Prompt: **AI Art Prompt for Vh'igri, The Crimson Light of Decay:**
A celestial yet grotesque god, embodying corrupted light and decay. His form radiates an ominous, blood-red glow that shimmers like the surface of crimson chitin, illuminating his surroundings in eerie, fractured patterns. The central figure has a skeletal humanoid visage with elongated, insect-like limbs and a pulsating, spiraling core of fractured light twisting inward endlessly—a metaphysical wound in reality. His face is obscured by a mask of blinding red luminescence, exuding power and agony. His presence evokes both celestial majesty and visceral horror, with decaying objects and withered plants spreading outward from where his light touches. The scene is set in a ruined, desolate temple where shadows bleed into the light, symbolizing decay and lost divinity. The air shimmers with an unnatural, chitinous hum, creating a haunting, surreal atmosphere.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A hard-boiled female police detective from the 1920s, aged 49, with a tough and no-nonsense demeanor. She has wiry, sharp features and deep crow’s feet around her piercing blue eyes. Her iron-gray hair is neatly pinned under a dark, wide-brimmed hat. She wears a slightly worn trench coat over a simple shirt and tie, along with practical slacks and scuffed oxfords. She has a revolver holstered at her hip and a cigarette dangling from her lips, the smoke curling around her stern expression. The setting is a dimly lit city alley with vintage streetlamps casting long shadows, and her pose is confident, with one hand resting on her hip and the other holding a notebook or badge. Her surroundings evoke the gritty feel of Prohibition-era America, with speakeasies, brick walls, and faint rain-slicked cobblestones.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A Mindweaver, an eerie, arachnoid psychic entity, manifests in an old, decaying storage hall. Its form is partially translucent, like a ghostly spider, with long, segmented limbs that stretch out in delicate, web-like threads, creating an unsettling, floating grace. The Mindweaver’s body is conical, with sharp, angular joints, reminiscent of an insect’s thorax, and its limbs are long and spindly, tapering into thin, tapering claws. Each leg is segmented like that of a spider, covered in faint, pulsating veins of psychic energy. Faint, ethereal webs trail behind it as it moves, shimmering with a soft, glowing light that seems to fade in and out of view, giving it the appearance of an invisible force, constantly shifting.
The creature’s face is a void—just an impression of features beneath a swirling mist of psychic energy. Its body is almost entirely transparent, save for the thin, webbed tendrils that radiate from its core, connecting it to the very structure of the room. These tendrils stretch across the storage hall, attaching themselves to rusted shelves, long-abandoned crates, and cobweb-covered walls. The webs pulse with a faint light, as though each thread contains a sliver of the Mindweaver's consciousness. They seem to shimmer and twitch, almost like the creature is weaving the very air around it into a tangled, psychic net.
The storage hall is dimly lit by a single, flickering overhead bulb, casting long, shifting shadows across the cluttered, dusty floor. Old, forgotten boxes and discarded tools are scattered about, their outlines obscured by the ethereal, ever-shifting webs.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: The club pulsed with energy: a haze of cigarette smoke hung in the air, and the sickly blue lights played across polished mahogany bars, glittering glasses, and sequined dresses. Jazz reverberated from the stage, the notes sharp and chaotic, yet perfectly fitting the mood.
Amid the revelers, she stood apart, her figure swaying to a rhythm no one else could hear. Her midnight-blue flapper dress clung to her form, its sequins reflecting the dim, flickering light like broken stars. Her dark, bobbed hair framed a face pale as moonlight, faintly glowing as if lit from within.
One eye was hazel, wide and trembling with something unreadable—fear or despair—but the other glowed faintly, a sickly, pulsing blue. The color ebbed and flowed, like a heartbeat struggling against suffocation. Her lips were slightly parted, her smile too still, as if frozen in place by unseen hands.
Her shadow rippled unnaturally across the floor, lagging behind her movements and warping in the dim light, as though it were cast by something otherworldly. Around her, the air seemed thick, charged with an invisible weight. Those nearby grew restless, casting glances her way while shifting uncomfortably.
Her presence was captivating yet deeply unsettling, a wrongness veiled in beauty. For those who dared to look closer, the blue light of the club seemed to gather around her like a ghostly aura, illuminating her in a way that no one else was touched by.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: Depict an otherworldly entity known as a Vugos, an ancient, alien being from a distant dimension. Its body is a swirling, conical mass of mottled bluish energy, with translucent, irregular fins radiating from its core, dissolving and reforming as it moves. The creature glides through space as if carried by invisible currents, its form semi-spectral and slightly out of sync with reality. A faint, glowing halo surrounds its edges, and faint siren-like vibrations seem to emanate from its presence. Its overall appearance is both mesmerizing and unsettling, an ethereal blend of light and energy that defies conventional description. The background is a night-time forest.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: From above, the German high plateau is a wild, corrupted expanse, cloaked in a dark, primal energy. Twisted branches writhe skyward, their bark scarred and blackened, while the undergrowth is thick with thorny brambles and pale, sickly plants that seem to glow faintly. The meadows, once bright, are now choked with creeping vines and patches of decay.
At the plateau’s summit, the small stone chapel stands like a cursed relic. Its whitewashed walls are cracked and stained with moss, while ivy claws its way over the structure like a living thing. The roof is missing tiles, and the bell tower leans slightly, as if warped by the oppressive weight of the air. Dark runes, carved by an unseen hand, pulse faintly along the broken stone pathways leading to the chapel. The wind carries faint whispers, incomprehensible yet heavy with dread.
The forest encircling the chapel feels alive with hostility. Shadows twist unnaturally, and faint, flickering lights dart between the trees. The air is thick, humid, and laced with the acrid tang of rot. Strange calls echo through the trees—inhuman and distant, yet disturbingly close. Below, the stream is no longer clear but sluggish and dark, reflecting an unnatural green glow as it winds through the corrupted landscape.
Mist clings to the plateau’s edges, obscuring the horizon and giving the impression of isolation from the world beyond. The chapel, far from a sanctuary, radiates an ancient, malevolent presence. It feels as though the land itself is alive and watching, its wildness charged with dark, forbidden magic.
Prompt: The statue of the holy abbess, weathered and rugged, stands with a dignified presence in the small chapel. The once-smooth marble now shows the passage of time, its surface bearing the marks of erosion and faint cracks that lend an ancient and venerable air to her form. The robes she wears are chipped and rough in places, but the intricate floral patterns, though worn, still hint at the skill of long-gone sculptors.
Her serene smile remains, yet the wear on her face adds a layer of wisdom, as if she has witnessed centuries of prayers and devotion. Her eyes, though softly carved, are slightly obscured by age, giving her an even more mysterious and timeless expression.
The abbess staff she holds is rustic, with a slightly rough texture. The tip of the staff is elegantly crooked. Her left hand holds a clothed book, its edges chipped, with a small bottle on its top
At the base of the statue, small, rugged vines and flowers appear almost petrified, blending with the stone as if they have been part of the statue for as long as it has stood. The halo above her head, while still intact, has a few cracks running through it, giving the impression that this statue has stood watch over the chapel for generations, weathering time and the elements alike.
Prompt: A Khepri'khet, a humanoid creature with unsettling scarab-like features blended into its form. Its body retains a mostly human shape but is partially covered in smooth, jade-green chitin plates, which appear almost like an unnatural armor. Faint bioluminescent veins pulse across the chitin, merging seamlessly with human-like skin in places. Its face is eerily human, with glowing molten-gold eyes set in a human skull, though the eyes are unnaturally large and slit-pupiled. A faint, alien sheen highlights its skin, and delicate mandible-like structures extend subtly from its jawline. Its limbs, while humanoid in proportion, are unnervingly elongated, with fingers that end in sharp, claw-like tips. Translucent scarab wings fold tightly against its back, glimmering faintly with an otherworldly light. Despite these alien features, the creature’s posture, proportions, and expressions retain a disconcerting human familiarity, blurring the line between the familiar and the alien.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease. full body view. in the background a dirty 1920 sewer tunnel
Prompt: create a grim male mercenary with subtle fishlike facial features in asian medieval armor and with a spear. in the background a burning tropical fishing village.
Prompt: A grotesque, otherworldly scarab, roughly the size of a human thumb. Its smooth, iridescent carapace shifts in hues of jade-green, with bioluminescent veins running through it that glow faintly, giving it an almost ethereal, unnatural aura. The carapace features intricate, alien-like patterns, too perfect to be of this world. The scarab's compound eyes are disproportionately large, glowing with a faint, unsettling golden light. Its legs are thin and spindly, appearing almost crystalline and translucent, with delicate joints that suggest both insect and alien physiology. The scarab has sharp, needle-like mandibles, and a long, slender proboscis, which it uses to inject an egg into the host’s spine. The creature exudes a sense of eerie, otherworldly horror, as if its presence belongs to a realm far beyond the natural world. Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: Deep within the ancient, crumbling catacombs beneath a city, a massive and grotesquely beautiful entity rests in a dimly glowing chamber. Iactherru, the Jade-Green Mother, dominates the cavern with her pulsating, semi-amorphous body of translucent flesh. Her form is suffused with glowing jade-green veins, casting an eerie bioluminescent light that flickers like a heartbeat. Tendrils like roots stretch from her central mass, embedding themselves into the temple walls, floors, and ceilings, merging with the decayed stone to create an organic, living architecture.
Clusters of translucent sacs cling to her appendages, pulsing faintly as they gestate scarab-like parasites, their smooth shells glinting with the same emerald light. Pools of viscous, glowing fluid collect around her, giving off an unsettling steam. Her layered, circular maws are partially hidden within folds of her body, emanating a chorus of whispers and haunting hums that seem to bypass the ears and resonate directly in the mind.
The entire chamber feels alive, the walls appearing to breathe faintly, and shadows dance erratically in the pulsating light. The air is thick with an electric charge, overwhelming the senses with alien sounds, vivid colors, and an intangible presence. Despite her immense and awe-inspiring form, parts of her body seem incomplete, as if fractured or fading into another dimension, a reminder of her dormant and unfinished state. Her essence radiates an oppressive combination of beauty, divinity, and incomprehensible horror.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A young female reporter in male outfit and a camera around her neck suspiciouly stalks out a shady building on the dockside. Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: a beautiful society lady in green dress and with green jewelery with a scarabeus motive, she looks knowingly at the viewer, in the background a old timey casino. Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: The portal is an intricate, steampunk-style structure with a chaotic, rough design. It’s held together by interwoven brass and copper gears, pipes, and metal beams that create a makeshift, almost unstable appearance. Around the portal, clusters of flowing crystals emit a soft, ethereal glow, suggesting a supernatural energy source. In the center, a faint, celestial light radiates, hinting at the portal's connection to another realm. The scene has a dark, mystical atmosphere, with shadows enhancing the aged and rugged steampunk aesthetic, blending old technology and magic in an otherworldly way. it is covering the wall of a simple cellar
Prompt: a heavenly vision of a holy queen in a throne of gold. she is around 50 years old and has a regal but benevolent aura. Her face shines with an inner light and is hard to see
Prompt: Picture a dimly lit cave, the kind where shadows cling to the walls and every sound echoes ominously through the cool, stale air. The distant drip of water is slow and irregular, like the heartbeat of the cave itself. In this murky darkness, a group of German folklore gnomes, known as "Heinzelmännchen" or "Erdmännlein," move about. But these gnomes are different; their presence feels unsettling, as if the cave itself is alive and watching.
They are small, no taller than a child’s knee, with gnarled, twisted features. Their eyes, glinting in the flickering light of their tiny lanterns, seem too large for their faces, and they reflect the light like a cat’s in the dark. Their beards are scraggly, tangled with bits of bone and dried leaves, and their pointed caps are tattered, looking as though they’ve seen centuries pass by in the depths of the earth.
The cave is not just their home but their lair, a place where sharp rock formations and jagged crystals jut out like teeth. Luminescent fungi cast an eerie green glow, bathing the gnomes in an unnatural light that makes their skin appear almost translucent, veined with shadows. Some gnomes work quietly, chipping at stones or carving patterns into bone, their expressions intense and focused. Others stand just at the edge of the light, watching, their eyes unblinking.
The walls are adorned with strange carvings, symbols that twist and spiral in ways that seem wrong to the eye. Piles of trinkets—rusty nails, cracked doll faces, and fragments of long-lost tools—are strewn about, trophies from those who wandered too close. Occasionally, a faint, raspy whisper drifts through the cave, carried by unseen currents.
Prompt: The 40-year-old Catholic warrior nun has a resolute and battle-hardened appearance. She stands tall, with a strong, athletic build that reflects years of rigorous training and combat. Her face shows the lines of experience and discipline, with piercing, determined eyes that hold a mix of wisdom and a fierce, unyielding faith. Her dark hair, streaked with gray, is tightly pulled back and hidden under a coif, while her armor—a blend of practicality and religious symbolism—includes chainmail and reinforced leather, overlaid with a tabard featuring a cross.
Her hands are calloused, accustomed to wielding her weapons—a longsword, always polished and engraved with Latin scripture, and a rosary wrapped around the hilt. On her other hip, she carries a small shield adorned with holy emblems. She also wears a simple crucifix around her neck, a reminder of her faith and vow.
Her demeanor is serious and no-nonsense, with a quiet confidence that speaks of both her faith in God and her skill as a warrior. She moves with the grace of a seasoned fighter, ever ready to protect the innocent or confront the forces of evil.
Prompt: The statue of the holy abbess, weathered and rugged, stands with a dignified presence in the small chapel. The once-smooth marble now shows the passage of time, its surface bearing the marks of erosion and faint cracks that lend an ancient and venerable air to her form. The robes she wears are chipped and rough in places, but the intricate floral patterns, though worn, still hint at the skill of long-gone sculptors.
Her serene smile remains, yet the wear on her face adds a layer of wisdom, as if she has witnessed centuries of prayers and devotion. Her eyes, though softly carved, are slightly obscured by age, giving her an even more mysterious and timeless expression.
The abbess staff she holds is rustic, with a slightly rough texture. The lily and vine design at its tip is less defined, eroded by years of contact with the air. Her left hand cradles a book, its edges chipped, and the once-clear inscriptions on its pages are now faint and hard to read, hinting at its age and use.
At the base of the statue, small, rugged vines and flowers appear almost petrified, blending with the stone as if they have been part of the statue for as long as it has stood. The halo above her head, while still intact, has a few cracks running through it, giving the impression that this statue has stood watch over the chapel for generations, weathering time and the elements alike.
Prompt: steampunk fantasy bronze artificial woman with ornate skin, wearing a simple tunic and trousers as well a sword, in the background a mundane jungle
Prompt: steampunk fantasy bronze artificial person with ornate skin, wearing a simple tunic and trousers as well a sword, in the background a mundane jungle
Prompt: Sure! Here’s a detailed prompt describing the fire demon for AI generation:
**Prompt**:
"A towering fire demon, standing 15 feet tall, with a molten rock body cracked with glowing lava. Its form radiates intense heat, causing the air to shimmer, and its fiery eyes blaze with malevolent intelligence. Massive jagged horns curve backward from its skull, while sharp, flame-coated spikes protrude from its shoulders, arms, and back. Its wings are made of swirling smoke and embers, constantly flickering with fiery bursts. A long, whip-like tail made of flames ends in a glowing spike. The demon’s hands have massive molten claws that drip lava, and the ground beneath it burns and smolders in its wake. The atmosphere around it is thick with smoke and ash, as the demon embodies destruction and fury, scorching everything it touches."
Prompt: This warrior is a rugged, red-skinned fighter with a muscular build and long, fiery hair that flickers like flames, reflecting her fire elemental heritage. Her skin glows faintly as if embers lie just beneath the surface, and her intense, lava-like eyes burn with a molten glow. She’s not conventionally pretty—her face is sharp, lined with scars from countless battles, and exudes the hardened look of a seasoned mercenary.
Her worn, battle-scarred Asian-style armor and heavy, glowing axe speak of practical strength and brutal efficiency, not ornamentation. The heat of her elemental nature radiates faintly from her body and weapon, reinforcing her fierce presence. Her expression is cold and determined, with no hint of nobility—just a relentless, no-nonsense gaze that marks her as a warrior for hire, one who fights for survival and pay.
Prompt: A dramatic fantasy scene depicting a powerful confrontation between a majestic, ancient warrior and an imposing dragon. The warrior, a muscular male figure, has a prominent white beard and long, flowing white hair that billows dramatically in the wind. He wears ornate armor embellished with intricate designs and a deep red cape that adds to his regal presence. His posture is dynamic, one arm extended forward, channeling a crackling bolt of blue lightning from his hand.
In contrast, the dragon looms large and fierce, its scales shimmering in hues of gold and bronze. Its wings are vast and majestic, bathed in a fiery glow, while its eyes burn bright red, exuding menace. The dragon exhales a torrent of flames, illuminating the scene with an orange hue. The background is a tumultuous sky filled with dark, swirling clouds, pierced by bolts of lightning, enhancing the atmosphere of tension and conflict. The overall composition is filled with motion and energy, reflecting the epic struggle between these two legendary beings.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.