Prompt:
Generate a highly detailed, psychedelic fractal flame image depicting a swirling cosmic vortex portal with vibrant color gradients (fiery oranges fading to cool blues and pinks around a central pitch-black void). Use the Fractal Flame Algorithm based on Iterated Function Systems (IFS): define attractor set S as union of n=4-6 functions F_i(S), each composing affine transforms (matrix: a_i x + b_i y + c_i, d_i x + e_i y + f_i with params like a=0.8/-0.2/0.1/0.2/0.8/0 for asymmetry) blended with nonlinear variations (weights v_ij): Spherical V(x,y)=(x/r², y/r²) for central density void (r=√(x²+y²)); Swirl V(x,y)=(x sin(r²)-y cos(r²), x cos(r²)+y sin(r²)) for twisting spirals; Horseshoe V(x,y)=1/r *((x-y)(x+y), 2xy) for curved arms; Popcorn V(x,y)=(x + c sin(tan(3y)), y + f sin(tan(3x))) for bubbly edges (c/f0.1). Apply post-affine P_i for shaping. Iterate chaos game: start random (x,y) in [-1,1]², loop 10M+ times selecting F_i by weights w_i (e.g., 0.4/0.4/0.2), update (x,y)=F_i(x,y), skip warmup20 iters, bin into histogram for freq/color blending (avg c with F_i RGB like [1,0.5,0] orange/[0,0.5,1] blue/[1,1,1] white). Render via log-density α=log(freq)/log(max_freq), gamma-corrected intensity=α^(1/2.2) for glowing gradients, structural coloring for path-based hues. Ensure asymmetric left-right flow, speckled chaos, radiant white rings, and fluid metallic sheen mimicking plasma distortions.