Prompt: Intriguing shadow shapes, eerie unique forms, intricate scary silhouettes, dramatic contrasts, mysterious outlines, play of light and dark,chiaroscuro artistic interpretation, creative shadows,horror by Zdzislaw Beksinski,gustave doré, high contrast, sharp edges, dynamic compositions, inspired by velasquez, surreal atmosphere by dai and magritte, digital art, fine details, captivating shapes, masterful use of negative space,dark and deep colorsn the backround a land inspired by M.C Turner
Prompt: many partially invisible flying transparent angry skulls emerging from the smoke in the city, insanely detailed matte painting with rough paint strokes and textures, by Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, 16k resolution, oil on canvas, fine art, super dramatic light, sharp focus, grain, sinister, horror
Modifiers:
Zdzislaw Beksinski Stephen Gammell Yossi Kotler
Prompt: end of the world inspired by "hell" by Bosch marc simonetti style mixed with H.R giger, organic digital painting style with lots of mystical creatures
Prompt: City made of biomorphic skulls houses inhabited by creatures and lit by streetlamps and large candles entangled with cables, ropes, sticky slime, dark fantasy style, elegant, insanely intricate, by Daniel f gerhartz, Gustave dore, hr giger, tom bagshaw, junji ito, ultra detailed, hyperrealism,
Prompt: Darkness and pain, surrealism, inspired by Amanda Sage and Dali, hyper detailed with organic parts distorted by pain, precise and hyper realistic focus on key elements, dark and dynamic lighting to create striking contrasts. Fusion of incredibly detailed digital art and matte painting with broad strokes and rough textures, by legendary artists like Winslow Homer, WILLIAM BLAKE, Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, stunning 16k resolution, intense and dramatic lighting, razor-sharp focus, veinous texture enhancing the mood of eerie horror and infusing the artwork with a touch of Dragan Bibin's artistic flair and the finesse of painting technique reminiscent of James Gurney.
Unreal Engine for cinematic quality, seeking depth and mystery in every detail
modifiers:
Zdzislaw Beksinski, Stephen Gammell, Yossi Kotler
Prompt: city made of stacks of skulls and human bones in the middle of a deserted plain. . insects move freely between skulls which are lit by gas lamps. In the sky, strange clouds of vapor create a mysterious atmosphere. , intricate, sharp focus; art by Carne Griffiths, fine art, elegant, cinematic lighting, 8k concept art; black and reds; deep color; ink drawing; black and white with tO
Prompt: Square format, hyper-realistic,hyper-detailed fantasy art; elegant, intricate, detailed, symmetrical face,accurate anatomy and real eyes by Daniel f gerhartz, Gustave dore, hr giger, tom bagshaw,junji ito, Satanic Demonic woman with metallic hair,Head with realistic thorns,
, style of h.r. giger, insanely detailed and intricate, golden ratio, hypermaximalist,
Prompt: Ancestral spirits in a mystical winter setting, ethereal glow, wisps of fog, ancient undead figures, intricate details on their attire, Hyperdetailed imagery capturing emotions, 8k resolution for extreme clarity, concept art with a touch of mysticism, trending on Artstation for modern appeal, matte painting showcasing a blend of realism and fantasy, deep color palette with rich blues, purples, and blacks, fantastical elements like floating orbs and ancient ruins, graffiti art influence evident in the style, splash art techniques creating dynamic movement, street art vibes with spray paint textures, oil gouache for a textured effect, acrylic strokes adding depth, high contrast between light and shadow, colorful polychromatic scheme with a mix of vibrant and muted tones, ultra detailed features revealing intricate patterns and textures.
Prompt: biomorphic city of dead ;A masterpiece ,hyperdetailled,hyperrealisistic,insanely intricate with bones, ropes, wood and rotten flesh,green mist in the city . Dark Fantasy Art by Daniel F Gerhartz, Gustave Dore, Hr Giger, Tom Bagshaw, Junji Ito,style of towers, arcades, streets by H.R.Giger,zdzisław beksiński,sinster scene by greg rutkowski
Prompt: Death as Nothingness and EternityComplexity: HigPainters Movement: Surrealism Atmosphere: Dreamlike, mysterious, and otherworldly Details:Gustave Dore, A vast, empty plain stretches out before you. In the distance, a lone figure stands, facing away from you. They are dressed in a long, flowing robe, and their head is covered by a hood.The figure is surrounded by swirling clouds of mist, which obscure their features. The only sound is the wind whistling through the grass. As you look closer, you see that the figure is standing on a pile of skulls. The skulls are of all different shapes and sizes, and they are arranged in a chaotic manner. Some of the skulls are cracked or broken, while others are perfectly intact. Some have teeth still in them, while others are completely toothless. The skulls represent the cycle of life and death. They are a reminder that we are all mortal, and that our time on this earth is limited. But the figure standing on the skulls also represents something else. They represent the enduring spirit of humanity. They represent the fact that even in death, we are not truly gone. paint the figure from the back, so that the viewer cannot see their faces
Prompt: Ghost city hyper-realistic,hyper-detailed dark fantasy art; elegant,insanely intricate, ultra detailed by Daniel F Gerhartz, Gustave Dore, H.R. Giger, Junji Ito, Alyn Spiller.Alayna Danner,Marija Tiurina, tom bagshaw, biomorphic close up of city style of gustave dore,insanely detailed and intricate, hypermaximalist 8k resolution concept art H.R. Giger, Thomas Kinkade color corrected
Prompt: Death as Nothingness and EternityComplexity: HigPainters Movement: Surrealism Atmosphere: Dreamlike, mysterious, and otherworldly Details:Gustave Dore, A vast, empty plain stretches out before you. In the distance, a lone figure stands, facing away from you. They are dressed in a long, flowing robe, and their head is covered by a hood.The figure is surrounded by swirling clouds of mist, which obscure their features. The only sound is the wind whistling through the grass. As you look closer, you see that the figure is standing on a pile of skulls. The skulls are of all different shapes and sizes, and they are arranged in a chaotic manner. Some of the skulls are cracked or broken, while others are perfectly intact. Some have teeth still in them, while others are completely toothless. The skulls represent the cycle of life and death. They are a reminder that we are all mortal, and that our time on this earth is limited. But the figure standing on the skulls also represents something else. They represent the enduring spirit of humanity. They represent the fact that even in death, we are not truly gone. paint the figure from the back, so that the viewer cannot see their faces
Prompt: Darkness and sadness, surrealism, inspired by Amanda Sage and Dali, hyper detailed with organic parts distorted by fear, precise and hyper realistic focus on key elements, dark and dynamic lighting to create striking contrasts. Fusion of incredibly detailed digital art and matte painting with broad strokes and rough textures, by legendary artists like Winslow Homer, WILLIAM BLAKE, Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, stunning resolution of 16k, intense and dramatic lighting, exceptionally sharp focus, veiny texture reinforcing the mood of eerie dread and infusing the artwork with a touch of Dragan Bibin's artistic flair and the finesse of the painting technique reminiscent of that of James Gurney.
Unreal Engine for cinematic quality, seeking depth and mystery in every detail
to modify:
Zdzislaw Beksinski, Stephen Gammell, Yossi Kotler.
THE FINAL RESULT SHOULD ABSOLUTELY APPEAR TO BE PAINTED BY A HUMAN AND NOT AN AI, REGARDLESS OF THE TECHNIQUE OR STYLE USED.
Prompt: epic fire storm over city Stunning Water Reflection Landscape a breathtaking artwork by Jean Baptiste Monge, Andree Wallin, Thomas Kincade, Geoffroy Thoorens, Krenz Cushart, Epic scale, highly detailed, clear environment, triadic colors cinematic light 16k resolution, trending on artstation
Prompt: emerald river beneath incredible stone arches, autumn trees colored marc simonetti syle insanely detailed with organic mystical h.r.giger style creature intricated in landscape
Prompt: Explore the depths of your subconscious with a surrealist twist. Imagine a world where the lines between reality and fantasy blur, and let our AI platform bring it to life."ultra detailled ,very intricate organic worlds melting into other ones by Dali, MC Escher,andreas Rocha ,Sebasien Monge,Huge striokes of textures ,oil on canevas,matte backround,splash screen unreal engine 5.dramatic lightning
Prompt: gigantic underwater city surrounded by a glass dome whose Atlantean architecture blends with corals, flora and aquatic fauna, hyperdetailed, surreal. matte painting by Tomasz Alen Kopera, Dariusz Zawadzki, Zdzisław Beksiński surreal, colorful and award-winning concept art. razor-sharp quality.
Prompt: A haunting nightmare realm, depths of darkness, surreal and twisted organic forms, agony and despair, influenced by Amanda Sage and Salvador Dali, hyper-detailed with distorted organic elements revealing pain, focus on intricate details, dark and dynamic lighting for intense contrasts, fusion of digital art and detailed matte painting with rough textures, legendary artists like Winslow Homer, William Blake, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, staggering 16k resolution, dramatic lighting for heightened intensity, razor-sharp focus on key elements, grainy texture for eerie horror, Unreal Engine for cinematic quality, depth and mystery in every detail, artists Zdzislaw Beksinski, Stephen Gammell, Yossi Kotler.
A creepy abandoned amusement park with rusted ride
Model:
Artistic
Size:
896 X 704
(0.63 MP)
Used settings:
Prompt: A creepy abandoned amusement park with rusted rides and dilapidated structures, filled with haunting echoes of laughter and screams; Horror, Post-Apocalyptic; Digital, Photography; Harsh, contrasty lighting; Desaturated, with pops of red; Grim, desolate; by Edward Hopper, Andrew Wyeth, and Joel-Peter Witkin
Prompt: A terrifying minotaur chasing a hero in a labyrinth; Horror, Suspense; Scratchboard, Etching; Dark, contrasted lighting; Split-complementary colors with tension; scary, tense; by Francisco Goya, H.P. Lovecraft, and Stephen King; Unreal engine 5
Prompt: Ruins of a dismantled medieval castle fly in the sky and the clouds; 8k resolution; uprooted stone blocks and intricate clay blocks fly in the sky and the clouds; matte background, maximalist, psychedelic art, detailed painting,Concept art surreal trending on Artstation. Artwork by Alphonse Mucha, Daniel F Gerhartz, Moebius
Prompt: partially visible flying transparent angry ghosts attacking the frightened people in the city, insanely detailed matte painting with rough paint strokes and textures, by Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, 16k resolution, oil on canvas, fine art, super dramatic light, sharp focus, grain, sinister, horror
Prompt: partially visible flying transparent angry ghosts attacking the frightened people in the city, insanely detailed matte painting with rough paint strokes and textures, by Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, 16k resolution, oil on canvas, fine art, super dramatic light, sharp focus, grain, sinister, horror minimal watercolor and ink style of Angelo Morbelli
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.