Prompt: Red-skinned brutish oni with one horn growing form his head, an asian armor and a big mace in both hands. in the background a walled asian medieval city can be seen.
Prompt: create a finely crafted mosaic of five fantasy semidivine heroes standing side by side. a male magitech crafter, a sinister woman clad in shadows, a female trickster with heterochromatic eyes, a pale man wrapped in wind and mist and a mighty male swordfighter, in the style of medieval mosaics, epic colourful
Prompt: Isphahan: A city surrounded by huge and fragrant
orchards of apricots, dates, and cherries, Isphahan in the
spring is a cool oasis on the trade routes. Its stout walls
are held together with enchanted stone, and its blue and
purple towers offer a tremendous view over the plains and
the river. Great temples at the city’s center surround the
Ruby Palace of his majesty, King Dalil.
Prompt: In the oil painting of Anu-Akma, the god is depicted with stunning grandeur and intricate detail. The background is a vast expanse of golden desert sands, stretching out to meet the horizon under a deep twilight sky, sprinkled with stars that echo the starry pattern on his skin.
Anu-Akma stands at the center, towering and majestic, his muscular form exuding strength and authority. His jackal head is finely detailed, with a solemn, wise expression and golden eyes that seem to glow with an inner light. His skin, a deep, midnight blue, is speckled with star-like flecks, creating the illusion that he is made of the night sky itself.
He is dressed in the regal attire of Southlands royalty. Rich, flowing robes of deep purples and golds drape elegantly over his powerful frame, adorned with intricate patterns and precious gemstones that catch the light. His chest is decorated with a broad, bejeweled collar, and around his waist, a golden belt holds a ceremonial dagger.
In one hand, Anu-Akma holds a tall staff, topped with an ankh symbol that glows faintly, signifying life and divine protection. The other hand is extended outward, palm up, as if warding off unseen evils or bestowing blessings.
Surrounding him, the tombs of royalty rise from the sands, ancient and dignified. Their surfaces are etched with hieroglyphs and adorned with small offerings. Shadows cast by the setting sun play across the scene, adding depth and a sense of timelessness.
In the far distance, indistinct shapes hint at the presence of the undead, held at bay by Anu-Akma's power. The painting captures the god's eternal vigilance and the serene yet powerful energy he embodies, making it a striking and evocative piece.
Prompt: A Khepri'khet, a humanoid creature with unsettling scarab-like features blended into its form. Its body retains a mostly human shape but is partially covered in smooth, jade-green chitin plates, which appear almost like an unnatural armor. Faint bioluminescent veins pulse across the chitin, merging seamlessly with human-like skin in places. Its face is eerily human, with glowing molten-gold eyes set in a human skull, though the eyes are unnaturally large and slit-pupiled. A faint, alien sheen highlights its skin, and delicate mandible-like structures extend subtly from its jawline. Its limbs, while humanoid in proportion, are unnervingly elongated, with fingers that end in sharp, claw-like tips. Translucent scarab wings fold tightly against its back, glimmering faintly with an otherworldly light. Despite these alien features, the creature’s posture, proportions, and expressions retain a disconcerting human familiarity, blurring the line between the familiar and the alien.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease. full body view. in the background a dirty 1920 sewer tunnel
Prompt: An imposing, dignified Lord-Governor sits in an ornate but somber throne room that exudes the power and control of the Empire. Alaric Vortem is an older man with sharply cut features, silver-grey hair and piercing, cold blue eyes. He wears an Imperial officer's uniform with heavy, gold-embroidered epaulets or a formal robe bearing the crest of his House. His posture is stern and authoritarian as he rests one hand on the armrest ornament of his massive throne.
The room itself is characterized by Gothic architecture: tall, sinister columns, lead-framed windows offering a bleak view of the Macropolis, and massive banners bearing Imperial symbols and aquilas. A holo-table with tactical maps of the sector glows dimly in front of him, while servoskulls and Administratum scribes are busy in the background. The lighting is dim, with scattered candles and cold blue light from strategic evaluation screens. The atmosphere is heavy, as if the air itself is charged with intrigue and political pressure. Vortem's face shows no emotion - only steely determination and a quiet distrust of everything around him. “*
Prompt: **AI Prompt for Valerius Caelus – The Master of Shadows**
*"Seated in a high-backed chair of dark leather, Valerius Caelus radiates quiet authority. Shadows dance across his angular features—piercing amber eyes, a sharp jawline, every detail carefully composed. His tailored black coat, lined with gold embroidery, drapes effortlessly, while a polished cane rests beneath one gloved hand, its hidden monomolecular blade known only to a select few.
The air is thick with incense and parchment dust, the hum of cogitators filling the chamber. Data-slate in hand, he reviews intercepted transmissions, trade ledgers, whispered betrayals. A servo-skull hovers nearby, delivering hushed reports. He listens, expression unreadable, before a slow, knowing smirk forms.
'Interesting,' he murmurs, fingers tapping against the slate. In this chamber, he may sit alone—but his reach extends far beyond, woven into the shadows of the great and the damned alike."*
Prompt: **AI Prompt for Warlord Grimzog**
*A towering orc warlord stands beneath flickering industrial lights, his green-skinned bulk clad in jagged, battle-worn armor covered in crude glyphs and battlefield trophies. One cybernetic eye glows red, scanning his surroundings with ruthless intent, while his massive, clawed gauntlet crackles with barely contained energy. In his other hand, a brutal, custom-built firearm rests, its barrel still hot from recent slaughter. His tusked maw twists into a savage grin as he growls a guttural command, radiating raw aggression and the unstoppable hunger for war.*
Prompt: Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease. A monstrous, otherworldly creature soars beneath a dark, storm-laden night sky, its vast, membranous bat-like wings blotting out the pale glow of the moon. Wisps of mist curl around its chitinous, insectoid body, reflecting the eerie yellow light of its hollow, glowing eyes. Its elongated, vulture-like head tilts unnaturally, revealing rows of blackened, needle-sharp teeth dripping with thick saliva. Segmented limbs, ending in cruelly curved talons, stretch hungrily toward the ground as if seeking prey. The air is heavy with unnatural cold, breath misting in the presence of this eldritch horror. Faint stars flicker behind fast-moving clouds, briefly illuminating the swirling tendrils of eldritch energy that crackle around the Byakhee’s monstrous form.
Prompt: Drawing from Hindu and Buddhist mythology, the Yaksha Guardian is a sentinel of sacred temples and hidden treasures. These formidable beings possess the body of a humanoid warrior with skin resembling polished bronze and eyes that gleam with divine wisdom. Armed with enchanted weapons and clad in ceremonial armor, the Yaksha Guardians stand vigil over ancient temples and tombs, warding off any who dare to desecrate these holy sites.
Prompt: A hard-boiled female police detective from the 1920s, aged 49, with a tough and no-nonsense demeanor. She has wiry, sharp features and deep crow’s feet around her piercing blue eyes. Her iron-gray hair is neatly pinned under a dark, wide-brimmed hat. She wears a slightly worn trench coat over a simple shirt and tie, along with practical slacks and scuffed oxfords. She has a revolver holstered at her hip and a cigarette dangling from her lips, the smoke curling around her stern expression. The setting is a dimly lit city alley with vintage streetlamps casting long shadows, and her pose is confident, with one hand resting on her hip and the other holding a notebook or badge. Her surroundings evoke the gritty feel of Prohibition-era America, with speakeasies, brick walls, and faint rain-slicked cobblestones.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A towering, battle-hardened woman stands amidst the smoke and fire of a war-torn battlefield. General Helena Dracis, clad in a dark green and gold-trimmed officer’s coat over her functional, battle-scarred carapace armor, commands her forces with unshakable authority. Her short-cropped silver hair is damp with sweat and grime, her piercing ice-blue eyes scanning the chaos with cold precision. She wields a brutal chain saber, its teeth dripping with the blood of fallen foes, and a finely crafted bolt pistol, smoke still curling from its barrel. Around her, Imperial Guardsmen fight desperately, their discipline holding under her relentless commands. Explosions light up the dust-choked sky, casting flickering shadows over the broken city ruins. The roar of engines and distant screams blend with the rhythmic thudding of heavy artillery. In the background, towering hab-blocks crumble under relentless shelling, and the banners of the Imperium struggle to remain upright amid the devastation. Her expression is one of steel resolve—no hesitation, no fear, only the will to crush the enemy beneath the Imperium’s might.
Prompt: a middleaged man of good standing, wearing a slender sword and a few small potions at his belt. he seems to be inquisitve and intelligent but a bit pot-bellied. 18th century. in the background a simple village street can be seen
Prompt: a beautiful society lady in green dress and with green jewelery with a scarabeus motive, she looks knowingly at the viewer, in the background a old timey casino. Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: Beneath the moonlit waves, where the ocean meets the edge of the enchanted forest, lurks a creature of twisted beauty. This fey mermaid beckons unsuspecting travelers with her mesmerizing allure, her slender body adorned with shimmering scales that reflect the eerie light of the moon.
Her long, flowing hair cascades like liquid silver down her back, weaving through the currents like strands of seaweed. With each graceful movement, she moves effortlessly through the water, her lithe form undulating with a serpentine grace.
But beware, for her beauty is but a facade. As she draws closer, her cold, unfeeling eyes betray her true nature, devoid of warmth or compassion. And when she smiles, her lips part to reveal rows of needle-like teeth, gleaming in the moonlight with a predatory hunger.
She lures her victims closer with the promise of unearthly pleasures, only to ensnare them in her deadly embrace. Once trapped within her grasp, there is no escape from her icy clutches.
She is a creature of the depths, a harbinger of doom to those who dare to venture too close to her domain. And as she sings her haunting melody, the souls of her victims become lost forever in the depths of the ocean, swallowed whole by the darkness that lurks beneath the waves.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.