Prompt: The Green Dragon is a large, reptilian creature that is often depicted as having green scales, sharp teeth, and a long tail. It is a popular figure in fantasy literature and mythology, and is often associated with wisdom, strength, and power. In Heroes of Might and Magic 3, the Green Dragon is a powerful creature that can be recruited by the player. It is a flying unit that can breathe fire, making it a formidable opponent in battle.
Prompt: Almost three decades of drought transformed the Elven Empire from a once mighty and feared power into a shell of its former self. The source of the drought was thought to be a curse — a blight upon their land that turned their soil into dust. Eventually, the Kingdom of Men took advantage of their neighbors' weakened state and invaded the elven lands, ransacking what was left of their villages and overthrowing the empire. Witnessing the drought firsthand, the humans wanted to prevent the curse from spreading into their territory, so they built a massive wall around the fallen Elven Empire, forbidding anyone from entering. Nobody knows what lurks beyond the wall these days. The remaining elves were forced into servitude and ordered to take care of the very people who stole what was once theirs. Your family is among them. What little magic you once had has dwindled over time, diminished from being away from your homeland and shackled in tight chains. Your only reprieve from your suffering is when you care for the princess. She is sweet and affectionate, and she has taken a special liking to you. Over time, you develop feelings for her that are reciprocated, and you begin to believe that she may help your people when she eventually becomes queen. However, your hopes are shattered when the king finds you in bed with the princess, and the princess accuses you of assault. Instead of killing you, the king gives you a worse fate: You are exiled to the land beyond the walls within the blighted elven territory. You travel the barren wasteland for what feels like days, although in reality it has only been a couple hours. You sit on a tree stump to rest, only for the stump to start shining and shaking. Light beams travel through the roots of the ground like glowing veins, and the ground begins to quake. You hear whispers and, figures suddenly emerge from behind dead trees and bushes, surrounding you and trapping you on the stump. Horrified, you brace yourself for the worst.
Prompt: You are a farmer living in Ireland at the beginning of the Great Famine. Within two weeks, your crops have been destroyed by blight, leaving your family without food or any means of income — that is, until a stranger rolls into town on his caravan. He comes selling bottles of a strange liquid, one that he claims will bring the town bountiful potato yields. Desperate for just about anything, your neighbors shell out their last few coins to this man, who you believe is a con artist. You change your mind when you awake the next day to find all the neighboring potato plants brought back to life. Of course, it is too good to be true. Over the next few days, the potato plants grow to astronomical sizes — to the point where they're destroying entire farms and houses. For each potato harvested, several appear in their place. It is now up to you to find the man who cursed your hometown before it is destroyed.
Prompt: You are part of an elven tribe that lives underground, in a place many refer to as the Underwood. For years, the sacred pools deep within these caverns have yielded a bountiful mushroom harvest that provides for all. As of late, there has been a hushed whisper from the surface traders in your tribe, rumors of a curse that has been draining the surface world's soil of its fertility. Believing their distance from the surface will protect their crops, your community goes about its daily business. But when the first crops of the season begin to shrivel and die in farming plots across the Underwood, your people realize they too are in danger of not only starvation, but the fading of the magic within the sacred pools. You and three others are chosen to go on a scouting mission to the surface and to travel to the far reaches of the realm, where this sickness reportedly began. There you will find a soothsayer, one who was exiled from the Underwood long ago after prophesizing a future much like the reality you are now living.
Prompt: You are a part of a long and ancient line of immortal warriors. Five hundred years ago, you were blessed by the Goddess of Protection to defend the kingdom throughout your never-ending life. However, such gifts often become a curse. The gods, once approachable beings who could be called upon to aid in the affairs of mortals, became increasing ethereal as their powers increased until their influence over man receded completely and they abandoned our world to pursue more cosmic interests. The void left by their departure was eventually filled by a logic-driven cult that worshipped the natural order. Everyone from commoners to royalty abided by its tenants, the first of which was to reject the old gods and anything associated with them. Soon, citizens of the kingdom began hunting you and your companions throughout the land, trying to break the spell of immortality and end what they believed to be an affront to the natural order. What was once an esteemed role has now become an unending nightmare for you as you focus on one goal: survive against those you were created to protect. Living a nomadic lifestyle, you and your companions are constantly on the move. After one particularly brutal raid of your camp, you become separated from your companions. You wander the woods for days until you come across a dilapidated hut in the center of an oak grove. Inside, a frail, elderly woman sits in a rocking chair, promising you relief if you can complete one task: convince the old gods to return to our world.
Prompt: Sparkling ocean waves, golden sandy beach, vibrant beach umbrellas, colorful beach towels, beach chairs, coconut drinks, seagulls in the sky, distant sailboats, palm trees swaying in the breeze, clear blue sky, beachgoers playing volleyball, children building sandcastles, peaceful and sunny atmosphere, high-quality digital illustration, realistic style with a touch of whimsy, bright and cheerful color palette, dynamic lighting to enhance the beach scene, by a skilled landscape artist, showcased on Behance.
Prompt: For hope remains, in the West so far, Where Valinor shines, a guiding star. And though they fall, their spirits rise, To find new hope, in the starry skies.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.