Prompt: A sprawling atompunk laboratory infused with cyberpunk aesthetics, blending retro-futuristic tech and dystopian neon. The scene captures the full scope of the lab, showcasing multiple workstations and research benches in an expansive facility.
Benches and tables overflow with exotic high-tech gadgetry — disassembled machines, arc reactors, robotic limbs, holographic schematics, and plasma conduits in exploded view. Power generators hum with contained energy, their tubes glowing amber and cyan, while walls are lined with copper pipes, control panels, and flickering CRT monitors. Scattered tools and cybernetic components hint at recent, urgent experimentation.
Intense directional lighting highlights chrome surfaces and glass tubes, while neon signage and digital projectors cast saturated hues — electric blue, deep magenta, and radioactive green — onto matte metal. Subtle fog coils near the floor from overworked coolant systems. The mood is tense and alive: a place of dangerous genius, where invention borders on madness.
Hyperrealistic photorealism with CGI-style surface rendering and digital matte painting fidelity. Hyper-detailed textures (grime, patina, wiring, lens reflections), inspired by cinematic sci-fi from Denis Villeneuve and Masamune Shirow. Clear depth of field, deep focus, and epic cinematic framing. Every bolt, cable, and flicker rendered with obsessive precision.
Full shot, eye-level angle with deep perspective through modular industrial architecture. The composition emphasizes scale and complexity: converging support struts, layered depth of desks and walls, and a clear vanishing point that draws the viewer's eye through the chaos toward a central, glowing prototype. Objects placed using rule of thirds and visual storytelling hierarchy, with foreground clutter leading into a structured midground and looming background.
Prompt: A sprawling atompunk laboratory infused with cyberpunk aesthetics, blending retro-futuristic tech and dystopian neon. The scene captures the full scope of the lab, showcasing multiple workstations and research benches in an expansive facility.
Benches and tables overflow with exotic high-tech gadgetry — disassembled machines, arc reactors, robotic limbs, holographic schematics, and plasma conduits in exploded view. Power generators hum with contained energy, their tubes glowing amber and cyan, while walls are lined with copper pipes, control panels, and flickering CRT monitors. Scattered tools and cybernetic components hint at recent, urgent experimentation.
Intense directional lighting highlights chrome surfaces and glass tubes, while neon signage and digital projectors cast saturated hues — electric blue, deep magenta, and radioactive green — onto matte metal. Subtle fog coils near the floor from overworked coolant systems. The mood is tense and alive: a place of dangerous genius, where invention borders on madness.
Hyperrealistic photorealism with CGI-style surface rendering and digital matte painting fidelity. Hyper-detailed textures (grime, patina, wiring, lens reflections), inspired by cinematic sci-fi from Denis Villeneuve and Masamune Shirow. Clear depth of field, deep focus, and epic cinematic framing. Every bolt, cable, and flicker rendered with obsessive precision.
Full shot, eye-level angle with deep perspective through modular industrial architecture. The composition emphasizes scale and complexity: converging support struts, layered depth of desks and walls, and a clear vanishing point that draws the viewer's eye through the chaos toward a central, glowing prototype. Objects placed using rule of thirds and visual storytelling hierarchy, with foreground clutter leading into a structured midground and looming background.
Would you like to report this Dream as inappropriate?
Prompt:
A sprawling atompunk laboratory infused with cyberpunk aesthetics, blending retro-futuristic tech and dystopian neon. The scene captures the full scope of the lab, showcasing multiple workstations and research benches in an expansive facility.
Benches and tables overflow with exotic high-tech gadgetry — disassembled machines, arc reactors, robotic limbs, holographic schematics, and plasma conduits in exploded view. Power generators hum with contained energy, their tubes glowing amber and cyan, while walls are lined with copper pipes, control panels, and flickering CRT monitors. Scattered tools and cybernetic components hint at recent, urgent experimentation.
Intense directional lighting highlights chrome surfaces and glass tubes, while neon signage and digital projectors cast saturated hues — electric blue, deep magenta, and radioactive green — onto matte metal. Subtle fog coils near the floor from overworked coolant systems. The mood is tense and alive: a place of dangerous genius, where invention borders on madness.
Hyperrealistic photorealism with CGI-style surface rendering and digital matte painting fidelity. Hyper-detailed textures (grime, patina, wiring, lens reflections), inspired by cinematic sci-fi from Denis Villeneuve and Masamune Shirow. Clear depth of field, deep focus, and epic cinematic framing. Every bolt, cable, and flicker rendered with obsessive precision.
Full shot, eye-level angle with deep perspective through modular industrial architecture. The composition emphasizes scale and complexity: converging support struts, layered depth of desks and walls, and a clear vanishing point that draws the viewer's eye through the chaos toward a central, glowing prototype. Objects placed using rule of thirds and visual storytelling hierarchy, with foreground clutter leading into a structured midground and looming background.
More about Cobalt Foundry Advanced Systems Bay (1982)
Rebranded during the techno-industrial boom. A larger, darker lab charged with neon-glow ambition and clandestine defense contracts. Here, the analog gave way to digital, and the prototypes grew dangerous.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.