Prompt: A grand space-cathedral interior inside a derelict orbital station over a gas giant: colossal ribbed arches, shattered stained-glass panels of cosmic deities with shards drifting in microgravity, warm amber planetlight lancing through hull breaches against deep blue star-shadow. Frost creeps along the shadow side; dust and ice crystals glitter as they drift. At a distant raised dais, a ruined throne-like command seat is fused to corroded consoles. A lone figure in ornate exo-knight EVA armor walks toward the dais; polished plates and engravings catch both warm and cold light. Wide-angle, eye-level, sacred atmosphere, motion slow and weightless.
--mod ambienthaze, --mod volumelighting, --mod raygradientfog, --mod atmosphericdepth, --mod highlightscatter, --mod glasseffect, --mod glassreflectivity, --mod colortransparency, --mod chromaticedge, --mod mirrorrefraction, --mod fineedges, --mod layereddetail, --mod structuregrain, --mod texturelogic, --mod softshadebanding, --mod deep-perspective, --mod epicperspective, --mod viewer-perspective-lock, --mod highdepthrange, --mod cinematicdesaturation, --mod reflective-softtone, --mod lightvolume, --mod subtlecontrast, --mod ultra-focus
Prompt: A battle-worn service robot cradles the limp body of its red‑haired commander and pushes forward through a shattered alien boulevard, its gait careful and unyielding; the woman's futuristic field-uniform hangs scorched and torn, a sleeve insignia catching the smoky wind as her head lolls against the robot's chest. Ruined xeno-architecture arches like broken ribs around them, alleys vent ash and ion sparks, and collapsed spires throw jagged silhouettes across a boulevard littered with glass and war-script glyphs. Fighter craft rake the sky in screaming passes that shear banners of smoke; street‑level fires gutter and flare, backlighting the pair as embers spiral past and debris skitters underfoot. Heat‑blistered alloys, brushed metal plates, and soot‑stained ceramic armor read with tactile wear; the woman's fabric shows soot, singe, and field‑issue micro‑patterning; the robot's forearm bears impact scoring and oil-dark grime. Foreground rubble frames the march, midground avenues yaw open toward a cratered plaza, and in the far distance a collapsing tower sheds incandescent dust like a dying starfall, stacking depth planes and sightlines toward the central figures. Late, smoke‑thick light cuts in bands through particulate haze; backlit fire casts a hellscale orange against armored edges as cold sky light rims the silhouettes; volumetric shafts ladder between broken arches while reflected glow pools in wet glass and metal.
--mod deep-perspective, --mod epicperspective, --mod wideangle35mm, --mod dynamiccomposition, --mod heroanglelens, --mod heroic-framing, --mod ambienthaze, --mod volumelighting, --mod volumetricshafts, --mod raygradientfog, --mod radiantgradient, --mod highlightscatter, --mod bounceglow, --mod rimlight, --mod sunsetflarehaze, --mod brushedmetal, --mod metalreflectance, --mod structuregrain, --mod dieselworkgrime, --mod micropattern, --mod highdramaenergyflow, --mod burnedarchitecture, --mod hellscalecontrast, --mod paintedlight, --mod contrast-lock, --mod deepfocusclarity, --mod style-cinematic, --mod ultra-detail, --mod epicvision, --mod windchargedfabric, --mod windmotionclothlogic, --mod powercenteringlogic, --mod reflect-flood, --mod centralherolockup
Prompt: A lone figure stands before the Witness Array—a vast concave wall of silent glass monoliths, each one reflecting different eras of a forgotten civilization. The Observer’s silhouette is motionless, dwarfed beneath the vaulted framework of the ancient station core. Their cloak drifts in zero-gravity equilibrium, arms at their sides, gaze fixed forward. Lights blink softly behind the glass—memory events encoded in impossible colors, flickering like distant storms on alien worlds. Some monoliths show motion; others remain still, locked in frozen tableaux of extinct peoples and dying suns. Wires like veins spread across the curved ceiling, pulsing faintly with residual current, converging on a central node above the Observer’s head. The chamber floor is polished obsidian, perfectly reflecting the monoliths and the silent figure—above and below, the same question lingers: Who built this? And why were they watching? There is no movement. No interface. No welcome. Just the slow rhythm of lights in silence. This is not a terminal. This is judgment on pause.
--mod witness-station, --mod reflection-mythology, --mod sentient-architecture, --mod monolith-grid, --mod contrast-lock, --mod zero-g-stillness, --mod obsidian-floor, --mod perspective-collapse, --mod reverent-tone, --mod sci-fi-cathedral
Prompt: A lone woman in a sleek, futuristic leather riding suit and streamlined visor-helmet brings her hovering hoverbike to a halt several feet above the slick pavement of a narrow, grime-streaked alley. The craft's antigrav thrusters hum and kick down swirling downdrafts that ripple through scattered trash and send mist curling along the ground, its undercarriage clearly visible in the neon-lit haze. She leans forward from the saddle, speaking to a stocky, amphibian-like alien in a stained municipal garbage-collector's uniform, a heavy canister-style apparatus strapped across his back. Behind him, another alien of the same kind lounges against the rear of a battered high-tech garbage truck, cigarette dangling from his fingers, exhaling smoke in a slow, dismissive plume as he waits. The alley walls close in with damp concrete, pipes, and flickering signage; an overhead neon sign washes the scene in saturated reds and blues, its glow reflected in rain-slick asphalt. The atmosphere blends hard-boiled noir grit with gleaming futuristic detail, a tense, lived-in corner of a sprawling megacity.
--mod hoverbike-elevation, --mod downdraft-motion, --mod amphibian-alien, --mod urban-noir, --mod neon-backlight, --mod raygradientfog, --mod ambienthaze, --mod cinematicdesaturation, --mod volumelighting, --mod reflective-wetsurfaces, --mod deepfocusclarity, --mod retrospacegear, --mod dynamiccomposition, --mod epicperspective, --mod heroanglelens, --mod bounceglow, --mod rimlight, --mod highlightscatter, --mod layered-detail, --mod polishedcomposite, --mod windmotionclothlogic, --mod cinematic-realism
Prompt: Two figures stand on a multi-tiered landing platform, flanked by monolithic translucent towers and luminous rails. Behind them, a personal starship hovers with swept fins and ribbed exhaust arrays, half-reflecting the ambient aurorae above. The landing pad glows with diffused crimson and turquoise signal bands. Below, fused-glass architectural supports melt into sloping terrain studded with blinking indicator pylons. The scene is lit by three spectral moons diffused through upper-atmosphere haze.
--mod atmosphericcolorwash, --mod biolumitecture, --mod burns-stylecontours, --mod glossed-alloys, --mod glowingplatformlogic, --mod lensflarelayering, --mod monolithicarchitecturalmass, --mod multiplelightvectoring, --mod neonrefraction, --mod personalcraftdesign, --mod signalbandlight, --mod slicksurfacefusion, --mod softmeltstructure, --mod tri-moonlighting
Prompt: Create an image inspired by the artwork 'New Eden' by British illustrator Peter Andrew Jones. The scene depicts a futuristic utopian landscape, blending high-tech geometric architecture with lush, organic environments. Central to the composition is a towering, crystalline structure—like a fusion of sharp, angular geometric planes and smooth, flowing organic forms—rising from the center of a verdant garden. The structure is made of semi-transparent materials that reflect a soft, diffused light. Surrounding it are elaborate alien plants, their forms geometric yet organic, with sharp angular edges and tendrils that seem to grow and twist naturally. Some plants look metallic, others are bioluminescent, glowing faintly in hues of blue and purple.
In the foreground, strange humanoid figures, partially encased in technological suits, stand amidst the garden, interacting with the environment. They have a serene, almost contemplative posture, reflecting the calm of this future world. These characters blend organic and mechanical elements, with smooth skin-like surfaces alongside metallic circuitry integrated into their forms.
The overall color palette is vibrant yet soft, with lush greens of plants contrasting with the glowing blues, purples, and metallic golds of the structures. There is a juxtaposition of delicate light and sharp, angular forms, creating a harmonious balance between nature and technology. The architecture features clean, geometric lines and patterns, but also exhibits flowing, organic curves, as though nature itself has shaped the buildings. Floating orbs of light hover above the scene.
The lighting should be soft and atmospheric, with reflective surfaces and shadows creating a sense of depth and mystery. The environment should have a serene yet otherworldly quality, reflecting a deep connection between technology and the natural world. The image should evoke the harmonious, futuristic, and surreal qualities of Peter Andrew Jones’ 'New Eden'.
Prompt: A middle‑aged Caucasian explorer with a trimmed beard stands firm in a blizzard‑scoured industrial outpost, framed full length at eye level. His advanced cold‑weather suit blazes in vivid red with black‑and‑gray utility accents; a luxurious fur‑lined hood crowns a sleek engineering‑grade helmet, visor pushed up to reveal his face — alert, wind‑stung, resolute. Canisters, grappling hooks, and a compact tool array hang from a modular belt and chest rig. Around him, snow‑coated buildings, gantries, and heavy machinery loom — human ingenuity carved into a hostile Arctic basin. Gusts rake spindrift across the scene; floodlamps cut pale cones through suspended ice crystals; cables sing in the wind. The palette is steel and ice against the hero red, a Burns‑like hard‑sci‑fi modernism rendered with tactile materials and controlled drama. He stands poised to move, breath flaring, the settlement’s lines converging on his stance: resilience engineered into posture.
--mod centralherolockup, --mod heroanglelens, --mod heroic-framing, --mod deep-perspective, --mod painterlyatmosphericdepth, --mod ambienthaze, --mod volumelighting, --mod raygradientfog, --mod windmotionclothlogic, --mod thermalwear, --mod structuregrain, --mod brushedmetal, --mod metalreflectance, --mod fineedges, --mod layereddetail, --mod cinematic-realism, --mod style-cinematic, --mod ultra-detail, --mod tundra exo-frame, --mod coldtrail tracking logic, --mod iceborne torch array
Prompt: Retro-futuristic alien starcruiser with huge anti-gravity pods, bright red body lines, black-tinted windows, retro-futuristic design, hovering over 1950s movie theatre, downdraft blowing debris in parking lot, running people in period attire, late-night darkness broken by streetlights, wet reflective street, cinematic composition.
Prompt: A humorous far-future sci-fi scene: an alien starcruiser with huge anti-gravity pods lifts off from a spaceport, glowing with launch pad lights and trailing powerful blue-white thrust.
In the foreground, a man in a futuristic space uniform, his back to the viewer, runs full-speed toward the launch, arms filled with grocery bags.
Some groceries — shimmering alien fruits, metallic packages, brightly colored containers — fall from the grocery bags to land on the runway.
The man’s hair and clothes are windblown by the force of the cruiser’s engines.
The sky glows with a blue dusk hue.
Holo-screens in the background display: “Final boarding complete.”
The terrain is a cracked black asphalt runway.
The starcruiser is retro-futuristic alien in design, with curved hull plating, glowing engine cores, and intricate paneling.
The spaceport architecture blends massive sweeping arches with glassy observation towers and neon signage in alien scripts.
Heat distortion ripples in the air from the launch.
Dust and debris swirl chaotically in the downblast, catching light in dramatic rays.
Perspective is wide-angle, with motion blur, exaggerated energy, and expressive body language capturing both drama and comedy.
--mod ultra detailed, --mod cinematic lighting, --mod expressive body language, --mod far-future architecture, --mod atmospheric effects, --mod dynamic motion blur, --mod blue dusk sky, --mod glowing launch pad lights, --mod dusty terrain with scattered trash, --mod retro-futuristic cruiser design, --mod civilian man, --mod light travel gear, --mod flying grocery items, --mod windblown hair and clothes, --mod wide-angle perspective, --mod exaggerated motion lines
Prompt: A stunning, custom-built hot rod with an aggressive, low-slung stance sits under the showroom lights, its bodywork a perfect fusion of classic American muscle and modern show-stopping aesthetics. The deep, glossy black paint serves as a dramatic canvas for the fiery airbrushed flames that surge from the front grille, licking across the curved fenders and stretching along the sculpted side panels in a seamless display of artistry. The exaggerated front grille, lined with menacing chrome teeth, gives the car a predatory presence, while the oversized headlights protrude slightly, enhancing its vintage yet radical appearance. Gleaming chrome accents highlight every sharp contour, from the intricate bumper details to the massive rear fenders that frame polished deep-dish racing wheels wrapped in wide, high-performance rubber. The ultra-low ride height and sleek, chopped roofline add an unmistakable air of speed and dominance, making this automotive masterpiece a rolling embodiment of power, attitude, and untamed energy. Unreal Engine 5.5. --v 6 --style raw --s 1000 --enhance 1.9 --q 2
Prompt: A woman wearing a futuristic metallic jetpack, standing at the balcony rail of a white rounded retro-futuristic building with sleek, curved glass windows. She gazes upward at the cosmic expanse above, her high-tech visor reflecting the twinkling lights of distant planets. The background is cliffs and a serene ocean at night. The blurred outlines of high-tech spaceships streak across the sky, leaving behind trails of soft blue and white propulsion light. The cinematic composition is highly detailed, immersing the viewer in a retro-futuristic world of adventure.
--mod globulararchitecture, --mod cinematiclight, --mod volumetrichaze --mod digitalpaintedcolor, --mod decoarchitectonics, --mod subsurfacehighlight, --mod pulpcoverdrama, --mod concept-render,
Prompt: Retro-futuristic passenger train at a high-arched glass railway station, polished metallic cobalt-blue body with chrome accents, large teardrop tinted windows, retro‑modern design, platform bustling with people in space‑age travel gear, soft diffused daylight through arched skylights, clean reflective floor, cinematic composition
Prompt: Far in the reaches of a fractured stellar empire, the Shatter Meridian — an invisible frontier where space behaves unpredictably — glows in the distance. A massive, baroque interstellar observatory-fortress, half-mechanical and half-crystalline, perches at the edge of the rift. In the foreground, armored wayfarers stand on a sleek observation platform beside their moored ship, gazing toward the swirling cosmic fracture. Spindled towers tipped with crystalline lenses jut into space, aimed at the phenomenon. Behind them, the Shatter Meridian swells — fractured light, shattered moons frozen in mid-break, and warships caught at impossible angles. The fortress drifts subtly under the rift’s tidal pull as arcs of energy trace fault lines in the void. Ultra detailed, intricate, cinematic lighting, volumetric light, epic composition, surreal elements, mechanical complexity, industrial sci-fi, cosmic scale, gravitational distortions, crystalline architecture, energy arcs.
--mod ultra detailed, --mod intricate, --mod cinematic lighting, --mod volumetric light, --mod epic composition, --mod surreal elements, --mod mechanical complexity, --mod industrial sci-fi, --mod cosmic scale, --mod gravitational distortions, --mod crystalline architecture, --mod energy arcs
Prompt: In a dimly lit chamber beneath the forgotten city, where the walls are lined with shelves of dusty tomes and ancient scrolls, a man stands before a massive, intricately carved door. His fingers trace the patterns in the wood, feeling for the hidden mechanisms that will unlock its secrets. His dark hair falls over his eyes as he leans in closer, listening for the faint click that will signal success. The room is filled with the scent of old parchment and candle wax, the only light coming from a single, flickering lantern that casts long shadows on the stone walls. Behind him, the sound of water dripping echoes through the underground tunnels, but he is focused entirely on the task at hand. His hands move with practiced precision, deftly working the hidden locks that have kept this door sealed for centuries.
Prompt: Syd Mead-inspired futuristic grav-assault platform, styled with the functional beauty of a Hammer’s Slammers hovertank as painted by Paul Alexander. Set in the opening moments of World War III, the scene unfolds in a corporate-polished megacity still gleaming from peacetime prosperity but now torn apart by the first bombardments. Fires erupt in glass-walled towers, shells burst in the streets, and shockwaves ripple through the air. The vehicle is slab-sided, turreted, and armored with smooth composite hulls, beveled armor plating, and recessed maintenance panels. The undercarriage glows faintly from the anti-grav field, dust and debris swirling in its wake. Twin plasma-coil mass drivers, housed in transparent composite barrels with spiraling blue-white energy, dominate the main turret. Supplementary coilguns auto-track incoming drones. The vehicle hovers in a dramatic power-slide hover-drift through a wide boulevard, shockwaves rippling as shells impact nearby, mass driver bursts lancing into the sky toward enemy craft. Fires and explosions light the rain-slick streets, reflecting off the armor’s beveled edges. Civilians scatter in grav-skimmers, some aflame. In the distance, orbital strikes spear into distant arcologies, while drone swarms etch red targeting lines through the haze.
--mod syd mead style, --mod paul alexander inspired, --mod hammer's slammers hovertank aesthetic, --mod futuristic grav-assault platform, --mod anti-gravity propulsion, --mod beveled composite armor, --mod functional beauty, --mod turreted mass drivers, --mod transparent composite barrels, --mod visible plasma coils, --mod coilguns, --mod hover-drift maneuver, --mod shockwave effects, --mod fires and explosions, --mod burning skyscrapers, --mod shell impacts, --mod tracer fire, --mod orbital bombardment, --mod civilian grav-skimmers, --mod alien megacity architecture, --mod cinematic lighting, --mod high contrast orange and blue, --mod ultra detail, --mod hyperrealism, --mod dynamic motion, --mod heroic scale, --mod futuristic military technology, --mod war epic
Prompt: In a desert basin, Crater Citadel Communion unfolds: glyph-etched spires rise behind a central humanoid in high-collared armor, cloak swept by unseen turbulence. A chrome-plated skiff levitates over panelized terrain, its rear fins glowing with ritual symbols. The ambient light shifts from teal to rust-orange as wide dome segments rotate in the distance. Camera hovers above eye-level, angled toward a diagonal procession of figures ascending toward a beacon-archway built into the rock. Foreground features glyphstone pylons and coiled conduit paths. Atmospheric layering segments the sky into soft matte gradients.
--mod alien glyphs, --mod diagonalcompression, --mod matte gradient surfaces, --mod mecharcanevestments, --mod painterlyatmosphericdepth, --mod powercenteringlogic, --mod pseudo-glyphs, --mod techno-glyphic architecture
Prompt: A surreal sci-fi arrival ceremony on an alien world, with two women in high-tech bodysuits emerging from an arched portal, one man in dark formalwear standing at attention before a bizarre spacecraft, surrounded by impossible biomorphic structures and gleaming monolithic towers. Alien city skyline in the distance, translucent fog at ground level, ethereal golden lighting from the left, surface patterns etched with alien glyphs, organically curved architecture, ornamental towers shaped like coral or sea creatures, wide angle scene composition, cinematic depth. Female figures with elegant posture and sharp cheekbones, skin like polished obsidian, sleek reflective bodysuits in violet and gold, expression of serene control and mystery, the man with a strong jawline, tailored silhouette, hands behind his back, gaze forward.
--mod jim burns style, --mod high-gloss organic surfaces, --mod intricate surface detailing, --mod smooth contour shading, --mod radiant edge lighting, --mod surreal retrofuturism, --mod 1980s airbrush aesthetic, --mod jewel-toned palette, --mod soft ambient bloom
Prompt: Syd Mead-inspired futuristic grav-assault platform, styled with the functional beauty of a Hammer’s Slammers hovertank as painted by Paul Alexander. Set in the opening moments of World War III, the scene unfolds in a corporate-polished megacity still gleaming from peacetime prosperity but now torn apart by the first bombardments. Fires erupt in glass-walled towers, shells burst in the streets, and shockwaves ripple through the air. The vehicle is slab-sided, turreted, and armored with smooth composite hulls, beveled armor plating, and recessed maintenance panels. The undercarriage glows faintly from the anti-grav field, dust and debris swirling in its wake. Twin plasma-coil mass drivers, housed in transparent composite barrels with spiraling blue-white energy, dominate the main turret. Supplementary coilguns auto-track incoming drones. The vehicle hovers in a dramatic power-slide hover-drift through a wide boulevard, shockwaves rippling as shells impact nearby, mass driver bursts lancing into the sky toward enemy craft. Fires and explosions light the rain-slick streets, reflecting off the armor’s beveled edges. Civilians scatter in grav-skimmers, some aflame. In the distance, orbital strikes spear into distant arcologies, while drone swarms etch red targeting lines through the haze.
--mod syd mead style, --mod paul alexander inspired, --mod hammer's slammers hovertank aesthetic, --mod futuristic grav-assault platform, --mod anti-gravity propulsion, --mod beveled composite armor, --mod functional beauty, --mod turreted mass drivers, --mod transparent composite barrels, --mod visible plasma coils, --mod coilguns, --mod hover-drift maneuver, --mod shockwave effects, --mod fires and explosions, --mod burning skyscrapers, --mod shell impacts, --mod tracer fire, --mod orbital bombardment, --mod civilian grav-skimmers, --mod alien megacity architecture, --mod cinematic lighting, --mod high contrast orange and blue, --mod ultra detail, --mod hyperrealism, --mod dynamic motion, --mod heroic scale, --mod futuristic military technology, --mod war epic
Prompt: Frank Frazetta-inspired sci-fi epic illustration of a gladiatorial chariot duel in a colossal alien megastructure arena orbiting a dying star. Two cyber-gladiators pilot hovering chariots pulled by massive saurian war-beasts clad in mirrored scale-armor. One is bare-chested, muscles augmented with biomechanical tendrils, the other armored in gleaming chrome exo-plate, wielding a crackling grav-spear. Plasma reins spark in the thin atmosphere, molten dust arcs from the beasts' claws as they thunder forward. The alien crowd roars—thousands of insectoid spectators, faceless robed figures, and nobles in anti-grav thrones, all beneath titanic banners whipping in the stellar wind. Volcanic oranges and deep void shadows slash across the scene in stark fire-and-shadow contrast. Dust, sparks, and motion blur capture the violent, heroic scale—every element pushed to the limits of drama, tension, and grandeur.
--mod frank frazetta style, --mod sci-fi epic, --mod alien architecture, --mod massive arena, --mod hovering chariots, --mod saurian war beasts, --mod cyber-gladiators, --mod biomechanical augmentation, --mod chromed exo-armor, --mod grav-spear, --mod plasma reins, --mod molten dust, --mod volcanic lighting, --mod deep shadows, --mod alien crowd, --mod insectoid spectators, --mod robed figures, --mod anti-grav thrones, --mod titanic banners, --mod stellar wind, --mod fire-and-shadow contrast, --mod dynamic motion, --mod cinematic tension, --mod ultra detail, --mod hyperrealism, --mod dramatic perspective, --mod heroic scale, --mod otherworldly atmosphere, --mod high drama
Prompt: In a tectonic rift, Pilgrim Vector at the Dead Moon unfolds: glyph-etched spires rise behind a central humanoid in high-collared armor, cloak swept by unseen turbulence. A chrome-plated skiff levitates over panelized terrain, its rear fins glowing with ritual symbols. The ambient light shifts from teal to rust-orange as wide dome segments rotate in the distance. Camera hovers above eye-level, angled toward a diagonal procession of figures ascending toward a beacon-archway built into the rock. Foreground features glyphstone pylons and coiled conduit paths. Atmospheric layering segments the sky into soft matte gradients.
--mod alien glyphs, --mod chromeplatinglogic, --mod diagonalcompression, --mod powercenteringlogic, --mod symbolicgesture, --mod synthexmagearmor, --mod techno-glyphic architecture, --mod viewer-perspective-lock
Prompt: A lone figure stands before the Witness Array—a vast concave wall of silent glass monoliths, each one reflecting different eras of a forgotten civilization. The Observer’s silhouette is motionless, dwarfed beneath the vaulted framework of the ancient station core. Their cloak drifts in zero-gravity equilibrium, arms at their sides, gaze fixed forward. Lights blink softly behind the glass—memory events encoded in impossible colors, flickering like distant storms on alien worlds. Some monoliths show motion; others remain still, locked in frozen tableaux of extinct peoples and dying suns. Wires like veins spread across the curved ceiling, pulsing faintly with residual current, converging on a central node above the Observer’s head. The chamber floor is polished obsidian, perfectly reflecting the monoliths and the silent figure—above and below, the same question lingers: Who built this? And why were they watching? There is no movement. No interface. No welcome. Just the slow rhythm of lights in silence. This is not a terminal. This is judgment on pause.
--mod witness-station, --mod reflection-mythology, --mod sentient-architecture, --mod monolith-grid, --mod contrast-lock, --mod zero-g-stillness, --mod obsidian-floor, --mod perspective-collapse, --mod reverent-tone, --mod sci-fi-cathedral
Prompt: A massive golden dragon, wings torn and trailing blood, crouches in the heart of her glittering hoard—a cavernous den of ancient stone, veins of lava casting warm light across piles of treasure. Her body coils protectively around a single glowing egg, nestled in shattered gemstones and scorched gold. From behind her, the viewer sees the egg in the foreground, her body arching in pain and defiance, and beyond—adventurers circle like vultures: blades drawn, armor gleaming, faces grim. Her eyes lock with one of them through the gloom—maternal rage and sorrow flaring. Blood drips from her maw, sizzling on coins. One wing trembles, half-raised as a shield. The light from the egg casts her in divine silhouette: this is not defense. This is **the last stand of mother-love**. She will die here—but not yield. Her scales glow with internal fire, cracks of magic flaring like fault lines. Around her, relics and tomes crumble beneath her talons. This is the final moment, the breath before violence. Heroic framing, reverent tone, emotional and symbolic.
--mod viewpoint from behind the dragon
--mod cinematic lighting
--mod tragic symbolism
--mod epic fantasy aesthetic
--mod blood and torn wings
--mod divine glow around egg
--mod warm lava underlight
--mod treasure hoard cathedralic
--mod encircling adventurers
--mod maternal rage
Prompt: A floating apartment glides gently just above the neon-glazed skyline of 25th-century New York, its undercarriage humming with magnetic lift coils. The front balcony has been repurposed into a compact open-air market stall, strung with cables, chrome fixtures, and dangling produce crates that bob slightly with every atmospheric shift. A weather-worn neon sign reading "OPEN" flickers above the doorway in alternating kanji and English, casting magenta pulses across the steel railings. Inside, soft golden light spills through sheer curtains from a compact living space, illuminating shadowed shapes of books, empty tea mugs, and analog tech. The city below is a circuitry sprawl of glowing transit arteries, layered architecture, and drifting cargo-lanterns. The apartment floats lazily above a concrete highway overpass with glowing route glyphs, long unused and covered in small plants and neglect. Pedestrians drift by on hoverwalks, some pausing to grab tea, fruit, or codes from the stall vendor—an aging ex-hacker with a cybernetic eye and a jazz playlist drifting out low and crackling from an old speaker rig. Above, orbital platforms blink in rhythm with deep-space traffic, casting glimmers across the translucent apartment canopy. This is not a hideout. This is style made altitude.
--mod centralherolockup, --mod ambienthaze, --mod radiantgradient, --mod cinematic-realism, --mod studiohdririg, --mod viewer-perspective-lock, --mod bounceglow, --mod digital-illustration, --mod ambient-sci-fi, --mod dreamdramaamplifier, --mod explorer-core, --mod chromaticedge, --mod retrospacegear, --mod dynamiccomposition, --mod lightvolume, --mod golden-hour-lighting, --mod city-neon-reflect, --mod clean-lighting, --mod painterlyatmosphericdepth, --mod hyperreal
Prompt: A sealed antimatter generator rests in an isolation vault—its design elegant, cold, and surgical. The machine’s core is a glowing torus of translucent containment rings, faintly etched with pulsing blue schematics. A soft hum permeates the chamber. Stainless struts, fluid lines, and mirror-finish flooring amplify the sterile perfection. Though built to power the world, the device now channels something far older—its internal chamber humming with latent entropy and geometries no human authored. Redundant fail-safes blink green, unaware. This is not energy. This is termination incarnate, waiting. Heroic framing, low camera angle, epic sci-fi composition, subtle dread, perfect lighting geometry.
--mod containment core, --mod hypertech geometry, --mod reactor core glow, --mod nano-industrial facility, --mod deadly serene, --mod stainless reflection, --mod isochromatic palette, --mod intelligence residue
Prompt: A futuristic soldier-spy, clad in matte-black armor and tactical webbing, launches himself from the yawning hatch of a personal dropship, backlit by the fury of a molten planet below. His parachute pack is folded tight, rigid with deployment tension, as his body arcs downward in a pose between control and surrender—limbs extended, core taut, expression hidden behind a chromed visor lit by ember reflection. The spacecraft is only barely visible—a suggestion of steel and thrust lines—dwarfed by the gravity of the man’s descent. Beneath him, the lava fields burn like a living map of catastrophe, streaked with incandescent veins that radiate light and danger. Atmospheric turbulence distorts the air around him; heat shimmer warps his outline like a mirage falling. His silhouette, isolated in frame, captures a mythic singularity—the leap before fate. Light blooms at his back. Fire defines his edge. Above him, nothing. Below him, judgment.
--mod cinematic angle, --mod dramatic lighting, --mod glowing embers, --mod aerial perspective, --mod heroic pose, --mod futuristic armor, --mod high-altitude descent, --mod reflected firelight, --mod alien sky, --mod volcanic terrain, --mod solo figure, --mod visored helmet, --mod tense atmosphere, --mod minimalist background, --mod silhouette isolation
Prompt: A lone cloaked figure walks across a tessellated smart-glass platform suspended at orbital altitude. The platform ripples with iridescent light under each step. Ahead, relay towers loom on impossibly tall stilts, each bristling with antennae and wrapped in glowing, ambient signal arcs. These arcs pulse in synchronized patterns, casting brief shadows across the fractured surface. Backlit by a distant star and surrounded by low-gravity fog, the scene feels reverent and mythic. This is not simply a crossing; it is a ritual act in a forgotten liturgy of signal and silence.
--mod ambient glow
--mod sky haze
--mod sacred tech
--mod fractured architecture
--mod neural lightweb
--mod ultra high altitude
--mod tech robes
--mod glass tessellation
--mod signal discharge
--mod orbital fog
Prompt: A warlock of the sixth aeon, hair like braided starlight, stands at the eye of a collapsing age. His weapon: a mythforged Flying-V, carved from the bones of forgotten constellations, strings humming with divine dissonance. Arcs of prismatic force whip around him, not as light—but as ruptures in time itself. Cracked stone floats midair, locked in temporal stasis. Above, a ringed thunder-moon sheds chrono-static rain. Cloaked figures recoil from the sound, their silhouettes unraveling, as if memory itself were being rewritten in sonic flame.
--mod aeonrunesurge, --mod chronoimplosion, --mod divinemetal, --mod godartifactlogic, --mod hyperfocusburst, --mod mythstringlight, --mod spellshockgeometry, --mod temporalcollapse, --mod thunderhalo, --mod warlockflare
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.