Prompt: ARRI Alexa 35 Cooke Panchro/i Classic 32mm PL Mount Cine Lens
A summer picnic setup in a grassy park, viewed from a high-angle shot. A cozy blanket spreads over vibrant green grass, a wicker basket partially open with fresh fruits and sandwiches visible. The scene is illuminated by bright natural sunlight under a clear blue sky. Soft shadows fall naturally, emphasizing the textures of the fruits, basket weave, and fabric. The atmosphere is cheerful, warm, and inviting, capturing a relaxed outdoor moment.
<L1>renderer1: Blender 2026, detailed meshing and sculpting of blanket, basket, fruits, grass blades.</L1>
<L2>lighting fx: Houdini 2026, natural sunlight with soft shadows and subtle ambient occlusion; lighting renderer: Redshift 2026.</L2>
<L3>texturer: Substance Painter 2026, realistic fabric weave, fruit skin, wicker texture; painter: Mari 2026; rendered2: Octane 2026.</L3>
<L4>texturer: Quixel Mixer 2026, refined painting of grass and picnic items; shaper and composition renderer: V-Ray 2026.</L4>
<L5>tools: Photoshop 2026 for detail refinement, layering; final renderer: Unreal Engine 2026 for final output.</L5>
<L6>postproduction: DaVinci Resolve 2026 for color correction and grading emphasizing bright natural sunlight and vivid colors.</L6>
Prompt: Mountains rise majestically from mist enveloping a lush lakeside forest, forming an awe-inspiring panorama. A stunning waterfall cascades down rocky cliffs, enriching this natural haven. Towering peaks reminiscent of the Alps loom over vibrant greenery, blending forest and mountains in harmony. Vivid foliage contrasts rugged terrain, creating a picturesque, tranquil landscape. Soft morning light filters through mist, casting gentle shadows and highlights on trees and water. Balanced composition framing waterfall and mountain peaks as focal points. ARRI Alexa 35 Cooke Panchro/i Classic 32mm PL Mount Cine Lens
<L1>Blender 2026: precise terrain mesh with layered rocky cliffs, forest base mesh with dense tree scattering; ZBrush 2026 sculpt for waterfall rocks and cliff erosion; render: Eevee.</L1>
<L2>Houdini 2026: volumetric mist, waterfall particle FX, soft sunlight shafts; render: Redshift.</L2>
<L3>Substance Painter 2026 16k PBR: detailed bark, moss, wet rock surfaces, water shimmer; render: Arnold 2026.</L3>
<L4>Quixel Mixer 2026: layered foliage textures, autumn leaf clusters; Cinema 4D 2026 layout with golden ratio composition; render: Octane 2026.</L4>
<L5>Photoshop 2026: final detail enhancements, noise reduction; render: V-Ray 2026 final ultra HD.</L5>
<L6>Post: DaVinci Resolve 2026 color correction boosting natural greens, deep shadows, warm highlights; subtle vignette; gentle contrast boost.</L6>
Prompt: Professional sci-fi photography.
Frontal-view eye-level shot capturing a vast otherworldly canyon bathed in warm orange and fiery light. Two figures, one on each side of a colossal glowing portal made of ornate metallic structures, stand as ancient wardens watching the scene. The portal emits brilliant light contrasting with cool pastel blues and icy grays of distant mountain peaks. Canyon walls showcase rusted orange, terracotta, and deep reds with glowing circular patterns resembling sunbursts or gears etched into stone.
RED V-RAPTOR (Global Shutter) VFX line, Canon RF 28-70mm f/2L USM crispy clear lens, f/2.8, ISO 100, Kolari UV-415 + Formatt Hitech UV Haze 2B+2A Schott-Desag B270 + Tiffen Linear Polariser filter, on tripod. Sci-Fi art gallery-grade tight-framed masterpiece.
Absolute obsession with ultra-high quality. Full clarity on main subjects.
Every process uses: best in existence assets with refined geometry and textures 32k 600DPI; ultimate finest line smoothness and precision.
L1: Custom triple-pass: Houdini 21 procedural hard-surface and terrain generation, Blender 4 base mesh refinement, parametric det, Modo 16 precision metallic detailing.
L2: Substance 3D Painter 2025 layered emissive shaders, Mari 7 displacement and micro-scratches.
L3: Houdini procedural terrain, Clarisse iFX for large-scale instancing, layout, seamless blending.
L4: HDRI, RTX shaders, path/ray tracing; Unreal Engine 5 Lumen afternoon lighting with occlusion, realistic light/shadowplay, reflections; Krakatoa 2.12 particle effects, volumetrics, metal surface spectral refractions, scatterings, SSS, caustics, adaptive sampling.
L5: Redshift, Nuke Studio 16 (Lustre, Lux LUTs and grain) final micro-detailing, touch-ups.
L6: After Effects 25.2.2 Sapphire bloom and flare, DaVinci Resolve editorial grading.
Output 32k, 600DPI.
Prompt: wide shot of Australian outback landscape. Majestic twisting silver-barked gum tree with lush canopy beside rugged waterfall cascading over stratified red-rock cliffs into serene turquoise swimming hole. Mist and shimmer rise at waterfall base. Pool surrounded by sun-warmed smooth stones, vivid wildflowers, and outback grasses contrasting red-orange arid earth. Atmospheric perspective with distant ridges fading into haze. Golden-hour lighting with high sun casting dramatic shadows. Studio HDR+ rig simulating warm sunlight, bounce, caustics, ambient occlusion, water shimmer, and bloom. Balanced composition placing waterfall and tree in complementary thirds. Sharp foreground detail, soft distant depth rolloff. ARRI ALEXA 35 Cooke Panchro/i 152mm PL lens.
Cinema 4D 2026: precision terrain sculpt with stratified rock layers, smooth river basin; Mudbox 2026: ultra-fine bark and rock microtextures, detailed grasses and flowers; Houdini 2026: particles for waterfall mist, pollen drift, rock erosion; render: Arnold 2026 path tracing.
Substance Painter 2026 32k PBR: silvery bark with microcracks, peeling layers; moist mineral rock with shimmer maps; layered sand and grit on stones; translucent petals with high subsurface scattering; render: Arnold.
Ornatrix 4: procedural grass and foliage scattering, leaf age variance and bend, dense canopy with volumetric shadows; Houdini 2026 procedural wildflower clusters; Cinema 4D layout for perfect thirds; render: Arnold.
Arnold 2026 lighting: ray-traced direct sunlight with volumetric haze, water caustics, warm bounce from rocks, multi-layer ambient occlusion, glistening water shaders; golden-hour temp
Final render: RTX-enabled Arnold 2026 ultra-realistic path tracing, no denoise; subtle ripple glimmer on water; compositing and subtle depth grading in DaVinci Resolve and Fusion; edge sharpening.
Color grade: warm outback tones with HDR highlight preservation, enhanced cyan-turquoise water
Prompt: In a surreal seaside world, rendered through soft, dreamy watercolor washes, a mystical scene unfolds. A deep, muted canvas of overcast skies and coastal fog creates the stage for a story told in wet brush strokes and gentle gradients. Misshapen boat houses, formed from repurposed rowing boats with peeling paint and lopsided charm, rest along a rain-slicked shore. Their reflections blur gently into the wet sand beneath a soft, persistent drizzle. A lone figure walks the beach, their vibrant umbrella the only bold note in an otherwise subdued palette. Nearby, a curious cat lingers. Benches and fences trace the shoreline, leading toward a curious cat watching through the mist. A fallen oak, its bare branches outstretched like quiet memories, rises near wild summer flowers blooming defiantly through the rain.
This is a vision of resilience—nature and imagination coexisting in delicate abstraction. Captured as if through a lens, but rendered in layered pigment and atmosphere.
Graded and composed with RED Weapon 8K + Canon EF 16–35mm f/2.8L III USM at ISO 100, 1/60s, ultra-sharp optics on tripod. Rendered via spectral engine with full photon mapping, bidirectional ray/path tracing. Final watercolor tonality adjusted in Rebelle 7 + After Effects 25.2 (Sapphire), Affinity Photo 2 (PS plug-ins), and Capture One (LUTs).
32k 600DPI resolution, ULTIMATE ALL-TIMES-AND-UNIVERSES TOP-OF-TOPS GREATEST masterpiece in its own right, boasting an unparalleled level of every possible aspect/process/detail meticulously crafted. Extremely professional Perfection Style.
“Serenity in Stone: Shepherd’s Afternoon in Corsica”
Model:
AIVision
Size:
2688 X 1512
(4.06 MP)
Used settings:
Prompt: Professional vintage Hyalotype photography. A timeless, wide-angle photo capturing a serene Corsican village afternoon. The composition centers on a shepherd calmly tending his flock beside a rustic stone building, surrounded by rolling hills and aged walls. Weathered textures on the stone, detailed wool on the sheep, and soft ambient light filtering across the cobblestones evoke a deep nostalgic calm. Natural shadow gradients and atmospheric perspective enhance the depth and lived-in, authentic feeling.
Realized through the Hyalotype process, lending authentic vintage texture and tonal depth.
Brought to life in all its finery by a genius virtuoso, with the finest tools in existence. Art gallery-grade iconic masterpiece.
ARRI Alexa 35 + 50mm Zeiss Supreme Prime, ƒ/5.6, ISO 100, B+W ND filters, on tripod.
Absolute obsession with ultra-high quality. Rendered via spectral engine with full photon mapping, bidirectional path tracing. Each processing uses: best, finest assets in existence with refined geometry and texture fidelity at 32k 600DPI, flawless surface continuity and microstructure; smooth, ultra-thin refined lines.
L1: ZBrush 2024, Mari 7, Manifold Studio 2.5, Renderman 26.2.
L2: Substance Painter 2024, Quixel Mixer 2023, Adobe Capture 5, Redshift 3.5.
L3: Houdini FX 20, Megascans Bridge 2024, Clarisse iFX 5.0.
L4: (HDRI, RTX shaders, ray/path tracing): HDRI Haven assets, OctaneRender 2024.1, Krakatoa MX 2.12.
L5: Arnold 7.3 + OptiX Denoiser, Blackmagic Fusion Studio 18.6.
L6: Lightroom Classic 13.2, Affinity Photo 2.5, Silver Efex Pro 3.4, calibrated tone curve, subtle 35mm grain emulation.
Output: 32k, 600DPI
Prompt: High-end photography/archviz style. Slightly elevated full-body shot of a mystical, overgrown village nestled between mountains, with a winding dirt path cutting through dilapidated two-story wooden houses. Intricate rustic architecture is overtaken by vines, moss, and nature, evoking a serene, post-apocalyptic silence. Soft ambient light pierces the cloud cover, illuminating patches of lush green grass. Earthy tones—muted greens, browns, soft blues—set an otherworldly, reclaimed atmosphere. Misty mountain silhouettes fade in the distance, while a clear trail invites exploration. Render this moment in all its finery, using the best photo equipment in existence, through the vision of a virtuoso photographer. Gallery-worthy iconic masterpiece, 32k, 600DPI resolution. Rendered via spectral engine with photon mapping + bidirectional path/ray tracing.
Shot with RED Weapon 8k Canon EF 16–35mm f/2.8L III USM clear lens at ISO:100, 1/60s, tripod, ultra-sharp optics. Each processing use: (Ultimate worlds-best balanced processing. Every minute asset at worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique, at (32k, 600DPI resolution) + ultra-refined, sleekest, continuous lines). Custom triple-pass modeling Lumion 2026 + Rhino 8 (Grasshopper) + CLO3d (soft furnish) + ZBrush 2025.2 + Substance 3D 2026, design, parametrics, realistic textures/shaders, finest micro-detailing. Fine texturing Mari 7 + Mudbox 2026 + VRay 7, adv. texture refine, nat. imperfections, organic surface micro-detailing, micro-bump, displacement, weathering, ageing Rebelle 7 Pro. Balanced composition/atmosph Nuke Family 16 for seamless blend. Light with HDRI, RTX shaders, ray/path tracing Corona 13 + Krakatoa 2.12, secular dynamic light/shadowplay, volumetrics, particles, surface reflections, spectral refractions, SSS, scattering. Final pass 3ds Max 2026 + VRay fine detail: lifelike hyper-detalied surfaces, shading refine.
Prompt: Professional editorial photography.
Frontal aerial view of a futuristic city carved into a green mountain range with steep cliffs and waterfalls. The city splits into two levels: a river-hugging lower city of glassy, curved skyscrapers and an upper plateau with clustered towers and skybridges above dramatic drops. Verdant vegetation blankets the slopes; multiple bridges connect both layers. Dozens of waterfalls pour from cliffs and the plateau edge into the reflective river below. Sunlight diffuses through clouds, glinting off surfaces, casting gentle shadows. Harmony of architecture and nature, serene yet visionary.
Vision of a brilliant genius realized with best equipment in existence.
ARRI Alexa 35, Zeiss Supreme Prime 35mm T1.5 lens, f/8, ISO 100, B+W MRC Nano ND0.9 + Soft Diffusion FX filter on tripod. Ultra-HD 32k 600DPI, cinematic gallery-grade masterpiece.
Absolute obsession with ultra-high quality. Full clarity on main subjects. Every process uses: best in existence assets with refined geometry and textures 32k 600DPI; ultimate finest line smoothness and precision.
L1: Rhino 8(Grasshopper, RhinoLand), ZBrush 2025.2.2, Houdini 20 (terrain morphs, parametric det, flora).
L2: Mari 7, Substance 3D 2025 (micro detailing, elevation cracks, micro-imperfections).
L3: Gaea, Nuke 16 Studio, Fusion 18 (fog, cascade layers).
L4: (HDRI, TRX shaders, path/ray tracing), FStorm, Krakatoa (waterfalls, light scattering, caustics, volumetrics).
L5: 3ds Max 2026 + V-Ray 7 (color/light balancing, skyline integration).
L6: After Effects 25.2.2 (Sapphire FX), Capture One Pro LUTs, Affinity 2 (editorial grading/correcting, cristal clear clarity, epic quality, reality).
Output 32k, 600DPI.
Prompt: Professional sci-fi photography.
Epic frontal eye-level full-body photo of a massive glowing portal built from futuristic machinery with concentric rings of light at its center. The landscape features towering orange and red rock formations contrasting with distant blue-tinted spires. Late afternoon sun casts long shadows on rough rock and smooth metal surfaces. Vision of a brilliant genius realized with best equipment in existence.
RED V-RAPTOR (Global Shutter) VFX line, Canon RF 28-70mm f/2L USM crispy clear lens, f/2.8, ISO 100, Kolari UV-415 + Tiffen UV Haze 2A + Formatt Hitech UV Haze 2B Schott-Desag B270 + Tiffen Linear Polariser filter, on tripod.
Absolute obsession with ultra-high quality. Full clarity on main subjects. Output 32k, 600DPI.
Every process uses: best in existence assets with refined geometry and textures; ultimate line smoothness and precision.
L1: Custom triple-pass: Houdini 21 procedural hard-surface and terrain generation, Blender 4 base mesh refinement, parametric det, Modo 16 precision metallic detailing.
L2: Substance 3D Painter 2025 layered emissive shaders, Mari 7 displacement and micro-scratches.
L3: Houdini procedural terrain, Clarisse iFX for large-scale instancing, layout, seamless blending.
L4: HDRI, RTX shaders, path/ray tracing; Unreal Engine 5 Lumen afternoon lighting with occlusion, realistic light/shadowplay, reflections; Krakatoa 2.12 particle effects, volumetrics, metal surface spectral refractions, scatterings, SSS, caustics, adaptive sampling.
L5: Redshift, Nuke Studio 16 (Lustre, Lux LUTs and grain) final micro-detailing, touch-ups.
L6: After Effects 25.2.2 Sapphire bloom and flare, DaVinci Resolve editorial grading.
Sci-Fi art gallery-grade tight-framed masterpiece.
Prompt: Professional photo of A surreal landscape bathed in prismatic light, featuring glowing, intricate beings from higher hyperdimensions. These creatures appear as delicate, luminescent drawings with fine, neon neuronal patterns resembling cnidarians, floating ethereally against a richly detailed, photo-realistic winter valley. The valley is blanketed in glittering snow under a softly diffused sun, with a warm rustic cabin nestled among majestic mountains. Vibrant impossible colors highlight the creatures’ otherworldly essence, contrasting with the natural environment’s calm palette. The scene blends impressionistic fantasy with fine art photographic realism. Extremely hyper-detailed. Art gallery grade iconic masterpiece with full clarity on main subjects. Brought to life in all its finery by a genius virtuoso, with the finest tools in existence.
Shot on Arri Alexa 35, 24mm Cooke S8/i T1.4 lens, internal ND 2.1 filter, f/8, ISO100, on tripod. Absolute obsession with ultra-high quality. Rendered via spectral engine with full photon mapping, bidirectional path tracing. Each processing uses: best in existence, luxury micro assets, finest geometry, refined texture fidelity, 32k 600DPI; smooth, ultra-thin, refined continuous lines.
L1: Rhino 8, ZBrush 2025, V-Ray 7 terrain and microdetails.
L2: Substance 3D, Mari 7, Mudbox 2026 extremely hyper-detailed refine nanoscopic textures.
L3: Nuke Studio 16, Golden Ratio compositing; Flame 2025 snow sparkle, creatures flow and sparcle.
L4: HDRI, RTX shaders, Corona 13, volumetrics, caustics, light scattering, creatures particle SSS.
L5: 3ds Max 2026, V-Ray 7, Krakatoa 2.12, final refinement, creatures extremely hyper-detailed refine nanoscopic spectral particles.
L6: After Effects 25.2.2 (Sapphire), Capture One LUTs, Affinity 2 grading. Output 32k, 600DPI.
Prompt: horses magazine cover, editorial photography style. A full-body atmospheric shot of a grunge style dark and majestic black unicorn marching toward the camera, with a long, flowing mane like dark smoke. Its obsidian coat gleams with highlights, and its spiraling horn glows faintly against a grungy backdrop with gold and brown textures. The unicorn's intense gaze and the haunting shadows create a surreal, otherworldly atmosphere with a sense of foreboding magic. Shot on RED Weapon 8k and Zeiss Otus 20mm lens, ultra-sharp optics at ISO:100 – f/8 – 1/30s on tripod.
Each processing should use: (ultimate-worlds-best balanced processing. Every asset, "material, texture, shader, particle, line" in worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique and at (32k, 600DPI resolution) with "ultra-refined, sleekest, continuous lines". ).
Custom triple-pass modeling in Rhino 8 (all), ZBrush 2025.2.2 (finest detail), V-Ray 7 (Scans) for realistic textures/shaders, Substance 3D (Painter, Designer, Modeler, Sampler) for ultra-fine detailing. Balanced composition/atmosphere, fine texturing, Nuke Family 16 (all), Mari 7 (advanced texture refinement, natural imperfections), Mudbox 2026 (organic surface detailing, micro-bump, and displacement). Atmospheric effects, caustics, and light scattering in Krakatoa 2.12 (volumetrics, particles), FStorm 1.6ON (realistic shading, high contrast cinematic lighting, ultra-fine details on surfaces), with ray/path tracing, HDRI, RTX shaders. Final render with 3ds Max 2026 + V-Ray 7 (final detail passes, shading, and lighting). Post-processing in After Effects 25.2.2 (final tone adjustments, color balancing, and atmospheric glow), Capture One + Affinity 2 (final color grading).
Prompt: Travel magazine grade, editorial photography style. Slightly elevated wide shot of an old picturesque street capturing the charm of a vintage European village at dusk. A narrow cobblestone alley lined with quaint, colorful houses in warm yellows and earthy tones showcases a mix of aged rustic styles, with thatched roofs (roughed edges) and wooden (worn out) shutters. Adorned with flower boxes overflowing with vivid whites and pinks of "Namesias" and "Mandevilla". Climbing trellises on the facades and cascading over windows. Soft, warm light emanats from vintage-style lanterns hanging next to doorways, illuminating the cobblestones. Lush "Grapevine" and "Wistaria" add to natural beauty. Trees fade into the background twilight sky in pastel colors of sunset. Shot with RED Weapon 8k at ISO:100 – f/8 – 1/125s on tripod and Zeiss Otus 35mm lens, ultra-sharp optics, deep focus.
Custom triple-pass modeling in Rhino 8 (bella, flexibility, ivy, eddy3d, visualarq, jamparc_v6, starfish, skindesigner, blueorange, land kit), ZBrush 2025.2 (finest detail), VRay 7 (Scans) for archit, param, plants, realistic textures/shaders, Substance 3D 2026(Painter, Designer, Modeler, Sampler) for fine detailing.
Balanced composition/atmosphere, fine texturing, Nuke Family 16, Mari 7 (advanced texture refinement, natural imperfections, weathering): slightly rusted metals, glass, worn out stone and stairs, cracked, chipped bricks and facades, Mudbox 2026 (organic surface detailing, micro-bump, and displacement): old, aged wood and roofes, plants.
Atmospheric effects, caustics, and light scattering in Krakatoa 2.12 (volumetrics, particles), FStorm 1.6ON (realistic shading, high contrast dynamic lighting, ultra-fine details on surfaces).
Final render with 3ds Max 2026 + VRay detail passes: lifelike shading and lighting.
Post-proc in After Effects 25.2 (Sapph): final tone adjustments, color balancing; Capture One(nat. LUTs) + Affinity 2(PS): bold final color grading, clarity.
Prompt: Professional high-end photography. A full-body shot of the Black Pearl, a majestic galleon sailing into golden hour light across a vast ocean. Its dark, polished wood gleams like black pearl, carved with ornate details that catch the warm hues of sunset—vibrant oranges, pinks, and purples lighting ship and sea alike. Waves crash and foam beneath the hull, carrying the spirit of freedom and faint echoes of Jack Sparrow’s melody on the breeze—his voice a promise of tales untold. Immortalized with the best film equipment in existence, through the eye of a virtuoso cameraman. Gallery-worthy, iconic masterpiece, 32k, 600DPI resolution.
Each processing use: (Ultimate worlds-best balanced processing. Every minute asset at worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique, at (32k, 600DPI resolution) + ultra-refined, sleekest, continuous lines).
Custom triple-pass modeling Rhino 8 (Grasshopper - parametrics), CLO3D 2015 (sails, ropes), ZBrush 2025.2.2 (finest detail), V-Ray 7 (phoenix - water), realistic boat, dark wood ultra-details.
Substance 3D Suite + Rebelle 7 Pro(shiny metallics, pigments) + Mari 7 + Mixer, boat ultra-fine detailing, organic surface detail, micro-bump, displacement, adv. texture refine, metals, chains, wood aging, rust, decay, nat. imperf., fine decor + carvings.
Cinematic balanced composition/atmos. + framing isolated centered on background, layer, blend, Nuke studio 16.
Atmos. effects, water bubbles, refractions, caustics, light scattering, SSS on sails in Krakatoa 2.12 (volumetrics, particles), Corona 12.2 (dynamic light/shadow play, ultra-fine det. surfaces), + HDRI, RTX shaders, ray/path tracing.
Final render 3ds Max + V-Ray 7 refine detail/shading/light/lines.
Prompt: Magazine cover, editorial photography style. A full-frame atmopsheric shot of a solitary creepy doll, its buttons serving as eerie substitutes for eyes, sitting in a forgotten corner of hauntingly abandoned factory, staring blankly into the decaying interior. The the doll's lonely presence and factory walls covered in peeling paint and rust enhance the atmosphere of fraught with an unnerving sense of loneliness. The orange glow of a setting sun filters through the broken windows, casting an otherworldly light on the scene, making the doll appear even more eerie and mysterious. Shot with RED Weapon 8k and Zeiss Otus 22mm lens, ultra-sharp optics at ISO:100 – f/8 – 1/60s on tripod.
Custom triple-pass modeling in Rhino 8 (all), ZBrush 2025.2.2 (finest detail), V-Ray 7 (Scans) for realistic textures/shaders, Substance 3D (Painter, Designer, Modeler, Sampler) for ultra-fine detailing. Balanced composition/atmosphere, fine texturing, Nuke Family 16 (all), Mari 7 (advanced texture refinement, natural imperfections), Mudbox 2026 (organic surface detailing, micro-bump, and displacement). Atmospheric effects, caustics, and light scattering in Krakatoa 2.12 (volumetrics, particles), FStorm 1.6ON (realistic shading, high contrast cinematic lighting, ultra-fine details on surfaces), with ray/path tracing, HDRI, RTX shaders. Final render with 3ds Max 2026 + V-Ray 7 (final detail passes, shading, and lighting). Post-processing in After Effects 25.2.2 (final tone adjustments, color balancing, and atmospheric glow), Capture One + Affinity 2 (cinematic teal and orange color grading color grading).
Prompt: Archival film still. Center-aligned two-shot of two astronauts (kevlar composites and nanofiber weave suits), in low-G coursing the sands of an alien planet, one holding a metering device. A faint trail of footprints leads toward an otherworldly building in the distance. Its rusted, weathered, oxidised steel, anodised titanium, exposed cabling and industrial pipes is etched by silence and slow erosion of time. Barren, rocky terrain in low-saturation tones, and subtle wear. An unearthly, pale yellow-green sky, light haze, tinged with alien trace gases. Calm composition. Space museum-grade iconic masterpiece with full clarity on main subjects. A moment caught just before the era shifts. Lit with memory, shaped by shadow, framed by longing. ARRI Alexa 35, REVEAL, dual gain, texture G444, ND 0.6, WB5600K. Leitz Hugo N 50mm T1.0 Prime, f/2.0, ISO 200. Tripod-mounted, still frame. Narrow DOF, archival exposure priority. Spectral rendering, full photon mapping, bidirectional path tracing. Absolute obsession with uncompromised ultra-high quality. Each stage uses best-in-existence ultra-lux 32k custom assets, flawless geometry, rich nanotexturing, razor-sharp detailing; sharpest, finest, continuous lines. L1: Moi3D, ZBrush 2025, Gravity Sketch Pro – building, terrain blockout, small rocks, suit. L2: Substance 3D 2025, Quixel 2024, Mari 7 – DCS suit scans, visor smudges, suit/boot deep surface grime stains, helmet scuffs, rust, suit fine detailing. L3: Nuke Studio 16 – framing; RealFlow X – low-G drifting plumes of sand particles. L4: HDRI, RTX shaders, ray/path trace: Corona 13, Krakatoa 2.12 – AO, haze, soft shadows, thin-atmosphere scattering, reflections in visors. L5: Arnold 7 (archival lens, suit detail refine), Rebelle 7 (imperfections), Flame Painter – motion drag. L6: Capture One LUTs (Kodak Vision3 250D), DaVinci Resolve 19 – faded film warmth, sepia/cyan matte grading, scuffed-film overlay. 32K, 600 DPI, archival tone preset.
Prompt: Awards winning, landscape magazine, studio grade photography style. A wide panoramic shot from an elevated angle, featuring a serene river flowing through lush greenery. A clear blue sky with fluffy white clouds, reflecting light onto the water. The banks of the river are dotted with colorful trees, and flowering plants adding splashes of orange and yellow. Leading lines atmospheric composition along the riverbanks, featuring bright and vibrant spring color palette. A sunny day in spring, emphasizing the essence of nature. Shot with RED Weapon 8k at ISO: 100 - Aperture: f/8 - Shutter Speed: 1/60s using tripod.
Post-processing in After Effects 25.2.2(+Sapphire) for tone adjustments, color balancing, atmospheric glow; Capture One(natural LUTs) and Affinity 2(PS plugins) for ultimate-best color grading.
Prompt: Steampunk front facing portrait of a figure, in grayscale with black and white tones and a variety of textures. The figure is composed of intricate mechanical parts, gears, cogs, pipes, and clockwork mechanisms, seemingly fused with a human anatomy - like eyes and mechanical parts. Abstract, architectural elements, similar to ornate buildings and decorative flourishes, are interwoven throughout the design, creating a sense of depth, complexity and motion. Stark contrast between light and dark, emphasizes the intricate details of the mechanical features. Areas of dense shading and texture variations add to the sense of the industrial/futuristic fusion, palpable throughout. Captured in all its finery, through the lens of a virtuoso photographer, using the finest tools in existence. Art gallery-worthy iconic masterpiece.
Shot with RED Weapon 8k Canon EF 80mm f/2.8L III USM clear lens, ISO:100, 1/60s, ultra-sharp optics, tripod. Each processing should use: (Ultimate worlds-best balanced processing. Every minute asset at worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique and at (32k, 600DPI resolution) with ultra-refined, sleekest, continuous lines). Rendered via spectral engine with full photon mapping, bidirectional ray/path tracing.
1. Rhino 8 + ZBrush 2025.2 + V-Ray 7 (Scans) - real textures/shaders finest micro-details.
2. Substance Suite + Mari 7 + Mixer + Mudbox 2026 → metal, plastic, rubber, other adv. texture micro-refine, natural imperfections, organic surface micro-detailing, displacement, weathering, ageing, rust, decay Rebelle 7 Pro(pigments, metallics, brushes).
3. Nuke Studio 16 → balanced, silhouette + atmosphere.
4. Krakatoa 2.12 + Corona 13 Premium (+cosmos) → volumetric 3-point light, soft bounce, caustics, gloss surfaces spectral refracting.
5. Arnold 7 refine light/shadow/detail.
6. After Effects 25.2 (Sapph) + Capture One LUTs + Affinity 2(PS plug) → high contrast correction/grading, cla
Prompt: Professional cinematic photography. A wide angle shot of an eerie lakeside exclusion zone. Abandoned sailboats, trawlers, and rusted rowboats line the murky, poison-tinted water. Scattered decayed, rusted cars and broken shacks litter the shoreline — doors open, belongings left behind, like a frozen evacuation. A sinister, radioactive-like, sickly-green glow saturates the dense atmosphere. A moment preserved after the end — the stillness after collapse. Scene lit by unease, where radioactive green glow replaces life, emptines fills the shadows. A goodbye message immortalized using the best film equipment in existence, through the lens of the last virtuoso cameraman. Shot with RED Weapon 8K, Canon EF 24-35mm f/8L III USM, ISO 200, 1/30s, ultra-sharp optics on tripod, deep focus.
Rendered via spectral engine with full photon mapping, bidirectional ray/path tracing.
Each processing should use: (Ultimate worlds-best balanced processing. Every minute asset at worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique and at (32k, 600DPI resolution) with ultra-refined, sleekest, continuous lines).
1. Modeling: Rhino 8 + ZBrush 2025.2.2 + V-Ray 7 (Scans, Phoenix - water) → boats, cars, terrain, structures, decay.
2. Texturing: Substance 3D Suite + Rebelle 7 Pro + Mari 7 + Mudbox 2026 → fine wear, aging, micro-damage, rust, broken surfaces.
3. Composition: Nuke Family 16 → cinematic layout, blending, sickly-green atmosphere shaping.
4. Lighting: Krakatoa 2.12 + Corona 12.2 - with HDRI + RTX shaders + ray/path tracing → sickly-green lighting includes caustics and surface light scattering.
5. Final Render: 3ds Max 2026 + V-Ray 7 → final texture/detailing pass.
6. Post: After Effects 25.2.2 (Sapphire), Capture One (LUTs), Affinity 2 (Plugins) → final grading reinforced the sickly-green tone introduced in the lighting phase, maintaining cinematic color continuity and atmospheric integrity.
Prompt: Landscape photography style. A remarkable wide shot of a tranquil, glassy lake at dawn, surrounded by tall evergreen trees growing firmly on the shoreline, never extending into the water. A light mist drifts gently across the water’s surface, catching the first warm rays of sunlight as they stretch across the horizon. The golden light reflects softly in the mirrored water, casting a warm glow across the scene. Pastel hues with a touch of glitter.
1. Custom triple-modeling in Rhino 8 + ZBrush 2025.2.2 + SpeedTree 9 → greenery strictly on ground → base render pass with V-Ray 7 (Phoenix, Cosmos, Scans)
2. Substance 3D Suite + Mari 7 + Mudbox 2026 → ultra-fine texture creation, organic surface micro-details → render pass with V-Ray 7
3. Krakatoa 2.12 → volumetric lighting, soft mist particles, caustics, light scattering, rays of god.
4. Advanced lighting setup for realism, detailed surface shading → render pass with FStorm 1.6ON
5. Final render pass with textures/shaders refine in Arnold 7
6. After Effects 25.2.2 + Capture One + Affinity 2 → final tone mapping, color correction, atmospheric glow, vivid grading, and polish
Prompt: Professional high-end interior design photography/archviz style. Full-body shot of a modern eclectic living room designed by Beata Heumann, featuring a full-body shot of a velvet sofa adorned with colorful pillows, decorative ceramic vases, and abstract art on the walls. The composition includes a Persian rug and a rattan coffee table, showcasing a rich variety of textures. The lighting is warm and inviting, with a balanced color scheme of earthy tones and vibrant accents, evoking a cozy and artistic mood, suitable for a National Geographic cover. Shot with RED Weapon 8k Canon EF 16–35mm f/2.8L III USM clear lens at ISO:100, 1/60s on tripod and ultra-sharp optics, deep focus. Each processing should use: (Ultimate worlds-best balanced processing. Every minute asset in worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique and at (32k, 600DPI resolution) with ultra-refined, sleekest, continuous lines). Rendered via spectral engine with full photon mapping, bidirectional ray/path tracing. Custom triple-pass modeling in Lumion 2026 + Rhino 8 (Grasshopper) + CLO3d (soft furnish) + ZBrush 2025.2 + Substance 3D 2026, for design, parametrics, realistic textures/shaders with finest micro-detailing. Fine texturing in Mari 7 + Mudbox 2026 + VRay 7, for adv. texture refine, natural imperfections, organic surface micro-detailing, micro-bump, displacement. Rebelle 7 Pro for ultra-fine decor. Balanced composition/atmosphere in Nuke Family 16 for seamless blending. Light with HDRI, RTX shaders, ray/path tracing, in Corona 13 + Krakatoa 2.12, for high-contrast secular dynamic light/shadowplay, volumetrics, particles, surface reflections, spectral refractions, SSS, scattering. Final render with 3ds Max 2026 + VRay fine detail passes: lifelike hyper-detalied surfaces, shading refine. Post-proc in After Effects 25.2 (Sapph): tone, color balance, Capture One(nat. LUTs) + Affinity 2(PS plug-ins): editorial grading, clarity, realism.
Prompt: Wildlife magazine cover. 1st prize winner of "The final moments" photo contest. Editorial, low angle full-body shot depicting "a moment frozen in time": last seconds of an eagle hunting a hare through a lush greenland chase.
The hare
foreground, facing the camera, mid-leap. A mix of muscles and slightly tangled, grey + brown fur, furball of speed. Eyes completely black, head low. Panting, visibly tired, scared. Running for its life, its feet moving incredibly fast, throwing small pieces of grass and debris into the air behind it. feeling of inevitable loss. sense of dread.
the eagle:
midground, in the air directly behind the hare and above it. Mix of browns and white, yellow eyes. wings outstretched wide, beautiful feathers, slightly rustled from the fast paced chase. looking down, eyes focused and locked on the pray in front of it. Performs precise in-flight direct attack, glides down, talons reaching for the hare, mere centimeters separate them. Anticipation of inevitable meal.
scene: lush green grasses and flowers, dark forest in the background. clear sky, midday sun light. Natural, realistic light/shadow play enhance dramatic atmos.
Hidden from sight, RED Weapon 8K with Zeiss Otus 85mm clean lens, ultra-sharp optics, ISO 100, f/8, 1/125s. stabilized on ground. focus: predator + prey.
Model/sculpt ZBrush 2025.2, groom, set-dress, particle/light SSS scatter in Houdini Core20.5, pose, composition Maya 2026 (+ Character Generator subjects look/pose, anatomy, realism), texture in Substance 3d2025, midday sun lighting with env. illum., reflections; with HDRI, RTX shaders, path/ray tracing. Hyperdetailed render Renderman 26.3 ultra-refined, sleekest, continuous lines. Prof post-process After Effects 25.2 (Sapph) (tone, contrast), Capture One (natural LUTs) + Affinity 2 (PS plug) (editorial cinematic color grading) for documentary realism, dynamic motion blur, zoom burst scene framing (radial zoom, speed blur, velocity lines) 32k, 600 DPI res masterpiece
Prompt: archviz photography style. A remarkable tightly-framed close-up shot of an incredibly fluffy, cute, tiny, and brightly feathered mythical, fantastic creature standing in a corner of a modern living room, on a wooden pathway leading to the window. Its large, sparkling eyes brim with curiosity and warmth. The creature's plumage showcases a delightful mix of pale white and fiery hues, with a crown of vibrant orange and yellow feathers. The living room captures the essence of both comfort and whimsy, featuring a large window illuminating a plush couch. Inspired by the style of Alexander Mann, harmoniously blends architecture with a touch of fantastical charm.
Custom triple-pass modeling in Rhino 8 (all), ZBrush 2025.2.2 (finest detail), V-Ray 7 (Scans) for realistic textures/shaders, Substance 3D (Painter, Designer, Modeler, Sampler) for ultra-fine detailing.
Balanced composition/atmosphere, fine texturing, Nuke Family 16 (all), Mari 7 (advanced texture refinement, natural imperfections), Mudbox 2026 (organic surface detailing, micro-bump, and displacement).
Atmospheric effects, caustics, and light scattering in Krakatoa 2.12 (volumetrics, particles), FStorm 1.6ON (realistic shading, high contrast dynamic lighting, ultra-fine details on surfaces).
Final render with 3ds Max 2026 + V-Ray 7 (final detail passes, shading, and lighting).
Post-processing in After Effects 25.2.2 (final tone adjustments, color balancing, and atmospheric glow), Capture One + Affinity 2 (vivid, rich final grading, color).
Prompt: pouring painting, Sophie Wilkins style:
A portrait of a female figure seen from a slightly turned perspective. The figure should have flowing hair in vibrant shades of pink and purple. Utilize a combination of thick, textured brushstrokes to convey movement and depth. The background should consist of a harmonious blend of warm and cool colors, including shades of orange, teal, and hints of soft pink. The overall composition should evoke an abstract, impressionistic style, emphasizing fluidity and emotion. Incorporate soft lighting to enhance the contours of the figure, while keeping the facial features slightly obscured for an air of mystery.
Each processing should use: (ultimate-worlds-best balanced processing. Every asset, "material, texture, shader, particle, line" in worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique and at (32k, 600DPI resolution) with "ultra-refined, sleekest, continuous lines". )
Custom triple-pass modeling in Rhino 8 (bella, flexibility, ivy, eddy3d, visualarq, jamparc_v6, starfish, skindesigner, blueorange, land kit), ZBrush 2025.2 (finest detail), VRay 7 (Scans) for realistic textures/shaders, Substance 3D 2026(Painter, Designer, Modeler, Sampler) for fine detailing.
Balanced composition/atmosphere, fine texturing, Nuke Family 16, Mari 7 (advanced texture refinement, natural imperfections, weathering); Mudbox 2026 (organic surface detailing, micro-bump, and displacement).
Atmospheric effects, caustics, and light scattering in Krakatoa 2.12 (volumetrics, particles), FStorm 1.6ON (realistic shading, high contrast dynamic lighting, ultra-fine details on surfaces).
Final render with 3ds Max 2026 + VRay detail passes: lifelike shading and lighting.
Post-processing in After Effects 25.2 (Sapph): final tone adjustments, color balancing, and atmospheric glow; Capture One(nat. LUTs) + Affinity 2(PS): bold final color grading, clarity.
Prompt: As seen on Nat Geo cover, industry grade photography style. Elevated landscape shot of a serene river flowing through the center, its shorelines leading direct gaze toward horizon. Foreground kept open to preserve scene flow. On either side of the river, lush vegetation bursts with color—on the left riverbank, bright red flowers, and on the right riverbank, a mix of green and purple foliage. Near the water’s edge, in the midground, a colorful bird with yellow and black feathers sits perched on a branch, watching the water. In the background, rolling hills with a bright blue sky transitioning into a warm golden sunset. A sailboat with white sails is gently gliding towards the horizon, partially obscured by fluffy clouds. Bold color palette with high saturation enhancing the dreamlike quality of the scene, emphasizing the contrast between the blue water and the colorful flora. Shot with RED Weapon 8k at ISO:100 – f/8 – 1/60s on tripod.
1. Custom hyper-detailed triple-modeling in Rhino 8 (Bella, RhinoLands/Lands Design 6) + ZBrush 2025.2.2 → landscape forming, rocks, dirt, bushes, trees, grass, flowers; - base render pass with V-Ray 7 (Phoenix - water, sky).
2. Substance 3D Suite + Mari 7 → bird and sailboat finest hyper-detailed texture creation/organic surface micro-details → render pass with Arnold 7 - seamless, balanced, centered composition with leading lines and atmospheric perspective.
3. Advanced natural sunset light/shadow play setup with lense flare, reflections, clouds/water light spectral refractions → FStorm 1.6ON - Vray - HDRI, ray/path tracing, RTX shaders.
4. Krakatoa 2.12 → volumetric lighting, clouds/water light scattering, (water waves + cloud soft particles), caustics, atmospheric haze;
5. Final render pass with finest microscopic hiper-detailed textures/shaders refine Mari + Arnold.
6. After Effects 25.2.2(sapph) + Capture One(LUTs) + Affinity 2(PS plugins) → final tone mapping, color correction, tonal grading, clar
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.