Prompt: Surrealism, Vivienne Westwood-style model girl fishing with a steampunk rod on the bank of a pond, frogs jumping nearby, in the style Apollonia Sainclair, in the style Brad Kunkle, by Black Le Rath, by Jeremy Mann
Prompt: Surrealism, moonlit night, charred wood, using burning and varnishing techniques to create the effect of blackened, glossy edges, an animated floral mural on the wall, styled by Pierre Soulages, Angelo Ingrassia
Prompt: An eerie, abandoned rocket factory sits in the middle of a murky, overgrown swamp. The crumbling concrete structures are partially submerged in water, with twisted metal beams and rusted machinery scattered around. Large rocket silos, now decayed and covered in moss and vines, rise above the foggy marsh. Dark, stagnant water reflects the broken windows and collapsed roofs, while the dense mist hangs low, giving the scene a haunting and desolate feel. The factory is slowly being reclaimed by nature, as the swamp creeps deeper into its ruins.
By John Atkinson Grimshaw, Gustave Doré ,
Prompt: S-Curve Composition. Lonely princess with ginger hair is crying asking for help on a yellow island in the middle of the emerald sea, thunder and lighting, doves flying around,
Prompt: Vast, dimly lit abandoned library room, filled with towering shelves of dusty, forgotten books. The room is old and crumbling, with cobwebs hanging from the corners and cracked, weathered wooden beams supporting the ceiling. Sunlight filters faintly through broken, stained-glass windows, casting eerie, fragmented patterns on the floor. Scattered books and papers lie across the floor in disarray, and the once-grand reading tables are now covered in dust. The atmosphere should feel mysterious, evoking a sense of lost knowledge and time passing. The room is silent, yet heavy with the weight of history. By John Atkinson Grimshaw, Edward Hopper
Prompt: Bastet greeting people at Underworld of yellow springs, ghost souls comming from outside. S-Curve Composition. Surface Blur Reflectivity, By Jean-Léon Gérôme
Prompt: In a dark, eerie cemetery at night, several decaying corpses have risen from their graves, still partially covered in dirt and tattered burial clothes. They are gathered around a weathered stone tomb, playing cards under the dim light of a flickering lantern. The atmosphere is tense and filled with a sense of dread. A group of police officers in full uniform, with expressions of shock and horror, are sitting across from the undead players, reluctantly participating in the game. The scene is surrounded by thick fog, with twisted, leafless trees and old gravestones in the background, adding to the unsettling atmosphere.By Francisco Goya
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.