Prompt: Gleaming chrome two wine melting under warm light, cracked canvas texture, spilled wine stains, glossy black glass reflections, partially decayed grapes, stale bread crumbs, ultra-realistic oil painting, 8k resolution, rich cool tones of blues and silvers, intricate textures on fruit and glass, reflections capturing light play, flawlessly polished exteriors of objects, rule of thirds composition, futuristic concept artistry.
Prompt: The Clay Dreamer
Art Style: Opt for a subdued color palette, drawing from the influences of Jeremy Mann, Andrea Pozzo, Raymond Leech, and Jean Baptiste Monge, capturing an exceptional composition. Seek inspiration from the artistic styles of Michael Garmash and Rob Rey, infusing the artwork with a touch of Dragan Bibin's artistic flair and the painting technique finesse reminiscent of James Gurney.
Subject: A vast, open field bathed in the warm glow of a setting sun. In the center lies a colossal sculpture – a young man sculpted entirely from clay. His features are detailed, yet dreamlike, his eyes closed in a peaceful slumber. The wind gently caresses the clay, leaving subtle cracks and imperfections that resemble emerging dreams. Flowers, in various stages of decay and bloom, sprout from the earth around him, echoing the fleeting nature of both life and dreams.
Prompt: World in the hourglass, detailed matte painting, deep colors, fantasy, intricate details, splash screen, complementary colors, fantasy concept art, trendy 8k resolution on Artstation Unreal Engine 5. Muted color palette, reminiscent of the style of Jeremy Mann, influenced by Andrea Pozzo, Raymond Leech and Jean Baptiste Monge, exceptional composition, inspiration from Michael Garmash and Rob Rey, artistic flair from Dragan Bibin, painting technique from James Gurney.
Prompt: a dreamlike and surrealist painting of "the foam of the days" by Boris Vian.Water is dangerous.The room where Chloe rests is a luminous center that the night and marshy water try to invest. The room shrinks and the flowers perish, the light has become dull and the windows of the room breathe poorly. The yellow ceramic tiles looked dull and veiled in a light haze, and the rays, instead of bouncing in metallic droplets, crashed to the floor and spread out in thin, lazy puddles.The foam which belongs to the hostile nocturnal universe, gradually takes over the days and, by tarnishing the solar luminosity, it destroys Colin's happy kingdom. Uses inspirations from painters like Jerome Bosh, Marc Simonetti, and Masterpiece painting techniques by legendary artists like Stephen Gammell, Pino Daeni, Jeremy Mann, Carne Griffiths, superb 16k resolution, intense and dramatic lighting, exceptionally focused sharp, veined texture reinforcing the atmosphere of disturbing horror and infusing the work with a touch of Dragan Bibin's artistic flair and the finesse of the painting technique reminiscent of James Gurney. Unreal Engine for cinematic quality, seeking depth and mystery in every detail.
Prompt: A creepy abandoned asylum, with haunted ghosts roaming the halls; Horror, surrealism; digital painting, oil on canvas; Dimly lit with harsh shadows and an eerie silence; dark colors with shades of blue and red; Scary, haunting and disturbing;; Unreal engine 5; brutal, dark fantasy, smoke in the sky, lightning, rain, intricate details, hyper detailed, Jean Baptiste Monge, Carne Griffiths, Michael Garmash, seb mckinnon.
Prompt: An eerie and mysterious painting of a ghostly pirate ship, intricate details of tattered sails, ominous storm clouds, moonlit ocean, skeletal crew, glowing ghostly figures, haunted atmosphere, dark and brooding color palette, digital painting, fantasy realism, masterful brushwork, by Marc Simonetti, Greg Rutkowski, Ferdinand Knab, Anne Stokes.
Prompt: In the midst of danger, an imposing dystopian monster looms, shrouded in thick fog. Deep, intense colors swirl in a maddening frenzy, creating a sinister and foreboding atmosphere. The scene unfolds in a captivating animated art style reminiscent of MC Escher, Tom Thomson, Ayan Nag, and Loretta Lux. Every detail is meticulously crafted, with award-winning precision. The image is brought to life through textured oil painting techniques, adding depth and richness to the artwork. This masterpiece is tailored for Artstation Unreal Engine, ensuring an immersive experience in stunning 8k resolution.
Prompt: sky view perspective of a fantastic biomorphic castel and its lower town , dark fantasy by Daniel f gerhartz, Gustave dore, hr giger, tom bagshaw,junji ito,.breathtaking, sublime, octane rendering. digital painting, soft diffused light , arabesques extremely detailed & intricate by Dali, 8k , dynamic lighting ,fantastic view, hyperrealistic, ultra detailed.Surrealistic towers and arcades by Dali and gediminas pranckevicius
Prompt: disconnected and floating pieces, abstract and unsettling, artwork inspired by Stephen Gammell, Pino Daeni, and Carne Griffiths, rich oil on canvas textures, dramatic lighting casting sinister shadows, intense close-up, 16k resolution, fine arts masterpiece, capturing the essence of horror
Prompt: high-quality illustration of a crumbling dancing sandgirl with a detailed, beautiful body and facial features, wearing a long gown with trail, made out of porous red-yellow sandstone, picture dissolving and Morphing completely into swirling red-yellow sand, volumetric dust. wide view with an oasis and pyramids in the background, an evening red setting sun influences the color of the whole desert and the sandgirl, sepia tone, sand clouds, detailed particles, and extreme swirling Sand, sand strings, 8k, highly detailed, realistic, extremely high quality, RAW photograph ultra-sharp, highly detailed, highres, masterpiece, best quality, ultra-detailed 8k wallpaper, extremely clear, evening sunset reddish vibe and tone, full body of sand-girl is visible on the canvas.
highly detailed, concept art, sharp focus, ultra reallistic, extremely detailed, fantasy, cinematic lighting, masterpiece, photorealistic, high detail, poster, wallpaper, fantastic view, octane render, ultra detailed, crisp quality, cinematic postprocessing, Jacek Yerka, Thomas Kinkade, Alphonse Mucha, Golden ratio, futuristic, Dark Fantasy, photography, Jean-Baptiste Monge, Ultra realistic, Zdzisław Beksiński, starry night, Hovik Zohrabyan, Richard Estes, High quality, complementary colors, sharpened, Remove haze, Jean Etienne, glowing highlights, Sharp outlines
Prompt: city made of stacks of skulls and human bones in the middle of a deserted plain. . insects move freely between skulls which are lit by gas lamps. In the sky, strange clouds of vapor create a mysterious atmosphere. , intricate, sharp focus; art by Carne Griffiths, fine art, elegant, cinematic lighting, 8k concept art; black and reds; deep color; ink drawing; black and white with tO
Prompt: Ethereal double exposure concept, haunting ghosts merging with the head of a witch, dramatic negative black and white tones, Speedpaint technique using large brush strokes reminiscent of Junji Ito's style, Ismail Inceoglu's eerie aesthetic, Gazelli's dark artistry, M.W. Kaluta's intricate detailing, and Richard Anderson's atmospheric touch, intense paint splatter effect, a masterpiece in the making, ultra-high 8k resolution for exceptional clarity, trending on Artstation for its horror genre appeal, terrifying atmosphere, highly detailed and intricately crafted to send shivers down the spine.
Prompt: Ghost city hyper-realistic,hyper-detailed dark fantasy art; elegant,insanely intricate, ultra detailed by Daniel F Gerhartz, Gustave Dore, H.R. Giger, Junji Ito, Alyn Spiller.Alayna Danner,Marija Tiurina, tom bagshaw, biomorphic close up of city style of gustave dore,insanely detailed and intricate, hypermaximalist 8k resolution concept art H.R. Giger, Thomas Kinkade color corrected
Prompt: Intriguing shadow shapes, eerie unique forms, intricate scary silhouettes, dramatic contrasts, mysterious outlines, play of light and dark,chiaroscuro artistic interpretation, creative shadows,horror by Zdzislaw Beksinski,gustave doré, high contrast, sharp edges, dynamic compositions, inspired by velasquez, surreal atmosphere by dai and magritte, digital art, fine details, captivating shapes, masterful use of negative space,dark and deep colorsn the backround a land inspired by M.C Turner
Prompt: partially visible flying transparent angry ghosts attacking the frightened people in the city, insanely detailed matte painting with rough paint strokes and textures, by Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, 16k resolution, oil on canvas, fine art, super dramatic light, sharp focus, grain, sinister, horror
Modifiers:
Zdzislaw Beksinski Stephen Gammell Yossi Kotler
Prompt: Reflet spectral émergeant du miroir, regard sinistre, atmosphère troublante, éléments gothiques, techniques mixtes, peinture à l'huile, éclairage faible et ombragé, monochromatique nuances de bleu et vert, étrange, effrayant, spectral, inspiration de Francisco Goya, Edvard Munch et Gustave Moreau, moteur irréel 5.
Prompt: Ghost city hyper-realistic,hyper-detailed dark fantasy art; elegant,insanely intricate, ultra detailed by Daniel F Gerhartz, Gustave Dore, H.R. Giger, Junji Ito, Alyn Spiller.Alayna Danner,Marija Tiurina, tom bagshaw, biomorphic close up of city style of gustave dore,insanely detailed and intricate, hypermaximalist 8k resolution concept art H.R. Giger, Thomas Kinkade color corrected
Prompt: A train coming out of a fireplace in a living room; Movement, surprise; Surrealism, photorealism; Digital, Airbrush; Warm and comfortable lighting; Rich, similar colors; detailed, immersive; by René Magritte, Chuck Close and Audrey Flack; Unreal Engine 5
Prompt: Darkness and pain, surrealism, inspired by Amanda Sage, and Dali, hyper-detailed with intricate patterns, precise focus on key elements, dark and dynamic lighting to create striking contrasts, fusion of digital art and incredibly detailed matte painting with rough paint strokes and textures, by Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, 16k resolution, oil on canvas, fine art, super dramatic light, sharp focus, grain, eerie, horror
Changes:
Zdzislaw Beksinski Stephen Gammell Yossi Kotler
Unreal Engine for cinematic quality, searching for depth and mystery in every detail
Prompt: shaman in an giant cave in the Neolithic. The shaman sits in the center of the cave, lit by a fire. He is dressed in animal skins and wears deer antlers on his head. He is painting hunting scenes on the walls of the cave. The cave is composed of dark and mysterious colors, with splashes of bright colors to represent fire and the shaman's objects. Fire is represented by orange and red flames that dance in the darkness. Animal skins are represented by brown and beige colors. Deer antlers are represented by brown and red colors. The shaman's clothing is depicted with minute detail, such as stitching and patterns. Deer antlers are depicted with realistic details, such as roughness and veins. The background of the painting shows the exit from the cave. The night is represented by a black, starry sky. Stars are represented by white dots that glow in the dark. insanely detailed matte painting with rough paint strokes and textures, by Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, 16k resolution, oil on canvas, fine art, super dramatic light, sharp focus, grain, sinister, horror
Modifiers:
Zdzislaw Beksinski Stephen Gammell Yossi Kotler
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.