Prompt: A Khepri'khet, a humanoid creature with unsettling scarab-like features blended into its form. Its body retains a mostly human shape but is partially covered in smooth, jade-green chitin plates, which appear almost like an unnatural armor. Faint bioluminescent veins pulse across the chitin, merging seamlessly with human-like skin in places. Its face is eerily human, with glowing molten-gold eyes set in a human skull, though the eyes are unnaturally large and slit-pupiled. A faint, alien sheen highlights its skin, and delicate mandible-like structures extend subtly from its jawline. Its limbs, while humanoid in proportion, are unnervingly elongated, with fingers that end in sharp, claw-like tips. Translucent scarab wings fold tightly against its back, glimmering faintly with an otherworldly light. Despite these alien features, the creature’s posture, proportions, and expressions retain a disconcerting human familiarity, blurring the line between the familiar and the alien.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease. full body view. in the background a dirty 1920 sewer tunnel
Prompt: A hard-boiled female police detective from the 1920s, aged 49, with a tough and no-nonsense demeanor. She has wiry, sharp features and deep crow’s feet around her piercing blue eyes. Her iron-gray hair is neatly pinned under a dark, wide-brimmed hat. She wears a slightly worn trench coat over a simple shirt and tie, along with practical slacks and scuffed oxfords. She has a revolver holstered at her hip and a cigarette dangling from her lips, the smoke curling around her stern expression. The setting is a dimly lit city alley with vintage streetlamps casting long shadows, and her pose is confident, with one hand resting on her hip and the other holding a notebook or badge. Her surroundings evoke the gritty feel of Prohibition-era America, with speakeasies, brick walls, and faint rain-slicked cobblestones.
Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A small, grotesque creature emerging from a shadow in the corner of a room. It looks like a humanoid misshapen, black and rubbery-skinned goat with elongated limbs, claws, pale translucent flesh, and milky, sightless eyes. Tiny root-like tendrils sprout from its spine. Its mouth is too wide, filled with thin, needle-like teeth.
Prompt: Drawing from Hindu and Buddhist mythology, the Yaksha Guardian is a sentinel of sacred temples and hidden treasures. These formidable beings possess the body of a humanoid warrior with skin resembling polished bronze and eyes that gleam with divine wisdom. Armed with enchanted weapons and clad in ceremonial armor, the Yaksha Guardians stand vigil over ancient temples and tombs, warding off any who dare to desecrate these holy sites.
Prompt: Create an image of a Mi-Go, a grotesque alien creature from the Cthulhu Mythos. The Mi-Go has an insectoid appearance with a segmented, chitinous exoskeleton that glistens in dark hues of brown and black. It stands around 6 feet tall with long, spindly limbs and several tentacles protruding from its face region. Its large, multifaceted eyes glow faintly with a cold, alien intelligence. Two long antennae rise from its head, twitching in an eerie manner. The Mi-Go has translucent, membranous wings that resemble those of a moth or dragonfly, with an iridescent sheen. background: woods at night
Prompt: a middleaged man of good standing, wearing a slender sword and a few small potions at his belt. he seems to be inquisitve and intelligent but a bit pot-bellied. 18th century. in the background a simple village street can be seen
Prompt: a beautiful society lady in green dress and with green jewelery with a scarabeus motive, she looks knowingly at the viewer, in the background a old timey casino. Painterly pseudo-retro style inspired by Arkham Horror: dark tones, moody lighting, rich textures, and subtle supernatural elements. Combines 1920s aesthetics with a sense of mystery and unease.
Prompt: A twisted faun-like creature in a misty, gnarled woodland. The being is humanoid but hunched, with sinewy limbs, cloven hooves, and skin mottled with bark-like growths and patches of pale fur. Its head is vaguely goatish, with asymmetrical horns, one broken, the other spiraled unnaturally. Instead of eyes, there are glistening, milk-white orbs that pulse faintly. Fungal tendrils sprout from its shoulders and spine like parasitic blooms. It grins with too many teeth, some of them blackened and wet. The forest around it seems to bend inward unnaturally, as if the land recoils from the creature’s presence. The mood is eldritch, eerie, and damp, with unnatural shadows and faint whispers in the air.
— style of a 1920s horror illustration, detailed, organic textures, subdued colors with sickly green and gray tones
Prompt: Beneath the moonlit waves, where the ocean meets the edge of the enchanted forest, lurks a creature of twisted beauty. This fey mermaid beckons unsuspecting travelers with her mesmerizing allure, her slender body adorned with shimmering scales that reflect the eerie light of the moon.
Her long, flowing hair cascades like liquid silver down her back, weaving through the currents like strands of seaweed. With each graceful movement, she moves effortlessly through the water, her lithe form undulating with a serpentine grace.
But beware, for her beauty is but a facade. As she draws closer, her cold, unfeeling eyes betray her true nature, devoid of warmth or compassion. And when she smiles, her lips part to reveal rows of needle-like teeth, gleaming in the moonlight with a predatory hunger.
She lures her victims closer with the promise of unearthly pleasures, only to ensnare them in her deadly embrace. Once trapped within her grasp, there is no escape from her icy clutches.
She is a creature of the depths, a harbinger of doom to those who dare to venture too close to her domain. And as she sings her haunting melody, the souls of her victims become lost forever in the depths of the ocean, swallowed whole by the darkness that lurks beneath the waves.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.