Prompt: A vapor hawk in flight over a tropical island is a breathtaking sight. Its form, composed of shimmering steam, glides effortlessly above the lush canopy. As it soars, the sunlight filters through its misty feathers, creating a dazzling array of colors that dance across its body. The humid air of the island seems to feed and sustain it, each flap of its wings releasing a gentle spray of cool droplets that shimmer like liquid diamonds.
The vapor hawk's movements are both graceful and predatory, its keen eyes scanning the vibrant landscape below. The interplay of light and water gives it a translucent, almost ghostly appearance, yet its presence is commanding. The bird's unique plumage, a result of sunlight refracting through each droplet, casts iridescent hues of blue, green, and gold, blending seamlessly with the island's natural beauty.
Prompt: A cool, calculating noblewoman sits motionless at an ornately decorated mahogany desk in a gloomy, neoclassical office. Matriarch Cassia Aurelian wears a high-necked black brocade robe with gold and emerald green embellishments, her slender fingers adorned with ornate rings. Her emerald eyes sparkle sharply as she goes through a parchment scroll of Imperial decrees, a cold, knowing smile on her pale lips. Behind her stretches a massive wall of windows, looking down on the endless lights of the Macropolis. Massive marble columns frame the room, oil paintings of her ancestors hang on the walls, their gazes stern and judgmental. A large strategic map of the planet is projected onto a holographic table, subtle movements of imperial and criminal factions visible. A mug of dark Amasec steams beside her, while the muted ticking of an ancient chrono clock breaks the silence. The room exudes power, control and an underlying threat.”
Prompt: create a grim male mercenary with subtle fishlike facial features in asian medieval armor and with a spear. in the background a burning tropical fishing village.
Prompt: Imagine a vast, menacing gladiatorial arena set in the heart of a demon-infested realm. The arena is carved from obsidian and brimstone, with jagged, towering spires surrounding it, glowing with eerie crimson light. The ground is scorched, cracked, and riddled with pools of molten lava, emitting thick plumes of smoke and ash. The sky above is a swirling vortex of dark clouds, illuminated by flashes of infernal lightning, casting an ominous red hue over the battlefield.
In the distance, massive demonic statues, resembling ancient gods of chaos, loom over the scene, their eyes watching the fights with a sinister satisfaction. The air is thick with the smell of sulfur and the sound of battle cries, mingled with the deep, guttural growls of the demonic onlookers. This is a place where only the strongest survive, and the very ground seems alive with the bloodlust of countless battles fought over millennia.
Prompt: a lonely woman in a functional futuristic uniform is standing in an bleak arctical enviroment and looks up to the sky. you can see her from behind and her long black hair dances in the wind. in the night sky far away lights of starting drop ships can be seen as they streak towards space leaving behind fading bands of light. total view
Prompt: a mythical celestial artificer sitting in his workshop. he is working on some magitech human form and is surrounded by other magitech wonders of his own making. golden aura around his head.
Prompt: Hidden deep within an ancient forest, the grotto is a mysterious cavern accessible through a narrow, vine-covered fissure. Inside, the air is cool and damp, illuminated by faint, luminescent fungi. Stalactites and stalagmites create a natural cathedral-like structure, with ancient runes carved by druids adorning the walls. A small, glowing pool lies at the center, fed by an underground spring.
In the heart of the grotto, Aodhan, a Celtic warrior, is bound by enchanted chains. He stands over six feet tall with a muscular frame, long dark hair streaked with gray, and a face marked by battle scars. His eyes reflect his dual nature: one is a stormy blue, the other a fiery red. His attire is a mix of ancient warrior garb and tattered robes, with tattoos and demonic sigils on his chest. The chains, inscribed with runes, pulse with a greenish energy, containing his immense power. Aodhan sits in a meditative pose, his aura charged with the tension of his internal struggle between the noble warrior and the dark demon within.
Prompt: a mythical celestial artificer sitting in his workshop. he is working on some magitech human form and is surrounded by other magitech wonders of his own making. golden aura around his head.
Prompt: create a finely crafted mosaic of a fantasy semidivine hero, a regale pale older male stormgod in whirling white mists in the style of medieval mosaics, epic, full view
Prompt: A twisted humanoid plant-creature standing in the overgrown shadows of a greenhouse at dusk. Its body is a grotesque fusion of bark, fungal flesh, and vine-covered muscles. One pale, too-wide human eye stares from a partially overgrown face. From its back grow antler-like branches of bone and root. Its limbs are gnarled, long, and jointed like thick roots. The creature is motionless, partially blended into the surrounding foliage. There is a sense of unnatural stillness, as if the plants are listening. Pale green and purple bioluminescent fungi glow faintly around its feet. The scene is moody, with mist hanging low and beams of fading sunlight filtering through cracked greenhouse glass. Creepy, surreal, atmospheric horror aesthetic.
Prompt: Depict an otherworldly entity known as a Vugos, an ancient, alien being from a distant dimension. Its body is a swirling, conical mass of mottled bluish energy, with translucent, irregular fins radiating from its core, dissolving and reforming as it moves. The creature glides through space as if carried by invisible currents, its form semi-spectral and slightly out of sync with reality. A faint, glowing halo surrounds its edges, and faint siren-like vibrations seem to emanate from its presence. Its overall appearance is both mesmerizing and unsettling, an ethereal blend of light and energy that defies conventional description. The background is a night-time forest.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A manticore with a lions head with a gruesome human face, batlike wings and a scorpions tail roaring his defiance at the viewer. it is wearing a barding or rusted plate armor. background: grass and simple medieval tents
Prompt: A sinister cultist stands in a desolate, decaying landscape, wielding a lantern forged from blackened iron and etched with intricate, glowing runes. The lantern contains a crimson ember, a small but intensely radiant flame, pulsing with an unnatural, blood-red glow that shimmers like molten chitin. The cultist, clad in flowing dark robes adorned with red and gold accents, bears a branding on their solar plexus that faintly glows in the ember's light. Their face is obscured by a ceremonial mask with a haunting, insectoid design. The crimson light from the lantern spills outward, casting eerie, shifting shadows and causing visible decay in the surrounding environment—grass withers, stone cracks, and the air itself seems heavy with entropy. The cultist's stance is commanding, their free hand raised as if invoking divine power, while the ember's hum reverberates with an unsettling, almost sentient intensity. The atmosphere is one of dread and power, with a darkened sky streaked with blood-red hues above."
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A female athletic black asian soldier of low rank with chainshirt, short mace and shield, the clothing is inspired by traditional chinese clothing, full body view
Prompt: The statue of the holy abbess, weathered and rugged, stands with a dignified presence in the small chapel. The once-smooth marble now shows the passage of time, its surface bearing the marks of erosion and faint cracks that lend an ancient and venerable air to her form. The robes she wears are chipped and rough in places, but the intricate floral patterns, though worn, still hint at the skill of long-gone sculptors.
Her serene smile remains, yet the wear on her face adds a layer of wisdom, as if she has witnessed centuries of prayers and devotion. Her eyes, though softly carved, are slightly obscured by age, giving her an even more mysterious and timeless expression.
The abbess staff she holds is rustic, with a slightly rough texture. The lily and vine design at its tip is less defined, eroded by years of contact with the air. Her left hand cradles a book, its edges chipped, and the once-clear inscriptions on its pages are now faint and hard to read, hinting at its age and use.
At the base of the statue, small, rugged vines and flowers appear almost petrified, blending with the stone as if they have been part of the statue for as long as it has stood. The halo above her head, while still intact, has a few cracks running through it, giving the impression that this statue has stood watch over the chapel for generations, weathering time and the elements alike.
Prompt: a beautiful and elegant ebony-skinned asian female, she wears a colourful and expensive hanfu, working on a oil painting inside a marble pavillion. she looks with a sinister smile a the viewer. a beautiful park is in the background
Prompt: The olive-skinned god of nighttime storms emerges from the depths of the tempest, his presence heralded by the rumble of thunder and the flash of lightning. His skin, the hue of polished olives, gleams with an otherworldly luminescence amidst the darkness of the storm. Adorned in robes woven from the fabric of the night sky, he moves with a graceful yet powerful stride, his every step accompanied by the crackle of electricity in the air.
His eyes, like swirling tempests themselves, hold the secrets of the night and the fury of the storm. With a gaze that pierces through the darkness, he surveys his domain, commanding the winds and the rains with a subtle gesture of his hand.
In his wake, the night comes alive with the symphony of thunder and rain, the rhythm of his footsteps echoing the dance of the elements. He is both feared and revered, for he is the arbiter of nature's fury, yet also the bringer of life-giving rains that nourish the earth.
Prompt: Beneath an ancient, decaying castle lies a hidden chapel, accessible only through a concealed, iron-bound door. The air grows thick with the scent of blood as you descend a spiral staircase into a dimly lit chamber. The walls, adorned with fading murals of slaughter, close in around a central altar made of blackened stone, stained with sacrificial blood.
A menacing obsidian statue of a multi-armed demoness towers behind the altar, her glowing red eyes piercing the darkness. The floor is a mosaic of bones, and in the shadows, hooded figures whisper dark incantations, seeking her favor for victory and destruction in battle.
Prompt: create a nearly human creature. they dress as high men and women of mortal courts, drapped in silk and cloth of gold, beautiful to look upon- save their eyes, which are open caverns, forever dripping dollops of ruby bright blood down their painted faces.
Prompt: From above, the German high plateau is a wild, corrupted expanse, cloaked in a dark, primal energy. Twisted branches writhe skyward, their bark scarred and blackened, while the undergrowth is thick with thorny brambles and pale, sickly plants that seem to glow faintly. The meadows, once bright, are now choked with creeping vines and patches of decay.
At the plateau’s summit, the small stone chapel stands like a cursed relic. Its whitewashed walls are cracked and stained with moss, while ivy claws its way over the structure like a living thing. The roof is missing tiles, and the bell tower leans slightly, as if warped by the oppressive weight of the air. Dark runes, carved by an unseen hand, pulse faintly along the broken stone pathways leading to the chapel. The wind carries faint whispers, incomprehensible yet heavy with dread.
The forest encircling the chapel feels alive with hostility. Shadows twist unnaturally, and faint, flickering lights dart between the trees. The air is thick, humid, and laced with the acrid tang of rot. Strange calls echo through the trees—inhuman and distant, yet disturbingly close. Below, the stream is no longer clear but sluggish and dark, reflecting an unnatural green glow as it winds through the corrupted landscape.
Mist clings to the plateau’s edges, obscuring the horizon and giving the impression of isolation from the world beyond. The chapel, far from a sanctuary, radiates an ancient, malevolent presence. It feels as though the land itself is alive and watching, its wildness charged with dark, forbidden magic.
Prompt: A slightly pudgy younger man with glasses, dressed in classic 1920s attire including a tweed vest, white shirt, and a bow tie, is seated at a sturdy wooden desk in a dimly lit library. The scene is illuminated by a vintage desk lamp casting a warm glow over an ancient occult tome laid open in front of him. The book's pages are filled with intricate symbols and arcane illustrations, captivating his focused and slightly intense expression. Surrounding him, towering bookshelves filled with leather-bound volumes create a cozy yet mysterious atmosphere, blending intellectual curiosity with an air of mysticism.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: In the dimly lit medieval asian theatre, the atmosphere is thick with anticipation as the audience waits in hushed silence. Suddenly, the stage comes to life, illuminated only by a flickering light behind a large screen. The intricate silhouettes of ancient buildings and towering mountains form the backdrop, setting the stage for the unfolding drama.
As the music begins to swell, the silhouette of an imposing older man with a long, flowing beard emerges, his stature commanding respect and awe. With a determined expression etched on his face, he raises his hands, and bolts of crackling lightning materialize, casting a stark contrast against the darkness.
In the distance, the silhouette of a menacing dragon emerges, its scales glinting ominously in the faint light. With a roar that reverberates through the theater, the dragon lunges forward, its fiery breath illuminating the stage in brief bursts of orange and red.
The bearded man stands his ground, his hands crackling with energy as he summons the forces of nature to his aid. With each powerful gesture, lightning arcs through the air, striking the dragon with fierce intensity. Shadows dance across the screen, capturing the ferocity of the battle as it unfolds.
Prompt: In the depths of the underworld, where the shadows reign supreme and the echoes of lost souls linger, lies a forsaken island town known only as Duskfall. The settlement is a mere whisper of its former glory, its once-grand buildings now crumbling ruins consumed by the relentless march of time.
Duskfall is shrouded in perpetual twilight, where the dim light of a dying sun struggles to pierce the thick veil of darkness that blankets the land. The sky above is a desolate expanse, devoid of stars or any semblance of celestial beauty, casting the town in an eternal gloom.
The town's streets are empty and silent, save for the haunting whispers that seem to drift on the cold breeze. Dilapidated buildings loom like silent sentinels, their windows boarded up and their doors sealed tight against the encroaching darkness.
Lake Stygian, a vast expanse of murky waters, surrounds the island, its surface as still as death itself. The waters are said to be cursed, reflecting not the twisted spires of the underworld, but the sorrow and despair that permeate the very essence of Duskfall.
Prompt: A chariot, pulled by mares of living fog, allows to traverse the sea with regal grace and wild unpredictability. Thefemale Fey admiral Zalak steers the chariot. She wears armor woven from moonlit mist and starlight, and her ocean-deep eyes reveal both ancient wisdom and capriciousness. Her silken hair, adorned with pearls and seashells, whispers of siren songs. In one hand, she wields a giant sword of ivory and pearl, capable of summoning abyssal creatures.
Prompt: A mysterious cave ,inside a small rugged cliff, is the source of a strange muddy forest stream, hidden deep within an ancient, overgrown woodland. The final stretch is treacherous—towering blades of grass as thick as a man’s arm, wildflowers with manhole-sized blossoms dripping viscous black liquid, and enormous rotting berries spilling their worm-ridden insides onto the forest floor. The colors of the plants are unnaturally vibrant, like autumn leaves mixed with fresh bruises, clashing with the muted tones of the old-growth trees. A heavy, sweet stench of decay lingers in the air.the cave entrance is surrounded by jagged rubble and twisted roots. The scene is eerie and otherworldly, evoking a sense of foreboding mystery.
Rendered in a painterly, Arkham Horror-inspired style, with deep shadows, atmospheric lighting, and rich, textured brushstrokes. The colors are moody and unsettling, with an emphasis on unnatural vibrancy against a dark and mysterious forest backdrop. The overall tone conveys Lovecraftian dread and the feeling of an ancient, forgotten horror lurking just beyond sight
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.