Prompt: In a furnace sky of molten red and orange, two armored astronauts face an impossible apparition: a burning blood-red orb tearing itself into existence above the ruins. The camera is low and dramatic, angled so the figures and orb tower in the frame. One astronaut stands braced on shattered masonry staring at the orb, one arm thrown wide, the other raised as if shielding from the blaze. His suit bristles with ribbed cabling, steel plates, and oxygen packs bolted across his back, the helmet dome catching firelight in molten arcs. His stance reads heroic—shoulders squared, spine arched, legs wide. Beside him, his companion kneels among rubble, one gauntlet lifted against the light illuminating his face, the other steadying on broken stone. Both helmets gleam as mirrors of the inferno, their visors burning with reflected fire. To the left, a wrecked vehicle slumps into ruin, cannon bent like a snapped spear, armor blistered and cracked by heat. The ground is a chaos of fractured masonry and buckled plates, some seams glowing faintly as if the fire has reached within. At zenith looms the orb itself: a swollen, roiling sphere, surface convulsing with molten flares and fissures that spit tongues of fire. It dominates the sky, light bleeding into everything—shadows become vermilion, rubble smolders, air flickers with drifting sparks. Light: harsh furnace glow saturates the scene, painting rubble, armor, and smoke in tones of red, orange, and gold. Highlights clip hard across domes and plates; dust haze lifts into glowing veils. The palette is absolute fire. Mood: catastrophic and mythic. Two human figures hold ground against an elemental birth, pulp-heroic silhouettes in the theater of apocalypse. Rendered as a classic oil-painted sci-fi cover: bold anatomy, metallic glints, furnace spectrum, dramatic parallax.
--mod low angle perspective, --mod epic scale framing, --mod armored astronauts heroic, --mod burning orb nucleus, --mod furnace spectrum palette, --mod smoldering rubble, --mod romantic realism, --mod classic sci-fi cover, --mod crisp edge control, --mod sparks drifting in air, --mod dramatic parallax
Prompt: A colossal futuristic tractor-trailer rig barrels across a frozen plain, its immense wedge-nosed tractor dominating the frame. The camera rides high at the front quarter, wide angle and pitched steep, so the prow descends into view like an armored cliff. The tractor’s design is unmistakable: a wedge prow flaring to a broad bumper-plow, panoramic vision slits cut across the snout, and an inset headlamp array glowing warm against frost. Twin turbine intake nacelles with vanes and rime ice flank the prow, feeding the buried engines. Chevron racing stripes in electric blue and razor red sweep down the armored nose and continue along the trailer’s side. The leading wheels are roof-high to the tiny car beside it—two steerable axles under armored fenders, tires churning icy spray. The scale is overwhelming: each wheel alone dwarfs the red coupe, a 1950s Chevrolet that clings to the ice at the monster’s flank. The car’s chrome glints like a defiant ember, accenting the juggernaut’s cold mass. The trailers stretch behind into blur, swallowed by weather and speed—ribbed modules linked by bellows couplers, their details lost in haze. The emphasis is entirely on the prow: chevron stripes, turbine nacelles, glowing lamps, wedge armor, tires carving rooster tails. All else recedes as environment and scale. Light: a cold, steel-blue overcast sun glances across frosted metal, clipped highlights glaring on steel and glass, diffuse sky fill softening the shadows. Spray and spindrift lace the ground as the ice reflects a mirror sheen of gray and white. Motion: yawing prow, wheels biting, ice spray scissoring back in arcs. Mood: heroic vehicular scale, speed and mass rendered as an oil-painted sci-fi cover.
--mod low angle perspective, --mod epic vehicular scale, --mod wedge prow focus, --mod mechanical realism, --mod chevron racing stripes, --mod heroic sci-fi cover, --mod motion spray arcs, --mod frosted metal surfaces, --mod romantic realism, --mod crisp edge control, --mod soft atmospheric blur
Prompt: In a sunlit alien grove beneath the looming mass of a starship, two women kneel by a wounded creature, their gestures gentle and urgent. The towering landing leg of the vessel dominates the right side of the frame: a massive trapezoid footpad presses into moss, pistons and hoses braced against soil, mechanical shadows falling like an industrial canopy. The belly above looms with armored panels and conduits, anchoring the scene in scale and weight. At the center, the triage glows with warmth. One woman, dark-haired with pilot goggles pushed back on her brow, crouches close, guiding a handheld scanner over the alien’s plated flank. Beside her, a second figure in a red ship-suit braces the alien’s side with one palm while threading an IV line into a translucent vein. Their touch conveys care, discipline, and solidarity. The alien is deer-sized yet otherworldly: six slender limbs, a bowed avian neck, a keratinous beak, and laminar plates along its spine. Its body trembles with fatigue, amber fluid beading along a cracked plate. It is fragile in this light, its breath fluttering visibly at the throat. Despite strangeness, its vulnerability binds it to the humans’ empathy. Light logic: warm sun from camera-left paints skin, fabric, and moss in golden hues, while cool skylight fills the underbelly of the ship. Green rim light from the leaves edges silhouettes. Moss glitters faintly with dewdrops, while pollen motes drift through shafts of light that spear under the landing gear. The balance of warmth and shadow grounds the scene as both intimate and monumental. Composition: triangular geometry anchors the eye—footpad, kneeling medic, and standing figure form stable points against the vertical machine leg. Organic curves of bodies and alien contrast with the stark mechanical frame, creating tension and harmony. Mood: quiet urgency, tenderness at the edge of steel and shadow. It feels like sun-warmed skin against cool metal shade, the hum of machinery beside the breath of a living world.
--mod central hero lockup, --mod low angle perspective, --mod epic scale framing, --mod rim light, --mod triangular composition, --mod mechanical realism, --mod surface wear detail, --mod romantic realism, --mod intimate scale contrast, --mod warm vs cool light logic, --mod tactile gesture focus, --mod atmospheric motes
Prompt: Nordic goddess (beautiful, fine features, flawless pale white skin) stands on the highest balcony of her frozen citadel, her long silver hair flowing like a cascade of ice and her breath mingling with the frosty air. Her armor (white-gold, elaborately ornate) glimmers like sunlight on the snow, and her sapphire-blue cloak billows in the frigid wind. Her crystalline spear is raised in one hand, her magic summoning a blizzard. Behind her, an army of frost warriors in ice armor prepares for battle. Full shot, eye level :: hyperrealistic, hyper detailed, photorealistic :: masterpiece, incredible composition, amazing depth, imposing, meticulously composed, high definition. Shot on RED V-Raptor XL 8k with Zeiss Otus 35mm clean lens, ultra-sharp optics, ISO 100 – f/8 – 1/60s, tripod-mounted.
Prompt: High above a ringed world, a solitary keeper walks the outer catwalk of an orbital lighthouse—a skeletal station whose purpose is simple and immense: steer light through debris and shadow so ships find a safe line. The camera floats just off the catwalk, close enough to taste scale: lattice trusses arc away like ribs; a vast Fresnel lens of segmented petals blossoms from the core; gimbaled mirror towers stand at cardinal points, motors whispering as they trim the beam. The keeper is small against the structure, a human of precise habits in a slim EVA rig. A warm maintenance lamp is clipped to the harness; a coil of fiber pulls from a diagnostic pack at the hip. One hand steadies on the guard cable, the other reaches up with a tuning wand to calibrate a blue-white beacon set into the lens assembly. Tiny readouts crawl across the visor. Their breath fogs the inside edge for an instant, then clears. Beyond the rail, the planet curves like a painted secret—bands of slate blue and stone gray, storm ovals drifting like ink. The ring fills the horizon as a river of ice and rock, interrupted here by a long, ancient scar where something once tore through and left the shepherds to keep watch. Fragments drift in slow ballet, glinting in thin sunlight. A distant freighter threads the transit lane; its running lights blink in measured patience. Light logic: the beacon fires—a column of ordered brilliance that enters the Fresnel petals and fragments into interleaving sheets, which the gimbaled mirrors recombine into a single spear of guidance cutting through the ring gap. Cool cyan from the beam and control readouts opposes the warm amber of the keeper’s work lamp and hazard strobes that pulse along the handrails. Ionized venting paints faint ghost-lines in vacuum so the shafts read; ice dust caught in microgravity becomes glittering punctuation. Composition: the keeper anchors the near right third, stance balanced, lines of truss and cable converging past the lens and out along the beam. The scene feels practical and mythic at once—an engineer’s vigil rendered as spectacle. Mood: quiet duty at the edge of enormity; a single person and a machine built to shepherd travelers through the dark.
--mod orbital lighthouse, --mod ringed planet horizon, --mod catwalk figure focus, --mod fresnel lens petals, --mod gimbaled mirror array, --mod beacon light shafts, --mod ion mist particulates, --mod warm vs cool palette, --mod romantic realism, --mod epic scale framing, --mod low angle perspective, --mod crisp edge control
Prompt: A dimly lit workshop halfway between an alchemist's laboratory and a cyberpunk's studio, filled with bubbling potions in a variety of colors, connected by pulsating circuitry which monitors their progress. In the background, a hunched figure with wild, disheveled hair and a stained apron stirs a glowing concoction in a large glass beaker, creating a sense of intrigue and tension. The setting is cluttered with intricate futuristic machinery (details), ancient scrolls, and glowing vials, evoking a sense of dark science and experimentation. Full shot, eye level, soft focus. Hyper-realistic, hyper detailed, photorealistic, masterpiece, incredible composition, amazing depth, imposing, meticulously composed, high definition.
Prompt: Upon a frozen plateau at the rim of the world, a lone sentinel sits atop a scaled dragon-beast whose coils anchor them against the endless snowfields. The rider’s back is to us, fur-trimmed cloak snapping in the arctic gale, his horned helmet and high spear crowned with a banner that strains against the wind. His posture is not wandering but watchful: a lonely vigil held at the margin of civilization, the guard of the northern wastes. The beast itself is no docile mount: its emerald scales shimmer with cold fire, its jaws gaping at the horizon as if it too scents the threat borne on icy gusts. Tail curled serpentine across the frost, talons dig deep into the crusted snow, anchoring both man and dragon against the void of distance. Together they are fortress and flame, oath and presence. Around them the geography opens wide: mountain ridges rise pale and sharp in the far distance, veiled in violet haze. The sky is a merciless sheet of gray-blue, empty but for wind-carved light. The sense is of scale and silence, a world stretched vast and unyielding, where even a single figure and beast become monumental by contrast. Every surface tells: the leather packs bound with pattern-work, the fur roughened with frost, the dragon’s scales painted with orange-gold highlights where winter sun strikes them. Shadows drag long across the ice, while the banner’s flutter creates motion in an otherwise frozen tableau. The scene is epic not because of combat or clash, but because of endurance: a lone watcher standing for the realm, with only a beast and a banner against the eternal snows.
--mod central hero lockup, --mod archetypal stance, --mod rim light, --mod deep perspective, --mod layered composition, --mod arctic desolation, --mod vacuum banners, --mod ceremonial passage, --mod beast companion stance, --mod hero angle lens, --mod epic scale framing, --mod atmospheric depth, --mod mythic tonality, --mod wind charged fabric, --mod marching stride energy
Prompt: Masterpiece oil painting of a heroic captain man (head up, grim smile) in fantastic space armor (metallic blue, silver, indicator lights, large futuristic blaster on hip) standing on the metal hull of his intergalactic warship, watching a space battle (lasers, missiles, exploding ships) :: by Jim Burns, Donato Giancola, David Mattingly, Fred Gambino, Chris Moore :: full length, hyperrealistic, hyper detailed, photorealistic :: masterpiece, incredible composition, amazing depth, imposing, meticulously composed, high definition
Prompt: A colossal cargo drone—known across the industrial fleet as "Big Blue"—descends with earth-shaking inevitability into the heart of a sprawling shipyard, its enormous spherical hull pitted with scars of reentry and ringed with blazing thruster wells that pour incandescent furnace-light into the smoke-choked air. From the viewer’s low, off-center vantage, the entire machine looms impossibly close, overwhelming the frame with concentric geometry and cascading sparks that rain from its docking arms like a storm of molten steel. Foreground silhouettes of workers in reflective vests blur against the haze, their helmets catching stray glints of light; their presence anchors human scale but is quickly devoured by the machine’s immensity. The asphalt beneath trembles as dust, smoke, and metallic debris are flung outward in violent spirals, while yellow-striped barriers bend beneath the onrush of displaced air. Midground structures—towering gantries, skeletal cranes, and container stacks—strain to frame the arrival, their rigid orthogonals broken by the vast spherical intrusion. Beyond, another drone approaches through the vapor-thick horizon, its silhouette dimmed by atmospheric depth yet echoing the same monstrous form, reinforcing the industrial procession of leviathans. Overhead gulls wheel frantically through the downdraft, their wings backlit by the searing orange of exhaust vapor, while distant dirigibles and auxiliary craft drift like phantoms across the ashen sky. Every surface of the drone seethes with detail: carbon-scored armor plates, exposed mechanical joints, blistered weld seams, luminescent hazard glyphs, and painted corporate sigils half-consumed by rust and flame. Sparks cascade from articulated landing arms, scattering across reflective wet asphalt as if igniting fragments of forgotten battles. Thrusters roar with volcanic force, carving turbulent shockwaves that ripple the gantries’ steel trusses, rattling shipping containers, and forcing human figures to shield their eyes. The viewer’s perspective is locked into a rising three-quarter tilt, cinematic and destabilizing, making the drone not just a machine but a world-consuming presence. The background dissolves into layered atmospheric haze, its density carved by shafts of raytraced light that refract through drifting particulates, bending color into molten gradients of rust-orange, electric blue, and sulfurous gray. Gantry floodlights flare against the haze, their beams fragmented by scaffolds and chains, adding to the kaleidoscope of industrial illumination. Each frame element enacts consequence: gulls scatter, cranes sway, asphalt fractures, sparks rain, steam hisses, and the drone descends inexorably toward its berth. In this theater of engineered awe, the shipyard becomes a crucible where sky and steel converge, and "Big Blue" is no mere machine—it is a cargo monolith, an industrial godform, a descending titan whose weight presses down on the very air.
--mod alien starcruiser, --mod industrial fidelity, --mod atmospheric depth, --mod deep perspective, --mod raytraced lighting, --mod exhaust vapor, --mod rust orange mars dust, --mod industrial awe register, --mod cargo monolith descent, --mod smokestack horizon blur, --mod furnace core glow logic
Prompt: In the Hall of Thrones deep within Xuchotl, a black-haired barbarian warrior and his beautiful companion confront a skeletal monarch in jewel-encrusted armor who rises from its throne, awakened by sorcery. Immense serpent-carved columns hold up a ceiling studded with glowing gems, dust banners and cobwebs shrouding the forgotten grandeur. Blue-green witch-fire glows in the hollow eyes of the undead king, clashing against the warrior's orange torch-flare and the gleam of the woman's blade. The skeletal monarch surges forward in fury, jewel-crusted blade cutting arcs of sorcerous light as the barbarian's broadsword rings in steel defiance and the sword of his companion strikes dart like lightning. Armor glints through decay, skeletal hands grip with unnatural strength, the cracked stone floor scarred by centuries of epic struggle of barbarism against sorcerous corruption, in the last echoing gasp of a fallen empire.
--mod layered composition, --mod layered detail, --mod undead kings, --mod jewel-encrusted armor, --mod spectral menace, --mod barbarian warrior, --mod sword clash, --mod serpent columns, --mod throne hall, --mod dust banners, --mod cobweb shrouds, --mod gem-studded ceiling, --mod corpse-fire glow, --mod torch flare, --mod sorcerous shimmer, --mod light clash, --mod synchronized undead rise, --mod jewel-blade arcs, --mod steel ring, --mod dual warrior clash, --mod jewel-crusted detail, --mod skeletal grip, --mod cracked bloodstained stone, --mod decay texture, --mod undead corruption, --mod barbarism vs sorcery, --mod fallen empire, --mod sword-and-sorcery resurrection
Prompt: In a corridor of gleaming jade, carved with runes and pillars that stretch into phosphorescent shadow, a black-haired barbarian stands defiant, stripped to the waist and corded with scars. His whirling broadsword glows like banefire, casting bloody reflections across stone as he braces for the onslaught. Dust and fragments of jade crunch under his sandaled feet, shaken loose by the tremors of the monster that fills the passage.
The beast is a colossal pale worm, a segmented leviathan whose pallid body ripples with obscene power. Its slick, wet hide shines with toxic sheen, folds contracting like the muscles of a titan serpent. From its blunt, sensory-crowned head yawns a cavernous mouth, lipless and ringed with fangs that drip venom in long threads. As it lunges, the jade corridor shudders, pillars split, and shards explode outward in showers of green flame. The worm is not reptilian nor dragon-born, but a blind horror of pallor and scale, obscene in its mass and hunger.
The barbarian lowers into a warrior’s crouch, hair whipping about his shoulders, crimson blade raised in defiance. Lightning arcs through the ruins beyond, strobing the air in electric flashes that freeze each moment in brutal tableau: man silhouetted against pale colossus, jade splinters spinning through haze, crimson blade cleaving up into the monster’s segmented flesh. Venomous ichor fountains across carved walls, hissing where it eats into jade glyphs, filling the air with acrid stench. Every breath is peril; every step, a wager against annihilation.
Lighting is harsh, alien, theatrical: jade phosphorescence saturates the scene in green glow, lightning freezes figures in white glare, while the crimson sword is a singular blade of burning steel. Foreground: barbarian, crouched and braced in defiance. Midground: worm’s head, mouth cavernous and dripping. Background: jade corridor collapsing, carved reliefs dissolving in ichor. The tone is mythic and violent: the meeting of barbarian strength and primordial abomination, rendered in maximalist, pulp epic register.
--mod digital-illustration, --mod stylized-realism, --mod sword-and-sorcery, --mod heroic-framing, --mod chiaroscuro-lighting, --mod atmospheric-depth, --mod narrative-consequence, --mod architectural-scale, --mod rubble-detail, --mod elemental-lightning, --mod toxic-venom-detail, --mod pulp-energy, --mod vivid-depth, --mod contrast-lock, --mod high-drama, --mod jade-corridor, --mod pale-segmented-worm, --mod venom-fanged-maw, --mod ichor-sizzling-glyphs, --mod barbarian-defiant-silhouette, --mod shattered-pillars, --mod phosphorescent-glow, --mod lightning-strobe, --mod scarred-muscular-form, --mod blind-horror-anatomy, --mod mythic-arena, --mod toxic-stench-atmosphere, --mod Howardian-register, --mod clash-of-flesh-and-stone
Prompt: A Chris Foss–style robot, several storeys tall, wades through a storm‑tossed alien ocean, framed close beside a bulbous alien tree so both subjects fill the image. The machine is painted in Foss grammar: patchwork plates of matte red and orange crossed by teal striping, modular panels and inspection doors everywhere, bold stenciled numerals and hazard blocks sprayed across thighs and chest, a toy logic inflated to industrial sublime. Chrome pistons and rotating drums work in every joint; circular vents stud the silhouette; fasteners stipple the armor. At the crown a clear alloy dome cockpit glows cobalt, instrument clusters burning like a tight constellation while the dome skin throws silver arcs of reflected sea. One colossal hand clamps the alien trunk in an ambiguous act — either harvesting the organism for biomass or bracing against gale and surge.
Consequence is explicit. Waves detonate at shin height and tear upward into glittering sheets of spray that streak across matte paint, bead on chrome rams, and fall in chains. Under the crush of mechanical fingers the tree’s bark fractures; pale fibrous sap bursts out and drizzles in viscous threads that wind across teal stripes and down red armor before vanishing in the foam. The swollen crown whips sideways like a sail, its mottled cellular texture catching ochre light; nearby crowns lean with the wind and yaw in time with the machine’s heave. The palette stays triadic and bright: red/orange slabs, teal accents, gold‑green air under a diffused alien sun. Shadows remain soft and descriptive; this is clarity over chiaroscuro. The camera sits at mid‑level, shoreline height, not a heroic low angle; scale is read from adjacency and surface density — plates, numerals, vents, bark pores — not exaggerated perspective. No platforms, scaffolds, railings or human buildings intrude; the grove is organic and strange, columnar trunks with bulbous crowns, reptile‑hide mottling, wet with spray. The result is Foss’s register made literal: candy‑bright absurdity made monumental, machine and organism locked in ambiguous embrace at the edge of a surreal agricultural sea, every surface telling the story of impact, weather, and work.
--mod digital illustration, --mod stylized realism, --mod space opera, --mod Foss panel logic, --mod bold saturated palette, --mod architectural scale, --mod atmospheric depth, --mod modular geometry, --mod chrome reflections, --mod clarity over chiaroscuro, --mod narrative consequence, --mod spray and surf detail, --mod industrial sublime, --mod surreal landscape, --mod perspective lock mid level, --mod multi storey robot, --mod red orange panel armor, --mod teal stripe accent, --mod stenciled numerals, --mod domed cockpit glow, --mod circular vents and drums, --mod fastener constellation, --mod alien tree closeup, --mod ambiguous harvest or anchor, --mod reptile hide bark, --mod cellular mottled crown, --mod sap splinter and threads, --mod surf detonations, --mod spray refraction glitter, --mod ochre daylight haze, --mod toy like absurdity, --mod Fossian industrial myth, --mod no platforms no scaffolds
Prompt: A colossal whale erupts from a storm-lashed ocean, its dark blue-grey body covered with innumerable scars from battles with deep-sea squid. Its body arches as it breaches the ocean's surface in a titanic eruption of water. Thunderheads churn with silver-veined lightning as spray and mist veil the horizon, broken only by shafts of starlight. Above, a zeppelin-class airship—part 1930s rigid airship, part lightly steampunk vessel—drifts amid the storm, fragile against the mythic scale of the beast. The scene is charged with cinematic light, fire-and-shadow contrast, and overwhelming heroic scale, every element pushed toward drama and awe.
--mod heroic scale, --mod beastform silhouette flare, --mod atmospheric depth, --mod ambient haze, --mod contrast lock, --mod volumetric shafts, --mod chroma ether glyphs, --mod color transparency, --mod dynamic motion, --mod fire-and-shadow contrast, --mod cinematic light, --mod brushed metal, --mod highlight scatter, --mod ultra detail, --mod alien starcruiser, --mod archetype light, --mod otherworldly atmosphere, --mod zeppelin-class airship, --mod molten prism eyes
Prompt: Futuristic industrial facility manufacturing spacecraft. Workers in futuristic spacesuits gathered around a gigantic ion engine, attaching it to the side of the spacecraft.
--mod layered detail, --mod industrial mech bay, --mod hard surface detailing, --mod dark science, --mod painted hull markings, --mod vehicular monolith
Prompt: In a primeval forest where trunks rise like pillars into milk-glass sky, a young traveler in a cobalt tunic rides a raptor-ostrich mount that has never known flight. The beast's wings are folded tight to its flanks—explicitly not spread—its compact power gathered in long running legs and a keel-chested frame sheathed in olive-and-umber plumage. A crest of russet-orange feathers flares along its crown and nape, catching faint rim light; beak parted, it voices a sharp alarm as one taloned foot plants on a slick root and the other draws up mid-step, claws splayed for purchase. Harness and breastband of worn leather cinch the torso; a small brass medallion knocks softly against the keel as the animal checks its movement. The rider's posture is upright and tense, hands firm on reins, gaze fixed into the unseen—alert, not heroic—his saturated cobalt the single deliberate pop of color against a world of mossed greens and pale golds. At their feet a small furred creature scurries away in terror, claws scrabbling through leaf litter as it vanishes beneath a root-hole; it flees the noise and the towering presence rather than attacking, a counterpoint of vulnerability that mirrors the mount's alarm. The environment is vast and hushed: titanic trees disappear into hazy luminous mist that partially erases crowns and high branches, so the foreground figures read with sculptural clarity against a softened world. Air is wet with diffusion; the background is painted in veils—blue-green, celadon, and faint coral—while the near ground resolves with crisp bark textures, beadlike water on moss, and the satin gloss of overlapping feathers. Light is mostly ambient skyglow that wraps forms rather than carves them; shadows are gentle and cool, with restrained speculars along beak edges, claw sheaths, and the rider's belt fittings. Composition places the mount three-quarters to camera, chest angled, head turned toward the disturbance; the camera is low at root level, rising just enough to look up along the mount's diagonal line. Silhouettes remain clean and readable: folded wing contour nested against barrel; rider's cobalt tunic and pale face framed between crest and rein; small mammal a streak of brown at the base of the scene. No bloom, no theatrical glare—quiet awe under painterly skies. The moment is an arrested breath between paths: not battle, not chase; a world paused, where mist makes distance solemn and the living foreground stands out like a carved relief panel against dream. High-realism fantasy illustration with Whelan-grade color harmony, atmospheric depth, and crystalline foreground detail.
--mod digital-illustration, --mod stylized-realism, --mod atmospheric-depth, --mod luminous-haze, --mod painterly-diffusion, --mod soft-rim-light, --mod foreground-edge-clarity, --mod tonal-harmony, --mod cool-warm-balance, --mod narrative-stillness, --mod silhouette-discipline, --mod perspective-lock-low-angle, --mod raptor-ostrich-mount, --mod folded-wings-lock, --mod olive-umber-plumage, --mod russet-crest-highlight, --mod cobalt-focal-pop, --mod mist-occlusion-background, --mod titanic-forest-pillars, --mod foreground-crisp/background-soft, --mod scurrying-mammal-fleeing, --mod quiet-awe-register
Prompt: A mythic war‑golem awakens in the desert: a colossal iron colossus half‑submerged in the dunes, clawing its way up from centuries of burial. Sand‑scoured plates groan as glowing fissures of molten power pulse through ancient hinged joints; rune‑lit furnaces blaze inside its chest. Dunes collapse in avalanches around its rising bulk, dust storms whirl from every movement, and tiny horsemen scatter in terror beneath its shadow. Lightning rakes a storm‑tossed sky while hard rim light cuts the titan’s silhouette—part machine, part god‑forged effigy—caught at the exact moment of emergence: dread majesty, raw power, and mythic scale.
--mod cinematic light, --mod backlight silhouette, --mod volumetric shafts, --mod atmospheric depth, --mod contrast lock, --mod heroic scale, --mod ultra detail, --mod fire-and-shadow contrast, --mod dynamic motion, --mod dramatic perspective, --mod otherworldly atmosphere, --mod sand‑scoured plates, --mod eroded metal, --mod glowing fissures, --mod rune‑lit furnaces, --mod half‑submerged in sand, --mod clawing from dunes, --mod scattering horsemen, --mod storm‑tossed sky, --mod dread effigy, --mod ruin‑born giant
Prompt: On a storm-choked battlefield of broken titans, the Shattered Crown lies half-buried in volcanic black sand. Forged of alien alloy and meteoric iron, its jagged spires crackle with storm-lightning, fractured peaks glowing faintly as though still alive with divine charge. Armored scavengers climb its colossal rim like insects across the skull of a dead god. The wasteland stretches with splintered titan bones, rusted war engines, and banners planted in ash, whipping violently in the storm gale. Blood-red lightning arcs across the sky, mirrored in fused black glass sands, while distant war-machine silhouettes collapse into ruin. Every surface glows with ultra detail—pitted alloys, glowing mineral veins, and shattered relics half-swallowed by volcanic sands. The storm howls with ritual fury, each lightning strike like the echo of divine judgment, as the battlefield resounds with mythic resonance, a relic apocalypse frozen in fire, shadow, and scale.
--mod heroic scale, --mod alien monument, --mod storm-charged sky, --mod lightning arcs, --mod fire-and-shadow contrast, --mod dynamic motion, --mod ultra detail, --mod otherworldly atmosphere, --mod titanic banners, --mod fallen relic, --mod ruinfield terrain, --mod volcanic sand, --mod storm illumination, --mod apocalyptic echo, --mod storm fury, --mod meteor-forged alloy, --mod corroded ruin texture, --mod artifact glow veins, --mod archetype relic, --mod mythic resonance, --mod ritual storm banners
Prompt: A colossal, hyper-advanced autonomous war tank lies dormant atop a mountain plateau, its vast hull partially sunken into moss-covered stone. The tank’s armored body is angular, impossibly dense, layered with forgotten weapon systems and sealed hatches. Towering reactive plating and sensor domes rise like sacred spires, while radiant glyphs flicker faintly along its curved plating—coded prayers no longer understood. Great treads, now fused with the earth, are wrapped in flowering vines and ceremonial cloths.
A single priest-engineer kneels on the stone causeway before it, offering a glowing interface relic with reverence. His robes blend circuitry and silk; faith and function indistinguishable. This is a place of pilgrimage. High above, stained-glass windshields in the cliffside hangar catch the sun, casting chromatic rays over the tank’s hull. Dust floats in silence. The air hums with dormant power.
The machine does not move.
But its memory is long.
And the mountain listens.
--mod ancient sci-fi war tank, --mod sacred relic machine, --mod high fidelity detail, --mod moss and vines, --mod futuristic pilgrimage site, --mod cinematic golden hour lighting, --mod dramatic concept art, --mod Unreal Engine 5, --mod 8K render, --mod digital painting, --mod wide-angle lens, --mod cathedral architecture, --mod massive scale, --mod volumetric mist, --mod priest figure only, --mod techno-religious symbolism, --mod overgrown machinery, --mod solemn tone, --mod Bolo series aesthetic
Prompt: Bounty hunter (man, dark hair, blue eyes, weathered skin, cowboy hat, worn leather duster, scuffed leather boots, holstered pistol on his hip, futuristic blaster in one hand) and his yellow Labrador Retriever walking toward the viewer, futuristic spaceship (exploded view, details) hovering behind them on antigrav thrusters that hum and kick down swirling downdrafts across the sand. Alien world rugged terrain rising into backdrop of snow-capped mountains, stunning nebula glows softly in hues of blue and violet, otherworldly ambiance. In the styles of Roger Dean, Boris Vallejo, Stephan Martiniere. Wide shot, eye level.
--mod milky way band sky, --mod hyperrealistic, --mod hyper detailed, --mod photorealistic, --mod masterpiece, --mod incredible composition, --mod amazing depth, --mod imposing, --mod meticulously composed
Prompt: A vast interstellar archive unfolds like a cathedral of glass and alloy, its crystalline spires etched with constellations and flowing records. Between soaring aisles, luminous rivers of data stream as threads of radiant silk—glyphs and galaxies woven into living tapestries. At the heart stands the Archivist: a solitary, robed figure whose garment is a shifting constellation; their face is a starfield without features, hands outstretched to gather fragments of worlds long gone. An obsidian mirror dais reflects the void above and the knowledge below, duplicating depth. Lighting is ethereal—silvers and indigos with spectral gold accents—quiet volumetric rays falling from clerestory gaps. Mood is reverent and contemplative: a shrine to memory. Full scene, eye-level wide angle, with clear z-axis layering: foreground mirror dais and data filaments; mid spires and bridges; far stacks receding into infinity.
--mod epic perspective, --mod deepf ocus clarity, --mod volumetric shafts, --mod crystalline geometry, --mod glyph, --mod reflective, --mod sacred composition, --mod painterly atmospheric depth, --mod highlight scatter, --mod dynamic composition, --mod infinite, --mod hyper detail, --mod celestial, --mod ambient sci fi
Prompt: Far-future alien garden with glowing pools and sculpted foliage, centered around a mysterious glass dome structure with arching stairs, luminous interior, and organic curves. In the distance, elegant monolithic towers rise from misty valleys like relics of a vanished civilization. A single massive gas giant with orange hues looms behind, balanced in composition with the dome, adding scale and wonder. The scene evokes timeless serenity, as if untouched for millennia, blending ancient grandeur with futuristic mysticism. Soft ambient light reveals textures and color depth in the foreground. Surreal sci-fi setting, dreamlike and contemplative.
--mod moebius style, --mod syd mead style, --mod myst aesthetic, --mod surreal sci-fi, --mod ultra detailed, --mod dreamlike lighting, --mod wide angle lens, --mod golden hour glow, --mod reflective water, --mod timeless beauty, --mod no people, --mod symmetric balance, --mod alien nature, --mod calm atmosphere, --mod futuristic ruins
Prompt: A cybernetic Roman legionnaire stands in a neon-lit New York alley at night in heavy rain. He wears cybernetic lorica segmentata (Roman plated armor) with plated tech inlays, visible joint actuators, glowing circuitry seams, a plumed galea helmet (Roman plumed helmet) with a faintly glowing visor, and a rain-whipped red cloak. In a defiant, triumphant stance, he brandishes a short plasma gladius (short Roman sword) raised high overhead, while his other arm bears a rectangular hard-light scutum (rectangular Roman shield) made of glowing blue energy, translucent edges and radiant surface, shimmering with circuitry veins and a faint holographic halo; rain hisses against its projected surface. Low-angle medium shot, full body in frame; hyper-real digital painting. Tall buildings and a few futuristic cars blur in the background; puddles mirror neon. Teal-orange grading, ambient neon signage reflections, subtle motion blur, fine lens flares on raindrops, and strong backlight from the street behind him; deep perspective and crisp material rendering across wet metal, glowing energy, and cybernetic armor.
--mod crested armor, --mod hero angle lens, --mod heroic framing, --mod central hero lockup, --mod blade flare logic, --mod hard surface flare, --mod brushed metal, --mod ambient neon, --mod atmospheric depth, --mod dynamic composition, --mod epic perspective, --mod deep focus clarity, --mod highlight scatter, --mod bounce glow, --mod glowlogic circuitry veins, --mod holo etheric halo, --mod industrial exoskin array, --mod chrome plating logic, --mod hard surface detailing, --mod scutum hard-light geometry, --mod gladius plasma edge, --mod Roman silhouette enforcement, --mod defiant brandish pose
Prompt: Highly detailed image of a sleek, futuristic alien starcruiser (smooth surfaces, gold color, no visible engines) landing at a seaside resort on a newly colonized world. In the distance, new resort hotels are under construction; skyscrapers of towering white concrete with gentle curves and tiers of balconies. Each hotel has an Olympic-sized pool surrounded by outdoor restaurants, cabanas, and palm trees, creating a lavish scene futuristic luxury. Low waves lap against the shore, and in the distance small boats can be seen among the tiny islands. The late-afternoon sun casts a golden glow over the entire scene, giving it an atmosphere of easy idyllic vacationing on a distant world. In the style of Bo Zonneveld.
--mod layered depth, --mod concept core
Prompt: Foreground ruins anchor the frame: a collapsed pressure-dome ring half-buried in rust dust, broken struts leaning like ribs, cables fossilized in silt. A survey mast—long dead—angles from the debris as a marker, and a narrow service stair descends into a shadowed vault where faint lichen glow freckles the dark. This is a moon-base long abandoned, now a 'lost world' of silent infrastructure and patient weather. A thin blue ground-haze breathes across the basin, and above it the sky holds a single colossal planet, so near it warps the horizon—no other moons intrude. The air is clear enough to knife edges, yet dust hangs in protected pockets. Wind skims the plaza and lifts filaments of grit; dune tongues have crept through a shattered arc and pooled against bulkheads; alien scrub grips cracks in ferro-ceramic tiles; inside a ruptured conduit, bioluminescent growth threads like veins, casting stray jade light across gauge faces. Ceramic panels craze with hairline fractures; brushed metal casings wear a salt of micrometeor pitting; glass segments are sand-etched, their edges feathered to translucency; warning chevrons fade to ghosts beneath oxide; antenna spires show hinge scars and cable nests; collapsed trusswork carries the memory of load. Foreground: ribbed dome ring, fractured walkway, marker mast. Midground: a sunken causeway leading the eye toward a terraced operations pit, gantries now skeletal. Background: a distant basin city of low domes and thin towers, half-swallowed by dunes; behind it, that singular planet swells like a second landscape, anchoring the heavens. Late-day light scythes across surfaces, carving long blue shadows and igniting warm rims on alloy edges; ray-banded haze stacks the distance in gentle steps; subtle bounce-light returns from the dust to paint undersides; occluded interiors hold pools of cool lichen glow, pricking the dark with quiet signs of persistence.
--mod deepfocusclarity, --mod ambienthaze, --mod raytracedlighting, --mod highlightscatter, --mod radiantgradient, --mod raygradientfog, --mod volumetricshafts, --mod epicperspective, --mod deep-perspective, --mod wideangle35mm, --mod dynamiccomposition, --mod structuregrain, --mod brushedmetal, --mod metalreflectance, --mod glassreflectivity, --mod micropattern, --mod sunsetflarehaze, --mod painterlyatmosphericdepth, --mod contrast-lock, --mod concept colony, --mod radiation towers, --mod rust-orange marsdust, --mod burnedarchitecture, --mod style-cinematic, --mod hyperreal, --mod epicvision
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.