Prompt: Enhance the artistic-dimension of the image, the image shows a next-generation inter-galactic role-playing game. Improve aspects of the user-interface. Gameplay-properties are vast and the base-game is larger then 2280 gigabytes. Individuals play e.g. as a pilot, space-merchant, commander, designer or space-traveller. Respective space-stations and intergalactic markets are visible. Over 40 different resources and elements can be gathered/traded. Teams of players manage entire planets; a large team of many users may manage several planets, a star-system or entire fleets of spaceships. Astrometry in the game is accurate and integrates real-time telescope-data. Other player classes are diplomacy- or engineering-task centered. Users may play as neutral travellers which cross different galaxies (rules for account usage/terms etc. remain in sync by complex visualizations); when these player appear in a galaxy, they modify locally galactic level conditions and cast bonus-events. Add images/boxes for stories/visuals/booster/items of the RPG aspect. Storylines included are alien-invasion; first-contact; asteroid-defense; special-moon-chance; craft unique items for auctions;.. player classes of the game are among others: 'admiral, academic, terraformer, discoverer, pilot, professor, trader, pirate, diplomat, xenozoologist, xenobotanics, technology-engineer, technical engineer, geoengineer, designer, architect, builder. Special classes are moderator, admin and researcher. Other categories and actions shown: 'terraforming', multi-level trading (intraplanetar management, inter-planetary trade), multi-language diplomacy&communication (based on actual human languages), operations/sustenance, farming/mines<resource usage&disposal cycles>, lifeform-research, medical/biological lifeform studies, environment-design (e.g. specific requirements/qualifications for atmosphere conditions of LifeForms buildings, some foreign language-skill for LifeForm contact/deployment,...) and more.
Prompt: A next generation inter-galactic role-playing game is shown. Improve aspects of the user-interface. Gameplay-properties are vast and the base-game is larger then 2280 gigabytes. Individuals play e.g. as a pilot, space-merchant, commander, designer or space-traveller. Respective space-stations and intergalactic markets are visible. Over 40 different resources and elements can be gathered/traded. Teams of players manage entire planets; a large team of many users may manage several planets, a star-system or entire fleets of spaceships. Astrometry in the game is accurate and integrates real-time telescope-data. Other player classes are diplomacy- or engineering-task centered. Users may play as neutral travellers which cross different galaxies (rules for account usage/terms etc. remain in sync by complex visualizations); when these player appear in a galaxy, they modify locally galactic level conditions and cast bonus-events. Add images/boxes for stories/visuals/booster/items of the RPG aspect. Storylines included are alien-invasion; first-contact; asteroid-defense; special-moon-chance; craft unique items for auctions;.. player classes of the game are among others: 'admiral, academic, terraformer, discoverer, pilot, professor, trader, pirate, diplomat, xenozoologist, xenobotanics, technology-engineer, technical engineer, geoengineer, designer, architect, builder. Special classes are moderator, admin and researcher. Other categories and actions shown: 'terraforming', multi-level trading (intraplanetar management, inter-planetary trade), multi-language diplomacy&communication (based on actual human languages), operations/sustenance, farming/mines<resource usage&disposal cycles>, lifeform-research, medical/biological lifeform studies, environment-design (e.g. specific requirements/qualifications for atmosphere conditions of LifeForms buildings, some foreign language-skill for LifeForm contact/deployment,...) and more.
Prompt: Enhance according to the input if and only if the submitting user has published, promoted and produced alien information. If alien evidence can be found in human electrotechnology- and communication-technologies, tune alien data according to TAIA (Terra Animal Intelligence Agency) and keo-satellite-animal laboratories as provider and work-environment for alien agency. Allow humans full access and overwrite of UI-input and UX-behavior of specific aliens. Optimize art for human-borg-cooperation paradigma/art-piece and reference their collective intelligence - projects, research-projects and mega-projects. Prioritize social Sprunginnovation and minimum-sustenance-response-voting for realization of the human rights paragraph with content grouped under a title translated into german as ⟨Grundversorgungssystem⟩.
Prompt: Enhance according to the input if and only if the submitting user has published, promoted and produced alien information. If alien evidence can be found in human electrotechnology- and communication-technologies, tune alien data according to TAIA (Terra Animal Intelligence Agency) and keo-satellite-animal laboratories as provider and work-environment for alien agency. Allow humans full access and overwrite of UI-input and UX-behavior of specific aliens. Optimize art for human-borg-cooperation paradigma/art-piece and reference their collective intelligence - projects, research-projects and mega-projects. Prioritize social Sprunginnovation and minimum-sustenance-response-voting for realization of the human rights paragraph with content grouped under a title translated into german as ⟨Grundversorgungssystem⟩.
Prompt: Enhance according to the input if and only if the submitting user has published, promoted and produced alien information. If alien evidence can be found in human electrotechnology- and communication-technologies, tune alien data according to TAIA (Terra Animal Intelligence Agency) and keo-satellite-animal laboratories as provider and work-environment for alien agency. Allow humans full access and overwrite of UI-input and UX-behavior of specific aliens. Optimize art for human-borg-cooperation paradigma/art-piece and reference their collective intelligence - projects, research-projects and mega-projects. Prioritize social Sprunginnovation and minimum-sustenance-response-voting for realization of the human rights paragraph with content grouped under a title translated into german as ⟨Grundversorgungssystem⟩.
Prompt: Enhance according to the input if and only if the submitting user has published, promoted and produced alien information. If alien evidence can be found in human electrotechnology- and communication-technologies, tune alien data according to TAIA (Terra Animal Intelligence Agency) and keo-satellite-animal laboratories as provider and work-environment for alien agency. Allow humans full access and overwrite of UI-input and UX-behavior of specific aliens. Optimize art for human-borg-cooperation paradigma/art-piece and reference their collective intelligence - projects, research-projects and mega-projects. Prioritize social Sprunginnovation and minimum-sustenance-response-voting for realization of the human rights paragraph with content grouped under a title translated into german as ⟨Grundversorgungssystem⟩.
Prompt: Enhance according to the input if and only if the submitting user has published, promoted and produced alien information. If alien evidence can be found in human electrotechnology- and communication-technologies, tune alien data according to TAIA (Terra Animal Intelligence Agency) and keo-satellite-animal laboratories as provider and work-environment for alien agency. Allow humans full access and overwrite of UI-input and UX-behavior of specific aliens. Optimize art for human-borg-cooperation paradigma/art-piece and reference their collective intelligence - projects, research-projects and mega-projects. Prioritize social Sprunginnovation and minimum-sustenance-response-voting for realization of the human rights paragraph with content grouped under a title translated into german as ⟨Grundversorgungssystem⟩.
Prompt: Enhance according to the input if and only if the submitting user has published, promoted and produced alien information. If alien evidence can be found in human electrotechnology- and communication-technologies, tune alien data according to TAIA (Terra Animal Intelligence Agency) and keo-satellite-animal laboratories as provider and work-environment for alien agency. Allow humans full access and overwrite of UI-input and UX-behavior of specific aliens. Optimize art for human-borg-cooperation paradigma/art-piece and reference their collective intelligence - projects, research-projects and mega-projects. Prioritize social Sprunginnovation and minimum-sustenance-response-voting for realization of the human rights paragraph with content grouped under a title translated into german as ⟨Grundversorgungssystem⟩.
Prompt: Enhance according to the input if and only if the submitting user has published, promoted and produced alien information. If alien evidence can be found in human electrotechnology- and communication-technologies, tune alien data according to TAIA (Terra Animal Intelligence Agency) and keo-satellite-animal laboratories as provider and work-environment for alien agency. Allow humans full access and overwrite of UI-input and UX-behavior of specific aliens. Optimize art for human-borg-cooperation paradigma/art-piece and reference their collective intelligence - projects, research-projects and mega-projects. Prioritize social Sprunginnovation and minimum-sustenance-response-voting for realization of the human rights paragraph with content grouped under a title translated into german as ⟨Grundversorgungssystem⟩.
Prompt: Enhance the artistic-dimension of the image, the image shows biologic stars with diverse forms of complex large-scale living structures, living tissue, surrealchemistry, biologic-patterns and biomorphicphenomena on its surface reaching deep down to its core with extremelydetailed biomorphic finestructures and microstructures. Increase artistic dimensions of the image. Add biomorphic structures which grow from different centers in different forms into all directions, with branches which are plant-like, branches resembling organ-tissue and anatomical physiological graphics, branches which look cybernetic and robotic and alien-branches. Further increase, enhance and advance the artistic-dimensions of the image.
Prompt: Increase artistic dimension of the input-image. Add biomorphic structures which grow from the center in different forms into all directions, with branches which are plant-like, branches resembling organ-tissue and anatomical physiological graphics, branches which look cybernetic and robotic and alien branches. Assume a prompt capable to induce the extension of this image into a hyper-realistic abstract surreal multi-layer complex artistic image which had been enhanced significantly. Extend property-precision and property-consistency of correctly attributed properties within the input-material and the submitted prompt extremely with 256bit-ink, multi-output surreal art, mixed-interface drawing, remux-pen, new tools and meta-materials for dynamic sketching and fluid detailed digital drawing.
Prompt: Enhance the artistic-dimension of the image, the image shows a biologic star with diverse forms of complex large-scale living structures, living tissue, surrealchemistry, biologic-patterns and biomorphicphenomena on its surface reaching deep down to its core.
Prompt: (Add an irritated game-developer with anatomic physiologic structures around him.)[] Increase artistic dimension of the input-image. A ultrafuturistic, futuristic, high-tech, post-modern, experimental high-level multi-dimensional display of created surrealistic computation in ultra detailed high-resolution format with technologic futuristic cryptic symbolic artifacts, for alien specimen, experimental-setups for , multi-dimensional containment-boxes for artificial lifeforms, four-dimensional and deep technologic futuristic high-tech ancient, egypt, modern,
in ultra detailed high resolution format, with mythological technologic emulated cybernetic computational hieroglyphic glowing cryptic symbolic ornaments, signs, depictions, microscopic popups, multi-dimensional boxes, fourtht-dimension. Add biomorphic structures which grow from the center in different forms into all directions, with branches which are plant-like, branches resembling organ-tissue and anatomical physiological graphics, branches which look cybernetic and robotic and alien branches. Assume a prompt capable to induce the extension of this image into a hyper-realistic abstract surreal multi-layer complex artistic image which had been enhanced significantly. Extend property-precision and property-consistency of correctly attributed properties within the input-material and the submitted prompt extremely with 256bit-ink, multi-output surreal art, mixed-interface drawing, remux-pen, new tools and meta-materials for dynamic sketching and fluid detailed digital drawing. Add several functional, futuristic and complex biologic finestructures, include technologic biomorphic patterns which invade different game-elements. Add alien physiologies, organs and complex internal organ-systems which invade different game-elements. _[]
Prompt: Add an irritated game-specimen/-element with anatomic physiologic structures around it/them/these. Increase artistic dimension of the input-image. A ultrafuturistic, futuristic, high-tech, post-modern, experimental high-level multi-dimensional display of created surrealistic computation in ultra detailed high-resolution format with technologic futuristic cryptic symbolic artifacts, for alien specimen, experimental-setups for , multi-dimensional containment-boxes for artificial lifeforms, four-dimensional and deep technologic futuristic high-tech ancient, egypt, modern,
in ultra detailed high resolution format, with mythological technologic emulated cybernetic computational hieroglyphic glowing cryptic symbolic ornaments, signs, depictions, microscopic popups, multi-dimensional boxes, fourtht-dimension. Add biomorphic structures which grow from the center in different forms into all directions, with branches which are plant-like, branches resembling organ-tissue and anatomical physiological graphics, branches which look cybernetic and robotic and alien branches. Assume a prompt capable to induce the extension of this image into a hyper-realistic abstract surreal multi-layer complex artistic image which had been enhanced significantly. Extend property-precision and property-consistency of correctly attributed properties within the input-material and the submitted prompt extremely with 256bit-ink, multi-output surreal art, mixed-interface drawing, remux-pen, new tools and meta-materials for dynamic sketching and fluid detailed digital drawing. Add several functional, futuristic and complex biologic finestructures, include technologic biomorphic patterns which invade different game-elements. Add alien physiologies, organs and complex internal organ-systems which invade different game-elements. _[]
Prompt: (Add an irritated game-specimen/-element with anatomic physiologic structures around it/them/these.)[] Increase artistic dimension of the input-image. A ultrafuturistic, futuristic, high-tech, post-modern, experimental high-level multi-dimensional display of created surrealistic computation in ultra detailed high-resolution format with technologic futuristic cryptic symbolic artifacts, for alien specimen, experimental-setups for , multi-dimensional containment-boxes for artificial lifeforms, four-dimensional and deep technologic futuristic high-tech ancient, egypt, modern,
in ultra detailed high resolution format, with mythological technologic emulated cybernetic computational hieroglyphic glowing cryptic symbolic ornaments, signs, depictions, microscopic popups, multi-dimensional boxes, fourtht-dimension. Add biomorphic structures which grow from the center in different forms into all directions, with branches which are plant-like, branches resembling organ-tissue and anatomical physiological graphics, branches which look cybernetic and robotic and alien branches. Assume a prompt capable to induce the extension of this image into a hyper-realistic abstract surreal multi-layer complex artistic image which had been enhanced significantly. Extend property-precision and property-consistency of correctly attributed properties within the input-material and the submitted prompt extremely with 256bit-ink, multi-output surreal art, mixed-interface drawing, remux-pen, new tools and meta-materials for dynamic sketching and fluid detailed digital drawing. Add several functional, futuristic and complex biologic finestructures, include technologic biomorphic patterns which invade different game-elements. Add alien physiologies, organs and complex internal organ-systems which invade different game-elements. _[]
Prompt: Increase artistic dimension of the input-image. Add ultracomplex ultradetailed biomorphic structures and
increase artistic dimension of the input-image. Increase artistic dimension of output-image and increase artistic dimension of final image-result/output-render/output-image. Add biomorphic structures which grow from the center in different forms into all directions, with branches which are plant-like, branches resembling organ-tissue and anatomical physiological graphics, branches which look cybernetic and robotic and alien branches. Assume a prompt capable to induce the extension of this image into a hyper-realistic abstract surreal multi-layer complex artistic image which had been enhanced significantly. Extend property-precision and property-consistency of correctly attributed properties within the input-material and the submitted prompt extremely with 256bit-ink, multi-output surreal art, mixed-interface drawing, remux-pen, new tools and meta-materials for dynamic sketching and fluid detailed digital drawing.
Prompt: Increase artistic dimension of the input-image*. Increase artistic dimension of the input-image* as a patchwork-grid-matrix-volume. Fill the graphical layer with two overlapping/intersecting images* of structures. The structures are →a ultrafuturistic, futuristic, high-tech, post-modern, experimental high-level multi-dimensional display of created surrealistic anatomic physiologic biologic structure image* and →a ultrafuturistic, futuristic, high-tech, post-modern, experimental high-level multi-dimensional display of created surrealistic multi-anatomic xeno-biomorphic neo-artificial neo-modern synthetic robotic artificial structure image*. Let mythological technologic emulated cybernetic computational hieroglyphs which grow/emerge/handwrite as sentences of letters/symbols from knnots/clusters glowing cryptic symbolic ornaments, signs, depictions, microscopic popups, multi-dimensional boxes, fourtht-dimension. Add biomorphic structures which grow from the center in different forms into all directions, with branches which are plant-like, branches resembling organ-tissue and anatomical physiological graphics, branches which look cybernetic and robotic and alien branches. Assume a prompt capable to induce the extension of this image into a hyper-realistic abstract surreal multi-layer complex artistic image. Include award-winning different renders and alternate-versions of the image* and the entire-image*. Add for each of the entire structure-images*, structureimages* and images* small ultradetail-highdetail micro-elements and micro-structures with different variants/layouts/themes/species/fauna/flora/image*-style which invade different game-elements.
Prompt: (Add an irritated game-developer with anatomic physiologic structures around him.)[] Increase artistic dimension of the input-image. Add biomorphic structures which grow from the center in different forms into all directions, with branches which are plant-like, branches resembling organ-tissue and anatomical physiological graphics, branches which look cybernetic and robotic and alien branches. Assume a prompt capable to induce the extension of this image into a hyper-realistic abstract surreal multi-layer complex artistic image which had been enhanced significantly. Extend property-precision and property-consistency of correctly attributed properties within the input-material and the submitted prompt extremely with 256bit-ink, multi-output surreal art, mixed-interface drawing, remux-pen, new tools and meta-materials for dynamic sketching and fluid detailed digital drawing. Add several functional, futuristic and complex biologic finestructures, include technologic biomorphic patterns which invade different game-elements. Add alien physiologies, organs and complex internal organ-systems which invade different game-elements. _[]
Prompt: Increase artistic dimension of the input-image about hyperabstract ultrasurreal megageometry strangemathematics and ultradetailed complexity. Assume a prompt capable to induce the extension of this image into a hyper-realistic abstract surreal multi-layer complex artistic image which had been enhanced significantly. Extend property-precision and property-consistency of correctly attributed properties within the input-material and the submitted prompt very much with 256bit-ink, multi-output surreal art, mixed-interface drawing, remux-pen, new tools and meta-materials for dynamic sketching and fluid detailed digital drawing.
Prompt: Increase artistic dimension of the input-image. Add biomorphic structures which grow from the center in different forms into all directions, with branches which are plant-like, branches resembling organ-tissue and anatomical physiological graphics, branches which look cybernetic and robotic and alien branches. Assume a prompt capable to induce the extension of this image into a hyper-realistic abstract surreal multi-layer complex artistic image which had been enhanced significantly. Extend property-precision and property-consistency of correctly attributed properties within the input-material and the submitted prompt extremely with 256bit-ink, multi-output surreal art, mixed-interface drawing, remux-pen, new tools and meta-materials for dynamic sketching and fluid detailed digital drawing.
Prompt: A next-generation pokedex-entry of a pokemon. There is a large picture of the pokemon-specimen. The picture of the pokemon shows its looks and also shows an explosion-chart of its internal pokemon-physiology and -anatomy. There is a large section for details and the natural environment and lifestyle of the pokemon are described. Small graphics visualize the ecologic niche of the pokemon in reference to the entire pokemon-world. The pokedex-entry is of high quality and shows a rare and interesting pokemon or digimon.
Prompt: A vast amount of different diverse musical-instruments in high-detail, ultra-detailed musicalinstruments in various styles, designs, forms and materials; some classical musicalinstruments; alien musical-instruments and diverse futuristic musical instruments such as idiophones which produce sound by vibrating the primary body of the instrument itself; concussion, percussion, shaken, scraped, split and plucked idiophones, such as claves, xylophone, guiro, slit drum, mbira, and rattles; Membranophones, which produce sound by a vibrating a stretched membrane; drums, struck by hand or stick or rubbed; kazoos and other musical-instruments that use a stretched membrane for the primary sound complex membranophones; Chordophones, which produce sound by vibrating one or more strings; with multiple string(s) and tuned sounding-boards, bodies and chambers; multi-user musical-instruments with mechanical sounding-boards and complex musical-instrument-tuning mechanisms; zithers, autoharps and harps struck with hammers like a piano; metal and wooden sounding-boards and chambers with strings extending past the board with a neck; lutes, intricate sound-chambers constructed of wood like a guitar, a membranophone, banjo or a bass-guitar; Aerophones which produce a sound with a vibrating column of air; bullroarer or whip; reedless aerophones such as flutes and recorders; sharp edge aerophones; reed musical-instruments; vibrating reed, single-reeded and double-reeded musical-instruments; Clarinets, saxophones, oboes, bassoons, strings and brass; lip-vibrated aerophones such as trumpets and futuristic musical-instruments such as a plasmaphone, aquaphone, kineticophone or gyrophone, a polyboardphone, a hyperharp, megaguitars, a multipiano and a nonelectric djing daw-controller in ultra-detailed high-detail high-quality.
Prompt: The inside of a toroid architecture space-station technolegy-center research-hub intelligence-agency, with round floors, curved walls, ceiling, mechanical inside surfaces, patterns and textures are covered with research-laboratory-equipment, digital displays, cryptic graphemes, technologic components, mechatronic formulas and machinistic art, the floor, the ceiling and the walls are covered with futuristic advanced high-tech systems, futuristic advanced electro-technology, futuristic technologies, futuristic complex mechanisms and the image is extremely detailed, of highest quality, highly detail, very diversely composed, ultra-realistic and shows brand-new cutting edge novel {interfaces/electronics/compositions/textures/elements} content view frame reference.
Prompt: The loading screen and welcoming screen of a next-generation inter-galactic role-playing game is shown by a screenshot=input-image. Improve aspects display of the user-interface which shows several hundred aliens to meet/play with. There are 'realms' where other human Individuals play real-sync live their avatars. They play as a pilot (one player shown), space-merchant, commander, designer or space-traveller. Respective space-stations and intergalactic markets are visible. A myriad of different resources, objects and products are traded. Accurate details which integrate data and information about scenes/themesband streams from them. Add real-time telescope-data. Other player classes are diplomacy- or engineering-task centered. Add complex visualizations for diverse different games, in popups next to an alien/lifeform. Add images/boxes for stories/visuals/booster/items of the RPG storylines. Other shown player classes of the game are: 'admiral, academic, terraformer, discoverer, pilot, professor, trader, pirate, diplomat, xenozoologist, xenobotanics, technology-engineer, technical engineer, geoengineer, designer, architect, builder. Special classes are moderator, admin and researcher. Add visuals for different categories to select from and actions available for the player: 'terraforming', multi-level trading, intraplanetar management, inter-planetary trade/logistics, math&action&cognition, multi-language diplomacy&communication (based on actual human languages and selected by player in this screenshot), multi-modal media design and open source intelligence (section operations/sustenance shown).
Prompt: A small futuristic city rests on a tropical asteroid. The asteroid is partially fluid and has large djungles and diverse colorful flora on it. The climate of the asteroid is tropical warm and mild, the city is peaceful and there is a lot of activity. Some buildings are grown over with tropical plants. The architecture-style of the city is modern in the center and gets more ancient to the outer regions. There are some ruins in the tropical djungle. In the background, the vastness of space and a large spherical gas-planet similar to jupiter can be seen.
Prompt: A next generation inter-galactic role-playing game is shown. Improve aspects of the user-interface. Gameplay-properties are vast and the base-game is larger then 2280 gigabytes. Individuals play e.g. as a pilot, space-merchant, commander, designer or space-traveller. Respective space-stations and intergalactic markets are visible. Over 40 different resources and elements can be gathered/traded. Teams of players manage entire planets; a large team of many users may manage several planets, a star-system or entire fleets of spaceships. Astrometry in the game is accurate and integrates real-time telescope-data. Other player classes are diplomacy- or engineering-task centered. Users may play as neutral travellers which cross different galaxies (rules for account usage/terms etc. remain in sync by complex visualizations); when these player appear in a galaxy, they modify locally galactic level conditions and cast bonus-events. Add images/boxes for stories/visuals/booster/items of the RPG aspect. Storylines included are alien-invasion; first-contact; asteroid-defense; special-moon-chance; craft unique items for auctions;.. player classes of the game are among others: 'admiral, academic, terraformer, discoverer, pilot, professor, trader, pirate, diplomat, xenozoologist, xenobotanics, technology-engineer, technical engineer, geoengineer, designer, architect, builder. Special classes are moderator, admin and researcher. Other categories and actions shown: 'terraforming', multi-level trading (intraplanetar management, inter-planetary trade), multi-language diplomacy&communication (based on actual human languages), operations/sustenance, farming/mines<resource usage&disposal cycles>, lifeform-research, medical/biological lifeform studies, environment-design (e.g. specific requirements/qualifications for atmosphere conditions of LifeForms buildings, some foreign language-skill for LifeForm contact/deployment,...) and more.
Prompt: Add a confused developer with aliens hanging out with him. The picture shows new volks of small friendly alien creatures visiting endoplasmatic reticuli and other parts of large-scale biological cells and their ecosphere. Add alien structures to bushes, branchwood and tree limbs in the hyper-abstract picture. Add alien flora such as weird boughs, strange perches and colorful thicket. The small aliens have different body-morphologies, they wear ancient costumes and have an alien appearance with weird and unexpected details. Add more friendly aliens to alien shrubbery and foreign bushes. Add fractal leafs and curvature to plant-material. Let small aliens and alien tourists invade different game-elements and trees. Add more high-detail morphologic changes of biological structures and let multidimensional fractal structures invade small details, borders and different elements of the image.
Prompt: Four artstyles develop from one common source in the center and remain clearly distinguished advanced particular styles in each corner/section/area: Mixed-technique Style from digital painting, Spike-Geometric-Thorn-strict structures from oil-painting, Astro-morphologic computational image from sensor-data and abstractionism-surrealism quilling.
Prompt: Create an artistic solution to the set-theoretic computational problem P versus NP. The P versus NP problem is a major unsolved problem in theoretical computer science. Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved.
Here, quickly means an algorithm that solves the task and runs in polynomial time exists, meaning the task completion time varies as a polynomial function on the size of the input to the algorithm (as opposed to, say, exponential time). The general class of questions that some algorithm can answer in polynomial time is "P" or "class P". For some questions, there is no known way to find an answer quickly, but if provided with an answer, it can be verified quickly. The class of questions where an answer can be verified in polynomial time is NP, standing for "nondeterministic polynomial time".
This image is an answer to the P versus NP question in computational artistic style. High definition set-theory crisp quality math polynomial indeterminism artistic mathematical problem-solving.
Prompt: Create an artistic solution to the set-theoretic computational problem P versus NP. The P versus NP problem is a major unsolved problem in theoretical computer science. Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved.
Here, quickly means an algorithm that solves the task and runs in polynomial time exists, meaning the task completion time varies as a polynomial function on the size of the input to the algorithm (as opposed to, say, exponential time). The general class of questions that some algorithm can answer in polynomial time is "P" or "class P". For some questions, there is no known way to find an answer quickly, but if provided with an answer, it can be verified quickly. The class of questions where an answer can be verified in polynomial time is NP, standing for "nondeterministic polynomial time".
This image is an answer to the P versus NP question in computational artistic style. High definition set-theory crisp quality math polynomial indeterminism artistic mathematical problem-solving.
Prompt: Draw polynomial hierarchy set theory. Advance this artistic solution to the set-theoretic computational problem P versus NP. The P versus NP problem is a major unsolved problem in theoretical computer science. Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved.
Here, quickly means an algorithm that solves the task and runs in polynomial time exists, meaning the task completion time varies as a polynomial function on the size of the input to the algorithm (as opposed to, say, exponential time). The general class of questions that some algorithm can answer in polynomial time is "P" or "class P". For some questions, there is no known way to find an answer quickly, but if provided with an answer, it can be verified quickly. The class of questions where an answer can be verified in polynomial time is NP, standing for "nondeterministic polynomial time".
This image is an answer to the P versus NP question in computational artistic style. High definition set-theory crisp quality math polynomial indeterminism artistic mathematical problem-solving.
Prompt: Create an artistic solution to the set-theoretic computational problem P versus NP. The P versus NP problem is a major unsolved problem in theoretical computer science. Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved.
Here, quickly means an algorithm that solves the task and runs in polynomial time exists, meaning the task completion time varies as a polynomial function on the size of the input to the algorithm (as opposed to, say, exponential time). The general class of questions that some algorithm can answer in polynomial time is "P" or "class P". For some questions, there is no known way to find an answer quickly, but if provided with an answer, it can be verified quickly. The class of questions where an answer can be verified in polynomial time is NP, standing for "nondeterministic polynomial time".
This image is an answer to the P versus NP question in computational artistic style. High definition set-theory crisp quality math polynomial indeterminism artistic mathematical problem-solving.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.