Prompt: a scary, dreamlike and surrealist painting by Boris Vian "The foam of the days". A masterpiece. (The room where a woman lies :1.3) is a center (lit by a few hazy rays of misty sunlight :1.5) that the night and the marshy water try to invest. The walls of the room bend towards her (vision of the room shrinking :1.2). The flowers are dying, the light from the lamps has become dull and the windows of the room breathe badly (we see the windows which are nothing more than small opaque panes (surrealist vision :1.8)). The room is invested by the foam that belongs to the hostile nocturnal universe and falls from the sagging ceiling and invests the whole room. Matte painting, dark and deep color, fantastic, complex details, splash screen, complementary colors, (fantasy concept art: 1.5), 8k resolution, Unreal Engine 5; (oil painting by James Gurney; sinister by Greg Rutkowski; horror by Gustave Doré, Zdzislaw Beksinski: 1,2) lyrical abstraction, digital art
Prompt: Intriguing shadow shapes, eerie unique forms, intricate scary silhouettes, dramatic contrasts, mysterious outlines, play of light and dark,chiaroscuro artistic interpretation, creative shadows,horror by Zdzislaw Beksinski,gustave doré, high contrast, sharp edges, dynamic compositions, inspired by velasquez, surreal atmosphere by dai and magritte, digital art, fine details, captivating shapes, masterful use of negative space,dark and deep colorsn the backround a land inspired by M.C Turner
Prompt: Intriguing shadow shapes, eerie unique forms, intricate scary silhouettes, dramatic contrasts, mysterious outlines, play of light and dark,chiaroscuro artistic interpretation, creative shadows,horror by Zdzislaw Beksinski,gustave doré, high contrast, sharp edges, dynamic compositions, inspired by velasquez, surreal atmosphere by dai and magritte, digital art, fine details, captivating shapes, masterful use of negative space,dark and deep colorsn the backround a land inspired by M.C Turner
Prompt: a dreamlike and surrealist painting of "the foam of the days" by Boris Vian.Water is dangerous.The room where Chloe rests is a luminous center that the night and marshy water try to invest. The room shrinks and the flowers perish, the light has become dull and the windows of the room breathe poorly. The yellow ceramic tiles looked dull and veiled in a light haze, and the rays, instead of bouncing in metallic droplets, crashed to the floor and spread out in thin, lazy puddles.The foam which belongs to the hostile nocturnal universe, gradually takes over the days and, by tarnishing the solar luminosity, it destroys Colin's happy kingdom. Uses inspirations from painters like Jerome Bosh, Marc Simonetti, and Masterpiece painting techniques by legendary artists like Stephen Gammell, Pino Daeni, Jeremy Mann, Carne Griffiths, superb 16k resolution, intense and dramatic lighting, exceptionally focused sharp, veined texture reinforcing the atmosphere of disturbing horror and infusing the work with a touch of Dragan Bibin's artistic flair and the finesse of the painting technique reminiscent of James Gurney. Unreal Engine for cinematic quality, seeking depth and mystery in every detail.
Prompt: Darkness and pain, surrealism, inspired by Amanda Sage and Dali, hyper detailed with organic parts distorted by pain, precise and hyper realistic focus on key elements, dark and dynamic lighting to create striking contrasts. Fusion of incredibly detailed digital art and matte painting with broad strokes and rough textures, by legendary artists like Winslow Homer, WILLIAM BLAKE, Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, stunning 16k resolution, intense and dramatic lighting, razor-sharp focus, veinous texture enhancing the mood of eerie horror and infusing the artwork with a touch of Dragan Bibin's artistic flair and the finesse of painting technique reminiscent of James Gurney.
Unreal Engine for cinematic quality, seeking depth and mystery in every detail
modifiers:
Zdzislaw Beksinski, Stephen Gammell, Yossi Kotler
Prompt: It's all in your head. Unique art compilation. Epic and remarkable, wacky ideas. Exceptional fluid digital artworks.
By artists: Jeremy Geddes, Ben Thomas, Alex Ross, Yigal Ozeri, Dan dos Santos. 8K 3D, CGSociety, trending on Artstation, 8K resolution
Prompt: Darkness and sadness, surrealism, inspired by Amanda Sage and Dali, hyper detailed with organic parts distorted by fear, precise and hyper realistic focus on key elements, dark and dynamic lighting to create striking contrasts. Fusion of incredibly detailed digital art and matte painting with broad strokes and rough textures, by legendary artists like Winslow Homer, WILLIAM BLAKE, Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, stunning resolution of 16k, intense and dramatic lighting, exceptionally sharp focus, veiny texture reinforcing the mood of eerie dread and infusing the artwork with a touch of Dragan Bibin's artistic flair and the finesse of the painting technique reminiscent of that of James Gurney.
Unreal Engine for cinematic quality, seeking depth and mystery in every detail
to modify:
Zdzislaw Beksinski, Stephen Gammell, Yossi Kotler.
THE FINAL RESULT SHOULD ABSOLUTELY APPEAR TO BE PAINTED BY A HUMAN AND NOT AN AI, REGARDLESS OF THE TECHNIQUE OR STYLE USED.
Prompt: Darkness and pain, surrealism, inspired by Amanda Sage and Dali, hyper detailed with organic parts distorted by pain, precise and hyper realistic focus on key elements, dark and dynamic lighting to create striking contrasts. Fusion of incredibly detailed digital art and matte painting with broad strokes and rough textures, by legendary artists like Winslow Homer, WILLIAM BLAKE, Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, stunning resolution of 16k, intense and dramatic lighting, exceptionally sharp focus, veiny texture reinforcing the eerie horror ambiance and infusing the artwork with a touch of Dragan Bibin's artistic flair and the finesse of the painting technique reminiscent of that of James Gurney.
Unreal Engine for cinematic quality, seeking depth and mystery in every detail
to modify:
Zdzislaw Beksinski, Stephen Gammell, Yossi Kotler. THE FINAL RESULT SHOULD ABSOLUTELY APPEAR TO BE PAINTED BY A HUMAN AND NOT AN AI, REGARDLESS OF THE TECHNIQUE OR STYLE USED.
Prompt: Darkness and pain, surrealism, inspired by Amanda Sage and Dali, hyper detailed with organic parts distorted by pain, precise and hyper realistic focus on key elements, dark and dynamic lighting to create striking contrasts. Fusion of incredibly detailed digital art and matte painting with broad strokes and rough textures, by legendary artists like Winslow Homer, WILLIAM BLAKE, Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, stunning resolution of 16k, intense and dramatic lighting, exceptionally sharp focus, veiny texture reinforcing the eerie horror ambiance and infusing the artwork with a touch of Dragan Bibin's artistic flair and the finesse of the painting technique reminiscent of that of James Gurney.
Unreal Engine for cinematic quality, seeking depth and mystery in every detail
to modify:
Zdzislaw Beksinski, Stephen Gammell, Yossi Kotler.
THE FINAL RESULT SHOULD ABSOLUTELY APPEAR TO BE PAINTED BY A HUMAN AND NOT AN AI, REGARDLESS OF THE TECHNIQUE OR STYLE USED.
Prompt: A creepy abandoned asylum, with haunted ghosts roaming the halls; Horror, surrealism; digital painting, oil on canvas; Dimly lit with harsh shadows and an eerie silence; dark colors with shades of blue and red; Scary, haunting and disturbing;; Unreal engine 5; brutal, dark fantasy, smoke in the sky, lightning, rain, intricate details, hyper detailed, Jean Baptiste Monge, Carne Griffiths, Michael Garmash, seb mckinnon.
Prompt: A creepy abandoned asylum, with haunted ghosts roaming the halls; Horror, surrealism; digital painting, oil on canvas; Dimly lit with harsh shadows and an eerie silence; dark colors with shades of blue and red; Scary, haunting and disturbing; by William Blake, René Magritte and HR Giger; Unreal engine 5; brutal, dark fantasy, smoke in the sky, lightning, rain, intricate details, hyper detailed, Jean Baptiste Monge, Carne Griffiths, Michael Garmash, seb mckinnon.
Prompt: World in the hourglass, detailed matte painting, deep colors, fantasy, intricate details, splash screen, complementary colors, fantasy concept art, trendy 8k resolution on Artstation Unreal Engine 5. Muted color palette, reminiscent of the style of Jeremy Mann, influenced by Andrea Pozzo, Raymond Leech and Jean Baptiste Monge, exceptional composition, inspiration from Michael Garmash and Rob Rey, artistic flair from Dragan Bibin, painting technique from James Gurney.
Prompt: Explore the depths of your subconscious with a surrealist twist. Imagine a world where the lines between reality and fantasy blur, and let our AI platform bring it to life."ultra detailled ,very intricate organic worlds melting into other ones by Dali, MC Escher,andreas Rocha ,Sebasien Monge,Huge striokes of textures ,oil on canevas,matte backround,splash screen unreal engine 5.dramatic lightning
Prompt: Explore the depths of your subconscious with a surrealist twist. Imagine a world where the lines between reality and fantasy blur, and let our AI platform bring it to life."ultra detailled ,very intricate organic worlds melting into other ones by Dali, MC Escher,andreas Rocha ,Sebasien Monge,Huge striokes of textures ,oil on canevas,matte backround,splash screen unreal engine 5.dramatic lightning
Prompt: Crystal-clear water droplet head, ethereal aura of shimmering light, fantasy portrait, oil and watercolor blend, soft dreamy lighting, iridescent and shimmering colors, beautiful and surreal, by Remedios Varo, Leonora Carrington, and Hieronymus Bosch, Unreal Engine 5.
Prompt: The Clay Dreamer
Art Style: Opt for a subdued color palette, drawing from the influences of Jeremy Mann, Andrea Pozzo, Raymond Leech, and Jean Baptiste Monge, capturing an exceptional composition. Seek inspiration from the artistic styles of Michael Garmash and Rob Rey, infusing the artwork with a touch of Dragan Bibin's artistic flair and the painting technique finesse reminiscent of James Gurney.
Subject: A vast, open field bathed in the warm glow of a setting sun. In the center lies a colossal sculpture – a young man sculpted entirely from clay. His features are detailed, yet dreamlike, his eyes closed in a peaceful slumber. The wind gently caresses the clay, leaving subtle cracks and imperfections that resemble emerging dreams. Flowers, in various stages of decay and bloom, sprout from the earth around him, echoing the fleeting nature of both life and dreams.
Prompt: dark demonic figure with molten pieces flowing from his hands, painted in the style of surrealism with vibrant reds and oranges, intense and menacing facial expression, digital painting with bold brushstrokes, infernal genre by Andreas Rocha,Daniel F Gerhartz, Gustave Dore, H.R. Giger, Junji Ito,
Alphonse Mucha,Salvador Dalí
Prompt: A haunting nightmare realm, depths of darkness, surreal and twisted organic forms, agony and despair, influenced by Amanda Sage and Salvador Dali, hyper-detailed with distorted organic elements revealing pain, focus on intricate details, dark and dynamic lighting for intense contrasts, fusion of digital art and detailed matte painting with rough textures, legendary artists like Winslow Homer, William Blake, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, staggering 16k resolution, dramatic lighting for heightened intensity, razor-sharp focus on key elements, grainy texture for eerie horror, Unreal Engine for cinematic quality, depth and mystery in every detail, artists Zdzislaw Beksinski, Stephen Gammell, Yossi Kotler.
Prompt: Darkness and pain, surrealism, inspired by Amanda Sage, and Dali, hyper-detailed with intricate patterns, precise focus on key elements, dark and dynamic lighting to create striking contrasts, fusion of digital art and incredibly detailed matte painting with rough paint strokes and textures, by Stephen Gammell, Pino Daeni, Jeremy Mann, Alex Maleev, Carne Griffiths, 16k resolution, oil on canvas, fine art, super dramatic light, sharp focus, grain, eerie, horror
Changes:
Zdzislaw Beksinski Stephen Gammell Yossi Kotler
Unreal Engine for cinematic quality, searching for depth and mystery in every detail
Prompt: Ethereal ghost boy in abandoned orphanage, haunting presence, eerie atmosphere, detailed brushstrokes, hyper-realistic, intricate details, fear-inducing, mysterious, unsettling, overpowering sense of dread, black art style, spiritually captivating, dark and mystical, hazy lighting, subdued skylights, black, gray tones, red accents, terrifying ambiance, threatening aura, disaster-evoking, Andreas Rocha, Daniel F Gerhartz, Gustave Dore, H.R. Giger, Junji Ito, Anne Sudworth, Sébastien Monge, Jeremy Mann-inspired decor, oil painting, large brushstrokes, hyper-detailed, Masterpiece quality, Unreal Engine 5, trending on Artstation.
Prompt: Skeleton playing the violin in a cemetery, death, music, surrealism, romanticism, oil, mixed media, dark and eerie lighting, contrasting and complementary colors, macabre, poetic, inspired by Salvador Dali, Francisco Goya, and Caspar David Friedrich, Unreal Engine 5.Opt for a subdued color palette, drawing from the influences of Jeremy Mann, Andrea Pozzo, Raymond Leech, and Jean Baptiste Monge, capturing an exceptional composition. Seek inspiration from the artistic styles of Michael Garmash and Rob Rey, infusing the artwork with a touch of Dragan Bibin's artistic flair and the painting technique finesse reminiscent of James Gurney.
Prompt: Reflet spectral émergeant du miroir, regard sinistre, atmosphère troublante, éléments gothiques, techniques mixtes, peinture à l'huile, éclairage faible et ombragé, monochromatique nuances de bleu et vert, étrange, effrayant, spectral, inspiration de Francisco Goya, Edvard Munch et Gustave Moreau, moteur irréel 5.
Prompt: An eerie and mysterious painting of a ghostly pirate ship, intricate details of tattered sails, ominous storm clouds, moonlit ocean, skeletal crew, glowing ghostly figures, haunted atmosphere, dark and brooding color palette, digital painting, fantasy realism, masterful brushwork, by Marc Simonetti, Greg Rutkowski, Ferdinand Knab, Anne Stokes.
Prompt: A baroque still life featuring a skull, books, a candle, and a quill; rich oil painting technique; dramatic chiaroscuro lighting; monochromatic palette with shades of grey; intricate and detailed composition; inspired by Pieter Claesz, Juan Sánchez Cotán, and Francisco de Zurbarán; rendered in an unreal engine 5 for a hyper-realistic effect.
Prompt: Gleaming chrome two wine melting under warm light, cracked canvas texture, spilled wine stains, glossy black glass reflections, partially decayed grapes, stale bread crumbs, ultra-realistic oil painting, 8k resolution, rich cool tones of blues and silvers, intricate textures on fruit and glass, reflections capturing light play, flawlessly polished exteriors of objects, rule of thirds composition, futuristic concept artistry.
Prompt: disconnected and floating pieces, abstract and unsettling, artwork inspired by Stephen Gammell, Pino Daeni, and Carne Griffiths, rich oil on canvas textures, dramatic lighting casting sinister shadows, intense close-up, 16k resolution, fine arts masterpiece, capturing the essence of horror
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.