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Stone giant is primary subject, placed beside armored war wagon at instant of overturn. Giant must read as immense living stone being, not oversized man: boulder shoulders, cracked mineral skin, slab forearms, heavy legs, and great blocky hands. It plants both hands high against near side of wagon body and shoves laterally with full body mass. Arms extend under load, torso leans hard into push, rear leg braces, and palm contact points stay visible on wagon side. Armored war wagon is heavy timber-and-iron military vehicle with reinforced body, exposed undercarriage, broad wheelsets, and front driver’s perch rather than enclosed cabin. Wagon is not already overturned and not perched on obstacle. Giant’s shove lands high on near side above axle height, creating overturning moment. Near-side wheels lift clear of road while far-side wheels remain grounded, so vehicle rolls away from giant around planted far wheel line instead of simply sliding sideways. Mechanical chain must stay explicit. Giant’s lateral shove loads wagon body high, body rolls away from contact, planted far wheels become pivot line, and lifted near wheels hang above ground with visible gap beneath them. Axle angle, chassis tilt, underbody exposure, and wheel positions must all show same direction of rotation. Far suspension compresses under load while near suspension unloads as wagon rises. Road surface is rough and rutted, but terrain supports realism only; giant’s shove is clear cause of lift and roll. Driver is secondary human subject on exposed front driving seat or small front perch, not inside wagon body. Sudden tilt throws driver upward and outward from seat as wagon rolls, so body is airborne beside or just ahead of front corner with limbs flung wide in loss of balance. Detached horse team appears downstream in background, no longer attached to wagon, bolting away along road with broken or trailing traces. Horses must read as reaction to violent rollover, not cause of it. Camera and composition must make support geometry legible in one frame. Use exterior three-quarter view from giant’s pushed side, low enough to show giant’s shove and wagon underside, yet open enough to show planted far wheels on opposite side as pivot line. Keep lifted near wheels readable against open ground and sky. Place giant on one side driving shove, wagon center frame in active roll, airborne driver near front, and fleeing horses farther down road. Surround event with open road, shallow rutting, scattered stones, and mountain-pass or rough-track setting that does not crowd silhouettes. Lighting must remain clearly exposed in bright daylight or bright overcast, not dark scene lit by effects. Broad ambient light should reveal stone anatomy, iron-banded wood, wheel geometry, axle angle, underbody, driver silhouette, horse team, ruts, and ground contact points. Materials must separate clearly: rough stone skin, weathered timber, iron plating, leather tack, dusty road, and distant rock. Preserve one charged instant where stone giant’s shove lifts one side of armored war wagon, opposite wheels stay planted as pivot, driver is thrown from front perch, and detached horses flee beyond rolling vehicle. --mod asymmetric composition --mod exposed daylight visibility --mod exterior three-quarter view --mod stone giant lateral shove --mod war wagon active rollover --mod planted-wheel pivot readability
Read aloud to the players…
Hroth Ghal died at Greywall beneath the hands of adventurers, and his kin remember.
His cousin, Druun Ghal, came down from the high Greyspine expecting a grave.
Instead he found mines.
For three generations the king’s factors had cut gold from the western face. Humans
called it crown-right. The giants called it theft. Druun could smell the ore in rock,
coin, even behind iron: sulfur, quartz, and the cold sweetness of the seam his family
guarded before Greywall had walls.
The first treasury wagon vanished. The second was found opened like kindling, its
escort broken across the road and every gold bar hammered into scree. Then Druun
learned something worse than rage: method.
ADVENTURE BACKGROUND
The king’s monthly treasury convoy must cross Greyspine Pass carrying enough
gold to fund three frontier keeps through winter. Routes have changed. Decoys
have rolled. Schedules are sealed.
Druun finds the real wagon every time.
The court believes there is a traitor. The players are summoned because they have
faced this bloodline before. They are told to guard the gold and kill the giant.
Nobody tells them why he can find it.
MODULE OVERVIEW
Escort duty becomes a hunt through abandoned diggings, broken wagons, giant
paths, and old boundary stones the miners buried. The evidence is ugly: Druun is
not robbing the kingdom. He is destroying its ability to remove Greyspine gold at all.
He will bargain. He wants the western mine closed, the old markers raised, and this
season’s gold returned. Refuse him, and he will keep breaking wagons until the
kingdom bleeds coin faster than it can mine it.
AREA 1: GREYSPINE PASS
The horses scream before you see him.
Ahead, the pass pinches between walls of gray stone. The king’s armored treasury
wagon is halfway around the bend, iron ribs under dust. A giant stands beside it,
both hands high against the body. Stone shoulders bunch. One wheel-line lifts.
The wagon is not stuck.
He is turning it over.
A guard tumbles from the driver’s perch. Another crawls beneath the rear axle.
Druun Ghal shoves again, and forty thousand pounds of royal workmanship groans
toward its side. Through the iron shell, from chests no human nose could distinguish
from empty ones, the gold of Greyspine calls to him.
DUNGEON MASTER’S NOTE
Druun is no wronged innocent. He has killed guards and will crush anyone who
keeps the road open. But his grievance is true. The mine stands inside land marked
by his kin long before the king’s surveyors arrived, and the gold does come from his
family’s mountain.
Do not force battle or settlement. Let the wagon tip. Let the gold spill. Let the players
decide what ownership means when one side has a charter and the other can smell
home through six inches of iron.
The kingdom hired them to save a treasury.
Greyspine is about to ask what, exactly, they think a treasury is.