Prompt: A cavernous lounge inside a haunted, old mansion. The lounge is dimly lit by antique bulbs. A crumbling black grand staircase adorns the lounge. Spooky stuff, furniture is littered around. Night is pitch black. A ghoulish child is standing on the grand staircase.
Prompt: A haunted, old mental institution looking like a large ghoulish monster, which is getting ready to pounce.
The night is pitch black and foggy.
Antique black streetlamps are surrounding the institution.
Prompt: An eerie, elongated corridor features a spooky red door at its end, illuminated by an antique bulb. The bulb is casting ghoulish red light. Large yellow flowers, resembling monstrous eyes, adorn the walls, enhancing the unsettling atmosphere.
Prompt: An antique restaurant, artfully designed.
An ornate nameplate, Chips and Herbs, is fixed near artfully designed, wooden door. The door has glass panes. Antique bulb is fixed on the porch. Night is pitch black.
Prompt: A ghoulish hand poking out of a dark room. A twelve-year-old boy, bob-cut hair, wearing a fitted green t-shirt and wristband, is nervously tiptoeing down a crumbling black grand staircase. A skateboard is lying on floor.
The cavernous lounge is haunted, old. Antique Gothic furniture adorns the lounge. Antique lights cast a warm glow.
Prompt: A tall thirteen-year-old terrified boy, wearing a fitted dark green t-shirt, is staring at a ghoulish figure, bursting through the dark broken floor. The room haunted, old. Antique ghostly lights cast a warm glow. Antique Gothic furniture is placed about. The night is pitch black.
Prompt: A mysterious thirteen-year-old girl, wearing full-length, black robes is fitting a device.
The cavernous corridor is artfully decorated.
Tense atmosphere.
Prompt: An antique hotel, artfully designed, surrounded by a dark forest.
An ornate name plate, fixed on a wall next to front door says, Middle of It All. An antique bulb is casting light on the porch. The night is pitch black.
The hotel has a mysterious aura. A shadow is visible on a window on top floor.
Prompt: A long haired ghoulish figure, wearing torn white robes is staring wickedly at viewers.
The cemetery is dark, foggy and adorned with antique Gothic streetlamps.
Night is pitch black.
Prompt: A cavernous, mysterious library inside a large mansion. The walls are black. Antique Gothic lights cast warm light on tall black shelves. Night is pitch black.
A tall thirteen-year-old streetwise boy, bob-cut hair, wearing a fitted black t-shirt, shorts and black wristband, is staring terrified.
A mysterious red glow is emanating from a corner.
The night is pitch black.
Prompt: An antique black bulb, giving off ghoulish green light, is fitted on an old stone column. A large black crow is sitting beside the bulb. The cemetery is dark, foggy and haunted. Night is pitch black.
Prompt: A long thin corridor inside a haunted, old mental institution. Spooky antique bulbs are fixed on walls. The bulbs are casting a dim ghoulish blue light. Spooky medical equipment is littered around. Fog is swirling around.
Prompt: A tall thirteen-year-old streetwise boy, wearing a fitted black t-shirt, and a black leather wristband, is having breakfast. The boy's grandmother is reading newspaper. The dining room is dimly lit, artfully decorated with antique Gothic furniture. An antique black lamp casts a warm glow.
Prompt: Inside of a haunted, old mental institution looking like a huge, dark, ghoulish monster, which is getting ready to pounce. Antique sinister bulbs, giving off ghostly blue light, are casting light on spooky medications and stuff. Spooky smoke is rising up.
The night is pitch black.
Prompt: A tall thirteen-year-old boy, wearing a fitted green t-shirt, is nervously tiptoeing past a Gothic wardrobe. A ghoulish clown pops out, glaring at the boy. The boy steps back staring transfixed. The room is smoky, old. Antique bulbs cast a ghostly glow on the boy's face. Night is pitch black.
Prompt: Large otherworldly ants crawling around a dark open grave. A decaying dead body is visible.
The cemetery is dark, foggy. Antique Gothic streetlamps adorn it. The night is pitch black.
Prompt: An old tray, containing rusty, old medical tools, is kept atop a crumbling black table. The room is haunted, old, an ominous chair is placed in one corner.
A twelve-year-old nervous boy, bob-cut hair, wearing a fitted grey t-shirt and blue wristband, is staring at camera with a deadpan look.
Sinister atmosphere.
Prompt: An antique hotel, artfully designed, lounge.
The lounge is large. Gothic black antique furniture, and furnishings adorn it.
A large black grand staircase runs towards upper floor. A black grandfather clock stands in one corner. A black fireplace is burning merrily in the other corner.
A tall thirteen-year-old streetwise boy, wearing a fitted black t-shirt, and leather wristband, is watching a large black spider.
Prompt: A ghoulish white figure, with long black hair, is rising from roof of a classic semi-truck. The semi-truck and its trailer are stuck on a grave. Sinister smoke is rising from the grave. Lights on the semi-truck and trailer are turned on. The dark cemetery is clouded by fog. Large antique, black-colored electric lights adorn it. A tall thirteen-year-old boy, wearing a fitted black t-shirt, is looking terrified. The ghoulish white figure is smiling wickedly.
Prompt: A ghoulish antique doll.
Its face is charred.
A lopsided leer adorns its face.
The operation theatre is old, haunted and littered with spooky equipment.
Gothic bulbs are casting ghostly glow.
Night is pitch black.
Unsettling atmosphere.
Prompt: A ghoulish old man sitting, unmoving, on a Gothic armchair. The haunted, old room is littered with sinister artifacts and furniture. Antique bulbs are casting warm glow on aged walls.
Prompt: A spooky coffin, kept on an old stretcher. A decaying body is visible. The large mental hospital room, looking like inside of a monstrous mouth, is haunted, old.
Unsettling medical tools adorn it. Antique bulbs are casting ghostly light.
Night is pitch black.
Sinister atmosphere.
Prompt: A tall eleven-year-old streetwise boy, bob-cut hair, wearing a fitted black t-shirt, and black leather wristband, is nervously staring at a large black spider.
The corridor is dimly lit, artfully decorated with Gothic black furnishings. Antique bulbs cast a warm glow.
Prompt: A large black Cadillac hearse, is parked on a crumbling driveway. The dimly lit haunted mansion is surrounded by overgrown garden. The antique streetlamps lined around the garden are giving off ghoulish glow.
Prompt: A mysterious antique restaurant dining area.
Antique furniture is artfully placed around. A black fireplace is burning merrily in one corner. A black antique spiral staircase is leading to upper floor. An antique large chandelier hangs from the ceiling.
A tall thirteen-year-old streetwise boy, wearing full length black robes, with a realistic skeleton printed on front, is talking to a mysterious barman.
A mysterious aura is in the air.
Prompt: A tall thirteen-year-old streetwise boy, wearing a fitted black t-shirt and leather wristband, is dipping used oil, in pathway, while a thief is getting away.
Prompt: A cavernous lounge. The lounge is dimly lit by antique Gothic lights. A black grand staircase, a black fountain and expensive black furnishings adorn the lounge.
Prompt: A tall thirteen-year-old streetwise boy, wearing a full length black robes, a realistic skeleton is printed on front.
A macabre mask adorning pubescent face. The school corridor is decorated in black. Antique lights cast a warm glow.
Prompt: A sinister Victorian porcelain doll is sitting on a sofa. The cavernous room is haunted, old. Antique Gothic lights cast a warm glow. A ghostly green glow is shining on upper floor. A pair of demonic red eyes are visible in the glow. The scene has an unsettling atmosphere.
Prompt: An overgrown garden. Antique streetlamps adorn it.
The haunted house, looking like a dark monster, is dark. A black Cadillac hearse is driving up driveway.
A tall thirteen-year-old nervous boy, bob-cut hair, wearing a fitted green t-shirt and wristband, is hiding. The night is pitch black. Unsettling atmosphere.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.