Prompt: A dimly lit workshop halfway between an alchemist's laboratory and a cyberpunk's studio, filled with bubbling potions in a variety of colors, connected by pulsating circuitry which monitors their progress. In the background, a hunched figure with wild, disheveled hair and a stained apron stirs a glowing concoction in a large glass beaker, creating a sense of intrigue and tension. The setting is cluttered with intricate futuristic machinery (details), ancient scrolls, and glowing vials, evoking a sense of dark science and experimentation. Full shot, eye level, soft focus. Hyper-realistic, hyper detailed, photorealistic, masterpiece, incredible composition, amazing depth, imposing, meticulously composed, high definition.
Prompt: Upon a frozen plateau at the rim of the world, a lone sentinel sits atop a scaled dragon-beast whose coils anchor them against the endless snowfields. The rider’s back is to us, fur-trimmed cloak snapping in the arctic gale, his horned helmet and high spear crowned with a banner that strains against the wind. His posture is not wandering but watchful: a lonely vigil held at the margin of civilization, the guard of the northern wastes. The beast itself is no docile mount: its emerald scales shimmer with cold fire, its jaws gaping at the horizon as if it too scents the threat borne on icy gusts. Tail curled serpentine across the frost, talons dig deep into the crusted snow, anchoring both man and dragon against the void of distance. Together they are fortress and flame, oath and presence. Around them the geography opens wide: mountain ridges rise pale and sharp in the far distance, veiled in violet haze. The sky is a merciless sheet of gray-blue, empty but for wind-carved light. The sense is of scale and silence, a world stretched vast and unyielding, where even a single figure and beast become monumental by contrast. Every surface tells: the leather packs bound with pattern-work, the fur roughened with frost, the dragon’s scales painted with orange-gold highlights where winter sun strikes them. Shadows drag long across the ice, while the banner’s flutter creates motion in an otherwise frozen tableau. The scene is epic not because of combat or clash, but because of endurance: a lone watcher standing for the realm, with only a beast and a banner against the eternal snows.
--mod central hero lockup, --mod archetypal stance, --mod rim light, --mod deep perspective, --mod layered composition, --mod arctic desolation, --mod vacuum banners, --mod ceremonial passage, --mod beast companion stance, --mod hero angle lens, --mod epic scale framing, --mod atmospheric depth, --mod mythic tonality, --mod wind charged fabric, --mod marching stride energy
Prompt: Masterpiece oil painting of a heroic captain man (head up, grim smile) in fantastic space armor (metallic blue, silver, indicator lights, large futuristic blaster on hip) standing on the metal hull of his intergalactic warship, watching a space battle (lasers, missiles, exploding ships) :: by Jim Burns, Donato Giancola, David Mattingly, Fred Gambino, Chris Moore :: full length, hyperrealistic, hyper detailed, photorealistic :: masterpiece, incredible composition, amazing depth, imposing, meticulously composed, high definition
Prompt: A colossal cargo drone—known across the industrial fleet as "Big Blue"—descends with earth-shaking inevitability into the heart of a sprawling shipyard, its enormous spherical hull pitted with scars of reentry and ringed with blazing thruster wells that pour incandescent furnace-light into the smoke-choked air. From the viewer’s low, off-center vantage, the entire machine looms impossibly close, overwhelming the frame with concentric geometry and cascading sparks that rain from its docking arms like a storm of molten steel. Foreground silhouettes of workers in reflective vests blur against the haze, their helmets catching stray glints of light; their presence anchors human scale but is quickly devoured by the machine’s immensity. The asphalt beneath trembles as dust, smoke, and metallic debris are flung outward in violent spirals, while yellow-striped barriers bend beneath the onrush of displaced air. Midground structures—towering gantries, skeletal cranes, and container stacks—strain to frame the arrival, their rigid orthogonals broken by the vast spherical intrusion. Beyond, another drone approaches through the vapor-thick horizon, its silhouette dimmed by atmospheric depth yet echoing the same monstrous form, reinforcing the industrial procession of leviathans. Overhead gulls wheel frantically through the downdraft, their wings backlit by the searing orange of exhaust vapor, while distant dirigibles and auxiliary craft drift like phantoms across the ashen sky. Every surface of the drone seethes with detail: carbon-scored armor plates, exposed mechanical joints, blistered weld seams, luminescent hazard glyphs, and painted corporate sigils half-consumed by rust and flame. Sparks cascade from articulated landing arms, scattering across reflective wet asphalt as if igniting fragments of forgotten battles. Thrusters roar with volcanic force, carving turbulent shockwaves that ripple the gantries’ steel trusses, rattling shipping containers, and forcing human figures to shield their eyes. The viewer’s perspective is locked into a rising three-quarter tilt, cinematic and destabilizing, making the drone not just a machine but a world-consuming presence. The background dissolves into layered atmospheric haze, its density carved by shafts of raytraced light that refract through drifting particulates, bending color into molten gradients of rust-orange, electric blue, and sulfurous gray. Gantry floodlights flare against the haze, their beams fragmented by scaffolds and chains, adding to the kaleidoscope of industrial illumination. Each frame element enacts consequence: gulls scatter, cranes sway, asphalt fractures, sparks rain, steam hisses, and the drone descends inexorably toward its berth. In this theater of engineered awe, the shipyard becomes a crucible where sky and steel converge, and "Big Blue" is no mere machine—it is a cargo monolith, an industrial godform, a descending titan whose weight presses down on the very air.
--mod alien starcruiser, --mod industrial fidelity, --mod atmospheric depth, --mod deep perspective, --mod raytraced lighting, --mod exhaust vapor, --mod rust orange mars dust, --mod industrial awe register, --mod cargo monolith descent, --mod smokestack horizon blur, --mod furnace core glow logic
Prompt: In the Hall of Thrones deep within Xuchotl, a black-haired barbarian warrior and his beautiful companion confront a skeletal monarch in jewel-encrusted armor who rises from its throne, awakened by sorcery. Immense serpent-carved columns hold up a ceiling studded with glowing gems, dust banners and cobwebs shrouding the forgotten grandeur. Blue-green witch-fire glows in the hollow eyes of the undead king, clashing against the warrior's orange torch-flare and the gleam of the woman's blade. The skeletal monarch surges forward in fury, jewel-crusted blade cutting arcs of sorcerous light as the barbarian's broadsword rings in steel defiance and the sword of his companion strikes dart like lightning. Armor glints through decay, skeletal hands grip with unnatural strength, the cracked stone floor scarred by centuries of epic struggle of barbarism against sorcerous corruption, in the last echoing gasp of a fallen empire.
--mod layered composition, --mod layered detail, --mod undead kings, --mod jewel-encrusted armor, --mod spectral menace, --mod barbarian warrior, --mod sword clash, --mod serpent columns, --mod throne hall, --mod dust banners, --mod cobweb shrouds, --mod gem-studded ceiling, --mod corpse-fire glow, --mod torch flare, --mod sorcerous shimmer, --mod light clash, --mod synchronized undead rise, --mod jewel-blade arcs, --mod steel ring, --mod dual warrior clash, --mod jewel-crusted detail, --mod skeletal grip, --mod cracked bloodstained stone, --mod decay texture, --mod undead corruption, --mod barbarism vs sorcery, --mod fallen empire, --mod sword-and-sorcery resurrection
Prompt: In a corridor of gleaming jade, carved with runes and pillars that stretch into phosphorescent shadow, a black-haired barbarian stands defiant, stripped to the waist and corded with scars. His whirling broadsword glows like banefire, casting bloody reflections across stone as he braces for the onslaught. Dust and fragments of jade crunch under his sandaled feet, shaken loose by the tremors of the monster that fills the passage.
The beast is a colossal pale worm, a segmented leviathan whose pallid body ripples with obscene power. Its slick, wet hide shines with toxic sheen, folds contracting like the muscles of a titan serpent. From its blunt, sensory-crowned head yawns a cavernous mouth, lipless and ringed with fangs that drip venom in long threads. As it lunges, the jade corridor shudders, pillars split, and shards explode outward in showers of green flame. The worm is not reptilian nor dragon-born, but a blind horror of pallor and scale, obscene in its mass and hunger.
The barbarian lowers into a warrior’s crouch, hair whipping about his shoulders, crimson blade raised in defiance. Lightning arcs through the ruins beyond, strobing the air in electric flashes that freeze each moment in brutal tableau: man silhouetted against pale colossus, jade splinters spinning through haze, crimson blade cleaving up into the monster’s segmented flesh. Venomous ichor fountains across carved walls, hissing where it eats into jade glyphs, filling the air with acrid stench. Every breath is peril; every step, a wager against annihilation.
Lighting is harsh, alien, theatrical: jade phosphorescence saturates the scene in green glow, lightning freezes figures in white glare, while the crimson sword is a singular blade of burning steel. Foreground: barbarian, crouched and braced in defiance. Midground: worm’s head, mouth cavernous and dripping. Background: jade corridor collapsing, carved reliefs dissolving in ichor. The tone is mythic and violent: the meeting of barbarian strength and primordial abomination, rendered in maximalist, pulp epic register.
--mod digital-illustration, --mod stylized-realism, --mod sword-and-sorcery, --mod heroic-framing, --mod chiaroscuro-lighting, --mod atmospheric-depth, --mod narrative-consequence, --mod architectural-scale, --mod rubble-detail, --mod elemental-lightning, --mod toxic-venom-detail, --mod pulp-energy, --mod vivid-depth, --mod contrast-lock, --mod high-drama, --mod jade-corridor, --mod pale-segmented-worm, --mod venom-fanged-maw, --mod ichor-sizzling-glyphs, --mod barbarian-defiant-silhouette, --mod shattered-pillars, --mod phosphorescent-glow, --mod lightning-strobe, --mod scarred-muscular-form, --mod blind-horror-anatomy, --mod mythic-arena, --mod toxic-stench-atmosphere, --mod Howardian-register, --mod clash-of-flesh-and-stone
Prompt: A Chris Foss–style robot, several storeys tall, wades through a storm‑tossed alien ocean, framed close beside a bulbous alien tree so both subjects fill the image. The machine is painted in Foss grammar: patchwork plates of matte red and orange crossed by teal striping, modular panels and inspection doors everywhere, bold stenciled numerals and hazard blocks sprayed across thighs and chest, a toy logic inflated to industrial sublime. Chrome pistons and rotating drums work in every joint; circular vents stud the silhouette; fasteners stipple the armor. At the crown a clear alloy dome cockpit glows cobalt, instrument clusters burning like a tight constellation while the dome skin throws silver arcs of reflected sea. One colossal hand clamps the alien trunk in an ambiguous act — either harvesting the organism for biomass or bracing against gale and surge.
Consequence is explicit. Waves detonate at shin height and tear upward into glittering sheets of spray that streak across matte paint, bead on chrome rams, and fall in chains. Under the crush of mechanical fingers the tree’s bark fractures; pale fibrous sap bursts out and drizzles in viscous threads that wind across teal stripes and down red armor before vanishing in the foam. The swollen crown whips sideways like a sail, its mottled cellular texture catching ochre light; nearby crowns lean with the wind and yaw in time with the machine’s heave. The palette stays triadic and bright: red/orange slabs, teal accents, gold‑green air under a diffused alien sun. Shadows remain soft and descriptive; this is clarity over chiaroscuro. The camera sits at mid‑level, shoreline height, not a heroic low angle; scale is read from adjacency and surface density — plates, numerals, vents, bark pores — not exaggerated perspective. No platforms, scaffolds, railings or human buildings intrude; the grove is organic and strange, columnar trunks with bulbous crowns, reptile‑hide mottling, wet with spray. The result is Foss’s register made literal: candy‑bright absurdity made monumental, machine and organism locked in ambiguous embrace at the edge of a surreal agricultural sea, every surface telling the story of impact, weather, and work.
--mod digital illustration, --mod stylized realism, --mod space opera, --mod Foss panel logic, --mod bold saturated palette, --mod architectural scale, --mod atmospheric depth, --mod modular geometry, --mod chrome reflections, --mod clarity over chiaroscuro, --mod narrative consequence, --mod spray and surf detail, --mod industrial sublime, --mod surreal landscape, --mod perspective lock mid level, --mod multi storey robot, --mod red orange panel armor, --mod teal stripe accent, --mod stenciled numerals, --mod domed cockpit glow, --mod circular vents and drums, --mod fastener constellation, --mod alien tree closeup, --mod ambiguous harvest or anchor, --mod reptile hide bark, --mod cellular mottled crown, --mod sap splinter and threads, --mod surf detonations, --mod spray refraction glitter, --mod ochre daylight haze, --mod toy like absurdity, --mod Fossian industrial myth, --mod no platforms no scaffolds
Prompt: A colossal whale erupts from a storm-lashed ocean, its dark blue-grey body covered with innumerable scars from battles with deep-sea squid. Its body arches as it breaches the ocean's surface in a titanic eruption of water. Thunderheads churn with silver-veined lightning as spray and mist veil the horizon, broken only by shafts of starlight. Above, a zeppelin-class airship—part 1930s rigid airship, part lightly steampunk vessel—drifts amid the storm, fragile against the mythic scale of the beast. The scene is charged with cinematic light, fire-and-shadow contrast, and overwhelming heroic scale, every element pushed toward drama and awe.
--mod heroic scale, --mod beastform silhouette flare, --mod atmospheric depth, --mod ambient haze, --mod contrast lock, --mod volumetric shafts, --mod chroma ether glyphs, --mod color transparency, --mod dynamic motion, --mod fire-and-shadow contrast, --mod cinematic light, --mod brushed metal, --mod highlight scatter, --mod ultra detail, --mod alien starcruiser, --mod archetype light, --mod otherworldly atmosphere, --mod zeppelin-class airship, --mod molten prism eyes
Prompt: Futuristic industrial facility manufacturing spacecraft. Workers in futuristic spacesuits gathered around a gigantic ion engine, attaching it to the side of the spacecraft.
--mod layered detail, --mod industrial mech bay, --mod hard surface detailing, --mod dark science, --mod painted hull markings, --mod vehicular monolith
Prompt: In a primeval forest where trunks rise like pillars into milk-glass sky, a young traveler in a cobalt tunic rides a raptor-ostrich mount that has never known flight. The beast's wings are folded tight to its flanks—explicitly not spread—its compact power gathered in long running legs and a keel-chested frame sheathed in olive-and-umber plumage. A crest of russet-orange feathers flares along its crown and nape, catching faint rim light; beak parted, it voices a sharp alarm as one taloned foot plants on a slick root and the other draws up mid-step, claws splayed for purchase. Harness and breastband of worn leather cinch the torso; a small brass medallion knocks softly against the keel as the animal checks its movement. The rider's posture is upright and tense, hands firm on reins, gaze fixed into the unseen—alert, not heroic—his saturated cobalt the single deliberate pop of color against a world of mossed greens and pale golds. At their feet a small furred creature scurries away in terror, claws scrabbling through leaf litter as it vanishes beneath a root-hole; it flees the noise and the towering presence rather than attacking, a counterpoint of vulnerability that mirrors the mount's alarm. The environment is vast and hushed: titanic trees disappear into hazy luminous mist that partially erases crowns and high branches, so the foreground figures read with sculptural clarity against a softened world. Air is wet with diffusion; the background is painted in veils—blue-green, celadon, and faint coral—while the near ground resolves with crisp bark textures, beadlike water on moss, and the satin gloss of overlapping feathers. Light is mostly ambient skyglow that wraps forms rather than carves them; shadows are gentle and cool, with restrained speculars along beak edges, claw sheaths, and the rider's belt fittings. Composition places the mount three-quarters to camera, chest angled, head turned toward the disturbance; the camera is low at root level, rising just enough to look up along the mount's diagonal line. Silhouettes remain clean and readable: folded wing contour nested against barrel; rider's cobalt tunic and pale face framed between crest and rein; small mammal a streak of brown at the base of the scene. No bloom, no theatrical glare—quiet awe under painterly skies. The moment is an arrested breath between paths: not battle, not chase; a world paused, where mist makes distance solemn and the living foreground stands out like a carved relief panel against dream. High-realism fantasy illustration with Whelan-grade color harmony, atmospheric depth, and crystalline foreground detail.
--mod digital-illustration, --mod stylized-realism, --mod atmospheric-depth, --mod luminous-haze, --mod painterly-diffusion, --mod soft-rim-light, --mod foreground-edge-clarity, --mod tonal-harmony, --mod cool-warm-balance, --mod narrative-stillness, --mod silhouette-discipline, --mod perspective-lock-low-angle, --mod raptor-ostrich-mount, --mod folded-wings-lock, --mod olive-umber-plumage, --mod russet-crest-highlight, --mod cobalt-focal-pop, --mod mist-occlusion-background, --mod titanic-forest-pillars, --mod foreground-crisp/background-soft, --mod scurrying-mammal-fleeing, --mod quiet-awe-register
Prompt: A mythic war‑golem awakens in the desert: a colossal iron colossus half‑submerged in the dunes, clawing its way up from centuries of burial. Sand‑scoured plates groan as glowing fissures of molten power pulse through ancient hinged joints; rune‑lit furnaces blaze inside its chest. Dunes collapse in avalanches around its rising bulk, dust storms whirl from every movement, and tiny horsemen scatter in terror beneath its shadow. Lightning rakes a storm‑tossed sky while hard rim light cuts the titan’s silhouette—part machine, part god‑forged effigy—caught at the exact moment of emergence: dread majesty, raw power, and mythic scale.
--mod cinematic light, --mod backlight silhouette, --mod volumetric shafts, --mod atmospheric depth, --mod contrast lock, --mod heroic scale, --mod ultra detail, --mod fire-and-shadow contrast, --mod dynamic motion, --mod dramatic perspective, --mod otherworldly atmosphere, --mod sand‑scoured plates, --mod eroded metal, --mod glowing fissures, --mod rune‑lit furnaces, --mod half‑submerged in sand, --mod clawing from dunes, --mod scattering horsemen, --mod storm‑tossed sky, --mod dread effigy, --mod ruin‑born giant
Prompt: On a storm-choked battlefield of broken titans, the Shattered Crown lies half-buried in volcanic black sand. Forged of alien alloy and meteoric iron, its jagged spires crackle with storm-lightning, fractured peaks glowing faintly as though still alive with divine charge. Armored scavengers climb its colossal rim like insects across the skull of a dead god. The wasteland stretches with splintered titan bones, rusted war engines, and banners planted in ash, whipping violently in the storm gale. Blood-red lightning arcs across the sky, mirrored in fused black glass sands, while distant war-machine silhouettes collapse into ruin. Every surface glows with ultra detail—pitted alloys, glowing mineral veins, and shattered relics half-swallowed by volcanic sands. The storm howls with ritual fury, each lightning strike like the echo of divine judgment, as the battlefield resounds with mythic resonance, a relic apocalypse frozen in fire, shadow, and scale.
--mod heroic scale, --mod alien monument, --mod storm-charged sky, --mod lightning arcs, --mod fire-and-shadow contrast, --mod dynamic motion, --mod ultra detail, --mod otherworldly atmosphere, --mod titanic banners, --mod fallen relic, --mod ruinfield terrain, --mod volcanic sand, --mod storm illumination, --mod apocalyptic echo, --mod storm fury, --mod meteor-forged alloy, --mod corroded ruin texture, --mod artifact glow veins, --mod archetype relic, --mod mythic resonance, --mod ritual storm banners
Prompt: A colossal, hyper-advanced autonomous war tank lies dormant atop a mountain plateau, its vast hull partially sunken into moss-covered stone. The tank’s armored body is angular, impossibly dense, layered with forgotten weapon systems and sealed hatches. Towering reactive plating and sensor domes rise like sacred spires, while radiant glyphs flicker faintly along its curved plating—coded prayers no longer understood. Great treads, now fused with the earth, are wrapped in flowering vines and ceremonial cloths.
A single priest-engineer kneels on the stone causeway before it, offering a glowing interface relic with reverence. His robes blend circuitry and silk; faith and function indistinguishable. This is a place of pilgrimage. High above, stained-glass windshields in the cliffside hangar catch the sun, casting chromatic rays over the tank’s hull. Dust floats in silence. The air hums with dormant power.
The machine does not move.
But its memory is long.
And the mountain listens.
--mod ancient sci-fi war tank, --mod sacred relic machine, --mod high fidelity detail, --mod moss and vines, --mod futuristic pilgrimage site, --mod cinematic golden hour lighting, --mod dramatic concept art, --mod Unreal Engine 5, --mod 8K render, --mod digital painting, --mod wide-angle lens, --mod cathedral architecture, --mod massive scale, --mod volumetric mist, --mod priest figure only, --mod techno-religious symbolism, --mod overgrown machinery, --mod solemn tone, --mod Bolo series aesthetic
Prompt: Bounty hunter (man, dark hair, blue eyes, weathered skin, cowboy hat, worn leather duster, scuffed leather boots, holstered pistol on his hip, futuristic blaster in one hand) and his yellow Labrador Retriever walking toward the viewer, futuristic spaceship (exploded view, details) hovering behind them on antigrav thrusters that hum and kick down swirling downdrafts across the sand. Alien world rugged terrain rising into backdrop of snow-capped mountains, stunning nebula glows softly in hues of blue and violet, otherworldly ambiance. In the styles of Roger Dean, Boris Vallejo, Stephan Martiniere. Wide shot, eye level.
--mod milky way band sky, --mod hyperrealistic, --mod hyper detailed, --mod photorealistic, --mod masterpiece, --mod incredible composition, --mod amazing depth, --mod imposing, --mod meticulously composed
Prompt: A vast interstellar archive unfolds like a cathedral of glass and alloy, its crystalline spires etched with constellations and flowing records. Between soaring aisles, luminous rivers of data stream as threads of radiant silk—glyphs and galaxies woven into living tapestries. At the heart stands the Archivist: a solitary, robed figure whose garment is a shifting constellation; their face is a starfield without features, hands outstretched to gather fragments of worlds long gone. An obsidian mirror dais reflects the void above and the knowledge below, duplicating depth. Lighting is ethereal—silvers and indigos with spectral gold accents—quiet volumetric rays falling from clerestory gaps. Mood is reverent and contemplative: a shrine to memory. Full scene, eye-level wide angle, with clear z-axis layering: foreground mirror dais and data filaments; mid spires and bridges; far stacks receding into infinity.
--mod epic perspective, --mod deepf ocus clarity, --mod volumetric shafts, --mod crystalline geometry, --mod glyph, --mod reflective, --mod sacred composition, --mod painterly atmospheric depth, --mod highlight scatter, --mod dynamic composition, --mod infinite, --mod hyper detail, --mod celestial, --mod ambient sci fi
Prompt: Far-future alien garden with glowing pools and sculpted foliage, centered around a mysterious glass dome structure with arching stairs, luminous interior, and organic curves. In the distance, elegant monolithic towers rise from misty valleys like relics of a vanished civilization. A single massive gas giant with orange hues looms behind, balanced in composition with the dome, adding scale and wonder. The scene evokes timeless serenity, as if untouched for millennia, blending ancient grandeur with futuristic mysticism. Soft ambient light reveals textures and color depth in the foreground. Surreal sci-fi setting, dreamlike and contemplative.
--mod moebius style, --mod syd mead style, --mod myst aesthetic, --mod surreal sci-fi, --mod ultra detailed, --mod dreamlike lighting, --mod wide angle lens, --mod golden hour glow, --mod reflective water, --mod timeless beauty, --mod no people, --mod symmetric balance, --mod alien nature, --mod calm atmosphere, --mod futuristic ruins
Prompt: A cybernetic Roman legionnaire stands in a neon-lit New York alley at night in heavy rain. He wears cybernetic lorica segmentata (Roman plated armor) with plated tech inlays, visible joint actuators, glowing circuitry seams, a plumed galea helmet (Roman plumed helmet) with a faintly glowing visor, and a rain-whipped red cloak. In a defiant, triumphant stance, he brandishes a short plasma gladius (short Roman sword) raised high overhead, while his other arm bears a rectangular hard-light scutum (rectangular Roman shield) made of glowing blue energy, translucent edges and radiant surface, shimmering with circuitry veins and a faint holographic halo; rain hisses against its projected surface. Low-angle medium shot, full body in frame; hyper-real digital painting. Tall buildings and a few futuristic cars blur in the background; puddles mirror neon. Teal-orange grading, ambient neon signage reflections, subtle motion blur, fine lens flares on raindrops, and strong backlight from the street behind him; deep perspective and crisp material rendering across wet metal, glowing energy, and cybernetic armor.
--mod crested armor, --mod hero angle lens, --mod heroic framing, --mod central hero lockup, --mod blade flare logic, --mod hard surface flare, --mod brushed metal, --mod ambient neon, --mod atmospheric depth, --mod dynamic composition, --mod epic perspective, --mod deep focus clarity, --mod highlight scatter, --mod bounce glow, --mod glowlogic circuitry veins, --mod holo etheric halo, --mod industrial exoskin array, --mod chrome plating logic, --mod hard surface detailing, --mod scutum hard-light geometry, --mod gladius plasma edge, --mod Roman silhouette enforcement, --mod defiant brandish pose
Prompt: Highly detailed image of a sleek, futuristic alien starcruiser (smooth surfaces, gold color, no visible engines) landing at a seaside resort on a newly colonized world. In the distance, new resort hotels are under construction; skyscrapers of towering white concrete with gentle curves and tiers of balconies. Each hotel has an Olympic-sized pool surrounded by outdoor restaurants, cabanas, and palm trees, creating a lavish scene futuristic luxury. Low waves lap against the shore, and in the distance small boats can be seen among the tiny islands. The late-afternoon sun casts a golden glow over the entire scene, giving it an atmosphere of easy idyllic vacationing on a distant world. In the style of Bo Zonneveld.
--mod layered depth, --mod concept core
Prompt: Foreground ruins anchor the frame: a collapsed pressure-dome ring half-buried in rust dust, broken struts leaning like ribs, cables fossilized in silt. A survey mast—long dead—angles from the debris as a marker, and a narrow service stair descends into a shadowed vault where faint lichen glow freckles the dark. This is a moon-base long abandoned, now a 'lost world' of silent infrastructure and patient weather. A thin blue ground-haze breathes across the basin, and above it the sky holds a single colossal planet, so near it warps the horizon—no other moons intrude. The air is clear enough to knife edges, yet dust hangs in protected pockets. Wind skims the plaza and lifts filaments of grit; dune tongues have crept through a shattered arc and pooled against bulkheads; alien scrub grips cracks in ferro-ceramic tiles; inside a ruptured conduit, bioluminescent growth threads like veins, casting stray jade light across gauge faces. Ceramic panels craze with hairline fractures; brushed metal casings wear a salt of micrometeor pitting; glass segments are sand-etched, their edges feathered to translucency; warning chevrons fade to ghosts beneath oxide; antenna spires show hinge scars and cable nests; collapsed trusswork carries the memory of load. Foreground: ribbed dome ring, fractured walkway, marker mast. Midground: a sunken causeway leading the eye toward a terraced operations pit, gantries now skeletal. Background: a distant basin city of low domes and thin towers, half-swallowed by dunes; behind it, that singular planet swells like a second landscape, anchoring the heavens. Late-day light scythes across surfaces, carving long blue shadows and igniting warm rims on alloy edges; ray-banded haze stacks the distance in gentle steps; subtle bounce-light returns from the dust to paint undersides; occluded interiors hold pools of cool lichen glow, pricking the dark with quiet signs of persistence.
--mod deepfocusclarity, --mod ambienthaze, --mod raytracedlighting, --mod highlightscatter, --mod radiantgradient, --mod raygradientfog, --mod volumetricshafts, --mod epicperspective, --mod deep-perspective, --mod wideangle35mm, --mod dynamiccomposition, --mod structuregrain, --mod brushedmetal, --mod metalreflectance, --mod glassreflectivity, --mod micropattern, --mod sunsetflarehaze, --mod painterlyatmosphericdepth, --mod contrast-lock, --mod concept colony, --mod radiation towers, --mod rust-orange marsdust, --mod burnedarchitecture, --mod style-cinematic, --mod hyperreal, --mod epicvision
Prompt: Maximum-possible ultimate-best quality. Unbelievably beautiful. A phenomenal atmospheric perspective in a remarkable wide shot of a fantasy warrior (male, dark hair, muscled wearing a fur cape and holding an intricate straight sword) facing a fantastic ice-lizard (huge, white scales, jaws gaping wide, bright red eyes, one foot lifted menacingly) in its lair deep inside an ice cavern. The cavern has icicles hanging from the roof and a snow drift at the entrance behind the warrior. A retro oil painting, oil on canvas in the style of Boris Vallejo, Frank Frazetta, Ken Kelly, Rowena Morrill, and Julie Bell.
Stunning balanced composition, 16:9 ratio, uncropped. Studio secular soft diffused lighting with ambient occlusion. Breathtaking, awards-winning masterpiece of (5d 16k resolution, fantasy cinematic fantasy, volumetric rendering with pre-render for maximum-quality) and (strong emphasis on every single ultra-fine, minute detail of the finesse, fine hyper-detailed interior design and the scene realism), done with Cinema 4d 2026 + Ornatrix 4 (ambiance, ambient occlusion with ray tracing, put all elements together with finesse precision and attention to integrity), Arnold 2026 (lighting, water, material glow, reflections), Houdini 2026 (magical blue light, bioluminescent effect, magical glow, fire, flame, particle system), Substance Painter 2026 (max-quality custom designed my-assets-are-better-than-premium-industry-Hollywood grade assets), Mudbox 2026 (sculpting, use Substance Painter made assets, hyper-fine, finesse details), hyper-clarity, RTX, ray tracing, path tracing, hyper-detailed with ultra-fine details, maximum-possible ultimate-best quality cinematic fantasy photography.
Prompt: A remote, isolated trading post on the edge of known space, built from the wreckage of decommissioned starships, salvaged spacecraft parts, and the raw materials of the barren frontier planet. The settlement is a gritty patchwork of salvaged ship hulls, reinforced metal walls, and makeshift buildings constructed from local wood and stone. The post sits on rocky, wind-swept plains, with scrap heaps scattered throughout the surrounding area, some piles towering high with broken engines, dismantled spacecraft, and twisted metal beams. The air is thick with dust, and distant twin moons cast long shadows on the desolate landscape. Despite the harsh conditions, the trading post thrives, held together by the tenacity and ingenuity of its settlers. Traders from distant systems frequent the post, exchanging valuable alien relics and technologies for locally mined resources, salvaged materials, and rare goods. Small mining ships and scavenger freighters arrive daily, adding to the bustle of the marketplace, where alien tech and rusted ship parts coexist with locally crafted goods, creating a mix of futuristic and primitive survival. The settlers, a hardy mix of humans and aliens, are dressed in patched-together space suits and weathered gear, using both advanced alien tools and crude, handmade solutions to survive the frontier. The marketplace buzzes with the sounds of haggling and barter, while nearby mining rigs hum with power, providing the settlement’s lifeblood of resources. The trading post stands as a beacon of survival in the vast, unforgiving expanse of space.
--mod fusion of human ingenuity and alien technology
--mod patchwork buildings made from spaceship parts and natural materials
--mod bustling, gritty bartering
--mod rugged settlers in weathered gear
--mod crude energy sources, flickering lights, and mechanical hums
Prompt: A sprawling holographic workshop in a near-future industrial complex, illuminated by ambient strip lighting and embedded ceiling arrays. Wide, heavy worktables dominate the floor, layered with photonic tools, solid-light interfaces, and translucent blueprints projected in midair. Semi-material holograms show circuit overlays, exploded-view schematics, and component clusters hovering just above the surface, as if “assembled in light.” Along the walls, smart racks store programmable tool heads and modular parts that pulse with embedded LEDs. Diagnostic arms and solid-state manipulators extend from ceiling rails, working in tandem with real-world components and holo-tools. Workbenches are cluttered with hybrid objects: part tangible tech, part luminous construct. Soft haze from thermal vents curls near the floor. Glass panel walls reveal adjacent labs with similar layouts. Stark contrast between clean architectural lines and chaotic invention. Fluorescent blues, clean whites, and vibrant neon reflect off brushed alloy and polymer. Lighting is bright and even—enough to work by—without a central source. Mood is focused, inventive, alive. The space is clearly used—organized clutter, stacked gear, hovering schematics—and infused with cutting-edge tactile holography. Full shot, eye-level, with deep perspective and wide composition. Clear z-axis layering: foreground tools and benches, midground interface arrays, background support walls and robotics. Resembles a fusion of Tony Stark’s garage and Tron: Legacy’s light-grid, anchored in functional realism.
--mod layered detail, --mod volumetricshafts, --mod structuregrain, --mod highlightscatter, --mod crystalmechanica, --mod digital-illustration, --mod photorealism, --mod hyperdetail, --mod cinematiclighting, --mod holointerface, --mod industrialfuturism, --mod solidlightdesign, --mod labdepthcomposition, --mod interactiveUI, --mod workbenchchaos
Prompt: A charismatic space rogue (male, dark hair, grinning, futuristic space pilot uniform and leather coat, tall leather space boots) standing inside the airlock of his spacecraft, cinematic and ultra-detailed :: by Col Price, Romas Kukalis, Chris Moore, Ralph McQuarrie, trending on ArtStation :: full shot, eye level, soft focus :: hyperrealistic, hyper detailed, photorealistic :: masterpiece, incredible composition, amazing depth, imposing, meticulously composed
Prompt: A vast alien library-city beneath a crystalline dome during a "glass storm": millions of razor-fine crystal slivers drift inside the dome like slow snow, then accelerate in chaotic swirls at a shattered panel breach. Towering curved stacks of etched stone and glass, bioluminescent vines, floating walkways and gravitic lifts; a deep golden artificial sun near the crown diffuses through shards into spectral light fans. Archivists in armored scholar-robes with tempered glass scales scramble to save memory-crystals; some wear magnetic gauntlets to catch falling artifacts. In the foreground, at the breach, a senior archivist braces a shimmering energy shield and beckons survivors inside. Dust, ice, and shards scintillate in alternating warm gold and cold blue glints; cathedral scale, sacred, endangered, alive with motion.
--mod ambienthaze, --mod volumelighting, --mod raygradientfog, --mod atmosphericdepth, --mod highlightscatter, --mod glasseffect, --mod glassreflectivity, --mod colortransparency, --mod chromaticedge, --mod causticlight, --mod fineedges, --mod layereddetail, --mod structuregrain, --mod texturelogic, --mod softshadebanding, --mod deep-perspective, --mod epicperspective, --mod viewer-perspective-lock, --mod highdepthrange, --mod cinematicdesaturation, --mod reflective-softtone, --mod lightvolume, --mod subtlecontrast, --mod ultra-focus
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.