Prompt: An elderly man seated on weathered steps, watercolor masterpiece, intricate macro details, textured wall backdrop. The man, with a contemplative downward gaze, adorned in aged attire, seamlessly transforms into pages of a book symbolizing his life journey. These pages delicately disintegrate and float away in the wind akin to autumn leaves from a tree, surrealistic portrayal. The watercolor close-up captures the essence of the transformation with meticulous macro details, enhancing the emotional depth. A green door ajar in the background reveals a ghostly landscape where reality merges with the surreal, adding a touch of mystery. The aged clothing and muted color palette evoke a sense of nostalgia, reminiscent of the artistic styles of Jeremy Mann, Andrea Pozzo, Raymond Leech, and Jean Baptiste Monge. The composition is exceptional, drawing inspiration from the works of Michael Garmash and Rob Rey, while the artistic finesse is reminiscent of Dragan Bibin, with a painting technique akin to James Gurney.
Prompt: immense visage sur un rocher à l'avant plan,le visage est fait de feuilles de papier qui se détachent du visage et s'envolent au gré du vent.on ne voit plus qu'une partie du visage,le reste s'est envolé.l'impression du gigantisme de la tete doit etre surprenante.on peut voir un petit village au pieds du visage ainsi que des arbres et de la végétation.l'image doit etre très détaillées et très réaliste,intriquée.la texture du visage doit etre pierreuse .le visage perdant des morceaux doit etre très dynamique grace aux couleurs,surtout les feuilles de papier se décollant du visage et s'envolant erratiquement.l'arrière plan est un coucher de soleil a la william turner
Prompt: In the heart of the abandoned house, shadows curled like fingers around the peeling wallpaper. The floorboards creaked ominously underfoot, echoing the tense silence that filled the air. Flickering candlelight danced against the walls, casting unsettling shapes that seemed to whisper secrets of the long-forgotten past.
In the room sat a scared old woman, her frail body hunched over in a rickety chair, the wood splintering under her weight. Her once-vibrant eyes were wide with terror, reflecting the wavering light as she trembled uncontrollably. Atop the chair loomed a grotesque harpy, its menacing gaze fixed on her, anticipation glimmering in its predatory eyes.
The air felt thick with dread as the old woman clutched the arms of the chair, her knuckles strained and white. The harpy’s sharp claws curled menacingly, ready to unleash their deadly grasp. Its twisted wings outstretched like dark banners of doom seemed to mock her vulnerability. She could almost hear its chilling thoughts—how it longed to reap her, to feast upon her fear and flesh.
The oppressive silence was shattered by the low, guttural screeches of the harpy, a sound that echoed in her bones, driving home the reality of her fate. Shadows twisted around her, dark tendrils creeping closer, binding her to the spot. Every creak of the house swirled around her like a death knell, amplifying her sense of isolation.
As sweat beaded on her forehead, the woman's breath quickened; panic surged through her veins. This monstrous creature, poised above her, was a nightmare given form, the very embodiment of terror that had haunted her dreams. In that chilling room, she faced the horrifying certainty that she was not just a terrified witness but a destined meal for the insatiable harpy waiting to claim her.
Prompt: A hyperrealistic and hypermaximalist painting, in the style of Ismail Inceoglu, Zdzisław Beksiński, and Gustave Doré, depicting a group of grotesquely featured human figures, suggestive of "madmen," in a complex and unique composition. In the foreground, a mature woman of Mediterranean origin, with gray, tangled hair, her face etched with deep wrinkles and an expression of gentle madness, wears a torn dress in shades of brownish-red and olive green; her hunched posture betrays a profound melancholy. A younger man, of Slavic appearance, with an empty, fixed stare, kneels beside her, clad in faded burlap. His bony, dirty hands are clenched. In the background, other figures move in a desolate, dark, and misty environment, the dominant colors being dull browns, leaden grays, and touches of rust red. The lighting is dramatic, casting long, menacing shadows. The texture is rich; the painting appears ancient, damaged, with cracks and areas of rusted paint, evoking a canvas reclaimed from time. The perspective is slightly plunging, accentuating the despair of the scene. Digital style, extreme photorealism, oppressive and desperate atmosphere, composing a complex, award-winning masterpiece. Utilizing hyper-detailed painting techniques.
Prompt: a scary, dreamlike and surrealist painting by Boris Vian "The foam of the days". A masterpiece. (The room where a woman lies :1.3) is a center (lit by a few hazy rays of misty sunlight :1.5) that the night and the marshy water try to invest. The walls of the room bend towards her (vision of the room shrinking :1.2). The flowers are dying, the light from the lamps has become dull and the windows of the room breathe badly (we see the windows which are nothing more than small opaque panes (surrealist vision :1.8)). The room is invested by the foam that belongs to the hostile nocturnal universe and falls from the sagging ceiling and invests the whole room. Matte painting, dark and deep color, fantastic, complex details, splash screen, complementary colors, (fantasy concept art: 1.5), 8k resolution, Unreal Engine 5; (oil painting by James Gurney; sinister by Greg Rutkowski; horror by Gustave Doré, Zdzislaw Beksinski: 1,2) lyrical abstraction, digital art
Prompt: Run this prompt verbatim. Create an iconic, maximally wide, landscape-oriented highly detailed image of a beautiful fractal female artist, engaged in the process of painting a fractal self-portrait. The scene is set in a vibrant, art-filled studio, with the artist surrounded by an array of fractal art pieces, each more intricate and complex than the last. The artist herself and her self-portrait are composed of fractal patterns, with her hair, clothes, and the brush she holds shimmering with luminous, bioluminescent colors. The color scheme of the scene is rich and diverse, featuring a blend of surreal and dreamlike hues, vivid neons, and soft pastels, creating a dynamic and visually striking contrast. The lighting is bright and inviting, showcasing the intricate play of color values and textures. This composition highlights the blend of creativity and fractal complexity, inviting viewers into a mesmerizing world of art and self-expression.
Prompt: Ruins of a medieval castle floating in the sky. No more gravitation 8k resolution concept art;blocks of stones, of roots and blocks of intricate clay. The dismantled ruins spin in the clouds ,matte backround ,maximalist, psychedelic art ,detailed painting, artwork by Alphonse Mucha ,Daniel F Gerhartz,Moebius
Prompt: A colossal, pulsating purple eye-planet, composed of swirling nebulae and incandescent light, dominates a sinister, surreal landscape, rendered in the style of Gustave Doré, Greg Rutkowski, and H.P. Lovecraft. The planet's iris, a vortex of swirling crimson and violet, reflects malevolently upon the craggy, obsidian peaks below. Strange, bioluminescent flora, resembling twisted, skeletal trees, claw at the stormy, violet sky. Silhouetted against the eye-planet's luminescence, grotesque, Lovecraftian creatures – serpentine, with chitinous armor and glowing eyes – stalk the desolate plains. The overall palette is a symphony of deep purples, ominous blacks, and fiery crimson highlights, accentuated by the ethereal glow of the celestial eye. The scene is depicted in a meticulously detailed oil painting style, digitally enhanced with Unreal Engine 5's photorealistic capabilities to achieve a hyperrealistic mixed-media effect. The perspective is a dramatic wide shot, capturing the immensity of the eye-planet and the desolate expanse below. The atmosphere is thick with dread and arcane mystery, a blend of cosmic horror and dark fantasy, evoking a sense of inescapable doom. The texture is rough and craggy in the foreground, transitioning to a smoother, almost ethereal quality as it approaches the eye-planet. The lighting is dramatic, with the eye-planet casting long, distorted shadows that dance across the landscape, highlighting the terrifying detail of the monstrous creatures and the bizarre flora. The mood is one of overwhelming dread and otherworldly fascination, the viewer simultaneously repelled and captivated by the unearthly spectacle.
Prompt: A creepy abandoned asylum, with haunted ghosts roaming the halls; Horror, surrealism; digital painting, oil on canvas; Dimly lit with harsh shadows and an eerie silence; dark colors with shades of blue and red; Scary, haunting and disturbing; by William Blake, René Magritte and HR Giger; Unreal engine 5; brutal, dark fantasy, smoke in the sky, lightning, rain, intricate details, hyper detailed, Jean Baptiste Monge, Carne Griffiths, Michael Garmash, seb mckinnon.
Prompt: intricate houses in bone and mixed with wires and ropes, ultra-detailed organic style H.R giger and marc Simonetti style. very dark atmosphere and octane colors, breathtaking, sublime, frightening
Prompt: hyper-realistic,hyper-detailed fantasy art; elegant, intricate, detailed, symmetrical face, accurate anatomy and eyes, by Daniel f gerhartz, Gustave dore, hr giger, tom bagshaw,junji ito, biomorphic close up creature, style of gediminas pranckevicius,marc simonetti,insanely detailed and intricate, golden ratio, hypermaximalist,
Prompt: Spooky birch tree woodland, Tim Burton-esque, fantastical twilight lighting, hyper-detailed birch trees, entangled branches reaching skyward, award-winning level of detail, vivid landscape, raking sunlight casting shadows, intricate details, Jordan Grimmer-inspired golden ratio composition, eerie ambiance, gothic elements, mysterious atmosphere, hauntingly beautiful, dark and whimsical color palette, high resolution for intricate textures and details, digital illustration, enchanting and macabre, atmospheric lighting, foggy mist, by a skilled fantasy artist.
Prompt: Man sitting on steps, close-up watercolor painting, macro details, textured wall backdrop, dark green door in the background, half-hidden old dark brown violin, downward gaze, bun hairstyle, distressed clothing, muted color palette, reminiscent of Jeremy Mann's style, influenced by Andrea Pozzo, Raymond Leech, and Jean Baptiste Monge, exceptional composition, inspiration from Michael Garmash and Rob Rey, artistic flair of Dragan Bibin, James Gurney painting technique.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.