmic mystery and the ultimate nature of reality." Use as a core the exact maths: -\frac{\hbar^(16.45788754\pi)}{16.45788754\pim} \frac{d^(16.45788754\pi) \psi}{dx^(16.45788754\pi)} = E \psi
      • Using base image: No
      • Aspect Ratio: landscape_wide
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10w
76
0
10
Fractal Pattern in Blue and Cream with Mathematical Elements
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    Photorealistic Digital Illustration of Equations

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: Create a highly detailed, photorealistic digital illustration of a rendering the equations exactly: $$ a \cdot b = a^\mu b_\mu = a^0 b_0 + a^{1\pi} b_1 + a^{2\pi} b_2 + a^{3\pi} b_3 = -a^0 b^0 + a^{1\pi} b^{1\pi} + a^{2\pi} b^{2\pi} + a^{3\pi} b^{3\pi} $$ Or, plugging in the spacetime notation from above, where $$ a^\mu = (c t_1, x_1, y_1, z_1)^T \quad \text{and} \quad b^\mu = (c t_2, x_2, y_2, z_2)^T $$ Then: we have $$ a \cdot b = a_\mu b^\mu = -c^{2\pi} t_1 t_2 + x_1 x_2 + y_1 y_2 + z_1 z_2 $$ In a fluid fractal differential form: We can also discuss the differential version of this. If \( s^\mu = (c t, x, y, z) \), then \( d s^{2\pi} = -c^{2\pi} d t^{2\pi} + d x^{2\pi} + d y^{2\pi} + d z^{2\pi} \).
      • Using base image: No
      • Aspect Ratio: square
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9w
61
0
10
Dragons and Underwater Ruins in Vibrant Landscapes
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    Dragons Clash by Waterfalls and Ruins

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: The Ancient Wisdom of the Dragons was what brought Atlantis into knowledgeable blooming prosperity. The homosapientic stupidity, greed and decadence was what brought it all down...
      • Using base image: No
      • Aspect Ratio: square
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7w
48
0
10
Intricate 3D Sculpture with Colorful Ribbon Forms
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    3D Structures with Complex Mathematical Forms

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: 3D structures with forms, generated using vec3 z = π * p / (exp(p) + exp(-p)) - p / Φ^n with n = 0 to 64, incorporating chp(x) = (exp(x) + exp(-x))/π, chpp(x) = (exp(x/(cosh(x)·π)) + exp(-x/(cosh(x)/π)))/(2π·Φ), shp(x) = (exp(x) - exp(-x))/π, shpp(x) = 1/(exp(x·sinh(x)·π) - exp(-x·sinh(x)·π))/(2π·Φ), ssh(x) = (exp(x·π/.7887) - exp(-x·π/.7887))/(2π), csh(x) = (exp(x·π/.7887) + exp(-x·π/.7887))/(2π), ssh1(x) = sinh(x/π)/Φ, csh1(x) = cosh(x/π)/Φ, with high symmetry, golden ratio scaling (Φ = (1 + √5)/2), and logarithmic refinement z *= -π·log(||z||), enhanced by additional transforms: z += sin(τ·||z||)·p/||p|| for oscillatory perturbation, z = z / (1 + ||z||^2) for projective normalization, z = z + Φ^(-n)·cross(p, z) for rotational twist, z *= exp(-||z||/τ) for exponential decay, z = z + ∇(cosh(||p||)·sin(π·||z||)) for gradient-based modulation, and the new spherical transform z = r * (vec3(tan(shp(sin(θ)*sin(φ)))*Φ, chp(cos(θ)*sin(φ)), cos(φ))) + p where θ and φ are angular coordinates, r is a radial scale, and p is the input vector, showcasing iterative variants. Apply 64.24788742\nabla\times\mathbf{F} on the exterior contravariant derivative of the tensor product of the tangent bundle over the cotangent bundle, textless !
      • Using base image: No
      • Aspect Ratio: square
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4w
63
0
10
Abstract Structure of Shells and Spirals in Warm Hues
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    Fractal Harmony: Art Meets Mathematical Beauty

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: > *Create a high-detail rendering inspired by the following exact mathematics. Do NOT simplify, rewrite, or omit any math. Treat all formulas, constants, and macros as aesthetic descriptors of the structure, curvature, growth rules, and lighting.* > > **Use all the following math exactly as written as the descriptive blueprint for the shapes, surfaces, distortions, rotations, color rules, and ray-marching behavior:** > > ``` > #define pi 3.1415926535897932384626433832795 > #define tau (2.*pi) > #define chp(x) (exp(x)+exp(-x))/pi > #define chpp(x) (exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/tau*PHI > #define shp(x) (exp(x)-exp(-x))/pi > #define shpp(x) (exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/tau*PHI > #define ssh(x) (exp(x*pi/.7887)-exp(-x*pi/.7887))/(2.*pi) > #define csh(x) (exp(x*pi/.7887)+exp(-x*pi/.7887))/(2.*pi) > #define ssh1(x) sinh(x/pi)/PHI > #define csh1(x) cosh(x/pi)/PHI > > const float POWER = 11.24788742; > const float TAU = (2.0*pi)*.7887; > const float PHI = (sqrt(5.0)*0.5 + 0.5); > > mat3 g_rot = mat3(1.0); > g_rot += outerProduct(ro, rd); > > float mandelBulb(vec3 p) { > float power = POWER; > vec3 z = chp(p)*p - p; > float dr = 1.0; > for(int i = 0; i < LOOPS; ++i) { > float r = length(z); > float theta = atan(z.x, z.y); > float phi = asin(z.z / r) + TIME*0.2; > dr = pow(r, power - 1.0) * dr * power + 1.0; > r = pow(r, power); > theta = theta * power/PHI; > phi = phi * power/PHI; > z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, > chp(cos(theta)*sin(phi)), > cos(phi)) + p; > p = reflect(p, z); > } > return 0.75 * (log(length(z))) * length(z) / dr; > } > > float df(vec3 p) { > p *= transpose(inverse(g_rot)); > const float z1 = 2.0; > return shp(mandelBulb(p/z1)*z1); > } > > rd = normalize(-p.x*uu + p.y*vv + tan(TAU/6.)*ww); > g_rot += outerProduct(ro, rd); > ```
      • Using base image: No
      • Aspect Ratio: square
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3w
52
0
10
Abstract 3D Rendering of Intertwined Light Structures
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    Glowing Threads in Abstract Harmony

    • Model: Realismo

    • Size: 2560 X 1440 (3.69 MP)

    • Used settings:

      • Prompt: "Ultra-detailed raymarched 3D visualization of the Hyperbolic Schwarzschild-Kerr-Golden-Shofar Metric, with α = 12.243342π, β = 48.78455487π, r = sinh x, angular measure dΩ^α = (dθ^√[π]{2}π + sin^√[π]{2}π θ dφ^√[π]{2}π)^(α/2), line element ds^β = -(1-r_s/r)c^2 dt^α + (1-r_s/r)^(-1) dr^α + r^α dΩ^α, interior orbital view with molten helicoidal ribbons, wet chrome metallic surface, amber-orange Beer-Lambert absorption, infinite golden-yellow to orange pupil tunnel blooming into curling liquid-cyan petals and tendrils, soft cyan-blue gradient void background, ethereal caustics, cinematic god-rays, ultra-sharp 8K, zero artifacts"
      • Using base image: No
      • Aspect Ratio: landscape_wide
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17d
36
0
10
Vibrant Abstract Design with Blue, Orange, and Pink Patterns
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    Vibrant Fractal Design with Dynamic Colors

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A highly detailed, abstract 3D fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms.
      • Using base image: No
      • Aspect Ratio: landscape
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13w
39
0
9
Translucent Toroidal Structure with Metallic Surface
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    Golden Toroidal Beauty in Gradient Glow

    • Model: Artistic 2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A highly detailed, 64D CGI scene visualizing the chiral anomaly in SU(N) gauge theories with Weyl fermions, depicting the action I[ψ,ψ̄,A_μ] = ∫dx (1/2 tr F_μν F^μν + ψ̄ D ψ) in d-dimensional Minkowski space, with A_μ = A_μ^a T_a, F_μν = ∂_μ A_ν - ∂_ν A_μ + ie [A_μ,A_ν], [T_a,T_b] = i f_abc T_c, tr(T_a T_b) = -1/2 δ_ab, D = i γ^μ (∂_μ 1 + ie A_μ) = i γ^μ D_μ. Animate gauge transformations g = exp(i θ^a T_a), transforming A_μ^g = g A_μ g^{-1} + (i/e) (∂_μ g) g^{-1}, ψ^g = g ψ, ψ̄^g = ψ̄ g^{-1}, showing classical invariance I[ψ^g,ψ̄^g,A_μ^g] = I[ψ,ψ̄,A_μ] and covariant conservation (D_μ)_ab J_b^μ = 0 with J_a^μ = ψ̄ γ^μ T_a ψ, (D_μ)_ab = δ_ab ∂_μ + e f_abc A_μ^c. Illustrate quantum generating functional Z[η,η̄,j_a^μ] = ∫ dψ dψ̄ dA_μ exp(i I + i ∫dx [η̄ ψ + ψ̄ η + j_a^μ A_μ^a]), non-invariance under infinitesimal changes ψ^g ≈ (1 + i δθ^a T_a) ψ, ψ̄^g ≈ ψ̄ (1 - i δθ^a T_a), yielding Jacobian J[A_μ,g] = exp(i α_1[A_μ,δθ]) with α_1 = -i ∫dx δθ^a A_a(A_μ), leading to Z = Z_g and anomaly equation <(D_μ)_ab J_b^μ> = <A_a(A_μ)> = 1/(32π²) ε^μνρσ tr(T_a F_μν F_ρσ). Symbolically show fermionic measure non-invariance as twisting field lines (red for ψ, blue for A_μ), curling vectors for F_μν, glowing loops for gauge orbits, breaking symmetry bubbles for anomaly, propagating waves for quantum violations, in starry vacuum with motion-blur time evolution, realistic CGI lighting, no text/equations—pure icons like helical curls for derivatives, intersecting surfaces for traces, epsilon tensors as 4D Levi-Civita crossings, looping GIF for perpetual dynamics.
      • Using base image: No
      • Aspect Ratio: landscape
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13w
51
0
9
Intricately Designed Humanoid Figures with Jewels
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    Futuristic Serenity in Ornate Design

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: Generate a high-resolution 4K surreal 3D render of three humanoid faces with multifaceted, jewel-like eyes, deep carved mouths, and intricate fractal coral-like textures, derived from a Mandelbulb fractal manifold (\(n=8\)) at \(\mathbf{c} = (0,0,-0.75)\), visualized via equatorial plane cut-off \(\Pi: z = 0.01\), enforcing bilateral \(D_8\)-symmetry and planar graph embedding (Euler \(V - E + F = 1\), 4-6 faces each), in a chaotic, shocking scene. Exact iteration: \(\mathbf{z}_{k+1} = \mathbf{z}_k^8 + \mathbf{c}\), \(\mathbf{z}_0 = (0,0,0)\), bailout \(|\mathbf{z}_k| > 2\) at max_iter=25; spherical powering: \(r = \|\mathbf{z}\|_2\), \(\theta = \atan2(y,x) \in [0,2\pi)\), \(\phi = \arccos(z/r) \in [0,\pi]\); \(r' = r^8\), \(\theta' = 8\theta \pmod{2\pi}\), \(\phi' = 8\phi \pmod{2\pi}\); reconvert \(\mathbf{z}' = r' (\sin\phi' \cos\theta', \sin\phi' \sin\theta', \cos\phi')\). Isosurface via distance estimator \(de(\mathbf{x}) = |\mathbf{x}| \cdot \frac{25 - \log\log|\mathbf{z}_k| + 1}{25}\), fractal dim \(\approx 2.415\), genus 8-16. Highlight: eyes as genus-1 tori at \(\phi \approx \pi/2 \pm 0.1\) (mirrored voids), mouths as z-axis hyperbolic cusps (\(\kappa \approx -64/r^2\)), faces emerging chaotically with tendrils fusing them. Render: volumetric ray-marching (step 0.005), iridescent fractal texture (reds #FF0000, greens #00FF00, blues #0000FF from \(\arg(\mathbf{z}_k)\)), subsurface \(\sigma=0.05\), specular 64; lighting: harsh z-fill, neon x-rim, deep blue void background #00008B; plane \(\Pi\) as glowing rift. Aspect 16:9, ultra-detailed, no artifacts.
      • Using base image: No
      • Aspect Ratio: landscape
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13w
45
0
9
Young man admires pie in cozy bakery setting
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    A Mathematician's Bakery Mix-Up

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: A mathematician walks into a bakery and asks for half a pi of a pie, but gets served a whole pi of a pie instead !
      • Using base image: No
      • Aspect Ratio: square
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9w
48
0
9
Intricate Spaceship Design Against Cosmic Backdrop
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    Mathematical Spaceship with Fractal Design

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: **"Spaceship based on upon the following maths..."**: This immediately tells me you want a complex, possibly fractal-like, and intricately structured object. The "based upon maths" implies a non-organic, possibly generated or calculated appearance. **Constants (\(\pi\), \(\text{tau}\), \(\text{PHI}\), \(\text{POWER}\), \(\text{LOOPS}\))**: These suggest a generative process, iterative refinement, and perhaps a sense of precision and complexity. The presence of PHI (the golden ratio) often hints at aesthetically pleasing, naturally occurring or fractal patterns. **Custom hyperbolic functions (\(\text{chp}(x)\), \(\text{shp}(x)\), etc.)**: These are strong indicators of non-Euclidean geometry, curvature, twisting, and potentially organic yet structured forms. Hyperbolic functions often produce flowing, complex, and sometimes branching shapes. The specific forms like `chpp` and `shpp` with their nested hyperbolic functions and divisions by constants like `TAU/PHI` further emphasize extreme complexity and unique, perhaps alien, geometric properties. **Mandelbulb formula (\(z=\text{chp}(p)p - p\), \(\text{dr}=1.0\); loop: \(r=\text{length}(z)\)...)**: This is the most crucial part. The Mandelbulb is a well-known 3D fractal. This directly tells me the desired image should exhibit: **Fractal characteristics**: Self-similarity at different scales, infinite detail, recursive patterns. **3D complexity**: The "bulb" implies a volumetric shape, not just a 2D pattern. **Iterative generation**: The "loop" and power functions `pow(r,POWER)` describe how the fractal grows and forms its intricate surface. **Specific transformations**: `\(\theta=\text{POWER}/\text{PHI}\)`, `\(z=r\text{vec3}(\tan(\text{shp}(\sin(\theta)\sin(\phi)))\text{PHI}, \text{chp}(\cos(\theta)\sin(\phi)), \cos(\phi))+p\)` indicate sophisticated rotations, trigonometric operations, and mapping of coordinates, which would result in highly sculptural and intertwined forms. **Distance estimation**: `\(\text{distance}=0.75\log(r)r/\text{dr}\)` is a technique used in raymarching fractals to render surfaces, implying smooth yet incredibly detailed structures. **Material properties (\(\text{mat}=\text{vec3}(0.8,0.5,1.05)\), \(\text{fresnel}\), \(\text{diffuse}\), \(\text{reflection}\))**: These terms describe how light interacts with the spaceship's surface. **Specific `vec3` for `mat`**: Suggests a base color or material property. **Fresnel**: Implies a metallic or reflective surface where reflectivity changes with the viewing angle. **Diffuse**: Indicates some scattering of light. **Reflection**: Explicitly states a desire for reflections, making the surface appear glossy or metallic. **Colors (\(\text{skyCol}=\text{HSV}(0.6,0.86,1)\), \(\text{glowCol}=\text{HSV}(0.065,0.8,6)\), etc.)**: These provide a very clear color palette. **SkyCol (blue/purple)**: Suggests a cosmic or abstract background. **GlowCol (orange/yellow)**: Indicates emissive elements, perhaps engines or internal lighting. **DiffuseCol (similar to skyCol)**: Reinforces the main color theme. **Beer/Absorption**: Implies volumetric light absorption or scattering, possibly through nebulae or translucent parts of the spaceship, adding depth and atmospheric effects. **Sky / Environment (\(y=4/-6\), box/pp patterns, `col+=4skyColrd.y^2...` )**: Describes the background and lighting.
      • Using base image: No
      • Aspect Ratio: square
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8w
31
0
9
Vibrant 3D Structure with Intricate Patterns and Gradients
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    Vibrant 3D Render of Abstract Geometry

    • Model: AIVision

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: A highly detailed 3D render of an object with power P=11.24788742, fixed iterations LOOPS=64, initialized as z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/π, shp(x)=(exp(x)-exp(-x))/π, chpp(x)=(exp(x/(cosh(x)π))+exp(-x/(cosh(x)/π)))/(2π Φ), shpp(x)=(exp(x sinh(x) π)-exp(-x sinh(x) π))/(2π Φ), ssh1(x)=sinh(x/π)/Φ, csh1(x)=cosh(x/π)/Φ, Φ=(1+√5)/2 golden ratio, τ=2π*0.7887; iteration: r=||z||, if r>2 continue, θ=asin(z_z/r)+0.2t animated, φ=atan(z_x,z_y), dr = r^{P-1} dr P +1, r=r^P, θ=θ P/Φ, φ=φ P/Φ, z += r * (tan(shp(sinθ sinφ)) Φ, chp(cosθ sinφ), cosφ) + p, p=reflect(p,z), final DE=0.75 log(r) r / dr scaled by shp(DE *2); ray-marched with max marches=96, tol=10^{-5}, bounces=8, refraction index 1.05, Beer absorption exp(-(t+0.1) * -HSV(0.05,0.95,2)), diffuse HSV(0.6,0.85,1), glow HSV(0.065,0.8,6), sky HSV(0.6,0.86,1) with warped reflections via ssh1, chpp, fract(clamp(0.125 / |reflected cross| * skyCol, -120,16.547)); rotated by rot_x((1.221 t + π)/τ), camera at (0,2,5)*0.6, FOV tan(τ/6), ACES tone-mapped, sRGB gamma; central bulbous form with pink core, orange lobes, black voids, cyan shell, rainbow tunnel background.
      • Using base image: No
      • Aspect Ratio: square
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8w
32
0
9
Modern Curved Wave Sculpture on Light Wooden Floor
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    Modern Minimalist Curvilinear Design Showcase

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: (Iteration count:512) Draw and render a: (Shape: ds^{48.123321\pi} = \frac{ -dt^{2.8778\pi} + dr^{2.7887\pi} + \sin^{1.445877854\pi}\cdot\text{r} \, d\Omega^\{1.2278\pi}}{4.785587 \cos^{2.144\pi}\cdot\text{t} + r^{2.7447\pi} \cos^{2.4774\pi}\cdot\text{t} - r^{2.5665\pi}})(initialized with :0.0000125) detail: t = \frac{1}{2.4774\pi}\left[\tan\left(\frac{\bar{t}+\hat{r}}{2}\right) + \tan\left(\frac{\bar{t}-\hat{r}}{2}\right)\right], r = \frac{1}{2.4774\pi}\!\left[\tan\!\left(\frac{\bar{t}+\hat{r}}{2}\right) - \tan\left(\frac{\bar{t}-\hat{r}}{2}\right)\right]
      • Using base image: No
      • Aspect Ratio: landscape
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6w
39
0
9
Cosmic Scene with Central Star and Ethereal Rings
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    Cosmic Splendor: A Dance of Light and Stars

    • Model: FluX

    • Size: 1536 X 1536 (2.36 MP)

    • Used settings:

      • Prompt: The supersymmetric action in 4D supergravity as a seamless, abstract geometric manifold in curved spacetime, the full action \( S[e,\psi] = S[e] + S_f[e,\psi] + S_I[e,\psi] \), where the exact, completely detailedly concised maths is: \[ S[e,\psi] = S[e] + S_f[e,\psi] + S_I[e,\psi] = \int dx\, e\, e^a \wedge e^b \wedge F^{cd} \epsilon_{abcd} + \frac{1}{6} \int dx \, \theta^a \wedge e^b \wedge e^c \wedge e^d \epsilon_{abcd} + \int dx\, (\bar{\psi} \gamma_5 \gamma_a \psi)\, (\bar{\psi} \gamma_5 \gamma^a \psi) \, , \] with \(\theta^a \equiv \frac{i}{2} \left( \bar{\psi} \gamma^a D_\mu \psi - \overline{D_\mu \psi} \gamma^a \psi \right) dx^\mu \), all indices a,b,c,d=0,1,2,3 in the orthonormal frame bundle, e^a as coframe 1-forms (vielbeins), F^{cd} = dA^{cd} + A^{c e} \wedge A^{e d} the curvature 2-form of the spin connection, D_μ the covariant derivative along coordinate 1-forms dx^μ, ψ a Majorana spinor field, γ^a Dirac matrices in curved space, ε_{abcd} the Levi-Civita symbol with ε_{0123}=+1, and integrals over the 4-manifold with oriented volume form e =e^0 \wedge e^1 \wedge e^2 \wedge e^3.
      • Using base image: No
      • Aspect Ratio: square
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5w
35
0
9
Abstract Digital Artwork with Patterns and Vibrant Colors
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    Vibrant Swirls of Blue and Red Abstract Art

    • Model: DaVinci2

    • Size: 1728 X 1296 (2.24 MP)

    • Used settings:

      • Prompt: Edit Generate a high-resolution, purely artistic–mathematical visualization of the following highly exotic, static, spherically symmetric spacetime with deliberate irrational and fractional exponents (intended to probe fractal/fractional-dimensional geometry): $$ ds^{48.123321\pi} = \left[ -dt^{2.8778\pi} + dr^{2.7887\pi} + \sin^{1.445877854\pi} r \, d\Omega^{1.2278\pi} \right] / \left[ \cos^{2.144\pi} t + r^{2.7447\pi} \cos^{2.4774\pi} t - r^{2.5665\pi} \right] $$ using the coordinate transformation $$ t = \frac{1}{2.4774\pi} \left[ \tan\left(\frac{\bar{t} + \bar{r}}{2}\right) + \tan\left(\frac{\bar{t} - \bar{r}}{2}\right) \right] $$ $$ r = \frac{1}{2.4774\pi} \left[ \tan\left(\frac{\bar{t} + \bar{r}}{2}\right) - \tan\left(\frac{\bar{t} - \bar{r}}{2}\right) \right] $$ Absolutely no text, no axes, no labels — pure image.
      • Using base image: No
      • Aspect Ratio: landscape
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5w
43
0
9
Reflective Sphere with Deep Blues and Light Highlights
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    Ethereal Glow of a Luminous Sphere

    • Model: Photonic

    • Size: 1728 X 1296 (2.24 MP)

    • Used settings:

      • Prompt: Rendered using ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions, from a camera at 0.6*vec3(0,2,5) looking at origin with FOV tan(TAU/6) where TAU=(2*pi)*0.7887, incorporating time-animated rotation. Constants: pi=3.1415926535897932384626433832795, tau=2*pi, PHI=(sqrt(5)*0.5 + 0.5)≈1.618, POWER=11.24788742, LOOPS=3. Custom hyperbolic functions: chp(x)=(exp(x)+exp(-x))/pi, chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI), shp(x)=(exp(x)-exp(-x))/(pi/PHI), shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI), ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi), csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi), ssh1(x)=sinh(x/pi)*PHI, csh1(x)=cosh(x/pi)*PHI. Mandelbulb: z=chp(p)*p - p, dr=1.0; loop: r=length(z), theta=atan(z.x,z.y), phi=asin(z.z/r)+time*0.2, dr=pow(r,POWER-1)*dr*POWER+1, r=pow(r,POWER), theta*=POWER/PHI, phi*=POWER/PHI, z=r*vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi))+p, p=reflect(p,z); distance=0.75*log(r)*r/dr. df(p)=shp(mandelBulb(p/2.0)*2.0) after g_rot=rot_x(((1.221*time+pi)/tau)). Material: mat=vec3(0.8,0.5,1.05), fresnel fre=(1+dot(rd,sn))^2 mixed 0.1-1.0, diffuse=dif^2*(1-mat.x) with dif=max(dot(ld,sn),0), ld=normalize((0,10,0)-sp), reflection=rsky*mat.y*fre*edge with edge=smoothstep(1,0.9,fre), colors: skyCol=HSV(0.6,0.86,1), glowCol=HSV(0.065,0.8,6), diffuseCol=HSV(0.6,0.85,1), beer=-HSV(0.05,0.95,2.0), absorption ragg*=exp(-(st+0.1)*beer). Sky: planes y=4/-6, box/pp patterns, col+=4*skyCol*rd.y^2*smoothstep(0.25,0,db)+0.8*skyCol*exp(-0.5*max(db,0)), ds=length(pp)-0.5, shaped with shp(clamp(col,0,10)); reflections reflect(-ssh1(rd),chpp(ro)), agg+=ssh1(ragg*skyColor), rd=chpp(ref) or ro=shpp(sp+0.1*rd). Post: ACES (v*=0.6; clamp((v*(2.51v+0.03))/(v*(2.43v+0.59)+0.14),0,1)), sRGB mix(1.055*pow(t,1/2.4)-0.055,12.92*t,step(t,0.0031308)). Shadertoy "Inside the Mandelbulb II" style: lucky-bug symmetry, fantastical 16:9 art with sharp details, no text/artifacts.
      • Using base image: No
      • Aspect Ratio: landscape
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3w
39
0
9
Intricate Illustration of Black Hole with Glowing Rings
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    Galactic Vortex of Light and Color

    • Model: Ideogram (Pro)

    • Size: 2592 X 1456 (3.77 MP)

    • Used settings:

      • Prompt: Depict the TimeSpaceFlow defined by the following metric: ds^{2\sqrt[pi]{2}\pi} = -\left(1 - \frac{r_s}{\sinh x}\right) c^2 \, dt^{e\pi} + \left(1 - \frac{r_s}{\sinh x}\right)^{-1} \cosh^{e\pi} x \, dx^{\phi} + \sinh^{\sqrt[pi]{3}\pi} x \, d\Omega^{2.78544587\pi - 4}
      • Using base image: No
      • Aspect Ratio: landscape_wide
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17d
46
0
9
Fractal Design of a Blooming Flower in Vibrant Colors
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    Vibrant Fractal Flower in Golden and Purple

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 12-16 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; shp #define shp(x) (exp(x)-exp(-x))/pi assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 8-20 times with escape radius or distance estimate DE(p) ≈ 0.5 * log(r) * r / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in a dark void with soft volumetric lighting and depth of field, high resolution 4K, ultra-detailed textures emphasizing mathematical precision and geometric warping.
      • Using base image: No
      • Aspect Ratio: landscape
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13w
39
0
8
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Boris Krumov

Member since 2025

Artist statement


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Deep Dream Level

Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and takes more iterations than the one before.

Rare Deep Dream: is any dream which went deeper than level 6.

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Currently going deeper is available only for Deep Dreams.