Prompt: A twisted faun-like creature in a misty, gnarled woodland. The being is humanoid but hunched, with sinewy limbs, cloven hooves, and skin mottled with bark-like growths and patches of pale fur. Its head is vaguely goatish, with asymmetrical horns, one broken, the other spiraled unnaturally. Instead of eyes, there are glistening, milk-white orbs that pulse faintly. Fungal tendrils sprout from its shoulders and spine like parasitic blooms. It grins with too many teeth, some of them blackened and wet. The forest around it seems to bend inward unnaturally, as if the land recoils from the creature’s presence. The mood is eldritch, eerie, and damp, with unnatural shadows and faint whispers in the air.
— style of a 1920s horror illustration, detailed, organic textures, subdued colors with sickly green and gray tones
Prompt: A twisted humanoid plant-creature standing in the overgrown shadows of a greenhouse at dusk. Its body is a grotesque fusion of bark, fungal flesh, and vine-covered muscles. It has two eyes. One human eye is overgrown the other human eye stares from the mutated human face. From its back grow antler-like branches of bone. Its limbs are gnarled, long, and jointed like thick roots with long claws. The creature is motionless, partially blended into the surrounding dense foliage. There is a sense of unnatural stillness, as if the plants are listening. The scene is moody, with mist hanging low and beams of fading sunlight filtering through cracked greenhouse glass. Creepy, surreal, atmospheric horror aesthetic.
Prompt: A twisted humanoid plant-creature standing in the overgrown shadows of a greenhouse at dusk. Its body is a grotesque fusion of bark, fungal flesh, and vine-covered muscles. One pale, too-wide human eye stares from a partially overgrown face. From its back grow antler-like branches of bone and root. Its limbs are gnarled, long, and jointed like thick roots. The creature is motionless, partially blended into the surrounding foliage. There is a sense of unnatural stillness, as if the plants are listening. The scene is moody, with mist hanging low and beams of fading sunlight filtering through cracked greenhouse glass. Creepy, surreal, atmospheric horror aesthetic.
Prompt: The creature is faceless and an insectoid appearance with a segmented, chitinous exoskeleton that glistens in dark hues of brown and black. It stands around 6 feet tall with long, spindly limbs. The front limbs end in two sharp crab-like pincers. Its head is a mass of pink bulbous flesh and several tentacles protruding from this mass. Two long antennae rise from its head, twitching in an eerie manner. It has translucent, membranous wings that resemble those of a moth or dragonfly, with an iridescent sheen. background: woods at night
Prompt: The creature is faceless and an insectoid appearance with a segmented, chitinous exoskeleton that glistens in dark hues of brown and black. It stands around 6 feet tall with long, spindly limbs. The front limbs end in two sharp pincers. Its head head is a mass of pink bulbous flesh and several tentacles protruding from it. Two long antennae rise from its head, twitching in an eerie manner. It has translucent, membranous wings that resemble those of a moth or dragonfly, with an iridescent sheen. background: woods at night
Prompt: Create an image of a Mi-Go, a grotesque alien creature from the Cthulhu Mythos. The Mi-Go has an insectoid appearance with a segmented, chitinous exoskeleton that glistens in dark hues of brown and black. It stands around 6 feet tall with long, spindly limbs and several tentacles protruding from its face region. Its large, multifaceted eyes glow faintly with a cold, alien intelligence. Two long antennae rise from its head, twitching in an eerie manner. The Mi-Go has translucent, membranous wings that resemble those of a moth or dragonfly, with an iridescent sheen. background: woods at night
Prompt: Create an alien creature inspired by H.P. Lovecraft's Mi-Go. The creature should have a humanoid, insectoid appearance with a chitinous exoskeleton, segmented body, and long antennae. It should stand about 6 feet tall, with multiple limbs and a terrifying, unnatural presence. Include alien technology or machinery in the background, giving the Mi-Go a sense of advanced science and interdimensional travel. The creature should exude a menacing and otherworldly aura
Prompt: Create an alien creature inspired by H.P. Lovecraft's Mi-Go. The creature should have a humanoid, insectoid appearance with a chitinous exoskeleton, segmented body, and long antennae. It should stand about 6 feet tall, with multiple limbs and a terrifying, unnatural presence. Include alien technology or machinery in the background, giving the Mi-Go a sense of advanced science and interdimensional travel. The creature should exude a menacing and otherworldly aura
Prompt: Sure! Here's a simple AI prompt you can use to generate this character:
**Prompt:**
*A neutral male fire mage wearing a cracked porcelain mask and holding a longsword. He stands calmly in a scorched landscape with flames swirling gently around him. His robes are singed but elegant, and the sword glows with ancient runes. He looks mysterious but not evil — more like a guardian of balance.*
Prompt: The fire mage stands like a living embodiment of chaos and control, a figure cloaked in tattered, flame-kissed robes that ripple with every surge of magical energy. His face is hidden behind a strange porcelain mask — smooth, pale, and eerily expressionless, with delicate cracks spiderwebbing from the eyeholes, where an intense, smoldering glow seeps through. The mask gives him an almost ceremonial, inhuman presence, like a relic of forgotten arcane rituals.
His stance is solid, grounded by the weight of the longsword in his hand — an unusual weapon for a mage, yet it seems to hum with enchantment, its blade etched with glowing runes that pulse like embers. Fire coils around his feet and dances up his limbs, but it doesn't consume him — it obeys him. His aura is thick with heat and power, bending the air around him, casting flickering shadows across the scorched earth.
Everything about him speaks of controlled fury, of someone who has walked through the flames of destruction and learned to command them. He's not just a wielder of fire — he *is* fire, bound in flesh and porcelain.
Prompt: create a polynesian stocky, curvy blue skinned female half water elemental in a tropical asian fantasy world. she is wearing a crocodile leather armor and a bronze trident
Prompt: A hunched, pale humanoid creature, around 1.4 meters tall, with thin, patchy hair covering its gaunt body. It has an ape-like posture, with long arms that almost touch the ground and a slouched, predatory stance. Its large, reflective eyes gleam with a feral intelligence, and its elongated, almost snout-like mouth reveals sharp, uneven teeth. The creature's fingers are long and clawed, adapted for grasping and climbing. Its movements are both skittish and aggressive, like a cornered beast. It lurks in damp, ancient tunnels, its tense body ready to lunge. The atmosphere is eerie and oppressive, with flickering torchlight casting long shadows.
Prompt: A monstrous oily black lamprey slithering through the water of the sea and corrupting the surrounding waters with dark miasma. underwater, near the surface
Prompt: A fearsome pirate warship, dark and menacing, built for speed and brutality. Its hull is reinforced with jagged iron plating, designed to ram and tear through enemy vessels like a predator striking its prey. The deck is slick with dried blood, and cruel harpoons line the railings, ready to impale unfortunate victims. The sails are tattered yet powerful, marked with symbols of the deep and the sigil of its captain—a monstrous shark jaw with rows of jagged teeth. At the bow, a massive, sharpened ram juts forward, shaped like the maw of a great sea beast, perfect for splintering enemy ships. Rusted chains hang from the sides, some still clutching skeletal remains of past victims.
Prompt: Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease. A stern, silver-haired shipping magnate in his late 50s, with piercing gray eyes and a meticulously groomed beard. Dressed in an impeccable three-piece suit with a gold pocket watch, he stands in a dimly lit study filled with ancient tomes and maritime artifacts. His gaze is calculating, his posture commanding—an enigmatic man who balances high society with the hidden world of the occult.
Prompt: In the dark woods, a slender tree stannds. Its bark-like flesh drips with black ichor, and twisted roots pulse beneath it, feeding on the land. Misshapen tentacle limbs, dark lidless eyes and fanged maws emerge from its body, leaking a thick, foul mist. The trees around it warp and bleed, while strange fungi spread in its shadow. The air is thick with an eerie, rhythmic pulse, as if the creature is waiting to awaken. Painterly, Arkham Horror style, eerie and foreboding
Prompt: A mysterious cave ,inside a small rugged cliff, is the source of a strange muddy forest stream, hidden deep within an ancient, overgrown woodland. The final stretch is treacherous—towering blades of grass as thick as a man’s arm, wildflowers with manhole-sized blossoms dripping viscous black liquid, and enormous rotting berries spilling their worm-ridden insides onto the forest floor. The colors of the plants are unnaturally vibrant, like autumn leaves mixed with fresh bruises, clashing with the muted tones of the old-growth trees. A heavy, sweet stench of decay lingers in the air.the cave entrance is surrounded by jagged rubble and twisted roots. The scene is eerie and otherworldly, evoking a sense of foreboding mystery.
Rendered in a painterly, Arkham Horror-inspired style, with deep shadows, atmospheric lighting, and rich, textured brushstrokes. The colors are moody and unsettling, with an emphasis on unnatural vibrancy against a dark and mysterious forest backdrop. The overall tone conveys Lovecraftian dread and the feeling of an ancient, forgotten horror lurking just beyond sight
Prompt: corrupted woodland at night. the trunks of the trees are twisted, their bark cracked with faintly pulsing veins of black ichor. Strange, bulbous fungi cling to the roots, oozing a viscous fluid that glows faintly in sickly green and yellow hues. The undergrowth is unnaturally thick, filled with vines that writhe slightly when touched, and clusters of oversized, twitching insects hiding beneath the damp leaves. The air is humid and carries a faint, unsettling scent of decay and overripe fruit. Small, fleshy growths resembling half-formed eyes or mouths occasionally emerge from the wood, barely noticeable unless one looks too closely. The path itself remains walkable, but with each step, the feeling of being watched intensifies—something unseen stirs in the distance, just beyond the reach of human perception. Painterly, Arkham Horror style, atmospheric and subtly nightmarish, blending natural beauty with creeping, organic horror
Prompt: A tall humanoid figure emerging from a dense, eerie cornfield at night. His grotesque, deformed body is covered in pulsating boils, festering wounds, and root-like growths twisting from his flesh. One hand is a twisted claw, the other a malformed goat’s hoof. Swarms of insects—beetles, ants, flies—crawl over his rotting skin and spill from his open wounds. Black, tar-like ichor drips from his body. The air around him is filled with a dark storm of flying insects, obscuring the moon. The corn stalks behind him rustle unnaturally, as countless rats, snakes, and other critters emerge in a wave of writhing creatures. His sunken, inhuman eyes glow faintly with a sickly green light. His mouth opens in an unearthly roar. The setting is an decaying farmstead, with a sinister, otherworldly atmosphere. The color palette is dark and muted, with eerie greens and sickly yellows illuminating the unnatural horror. Painterly, Arkham Horror style, atmospheric and nightmarish
Prompt: Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease. A monstrous, otherworldly creature soars beneath a dark, storm-laden night sky, its vast, membranous bat-like wings blotting out the pale glow of the moon. Wisps of mist curl around its chitinous, insectoid body, reflecting the eerie yellow light of its hollow, glowing eyes. Its elongated, vulture-like head tilts unnaturally, revealing rows of blackened, needle-sharp teeth dripping with thick saliva. Segmented limbs, ending in cruelly curved talons, stretch hungrily toward the ground as if seeking prey. The air is heavy with unnatural cold, breath misting in the presence of this eldritch horror. Faint stars flicker behind fast-moving clouds, briefly illuminating the swirling tendrils of eldritch energy that crackle around the Byakhee’s monstrous form.
Prompt: Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease. A monstrous, otherworldly creature soars beneath a dark, storm-laden night sky, its vast, membranous bat-like wings blotting out the pale glow of the moon. Wisps of mist curl around its chitinous, insectoid body, reflecting the eerie yellow light of its hollow, glowing eyes. Its elongated, vulture-like head tilts unnaturally, revealing rows of blackened, needle-sharp teeth dripping with thick saliva. Segmented limbs, ending in cruelly curved talons, stretch hungrily toward the ground as if seeking prey. The air is heavy with unnatural cold, breath misting in the presence of this eldritch horror. Faint stars flicker behind fast-moving clouds, briefly illuminating the swirling tendrils of eldritch energy that crackle around the Byakhee’s monstrous form.
Prompt: Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.A tall, grotesque, hairless ghast lurks in the shadows of an immense, otherworldly cavern. Its pale, rubbery skin glistens under the dim bioluminescent fungi clinging to jagged basalt walls. The creature's beady black eyes glint with hunger, its wide, lipless mouth stretched into a silent snarl, revealing jagged, uneven teeth. Its long, clawed fingers grip the damp stone as it crouches low, its powerful, dog-like hind legs tensed for a sudden leap.
Prompt: Create a detailed character illustration of Rodan, the Salt Whisperer, a mysterious pirate captain from a dark fantasy setting. He has weathered, salt-crusted skin and pale, lagoon-like eyes that shimmer with an eerie light. His hair is gray and brittle, resembling dried seaweed. Rodan wears a tattered captain’s coat stiffened by salt, with jagged, coral-like armor pieces. A curved saber hangs at his side, appearing to be made from petrified coral. His presence exudes the harshness of the sea, and his stance is commanding, like a man who controls the tides themselves. Surround him with an aura of salt mist, and show salt crystals forming where his boots touch the deck. The scene should be atmospheric, with a stormy ocean backdrop and an ominous, cloudy sky, emphasizing his connection to the sea's ancient magic
Prompt: Create a detailed character illustration of Rodan, the Salt Whisperer, a mysterious pirate captain from a dark fantasy setting. He has weathered, salt-crusted skin and pale, lagoon-like eyes that shimmer with an eerie light. His hair is gray and brittle, resembling dried seaweed. Rodan wears a tattered captain’s coat stiffened by salt, with jagged, coral-like armor pieces. A curved saber hangs at his side, appearing to be made from petrified coral. His presence exudes the harshness of the sea, and his stance is commanding, like a man who controls the tides themselves. Surround him with an aura of salt mist, and show salt crystals forming where his boots touch the deck. The scene should be atmospheric, with a stormy ocean backdrop and an ominous, cloudy sky, emphasizing his connection to the sea's ancient magic
Prompt: A monstrous shark-man pirate captain with a towering, muscular frame. His skin is rough and gray-blue like a mako shark, covered in scars from countless battles. His face is a terrifying fusion of man and beast, with lifeless black eyes, rows of razor-sharp teeth, and gills along his neck. He wears a heavy, tattered leather coat reinforced with iron plates and adorned with jagged shells and the teeth of massive sea predators. His weapons are brutal—a massive cutlass shaped like a butcher’s blade and a harpoon attached to a rusted chain at his belt.
Prompt: **AI Prompt for Warlord Grimzog**
*A towering orc warlord stands beneath flickering industrial lights, his green-skinned bulk clad in jagged, battle-worn armor covered in crude glyphs and battlefield trophies. One cybernetic eye glows red, scanning his surroundings with ruthless intent, while his massive, clawed gauntlet crackles with barely contained energy. In his other hand, a brutal, custom-built firearm rests, its barrel still hot from recent slaughter. His tusked maw twists into a savage grin as he growls a guttural command, radiating raw aggression and the unstoppable hunger for war.*
Prompt: **AI Prompt for Valerius Caelus – The Master of Shadows**
*"Seated in a high-backed chair of dark leather, Valerius Caelus radiates quiet authority. Shadows dance across his angular features—piercing amber eyes, a sharp jawline, every detail carefully composed. His tailored black coat, lined with gold embroidery, drapes effortlessly, while a polished cane rests beneath one gloved hand, its hidden monomolecular blade known only to a select few.
The air is thick with incense and parchment dust, the hum of cogitators filling the chamber. Data-slate in hand, he reviews intercepted transmissions, trade ledgers, whispered betrayals. A servo-skull hovers nearby, delivering hushed reports. He listens, expression unreadable, before a slow, knowing smirk forms.
'Interesting,' he murmurs, fingers tapping against the slate. In this chamber, he may sit alone—but his reach extends far beyond, woven into the shadows of the great and the damned alike."*
Prompt: A towering, battle-hardened woman stands amidst the smoke and fire of a war-torn battlefield. General Helena Dracis, clad in a dark green and gold-trimmed officer’s coat over her functional, battle-scarred carapace armor, commands her forces with unshakable authority. Her short-cropped silver hair is damp with sweat and grime, her piercing ice-blue eyes scanning the chaos with cold precision. She wields a brutal chain saber, its teeth dripping with the blood of fallen foes, and a finely crafted bolt pistol, smoke still curling from its barrel. Around her, Imperial Guardsmen fight desperately, their discipline holding under her relentless commands. Explosions light up the dust-choked sky, casting flickering shadows over the broken city ruins. The roar of engines and distant screams blend with the rhythmic thudding of heavy artillery. In the background, towering hab-blocks crumble under relentless shelling, and the banners of the Imperium struggle to remain upright amid the devastation. Her expression is one of steel resolve—no hesitation, no fear, only the will to crush the enemy beneath the Imperium’s might.
Prompt: A cool, calculating noblewoman sits motionless at an ornately decorated mahogany desk in a gloomy, neoclassical office. Matriarch Cassia Aurelian wears a high-necked black brocade robe with gold and emerald green embellishments, her slender fingers adorned with ornate rings. Her emerald eyes sparkle sharply as she goes through a parchment scroll of Imperial decrees, a cold, knowing smile on her pale lips. Behind her stretches a massive wall of windows, looking down on the endless lights of the Macropolis. Massive marble columns frame the room, oil paintings of her ancestors hang on the walls, their gazes stern and judgmental. A large strategic map of the planet is projected onto a holographic table, subtle movements of imperial and criminal factions visible. A mug of dark Amasec steams beside her, while the muted ticking of an ancient chrono clock breaks the silence. The room exudes power, control and an underlying threat.”
Prompt: An imposing, dignified Lord-Governor sits in an ornate but somber throne room that exudes the power and control of the Empire. Alaric Vortem is an older man with sharply cut features, silver-grey hair and piercing, cold blue eyes. He wears an Imperial officer's uniform with heavy, gold-embroidered epaulets or a formal robe bearing the crest of his House. His posture is stern and authoritarian as he rests one hand on the armrest ornament of his massive throne.
The room itself is characterized by Gothic architecture: tall, sinister columns, lead-framed windows offering a bleak view of the Macropolis, and massive banners bearing Imperial symbols and aquilas. A holo-table with tactical maps of the sector glows dimly in front of him, while servoskulls and Administratum scribes are busy in the background. The lighting is dim, with scattered candles and cold blue light from strategic evaluation screens. The atmosphere is heavy, as if the air itself is charged with intrigue and political pressure. Vortem's face shows no emotion - only steely determination and a quiet distrust of everything around him. “*
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.