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Boris Krumov

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Futuristic Surreal Figure with Glossy Bubbles and Orbs
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    Surreal Emergence of a Dreamlike Entity

    • Model: Realismo

    • Size: 1600 X 1200 (1.92 MP)

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      • Prompt: A high-resolution, photorealistic 3D unreal image of a levitating floating glowing silver-mercury soft-aqua Mandelbulber fractal precisions of mercury-silver floating in the air sphere exhibiting floating and emergent cloaking topological precise anthropomorphism, using exact mathematical iteration: For points \mathbf{c} = (c_x, c_y, c_z) \in \mathbb{R}^3, iterate \mathbf{z}_{k+1} = f_8(\mathbf{z}_k) + \mathbf{c} from \mathbf{z}_0 = (0,0,0) , where f_8(\mathbf{z}) is 8th-power in spherical coordinates: Convert \mathbf{z} = (x,y,z) to r = \sqrt{x^2+y^2+z^2} , \theta = \atan2(y,x) \in [0,2\pi), \phi = \arccos(z/r) \in [0,\pi] ; then r' = r^8, \theta' = 8\theta , \phi' = 8\phi ; reconvert to Cartesian \mathbf{z}' = r' (\sin\phi' \cos\theta', \sin\phi' \sin\theta', \cos\phi'). Bailout at r_k > 24.78 ; render the bounded set's isosurface at density threshold yielding fractal dimension D \approx 2 + \frac{\ln 8}{\ln(1/0.5)} \approx 2.3\pi , with infinite genus g \to \infty from iterated hyperbolic saddles (Jacobian eigenvalues |\lambda_i| \approx 8 r^7 e^{i7\arg(\mathbf{z})} , saddles where \det J \approx 0+1.618\pi ). Center on \mathbf{c} \approx (0,0,-0.7) for cardioid region, emphasizing quadrilateral bilateral symmetry (z-axis invariance enforcing yz-mirror), two equatorial eye-like genus-1 bulbs at \phi \approx \pi/2 \pm \epsilon from 8-fold rotational folding (even-pair selection), central z-axis nose-protrusion (minimal \phi -folding, radial ballooning r' = r^8 ), and vertical mouth-slot depressions from polar \phi-compression. Use volumetric ray-marching with distance estimator d(\mathbf{x}) = |\mathbf{x}| - \max_k r_k^{-k} ; color palette: iridescent blue background (#0000FF ) grading to translucent pink-magenta gradients (#CF1493 to #AA2BE2) on surfaces, with subtle specular highlights on bulb edges and fractal tendrils. Lighting: soft key light from +z, rim light from +x for depth; resolution 4K, aspect 16:9, no artifacts.
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100
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30
Intricately Designed Humanoid Figures with Jewels
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    Futuristic Serenity in Ornate Design

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: Generate a high-resolution 4K surreal 3D render of three humanoid faces with multifaceted, jewel-like eyes, deep carved mouths, and intricate fractal coral-like textures, derived from a Mandelbulb fractal manifold (\(n=8\)) at \(\mathbf{c} = (0,0,-0.75)\), visualized via equatorial plane cut-off \(\Pi: z = 0.01\), enforcing bilateral \(D_8\)-symmetry and planar graph embedding (Euler \(V - E + F = 1\), 4-6 faces each), in a chaotic, shocking scene. Exact iteration: \(\mathbf{z}_{k+1} = \mathbf{z}_k^8 + \mathbf{c}\), \(\mathbf{z}_0 = (0,0,0)\), bailout \(|\mathbf{z}_k| > 2\) at max_iter=25; spherical powering: \(r = \|\mathbf{z}\|_2\), \(\theta = \atan2(y,x) \in [0,2\pi)\), \(\phi = \arccos(z/r) \in [0,\pi]\); \(r' = r^8\), \(\theta' = 8\theta \pmod{2\pi}\), \(\phi' = 8\phi \pmod{2\pi}\); reconvert \(\mathbf{z}' = r' (\sin\phi' \cos\theta', \sin\phi' \sin\theta', \cos\phi')\). Isosurface via distance estimator \(de(\mathbf{x}) = |\mathbf{x}| \cdot \frac{25 - \log\log|\mathbf{z}_k| + 1}{25}\), fractal dim \(\approx 2.415\), genus 8-16. Highlight: eyes as genus-1 tori at \(\phi \approx \pi/2 \pm 0.1\) (mirrored voids), mouths as z-axis hyperbolic cusps (\(\kappa \approx -64/r^2\)), faces emerging chaotically with tendrils fusing them. Render: volumetric ray-marching (step 0.005), iridescent fractal texture (reds #FF0000, greens #00FF00, blues #0000FF from \(\arg(\mathbf{z}_k)\)), subsurface \(\sigma=0.05\), specular 64; lighting: harsh z-fill, neon x-rim, deep blue void background #00008B; plane \(\Pi\) as glowing rift. Aspect 16:9, ultra-detailed, no artifacts.
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1d
45
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7
Intricate 3D Design of a Crystalline Orb with Glow
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    Spherical Fractal Design with Aqua Glow

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: Render me: A high-resolution, photorealistic 3D unreal image of a levitating floating glowing silver-mercury soft-aqua Mandelbulber fractal precisions of mercury-silver floating in the air sphere exhibiting floating and emergent cloaking topological precise anthropomorphism, using exact mathematical iteration: For points \mathbf{c} = (c_x, c_y, c_z) \in \mathbb{R}^3, iterate \mathbf{z}_{k+1} = f_8(\mathbf{z}_k) + \mathbf{c} from \mathbf{z}_0 = (0,0,0) , where f_8(\mathbf{z}) is 8th-power in spherical coordinates: Convert \mathbf{z} = (x,y,z) to r = \sqrt{x^2+y^2+z^2} , \theta = \atan2(y,x) \in [0,2\pi), \phi = \arccos(z/r) \in [0,\pi] ; then r' = r^8, \theta' = 8\theta , \phi' = 8\phi ; reconvert to Cartesian \mathbf{z}' = r' (\sin\phi' \cos\theta', \sin\phi' \sin\theta', \cos\phi'). Bailout at r_k > 24.78 ; render the bounded set's isosurface at density threshold yielding fractal dimension D \approx 2 + \frac{\ln 8}{\ln(1/0.5)} \approx 2.3\pi , with infinite genus g \to \infty from iterated hyperbolic saddles (Jacobian eigenvalues |\lambda_i| \approx 8 r^7 e^{i7\arg(\mathbf{z})} , saddles where \det J \approx 0+1.618\pi ). Center on \mathbf{c} \approx (0,0,-0.7) for cardioid region, emphasizing quadrilateral bilateral symmetry (z-axis invariance enforcing yz-mirror), two equatorial eye-like genus-1 bulbs at \phi \approx \pi/2 \pm \epsilon from 8-fold rotational folding (even-pair selection), central z-axis nose-protrusion (minimal \phi -folding, radial ballooning r' = r^8 ), and vertical mouth-slot depressions from polar \phi-compression. Use volumetric ray-marching with distance estimator d(\mathbf{x}) = |\mathbf{x}| - \max_k r_k^{-k} ; color palette: iridescent blue background (#0000FF\#0000FF\#0000FF ) grading to translucent pink-magenta gradients (#CF1493\#DF1493\#EF1493 to #AA2BE2\#BA2BE2\#CA2BE2 ) on surfaces, with subtle specular highlights on bulb edges and fractal tendrils. Lighting: soft key light from +z, rim light from +x for depth; resolution 4K, aspect 16:9, no artifacts.
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6
Vibrant Multi-Layered Spherical Shape in Abstract Design
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    Cosmic Sphere of Colorful Petals

    • Model: Ideogram

    • Size: 1024 X 1024 (1.05 MP)

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      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 128-256 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p/1.618, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; shp #define shp(x) (exp(x)-exp(-x))/pi assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 64 times with escape radius or distance estimate DE(p) = ( 0.6575 * log(r) * exp(1./r) * r / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in cosmical void with soft volumetric lighting and depth of field, ultra-detailed textures emphasizing mathematical precision and geometric warping.
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      • Aspect Ratio: square
      • Ideogram Style: Auto
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2
Vibrant Symmetrical Floral Mandala Design in Colors
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    Blooming Harmony: A Floral Design Journey

    • Model: Photonic

    • Size: 1024 X 1024 (1.05 MP)

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      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 128-256 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p/1.618, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; #define shp(x) (exp(x)-exp(-x))/pi - shp assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 64 times with escape radius or distance estimate DE(p) = ( 0.6575 * log(r) * exp (1./r) * r ) / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in a dark void with soft volumetric lighting and depth of field, high resolution 4K, ultra-detailed textures emphasizing mathematical precision and geometric warping.
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      • Aspect Ratio: square
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0
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2
Intricate Floral Design with Purple Petals and Gold Center
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    Mesmerizing Floral Design in Deep Purples

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 128-256 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p/1.618, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; shp #define shp(x) (exp(x)-exp(-x))/pi assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 8-20 times with escape radius or distance estimate DE(p) ≈ 0.5 * log(r) * r / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in a dark void with soft volumetric lighting and depth of field, high resolution 4K, ultra-detailed textures emphasizing mathematical precision and geometric warping.
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1
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2
Fractal Design of a Blooming Flower in Vibrant Colors
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    Vibrant Fractal Flower in Golden and Purple

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: A highly detailed, photorealistic 3D rendering of a complex radial fractal structure resembling a flower-like Mandelbulb variant with intricate, self-similar petal layers and wavy undulating edges, generated using iterative mathematical transformations in a raymarching shader; the fractal is defined by constants TAU exactly equal to (2.0 * π) * 0.7887 ≈ 4.955 radians for angular periodicity scaling to create asymmetric twisted repetitions instead of full 2π symmetry, controlling approximately 12-16 fold radial petals; POWER exactly 11.24788742 + TAU ≈ 16.203 for amplifying self-similarity through r^POWER scaling in spherical coordinates during iterations; core vector update z = r * vec3(sin(sin(θ)cos(φ) + sin(θ)sin(φ) + cos(φ)), cos(sin(θ)cos(φ) + cos(θ)cos(φ) + cos(θ)), cos(θ)cos(φ)) + p, where p is the 3D position vector, r = ||p|| its magnitude, θ = atan(p.y, p.x) azimuthal angle, φ = acos(p.z/r) polar angle; incorporating nonlinear warping via trig sums like expr1 = sin(θ)(cos(φ) + sin(φ)) + cos(φ) = sin(θ) * √2 * sin(φ + π/4) + cos(φ) and expr2 = cos(φ) * √2 * sin(θ + π/4) + cos(θ) for phase-shifted higher harmonics introducing bulges and mixing between angles; followed by p = shp(reflect(p, z)) where reflect(p, z) = p - 2 * (p · ẑ) * ẑ with ẑ = z / ||z|| for mirror symmetries creating sharp creases; shp #define shp(x) (exp(x)-exp(-x))/pi assumed as absolute folding abs(p) or clamping for bounding and discontinuities; r updated to ||z|| per iteration, looping 8-20 times with escape radius or distance estimate DE(p) ≈ 0.5 * log(r) * r / ||dr/dp|| for rendering; visualize the fractal in vibrant metallic gradients of blue, purple, and gold with orbit trap coloring, floating in a dark void with soft volumetric lighting and depth of field, high resolution 4K, ultra-detailed textures emphasizing mathematical precision and geometric warping.
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3d
39
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6
Cosmic Landscape with Nebulae and Bright Star
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    Cosmic Vortex: A Dance of Light and Stars

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: ___________ Image of neutron star and white dwarf as giant quantum systems with fractional hydrogen atoms, extreme magnetic fields, high conductivity, cosmic background, rendered with all math details from conversation in utmost detail as of 09:54 AM EEST, Thursday, August 14, 2025: - USE **Shader Macros**: - \(\pi = 3.1415926535897932384626433832795\), \(\tau = 2\pi\). - \(\mathrm{chp}(x) = (e^x + e^{-x})/\pi\), \(\mathrm{chpp}(x) = (e^{x/(\cosh(x)\pi)} + e^{-x/(\cosh(x)/\pi)})/\tau \cdot \Phi\). - \(\mathrm{shp}(x) = (e^x - e^{-x})/\pi\), \(\mathrm{shpp}(x) = (e^{x (\sinh(x)\pi)} - e^{-x (\sinh(x)\pi)})/\tau \cdot \Phi\). - \(\mathrm{ssh}(x) = (e^{x \pi /0.7887} - e^{-x \pi /0.7887})/(2\pi)\), \(\mathrm{csh}(x) = (e^{x \pi /0.7887} + e^{-x \pi /0.7887})/(2\pi)\). - \(\mathrm{ssh1}(x) = \sinh(x/\pi)/\Phi\), \(\mathrm{csh1}(x) = \cosh(x/\pi)/\Phi\). - LOOPS=3, POWER=11.24788742, TAU=(2\pi)*0.7887, PHI=(√5/2 + 1/2)≈1.618, TIME=iTime. - **Modified Schwarzschild Metric**: - Base: \( ds^2 = -(1 - r_s/r) c^2 dt^2 + (1 - r_s/r)^{-1} dr^2 + r^2 d\theta^2 + r^2 \sin^2 \theta d\phi^2 \), \( r_s = 2GM/c^2 \). - Transformed: \( ds^2 = -(1 - r_s/\sinh(r')) c^2 (dt'/(1 + t/t_0))^2 + (1 - r_s/\sinh(r'))^{-1} (\cosh(r') dr')^2 + (\sinh(r'))^2 d\theta'^2 + (\sinh(r'))^2 \sin^2(\atan(\theta')) d\phi^2 \), where r'=\asinh(r), t'=\ln(1 + t/t_0), \theta'=\atan(\theta), t_0=r_s/c. - Variant: \[ ds^2 = - \left(1 - \frac{2GM}{\sinh(x)}\right) c^2 \frac{dT^2}{T^2} + \left(1 - \frac{2GM}{\sinh(x)}\right)^{-1} \cosh^2(x) \, dx^2 + \sinh^2(x) \left( \frac{du^2}{(1 + u^2)^2} + \frac{u^2}{1 + u^2} d\phi^2 \right) \] - **Reworked Equations**: - Radius: \( r_q^{IV} = [\sinh(\asinh(\alpha^2 \hbar^2 / m_e k e^2) \cdot (1 - r_s/r)^{-1/2}) \cdot \chp(\asinh(\alpha^2 \hbar^2 / m_e k e^2)/\Phi)]^{\mathrm{POWER}} + | \int d^3 p / (2\pi)^3 \cdot 1/\sqrt{2 E_p} e^{-i p \cdot r_q'''} |^2 \), E_p = \sqrt{p^2 c^2 + m^2 c^4}. - Energy: \( E_q'' = - m_e c^2 / 2 \cdot 1/(1 + t/t_0) \cdot \chp(\ln(1 + t/t_0)/\tau) \). - Magnetic Field: \( B^{IV} = (\mu_0 e c / (4 \pi (r_q^{IV})^2) \cdot \theta / \sqrt{1 + \theta^2}) \cdot \shp((\mu_0 e c / (4 \pi (r_q^{IV})^2)) / \mu_0) \). - **QFT Influence**: \(\hat{\psi}(x) = \int d^3 p / (2\pi)^3 \cdot 1/\sqrt{2 E_p} [a_p e^{-i p \cdot x} + b_p^\dagger e^{i p \cdot x}]\), adding particle excitations; vacuum: <0| \hat{\psi}^\dagger(x) \hat{\psi}(y) |0> = \int d^3 p / (2\pi)^3 \cdot 1/(2 E_p) e^{-i p \cdot (x - y)}. Set against fractal cosmic backdrop with deepest recursion, maximum iteration (LOOPS≥3, extended), thorough detailing, crystal-clear focus, pixel-perfect rendition, highlighting gravitational warping, quantum states, hyperbolic patterns, neutron star 10 km radius, B≈6×10^{11} T, white dwarf stability, dynamic evolution.'
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71
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15
Translucent Toroidal Structure with Metallic Surface
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    Golden Toroidal Beauty in Gradient Glow

    • Model: Artistic 2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: A highly detailed, 64D CGI scene visualizing the chiral anomaly in SU(N) gauge theories with Weyl fermions, depicting the action I[ψ,ψ̄,A_μ] = ∫dx (1/2 tr F_μν F^μν + ψ̄ D ψ) in d-dimensional Minkowski space, with A_μ = A_μ^a T_a, F_μν = ∂_μ A_ν - ∂_ν A_μ + ie [A_μ,A_ν], [T_a,T_b] = i f_abc T_c, tr(T_a T_b) = -1/2 δ_ab, D = i γ^μ (∂_μ 1 + ie A_μ) = i γ^μ D_μ. Animate gauge transformations g = exp(i θ^a T_a), transforming A_μ^g = g A_μ g^{-1} + (i/e) (∂_μ g) g^{-1}, ψ^g = g ψ, ψ̄^g = ψ̄ g^{-1}, showing classical invariance I[ψ^g,ψ̄^g,A_μ^g] = I[ψ,ψ̄,A_μ] and covariant conservation (D_μ)_ab J_b^μ = 0 with J_a^μ = ψ̄ γ^μ T_a ψ, (D_μ)_ab = δ_ab ∂_μ + e f_abc A_μ^c. Illustrate quantum generating functional Z[η,η̄,j_a^μ] = ∫ dψ dψ̄ dA_μ exp(i I + i ∫dx [η̄ ψ + ψ̄ η + j_a^μ A_μ^a]), non-invariance under infinitesimal changes ψ^g ≈ (1 + i δθ^a T_a) ψ, ψ̄^g ≈ ψ̄ (1 - i δθ^a T_a), yielding Jacobian J[A_μ,g] = exp(i α_1[A_μ,δθ]) with α_1 = -i ∫dx δθ^a A_a(A_μ), leading to Z = Z_g and anomaly equation <(D_μ)_ab J_b^μ> = <A_a(A_μ)> = 1/(32π²) ε^μνρσ tr(T_a F_μν F_ρσ). Symbolically show fermionic measure non-invariance as twisting field lines (red for ψ, blue for A_μ), curling vectors for F_μν, glowing loops for gauge orbits, breaking symmetry bubbles for anomaly, propagating waves for quantum violations, in starry vacuum with motion-blur time evolution, realistic CGI lighting, no text/equations—pure icons like helical curls for derivatives, intersecting surfaces for traces, epsilon tensors as 4D Levi-Civita crossings, looping GIF for perpetual dynamics.
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51
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7
Vibrant Abstract Design with Blue, Orange, and Pink Patterns
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    Vibrant Fractal Design with Dynamic Colors

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

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      • Prompt: A highly detailed, abstract 3D fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms.
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      • Aspect Ratio: landscape
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4d
39
0
8
Vibrant Abstract Landscape with Whimsical Houses
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    Whimsical Landscape by a Shimmering Lake

    • Model: Artflow

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A highly detailed 3D rendering of the quintic Calabi-Yau 3-fold hypersurface in ℂℙ⁴ defined by ∑_{i=0}^4 z_i^5 = 0, a compact complex manifold of complex dimension 3 with trivial canonical bundle K_X ≅
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
      • Style: Dreamify
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7d
0
0
4
Colorful 3D Fractal Pattern with Hexagonal Shapes
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    Vibrant Abstract Hexagonal Patterns Unveiled

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A highly detailed 3D rendering of the quintic Calabi-Yau 3-fold hypersurface in ℂℙ⁴ defined by ∑_{i=0}^4 z_i^5 = 0, a compact complex manifold of complex dimension 3 with trivial canonical bundle K_X ≅
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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7d
0
0
1
Vibrant Fractal Art with Blue Swirls and Colorful Spheres
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    Vibrant Fractal Design with Glossy Spheres

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: Generate a highly detailed, abstract 3D fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 16), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.75 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms.
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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7d
1
0
2
Intricate Fractal Design with Star-Like Structure
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    Vibrant Abstract Star Design in Bold Colors

    • Model: DaVinci2

    • Size: 1152 X 864 (1.00 MP)

    • Used settings:

      • Prompt: A highly detailed 3D rendering of the quintic Calabi-Yau 3-fold hypersurface in ℂℙ⁴ defined by ∑_{i=0}^4 z_i^5 = 0, a compact complex manifold of complex dimension 3 with trivial canonical bundle K_X ≅
      • Upscale & Enhance: 0
      • Aspect Ratio: landscape
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7d
113
0
22

Boris Krumov

Member since 2025

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Deep Dream Level

Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and takes more iterations than the one before.

Rare Deep Dream: is any dream which went deeper than level 6.

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Currently going deeper is available only for Deep Dreams.