Prompt: create a creature with the an upper humaoid serpentine body and the lower body of a snake. its whole body is covered in emerald scales. it wears jewelery and carries a szeptre. the background a vine covered strange town of rounded buildings in a swamp can be seen.
Prompt: The sea horse is the steed of the sea. When on solid land, a sea horse looks like a normal equine, albeit one displaying all the colors of the calm and raging oceans. When the sea horse is fully submerged in the water (a state it does not shy from), their hindquarters melt into giant, scaled fishtails, reminiscent of the classical mermaid. With this, it
can swim as quickly as it can run on land, and carry riders with them.
Prompt: On the shoreline, the razor bear cuts an imposing figure. Its massive, bear-like body is covered in three layers of glistening fish scales, each layer overlapping to form an almost impenetrable armor. The scales catch the sunlight, casting iridescent reflections that make the creature look both beautiful and terrifying.
The razor bear's head is striking and fearsome. Its lidless eyes are dark and unblinking, giving it an eerie, perpetual stare that seems to pierce through anything it gazes upon. These eyes, adapted for both underwater and land hunting, survey the beach with a predatory intensity. Its jaws, reminiscent of a barracuda, are slightly ajar, revealing rows of sharp, serrated teeth designed for gripping and tearing.
As the razor bear moves, its powerful limbs drive it forward with a fluid grace. Despite its bulk, it covers ground rapidly, its movement efficient and purposeful. The muscular legs, adapted for both swimming and running, dig into the wet sand with each stride, leaving deep, clawed footprints behind. Its short, flattened tail, while primarily a tool for swimming, sways slightly as it walks, adding to its balance and agility.
Prompt: The old marble statue of St. Kilian stands solemnly in the heart of an ancient oak forest, its weathered surface softly gleaming under the dappled light filtering through the canopy above. The saint, depicted in his traditional bishop's attire, holds a crozier in one hand, while a sword rests over his shoulder, symbolizing his role as both a spiritual leader and a defender of the faith.
Time has etched its marks on the statue; the once smooth marble is now streaked with moss and lichen, giving it a venerable, almost mystical appearance. Small cracks and chips are visible, evidence of centuries of exposure to the elements. Despite the wear, St. Kilian's face retains an air of serene authority, his eyes gazing slightly upward, as if seeking divine guidance or bestowing a silent blessing upon the forest.
The pedestal, adorned with faint, weathered carvings of Celtic patterns, merges seamlessly with the forest floor, as roots of nearby oaks begin to entwine around its base. The statue seems to exude a quiet guardianship over the sacred grove, a timeless sentinel amidst the whispering trees and rustling leaves.
Prompt: A hulking wereboar stands before you, its form a grotesque fusion of man and beast. Its powerful, sinewy limbs are covered in coarse, bristly hair that blends seamlessly with patches of rough human skin. The creature's massive head bears the unmistakable features of a wild boar—sharp tusks jutting from its maw, a wide, flattened snout, and small, glinting eyes that gleam with a savage intelligence.
Tattered rags, remnants of its former human attire, cling desperately to its muscular frame, hanging in shreds from its broad shoulders and thick, barrel-like chest. These scraps of cloth flutter slightly with each breath, hinting at the struggle between its human past and its bestial present.
The wereboar's clawed hands flex instinctively, ready to rend and tear, while its sturdy legs end in sharp hooves that dig into the earth. Standing in the moonlit shadows of a dense forest, its breath rises in misty clouds, and the faint scent of the wild clings to the air around it. The creature exudes a primal, untamed aura, a force of nature barely contained within a semi-human shell.
Prompt: Create an eerie, ghostly apparition manifesting as a misty phantom. The phantom should have a vaguely male human form, with indistinct, swirling features made of dense, glowing fog. Its eyes glow faintly with an otherworldly light, and its hands stretch out with wisps of fog trailing from the fingers. The phantom’s presence should evoke a sense of sorrow and malevolence, blending seamlessly with the thick, swirling mists of the dark, rocky and wooded landscape. The background should be dimly lit by a pale, ghostly moon, casting long shadows over the jagged rocks and the ancient, twisted trees that surround the scene
Prompt: two simple middle-aged 18th century women and twins in front of a simple stone chapel on a grassy rock. the look with a sinister smile at the viewer
Prompt: Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
A Black jazz singer in her late twenties steps into the spotlight, her slightly chubby figure filling the midnight-blue velvet dress with effortless elegance. The sequins catch the stage lights as she sways, accentuating her natural curves. Her caramel-brown skin glows warmly, and her sleek finger waves, adorned with a jeweled hairpin, shimmer as she tilts her head.
Cradling the vintage microphone, her full, crimson-painted lips part to release a rich, soulful voice that fills the smoky room. Her sleeveless dress reveals arms that are strong yet softly full, adding to her presence.
The pearls at her neck bounce lightly as she moves with the rhythm, embodying a beauty that defies the era's slender ideals. Behind her, the band plays a lively tune, but the room is captivated by her unapologetic voice and her magnetic, confident presence.
Prompt: Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
"A towering, rough-hewn female mob enforcer stands in the dimly lit, smoky haze of a 1920s speakeasy, radiating raw power and menace. Her face is broad and scarred, with a crooked nose that’s clearly been broken more than once, and her piercing glare is framed by dark, smudged kohl eyeliner. Her cropped, slicked-back hair and square jawline lend her a severe, almost brutal appearance, far from conventional beauty. She wears a sleeveless pinstriped vest over a white shirt, paired with high-waisted trousers and scuffed leather boots that clunk heavily with each step. Her muscular arms, decorated with faded tattoos, bulge as she crosses them, a pair of brass knuckles hanging from her belt. Nearby, a sawed-off shotgun rests within arm’s reach, its presence a silent warning. The ambient jazz and chatter fade in her presence as nervous patrons steal glances at the hulking enforcer who looks like she could knock a man out with a single punch, and wouldn’t hesitate to do so."
Prompt: A slightly pudgy younger man with glasses, dressed in classic 1920s attire including a tweed vest, white shirt, and a bow tie, is seated at a sturdy wooden desk in a dimly lit library. The scene is illuminated by a vintage desk lamp casting a warm glow over an ancient occult tome laid open in front of him. The book's pages are filled with intricate symbols and arcane illustrations, captivating his focused and slightly intense expression. Surrounding him, towering bookshelves filled with leather-bound volumes create a cozy yet mysterious atmosphere, blending intellectual curiosity with an air of mysticism.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A Blighted Acolyte in 1920s attire walks through a dimly lit urban alley, their once-fashionable clothing now subtly corrupted by an unnatural decay. They wear a tailored three-piece suit, the fabric fraying at the edges and stained with faint, sickly red patterns resembling veins. Their fedora or cloche hat is slightly askew, shadowing their face, which is pale and gaunt, with faint traces of glowing crimson veins visible beneath the skin. Their eyes glimmer with a dim, unsettling red light, and their movements are both deliberate and eerily graceful, as if guided by an unseen force. A faint aura of the evening sun’s blood-red shimmer surrounds them, casting flickering shadows that seem to pulse with life. The scene is set in a cityscape shrouded in twilight, with art deco architecture towering above, yet the acolyte’s mere presence seems to twist the environment subtly—brick walls appear cracked, metal rusts, and the air carries an oppressive stillness, as if the city itself recoils from their presence.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A sinister cultist stands in a desolate, decaying landscape, wielding a lantern forged from blackened iron and etched with intricate, glowing runes. The lantern contains a crimson ember, a small but intensely radiant flame, pulsing with an unnatural, blood-red glow that shimmers like molten chitin. The cultist, clad in flowing dark robes adorned with red and gold accents, bears a branding on their solar plexus that faintly glows in the ember's light. Their face is obscured by a ceremonial mask with a haunting, insectoid design. The crimson light from the lantern spills outward, casting eerie, shifting shadows and causing visible decay in the surrounding environment—grass withers, stone cracks, and the air itself seems heavy with entropy. The cultist's stance is commanding, their free hand raised as if invoking divine power, while the ember's hum reverberates with an unsettling, almost sentient intensity. The atmosphere is one of dread and power, with a darkened sky streaked with blood-red hues above."
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: **AI Art Prompt for Vh'igri, The Crimson Light of Decay:**
A celestial yet grotesque god, embodying corrupted light and decay. His form radiates an ominous, blood-red glow that shimmers like the surface of crimson chitin, illuminating his surroundings in eerie, fractured patterns. The central figure has a skeletal humanoid visage with elongated, insect-like limbs and a pulsating, spiraling core of fractured light twisting inward endlessly—a metaphysical wound in reality. His face is obscured by a mask of blinding red luminescence, exuding power and agony. His presence evokes both celestial majesty and visceral horror, with decaying objects and withered plants spreading outward from where his light touches. The scene is set in a ruined, desolate temple where shadows bleed into the light, symbolizing decay and lost divinity. The air shimmers with an unnatural, chitinous hum, creating a haunting, surreal atmosphere.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A hard-boiled female police detective from the 1920s, aged 49, with a tough and no-nonsense demeanor. She has wiry, sharp features and deep crow’s feet around her piercing blue eyes. Her iron-gray hair is neatly pinned under a dark, wide-brimmed hat. She wears a slightly worn trench coat over a simple shirt and tie, along with practical slacks and scuffed oxfords. She has a revolver holstered at her hip and a cigarette dangling from her lips, the smoke curling around her stern expression. The setting is a dimly lit city alley with vintage streetlamps casting long shadows, and her pose is confident, with one hand resting on her hip and the other holding a notebook or badge. Her surroundings evoke the gritty feel of Prohibition-era America, with speakeasies, brick walls, and faint rain-slicked cobblestones.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A Mindweaver, an eerie, arachnoid psychic entity, manifests in an old, decaying storage hall. Its form is partially translucent, like a ghostly spider, with long, segmented limbs that stretch out in delicate, web-like threads, creating an unsettling, floating grace. The Mindweaver’s body is conical, with sharp, angular joints, reminiscent of an insect’s thorax, and its limbs are long and spindly, tapering into thin, tapering claws. Each leg is segmented like that of a spider, covered in faint, pulsating veins of psychic energy. Faint, ethereal webs trail behind it as it moves, shimmering with a soft, glowing light that seems to fade in and out of view, giving it the appearance of an invisible force, constantly shifting.
The creature’s face is a void—just an impression of features beneath a swirling mist of psychic energy. Its body is almost entirely transparent, save for the thin, webbed tendrils that radiate from its core, connecting it to the very structure of the room. These tendrils stretch across the storage hall, attaching themselves to rusted shelves, long-abandoned crates, and cobweb-covered walls. The webs pulse with a faint light, as though each thread contains a sliver of the Mindweaver's consciousness. They seem to shimmer and twitch, almost like the creature is weaving the very air around it into a tangled, psychic net.
The storage hall is dimly lit by a single, flickering overhead bulb, casting long, shifting shadows across the cluttered, dusty floor. Old, forgotten boxes and discarded tools are scattered about, their outlines obscured by the ethereal, ever-shifting webs.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: The club pulsed with energy: a haze of cigarette smoke hung in the air, and the sickly blue lights played across polished mahogany bars, glittering glasses, and sequined dresses. Jazz reverberated from the stage, the notes sharp and chaotic, yet perfectly fitting the mood.
Amid the revelers, she stood apart, her figure swaying to a rhythm no one else could hear. Her midnight-blue flapper dress clung to her form, its sequins reflecting the dim, flickering light like broken stars. Her dark, bobbed hair framed a face pale as moonlight, faintly glowing as if lit from within.
One eye was hazel, wide and trembling with something unreadable—fear or despair—but the other glowed faintly, a sickly, pulsing blue. The color ebbed and flowed, like a heartbeat struggling against suffocation. Her lips were slightly parted, her smile too still, as if frozen in place by unseen hands.
Her shadow rippled unnaturally across the floor, lagging behind her movements and warping in the dim light, as though it were cast by something otherworldly. Around her, the air seemed thick, charged with an invisible weight. Those nearby grew restless, casting glances her way while shifting uncomfortably.
Her presence was captivating yet deeply unsettling, a wrongness veiled in beauty. For those who dared to look closer, the blue light of the club seemed to gather around her like a ghostly aura, illuminating her in a way that no one else was touched by.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: Depict an otherworldly entity known as a Vugos, an ancient, alien being from a distant dimension. Its body is a swirling, conical mass of mottled bluish energy, with translucent, irregular fins radiating from its core, dissolving and reforming as it moves. The creature glides through space as if carried by invisible currents, its form semi-spectral and slightly out of sync with reality. A faint, glowing halo surrounds its edges, and faint siren-like vibrations seem to emanate from its presence. Its overall appearance is both mesmerizing and unsettling, an ethereal blend of light and energy that defies conventional description. The background is a night-time forest.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: From above, the German high plateau is a wild, corrupted expanse, cloaked in a dark, primal energy. Twisted branches writhe skyward, their bark scarred and blackened, while the undergrowth is thick with thorny brambles and pale, sickly plants that seem to glow faintly. The meadows, once bright, are now choked with creeping vines and patches of decay.
At the plateau’s summit, the small stone chapel stands like a cursed relic. Its whitewashed walls are cracked and stained with moss, while ivy claws its way over the structure like a living thing. The roof is missing tiles, and the bell tower leans slightly, as if warped by the oppressive weight of the air. Dark runes, carved by an unseen hand, pulse faintly along the broken stone pathways leading to the chapel. The wind carries faint whispers, incomprehensible yet heavy with dread.
The forest encircling the chapel feels alive with hostility. Shadows twist unnaturally, and faint, flickering lights dart between the trees. The air is thick, humid, and laced with the acrid tang of rot. Strange calls echo through the trees—inhuman and distant, yet disturbingly close. Below, the stream is no longer clear but sluggish and dark, reflecting an unnatural green glow as it winds through the corrupted landscape.
Mist clings to the plateau’s edges, obscuring the horizon and giving the impression of isolation from the world beyond. The chapel, far from a sanctuary, radiates an ancient, malevolent presence. It feels as though the land itself is alive and watching, its wildness charged with dark, forbidden magic.
Prompt: The statue of the holy abbess, weathered and rugged, stands with a dignified presence in the small chapel. The once-smooth marble now shows the passage of time, its surface bearing the marks of erosion and faint cracks that lend an ancient and venerable air to her form. The robes she wears are chipped and rough in places, but the intricate floral patterns, though worn, still hint at the skill of long-gone sculptors.
Her serene smile remains, yet the wear on her face adds a layer of wisdom, as if she has witnessed centuries of prayers and devotion. Her eyes, though softly carved, are slightly obscured by age, giving her an even more mysterious and timeless expression.
The abbess staff she holds is rustic, with a slightly rough texture. The tip of the staff is elegantly crooked. Her left hand holds a clothed book, its edges chipped, with a small bottle on its top
At the base of the statue, small, rugged vines and flowers appear almost petrified, blending with the stone as if they have been part of the statue for as long as it has stood. The halo above her head, while still intact, has a few cracks running through it, giving the impression that this statue has stood watch over the chapel for generations, weathering time and the elements alike.
Prompt: A Khepri'khet, a humanoid creature with unsettling scarab-like features blended into its form. Its body retains a mostly human shape but is partially covered in smooth, jade-green chitin plates, which appear almost like an unnatural armor. Faint bioluminescent veins pulse across the chitin, merging seamlessly with human-like skin in places. Its face is eerily human, with glowing molten-gold eyes set in a human skull, though the eyes are unnaturally large and slit-pupiled. A faint, alien sheen highlights its skin, and delicate mandible-like structures extend subtly from its jawline. Its limbs, while humanoid in proportion, are unnervingly elongated, with fingers that end in sharp, claw-like tips. Translucent scarab wings fold tightly against its back, glimmering faintly with an otherworldly light. Despite these alien features, the creature’s posture, proportions, and expressions retain a disconcerting human familiarity, blurring the line between the familiar and the alien.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease. full body view. in the background a dirty 1920 sewer tunnel
Prompt: create a grim male mercenary with subtle fishlike facial features in asian medieval armor and with a spear. in the background a burning tropical fishing village.
Prompt: A grotesque, otherworldly scarab, roughly the size of a human thumb. Its smooth, iridescent carapace shifts in hues of jade-green, with bioluminescent veins running through it that glow faintly, giving it an almost ethereal, unnatural aura. The carapace features intricate, alien-like patterns, too perfect to be of this world. The scarab's compound eyes are disproportionately large, glowing with a faint, unsettling golden light. Its legs are thin and spindly, appearing almost crystalline and translucent, with delicate joints that suggest both insect and alien physiology. The scarab has sharp, needle-like mandibles, and a long, slender proboscis, which it uses to inject an egg into the host’s spine. The creature exudes a sense of eerie, otherworldly horror, as if its presence belongs to a realm far beyond the natural world. Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: Deep within the ancient, crumbling catacombs beneath a city, a massive and grotesquely beautiful entity rests in a dimly glowing chamber. Iactherru, the Jade-Green Mother, dominates the cavern with her pulsating, semi-amorphous body of translucent flesh. Her form is suffused with glowing jade-green veins, casting an eerie bioluminescent light that flickers like a heartbeat. Tendrils like roots stretch from her central mass, embedding themselves into the temple walls, floors, and ceilings, merging with the decayed stone to create an organic, living architecture.
Clusters of translucent sacs cling to her appendages, pulsing faintly as they gestate scarab-like parasites, their smooth shells glinting with the same emerald light. Pools of viscous, glowing fluid collect around her, giving off an unsettling steam. Her layered, circular maws are partially hidden within folds of her body, emanating a chorus of whispers and haunting hums that seem to bypass the ears and resonate directly in the mind.
The entire chamber feels alive, the walls appearing to breathe faintly, and shadows dance erratically in the pulsating light. The air is thick with an electric charge, overwhelming the senses with alien sounds, vivid colors, and an intangible presence. Despite her immense and awe-inspiring form, parts of her body seem incomplete, as if fractured or fading into another dimension, a reminder of her dormant and unfinished state. Her essence radiates an oppressive combination of beauty, divinity, and incomprehensible horror.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.