Prompt: In the ancient art of Asian shadow puppetry, a captivating scene unfolds. Against a backdrop of towering mountains and ancient structures, an imposing older man with a flowing beard conjures bolts of lightning with determined hands. Across from him, a menacing dragon emerges, its fiery breath illuminating the darkness. In a breathtaking display of skill and bravery, the man harnesses the power of nature to combat the beast, their silhouettes locked in a fierce struggle as shadows dance across the screen.
Eternal Shadow: The Undead Crocodile of the Murky Lake
Model:
AIVision
Size:
1024 X 1024
(1.05 MP)
Used settings:
Prompt: The image you've conjured sounds like something straight out of a dark fantasy tale! Picture this: a murky, still lake, shrouded in shadows and surrounded by gnarled, twisted trees. The surface of the water barely reflects the dim moonlight, and there, lurking beneath, is the undead crocodile. it glides through the water.
Its scales are a sickly gray, covered in patches of decaying flesh. Its eyes, once gleaming with predatory hunger, now glow with an eerie, otherworldly light. With each movement, algae and weeds cling to its rotting form, adding to its sinister appearance.
The undead crocodile moves silently through the depths, its presence sending shivers down the spines of any who dare to venture too close. It is a creature of nightmares, a guardian of the dark waters, forever bound to its cursed existence. Perhaps it was once a fearsome predator in life, but now it exists only as a twisted remnant, haunting the depths of the lake for eternity.
Prompt: the fey lord spear Empress Bhadri commands attention with her striking and imposing presence. Standing tall and statuesque, she possesses an air of regal authority that demands respect from all who gaze upon her. Her ebony skin, dark as the depths of the night, contrasts sharply with the vibrant hues of her realm, lending her an aura of otherworldly power.
Bhadri's features are sharp and angular, her high cheekbones casting shadows across her face that seem to dance in the flickering light. Her eyes, like pools of obsidian, gleam with an intensity that pierces through the darkness, betraying the depths of her cunning and ambition.
Long, flowing locks of midnight black cascade down her back in a cascade of curls, framing her face like a veil of shadows. Adorned with intricate ornaments crafted from dark metals and rare jewels, her hair seems to shimmer with an ethereal radiance that belies the darkness within.
Beneath her flowing robes of deepest crimson, Bhadri's lithe and graceful form moves with a predatory grace, each step a silent declaration of her power and authority. At her side rests her weapon of choice, a spear forged from the blackest steel and adorned with ancient runes of power, a symbol of her mastery in both combat and conquest.
Prompt: steampunk fantasy bronze artificial woman with ornate skin, wearing a simple tunic and trousers as well a sword, in the background a mundane jungle
Prompt: A vapor hawk in flight over a tropical island is a breathtaking sight. Its form, composed of shimmering steam, glides effortlessly above the lush canopy. As it soars, the sunlight filters through its misty feathers, creating a dazzling array of colors that dance across its body. The humid air of the island seems to feed and sustain it, each flap of its wings releasing a gentle spray of cool droplets that shimmer like liquid diamonds.
The vapor hawk's movements are both graceful and predatory, its keen eyes scanning the vibrant landscape below. The interplay of light and water gives it a translucent, almost ghostly appearance, yet its presence is commanding. The bird's unique plumage, a result of sunlight refracting through each droplet, casts iridescent hues of blue, green, and gold, blending seamlessly with the island's natural beauty.
Prompt: A terrifying mutated fish-person pirate standing menacingly on the deck of a weathered pirate ship. His scaly skin glistens with a sickly green hue, covered in patches of barnacles and seaweed. Large, glowing yellow eyes, a jagged dorsal fin tearing through a tattered pirate coat, and sharp needle-like teeth in a wide, malevolent grin. In his webbed, clawed hand, he grips a rusty, brine-and-blood-stained cutlass, with the hilt encrusted in barnacles. The other hand has vicious claws tapping against the wooden deck. The chaotic deck behind him is decayed and tangled with ropes, swaying ominously with the motion of the dark, churning sea. The full moon casts an eerie light on the scene.
Prompt: Imagine a vast, menacing gladiatorial arena set in the heart of a demon-infested realm. The arena is carved from obsidian and brimstone, with jagged, towering spires surrounding it, glowing with eerie crimson light. The ground is scorched, cracked, and riddled with pools of molten lava, emitting thick plumes of smoke and ash. The sky above is a swirling vortex of dark clouds, illuminated by flashes of infernal lightning, casting an ominous red hue over the battlefield.
In the distance, massive demonic statues, resembling ancient gods of chaos, loom over the scene, their eyes watching the fights with a sinister satisfaction. The air is thick with the smell of sulfur and the sound of battle cries, mingled with the deep, guttural growls of the demonic onlookers. This is a place where only the strongest survive, and the very ground seems alive with the bloodlust of countless battles fought over millennia.
Prompt: In the heart of an ancient forest, shrouded in perpetual twilight, lies a secret garden known only to a few. This garden, hidden behind a curtain of thick, twisted vines and gnarled branches, exudes an eerie yet mesmerizing allure.
As you step through the natural archway, the forest's shadows give way to an otherworldly glow. The air is thick with the scent of night-blooming flowers, their petals iridescent under the dim light of ethereal orbs that float like will-o'-the-wisps. These orbs cast a soft, haunting illumination over the garden, revealing paths lined with stones that seem to hum with an ancient, forgotten magic.
The foliage here is unlike any found in the outer forest. Trees with bark as dark as obsidian twist skyward, their leaves a deep, shimmering green. Among them, flowers of impossible hues and shapes bloom in abundance, some pulsing gently as if alive. In the distance, a silver stream winds its way through the garden, its waters sparkling with an unnatural brilliance and a faint, melodic chime.
Despite the garden's beauty, a sense of unease permeates the air. Whispers, carried by an unseen wind, speak in an ancient tongue, their words just beyond comprehension. Shadows flicker at the edges of your vision, and the feeling of being watched is inescapable.
Prompt: From above, the German high plateau is a wild, corrupted expanse, cloaked in a dark, primal energy. Twisted branches writhe skyward, their bark scarred and blackened, while the undergrowth is thick with thorny brambles and pale, sickly plants that seem to glow faintly. The meadows, once bright, are now choked with creeping vines and patches of decay.
At the plateau’s summit, the small stone chapel stands like a cursed relic. Its whitewashed walls are cracked and stained with moss, while ivy claws its way over the structure like a living thing. The roof is missing tiles, and the bell tower leans slightly, as if warped by the oppressive weight of the air. Dark runes, carved by an unseen hand, pulse faintly along the broken stone pathways leading to the chapel. The wind carries faint whispers, incomprehensible yet heavy with dread.
The forest encircling the chapel feels alive with hostility. Shadows twist unnaturally, and faint, flickering lights dart between the trees. The air is thick, humid, and laced with the acrid tang of rot. Strange calls echo through the trees—inhuman and distant, yet disturbingly close. Below, the stream is no longer clear but sluggish and dark, reflecting an unnatural green glow as it winds through the corrupted landscape.
Mist clings to the plateau’s edges, obscuring the horizon and giving the impression of isolation from the world beyond. The chapel, far from a sanctuary, radiates an ancient, malevolent presence. It feels as though the land itself is alive and watching, its wildness charged with dark, forbidden magic.
Prompt: create a finely crafted mosaic of a fantasy semidivine hero, a regale pale older male stormgod in whirling white mists in the style of medieval mosaics, epic, full view
Prompt: Beneath an ancient, decaying castle lies a hidden chapel, accessible only through a concealed, iron-bound door. The air grows thick with the scent of blood as you descend a spiral staircase into a dimly lit chamber. The walls, adorned with fading murals of slaughter, close in around a central altar made of blackened stone, stained with sacrificial blood.
A menacing obsidian statue of a multi-armed demoness towers behind the altar, her glowing red eyes piercing the darkness. The floor is a mosaic of bones, and in the shadows, hooded figures whisper dark incantations, seeking her favor for victory and destruction in battle.
Prompt: A manticore with a lions head with a gruesome human face, batlike wings and a scorpions tail roaring his defiance at the viewer. it is wearing a barding or rusted plate armor. background: grass and simple medieval tents
Prompt: A monstrous oily black lamprey slithering through the water of the sea and corrupting the surrounding waters with dark miasma. underwater, near the surface
Prompt: A sinister cultist stands in a desolate, decaying landscape, wielding a lantern forged from blackened iron and etched with intricate, glowing runes. The lantern contains a crimson ember, a small but intensely radiant flame, pulsing with an unnatural, blood-red glow that shimmers like molten chitin. The cultist, clad in flowing dark robes adorned with red and gold accents, bears a branding on their solar plexus that faintly glows in the ember's light. Their face is obscured by a ceremonial mask with a haunting, insectoid design. The crimson light from the lantern spills outward, casting eerie, shifting shadows and causing visible decay in the surrounding environment—grass withers, stone cracks, and the air itself seems heavy with entropy. The cultist's stance is commanding, their free hand raised as if invoking divine power, while the ember's hum reverberates with an unsettling, almost sentient intensity. The atmosphere is one of dread and power, with a darkened sky streaked with blood-red hues above."
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A female athletic black asian soldier of low rank with chainshirt, short mace and shield, the clothing is inspired by traditional chinese clothing, full body view
Prompt: create a nearly human creature. they dress as high men and women of mortal courts, drapped in silk and cloth of gold, beautiful to look upon- save their eyes, which are open caverns, forever dripping dollops of ruby bright blood down their painted faces.
Prompt: Depict an otherworldly entity known as a Vugos, an ancient, alien being from a distant dimension. Its body is a swirling, conical mass of mottled bluish energy, with translucent, irregular fins radiating from its core, dissolving and reforming as it moves. The creature glides through space as if carried by invisible currents, its form semi-spectral and slightly out of sync with reality. A faint, glowing halo surrounds its edges, and faint siren-like vibrations seem to emanate from its presence. Its overall appearance is both mesmerizing and unsettling, an ethereal blend of light and energy that defies conventional description. The background is a night-time forest.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: Erembour wears robes of pale silver and has skin of deepest black. Her eyes glimmer like the moon, and scattered strands of her ebon hair glow white. She carries a long silver horn curved like a ram’s, and a rat’s tail trails from the back of her robes. Thunder cracks when she enters the mortal world. Torches and other lights in- stantly go out in her presence.
Prompt: A slightly pudgy younger man with glasses, dressed in classic 1920s attire including a tweed vest, white shirt, and a bow tie, is seated at a sturdy wooden desk in a dimly lit library. The scene is illuminated by a vintage desk lamp casting a warm glow over an ancient occult tome laid open in front of him. The book's pages are filled with intricate symbols and arcane illustrations, captivating his focused and slightly intense expression. Surrounding him, towering bookshelves filled with leather-bound volumes create a cozy yet mysterious atmosphere, blending intellectual curiosity with an air of mysticism.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: In the dimly lit medieval asian theatre, the atmosphere is thick with anticipation as the audience waits in hushed silence. Suddenly, the stage comes to life, illuminated only by a flickering light behind a large screen. The intricate silhouettes of ancient buildings and towering mountains form the backdrop, setting the stage for the unfolding drama.
As the music begins to swell, the silhouette of an imposing older man with a long, flowing beard emerges, his stature commanding respect and awe. With a determined expression etched on his face, he raises his hands, and bolts of crackling lightning materialize, casting a stark contrast against the darkness.
In the distance, the silhouette of a menacing dragon emerges, its scales glinting ominously in the faint light. With a roar that reverberates through the theater, the dragon lunges forward, its fiery breath illuminating the stage in brief bursts of orange and red.
The bearded man stands his ground, his hands crackling with energy as he summons the forces of nature to his aid. With each powerful gesture, lightning arcs through the air, striking the dragon with fierce intensity. Shadows dance across the screen, capturing the ferocity of the battle as it unfolds.
Prompt: In the depths of the underworld, where the shadows reign supreme and the echoes of lost souls linger, lies a forsaken island town known only as Duskfall. The settlement is a mere whisper of its former glory, its once-grand buildings now crumbling ruins consumed by the relentless march of time.
Duskfall is shrouded in perpetual twilight, where the dim light of a dying sun struggles to pierce the thick veil of darkness that blankets the land. The sky above is a desolate expanse, devoid of stars or any semblance of celestial beauty, casting the town in an eternal gloom.
The town's streets are empty and silent, save for the haunting whispers that seem to drift on the cold breeze. Dilapidated buildings loom like silent sentinels, their windows boarded up and their doors sealed tight against the encroaching darkness.
Lake Stygian, a vast expanse of murky waters, surrounds the island, its surface as still as death itself. The waters are said to be cursed, reflecting not the twisted spires of the underworld, but the sorrow and despair that permeate the very essence of Duskfall.
Prompt: A mysterious cave ,inside a small rugged cliff, is the source of a strange muddy forest stream, hidden deep within an ancient, overgrown woodland. The final stretch is treacherous—towering blades of grass as thick as a man’s arm, wildflowers with manhole-sized blossoms dripping viscous black liquid, and enormous rotting berries spilling their worm-ridden insides onto the forest floor. The colors of the plants are unnaturally vibrant, like autumn leaves mixed with fresh bruises, clashing with the muted tones of the old-growth trees. A heavy, sweet stench of decay lingers in the air.the cave entrance is surrounded by jagged rubble and twisted roots. The scene is eerie and otherworldly, evoking a sense of foreboding mystery.
Rendered in a painterly, Arkham Horror-inspired style, with deep shadows, atmospheric lighting, and rich, textured brushstrokes. The colors are moody and unsettling, with an emphasis on unnatural vibrancy against a dark and mysterious forest backdrop. The overall tone conveys Lovecraftian dread and the feeling of an ancient, forgotten horror lurking just beyond sight
Prompt: Hidden deep within an ancient forest, the grotto is a mysterious cavern accessible through a narrow, vine-covered fissure. Inside, the air is cool and damp, illuminated by faint, luminescent fungi. Stalactites and stalagmites create a natural cathedral-like structure, with ancient runes carved by druids adorning the walls. A small, glowing pool lies at the center, fed by an underground spring.
In the heart of the grotto, Aodhan, a Celtic warrior, is bound by enchanted chains. He stands over six feet tall with a muscular frame, long dark hair streaked with gray, and a face marked by battle scars. His eyes reflect his dual nature: one is a stormy blue, the other a fiery red. His attire is a mix of ancient warrior garb and tattered robes, with tattoos and demonic sigils on his chest. The chains, inscribed with runes, pulse with a greenish energy, containing his immense power. Aodhan sits in a meditative pose, his aura charged with the tension of his internal struggle between the noble warrior and the dark demon within.
Prompt: Create a detailed character illustration of Rodan, the Salt Whisperer, a mysterious pirate captain from a dark fantasy setting. He has weathered, salt-crusted skin and pale, lagoon-like eyes that shimmer with an eerie light. His hair is gray and brittle, resembling dried seaweed. Rodan wears a tattered captain’s coat stiffened by salt, with jagged, coral-like armor pieces. A curved saber hangs at his side, appearing to be made from petrified coral. His presence exudes the harshness of the sea, and his stance is commanding, like a man who controls the tides themselves. Surround him with an aura of salt mist, and show salt crystals forming where his boots touch the deck. The scene should be atmospheric, with a stormy ocean backdrop and an ominous, cloudy sky, emphasizing his connection to the sea's ancient magic
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.