Cobalt Foundry – Consumer Tech Division, Bay 3 (1987)
Model:
DaVinci2
Size:
1920 X 1080
(2.07 MP)
Used settings:
Prompt: A sprawling 1980s video game repair workshop with neon and cassette futurism influences, captured in a full wide shot at eye level with deep focus. The scene shows a large central workbench made of scratched laminate and metal tubing, cluttered with half-disassembled home consoles like the Atari 2600, NES, and ColecoVision. Circuit boards, joystick components, analog voltmeters, and open plastic bins overflow with ribbon cables, microchips, worn cartridges, and small tools. A soldering iron rests on a scorched pad. Surrounding the workspace, old CRT televisions display paused gameplay or glitched boot screens from classic titles like Pac-Man, Frogger, and Donkey Kong, with visible scanlines and phosphor glow.
Along the back wall, a row of full-sized arcade cabinets—Centipede, Space Invaders, Galaga, and Spy Hunter—stand in various states of repair. Some have their back panels removed or propped open with exposed wiring and circuit boards, while others flicker softly with attract screens. The iconic side panel art is vibrant and clearly visible, chipped and aged but unmistakable. The floor is a scuffed vinyl composite with tape marks and grease stains. A corkboard cluttered with repair notes, hand-drawn schematics, and faded flyers hangs beside a cracked wall clock.
Fluorescent ceiling lights cast bright, sterile light across the entire space—no moody shadows, just crisp visibility for delicate technical work. Desk lamps with magnifying lenses are clamped to tables. A Jolt Cola can sits beside a greasy pizza box, an open repair manual, and a stack of sticky notes. Poster of The Last Starfighter and Tron hang crookedly near the corner. The mood is tactile, nostalgic, functional—an 80s workshop frozen in time, rich with texture and personality. Hyper-detailed, photorealistic, cinematic composition, meticulously composed with layered realism and retro-futurist atmosphere.
Cobalt Foundry – Consumer Tech Division, Bay 3 (1987)
Model:
DaVinci2
Size:
1920 X 1080
(2.07 MP)
Used settings:
Prompt: A sprawling 1980s video game repair workshop with neon and cassette futurism influences, captured in a full wide shot at eye level with deep focus. The scene shows a large central workbench made of scratched laminate and metal tubing, cluttered with half-disassembled home consoles like the Atari 2600, NES, and ColecoVision. Circuit boards, joystick components, analog voltmeters, and open plastic bins overflow with ribbon cables, microchips, worn cartridges, and small tools. A soldering iron rests on a scorched pad. Surrounding the workspace, old CRT televisions display paused gameplay or glitched boot screens from classic titles like Pac-Man, Frogger, and Donkey Kong, with visible scanlines and phosphor glow.
Along the back wall, a row of full-sized arcade cabinets—Centipede, Space Invaders, Galaga, and Spy Hunter—stand in various states of repair. Some have their back panels removed or propped open with exposed wiring and circuit boards, while others flicker softly with attract screens. The iconic side panel art is vibrant and clearly visible, chipped and aged but unmistakable. The floor is a scuffed vinyl composite with tape marks and grease stains. A corkboard cluttered with repair notes, hand-drawn schematics, and faded flyers hangs beside a cracked wall clock.
Fluorescent ceiling lights cast bright, sterile light across the entire space—no moody shadows, just crisp visibility for delicate technical work. Desk lamps with magnifying lenses are clamped to tables. A Jolt Cola can sits beside a greasy pizza box, an open repair manual, and a stack of sticky notes. Poster of The Last Starfighter and Tron hang crookedly near the corner. The mood is tactile, nostalgic, functional—an 80s workshop frozen in time, rich with texture and personality. Hyper-detailed, photorealistic, cinematic composition, meticulously composed with layered realism and retro-futurist atmosphere.
Would you like to report this Dream as inappropriate?
Prompt:
A sprawling 1980s video game repair workshop with neon and cassette futurism influences, captured in a full wide shot at eye level with deep focus. The scene shows a large central workbench made of scratched laminate and metal tubing, cluttered with half-disassembled home consoles like the Atari 2600, NES, and ColecoVision. Circuit boards, joystick components, analog voltmeters, and open plastic bins overflow with ribbon cables, microchips, worn cartridges, and small tools. A soldering iron rests on a scorched pad. Surrounding the workspace, old CRT televisions display paused gameplay or glitched boot screens from classic titles like Pac-Man, Frogger, and Donkey Kong, with visible scanlines and phosphor glow.
Along the back wall, a row of full-sized arcade cabinets—Centipede, Space Invaders, Galaga, and Spy Hunter—stand in various states of repair. Some have their back panels removed or propped open with exposed wiring and circuit boards, while others flicker softly with attract screens. The iconic side panel art is vibrant and clearly visible, chipped and aged but unmistakable. The floor is a scuffed vinyl composite with tape marks and grease stains. A corkboard cluttered with repair notes, hand-drawn schematics, and faded flyers hangs beside a cracked wall clock.
Fluorescent ceiling lights cast bright, sterile light across the entire space—no moody shadows, just crisp visibility for delicate technical work. Desk lamps with magnifying lenses are clamped to tables. A Jolt Cola can sits beside a greasy pizza box, an open repair manual, and a stack of sticky notes. Poster of The Last Starfighter and Tron hang crookedly near the corner. The mood is tactile, nostalgic, functional—an 80s workshop frozen in time, rich with texture and personality. Hyper-detailed, photorealistic, cinematic composition, meticulously composed with layered realism and retro-futurist atmosphere.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.