Prompt: <L1> Immense interdimensional reactor housed within reinforced warehouse bay, partially embedded in scorched steel flooring; core unit appears to hover inside a gyroscopic magnetic frame, its surface a semi-molten, glass-metal fusion; gravitational lensing distorts air around it; surrounding scaffolds and suspended platforms support monitoring rigs and retractable shielding; numerous alien subsystems with abstract forms—twisting rings, non-Euclidean vanes—are wired into control surfaces, each fitted with touch panels, blinking indicators, or hardwired analog toggles
<L2> Hyper-detailed digital painting with layered transparencies, polished alloys, reactive lighting, and fractal-emergent geometry; technical overlays and exploded components blend cinematic concept design with abstract engineering
<L3> Style fusion of Jim Burns, Alex Ries, and Arrival–era Denis Villeneuve design; softened structures suggest biotech origins or partially liquefied exotic matter stabilized mid-transition
<L4> High-intensity lighting spills from above and behind, creating deep vertical shafts and bloom glows through hazy air; pulse glows cycle from interior field cage; sparks and dust linger in controlled atmospheric turbulence
<L5> Cobalt, burnished chrome, graphite, and plasma-white dominate, accented by deep amber hazard glows and violet power bands; mild heat haze and emission trails disrupt clarity around core
<L6> Slightly tilted low-angle wide shot; containment rig centered, surrounding gantries frame the generator visually; background scaffold grid and hazy far wall support a sense of scale, depth, and environmental presence
Prompt: <L1> Immense interdimensional reactor housed within reinforced warehouse bay, partially embedded in scorched steel flooring; core unit appears to hover inside a gyroscopic magnetic frame, its surface a semi-molten, glass-metal fusion; gravitational lensing distorts air around it; surrounding scaffolds and suspended platforms support monitoring rigs and retractable shielding; numerous alien subsystems with abstract forms—twisting rings, non-Euclidean vanes—are wired into control surfaces, each fitted with touch panels, blinking indicators, or hardwired analog toggles
<L2> Hyper-detailed digital painting with layered transparencies, polished alloys, reactive lighting, and fractal-emergent geometry; technical overlays and exploded components blend cinematic concept design with abstract engineering
<L3> Style fusion of Jim Burns, Alex Ries, and Arrival–era Denis Villeneuve design; softened structures suggest biotech origins or partially liquefied exotic matter stabilized mid-transition
<L4> High-intensity lighting spills from above and behind, creating deep vertical shafts and bloom glows through hazy air; pulse glows cycle from interior field cage; sparks and dust linger in controlled atmospheric turbulence
<L5> Cobalt, burnished chrome, graphite, and plasma-white dominate, accented by deep amber hazard glows and violet power bands; mild heat haze and emission trails disrupt clarity around core
<L6> Slightly tilted low-angle wide shot; containment rig centered, surrounding gantries frame the generator visually; background scaffold grid and hazy far wall support a sense of scale, depth, and environmental presence
Would you like to report this Dream as inappropriate?
Prompt:
<L1> Immense interdimensional reactor housed within reinforced warehouse bay, partially embedded in scorched steel flooring; core unit appears to hover inside a gyroscopic magnetic frame, its surface a semi-molten, glass-metal fusion; gravitational lensing distorts air around it; surrounding scaffolds and suspended platforms support monitoring rigs and retractable shielding; numerous alien subsystems with abstract forms—twisting rings, non-Euclidean vanes—are wired into control surfaces, each fitted with touch panels, blinking indicators, or hardwired analog toggles
<L2> Hyper-detailed digital painting with layered transparencies, polished alloys, reactive lighting, and fractal-emergent geometry; technical overlays and exploded components blend cinematic concept design with abstract engineering
<L3> Style fusion of Jim Burns, Alex Ries, and Arrival–era Denis Villeneuve design; softened structures suggest biotech origins or partially liquefied exotic matter stabilized mid-transition
<L4> High-intensity lighting spills from above and behind, creating deep vertical shafts and bloom glows through hazy air; pulse glows cycle from interior field cage; sparks and dust linger in controlled atmospheric turbulence
<L5> Cobalt, burnished chrome, graphite, and plasma-white dominate, accented by deep amber hazard glows and violet power bands; mild heat haze and emission trails disrupt clarity around core
<L6> Slightly tilted low-angle wide shot; containment rig centered, surrounding gantries frame the generator visually; background scaffold grid and hazy far wall support a sense of scale, depth, and environmental presence
Modifiers:
32k resolution, 600DPI clarity, ultra-detailed surfaces, microscopic texture fidelity.
Studio lighting with ray tracing, HDRI, and ambient occlusion for photorealistic depth.
Visionary sci-fi style with mythic tone and cosmic depth—evokes forgotten galactic epics.
Cinematic concept art style with narrative weight, depth layering, and grounded realism.
Atmospheric perspective with haze layers, volumetric fog, and color-fade background depth.
More about Singularity Threshold
A vast interdimensional reactor hovers within a reinforced bay, featuring a molten core and alien subsystems. The scene combines intricate digital painting with cinematic design, showcasing a mythic sci-fi atmosphere.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.