Prompt: Philip K. Dick. 1981. "I will define science fiction, first, by saying what SF is not. It cannot be defined as “a story (or novel or play) set in the future,” since there exists such a thing as space adventure, which is set in the future but is not SF: it is just that: adventures, fights and wars in the future in space involving super-advanced technology. Why, then, is it not science fiction? It would seem to be, and Doris Lessing (e.g.) supposes that it is. However, space adventure lacks the distinct new idea that is the essential ingredient. Also, there can be science fiction set in the present: the alternate world story or novel. So if we separate SF from the future and also from ultra-advanced technology, what then do we have that can be called SF? We have a fictitious world; that is the first step: it is a society that does not in fact exist, but is predicated on our known society; that is, our known society acts as a jumping-off point for it; the society advances out of our own in some way, perhaps orthogonally, as with the alternate world story or novel. It is our world dislocated by some kind of mental effort on the part of the author, our world transformed into that wh
Prompt: There have been many attempts at defining science fiction.[1] This is a list of definitions that have been offered by authors, editors, critics and fans over the years since science fiction became a genre. Definitions of related terms such as "science fantasy", "speculative fiction", and "fabulation" are included where they are intended as definitions of aspects of science fiction or because they illuminate related definitions—see e.g. Robert Scholes's definitions of "fabulation" and "structural fabulation" below. Some definitions of sub-types of science fiction are included, too; for example see David Ketterer's definition of "philosophically-oriented science fiction". In addition, some definitions are included that define, for example, a science fiction story, rather than science fiction itself, since these also illuminate an underlying definition of science fiction.
Prompt: Some theories, most notably special and general relativity, suggest that suitable geometries of spacetime or specific types of motion in space might allow time travel into the past and future if these geometries or motions were possible.[23]: 499 In technical papers, physicists discuss the possibility of closed timelike curves, which are world lines that form closed loops in spacetime, allowing objects to return to their own past. There are known to be solutions to the equations of general relativity that describe spacetimes which contain closed timelike curves, such as Gödel spacetime, but the physical plausibility of these solutions is uncertain.
Prompt: Transhumanism is a philosophical and intellectual movement which advocates the enhancement of the human condition by developing and making widely available sophisticated technologies that can greatly enhance longevity and cognition. Transhumanist thinkers study the potential benefits and dangers of emerging technologies that could overcome fundamental human limitations, as well as the ethics of using such technologies. Some transhumanists believe that human beings may eventually be able to transform themselves into beings with abilities so greatly expanded from the current condition as to merit the label of posthuman beings. Another topic of transhumanist research is how to protect humanity against existential risks, such as nuclear war or asteroid collision.
Prompt: The powerful space weapon called the Bethé blaster operates by causing a fast nuclear fusion explosion in all low-atomic-weight elements in its target, thus completely vaporizing its target. It efficiently and quickly destroys any Okie city which it is fired at. It was named after Hans Bethe.
The mesotron rifle is a hand-held energy weapon.
The spindizzy is an anti-gravity and faster-than-light flight device. The drive also produces a "force field" barrier around the city that keeps in its atmosphere and heat. One unusual aspect of the drive is that the larger the mass inside the spindizzy field, the higher velocity it can achieve. In several stories in which planets were equipped with spindizzy drives, the speed of travel is so high only computers can react quickly enough to avoid collisions with stars.
Prompt: Avatar (marketed as James Cameron's Avatar) is a 2009 epic science fiction film directed, written, co-produced, and co-edited by James Cameron and starring Sam Worthington, Zoe Saldana, Stephen Lang, Michelle Rodriguez,[6] and Sigourney Weaver. It is the first installment in the Avatar film series. It is set in the mid-22nd century, when humans are colonizing Pandora, a lush habitable moon of a gas giant in the Alpha Centauri star system, in order to mine the valuable mineral unobtanium.[a] The expansion of the mining colony threatens the continued existence of a local tribe of Na'vi, a humanoid species indigenous to Pandora. The title of the film refers to a genetically engineered Na'vi body operated from the brain of a remotely located human that is used to interact with the natives of Pandora.[10]
Prompt: The Dune saga is set thousands of years in humanity's future. Faster-than-light travel has been developed, and humans have colonized a vast number of worlds, but a great reaction against computers has resulted in a ban on any kind of "thinking machine", with the creation or possession of such punishable by immediate death. Despite this prohibition, humanity continues to develop and advance other branches of technology, including ESP and instruments of war. At the time of the first book's setting, humanity has formed a feudal interstellar empire known as the Imperium, run by several Great Houses that oversee various planets. Of key interest is the planet Arrakis, known as "Dune". A desert planet with nearly no precipitation, it is the only planet where a special life-extending drug, melange or "the spice", can be found. In addition to life extension, melange enhances the mental capacity of humans: it enables humans known as Mentats to perform complex calculations without the aid of computers; allows for the mutated Spacing Guild pilots to navigate folded space and travel the distances between planets; and triggers some of the powers of the Bene Gesserit, a religious group that secre
Prompt: "Childe Roland to the Dark Tower Came" is a narrative poem by English author Robert Browning, written on January 2, 1852,[1] and first published in 1855 in the collection titled Men and Women.[2] The poem is often noted for its dark and atmospheric imagery, inversion of classical tropes, and use of unreliable narration. Childe Roland, the only speaker in the poem, describes his journey towards "the Dark Tower", and his horror at what he sees on his quest. The poem ends when Roland finally reaches the tower, leaving his ultimate fate ambiguous.[3]
Prompt: The Alliance–Union universe is a fictional future history created by Cherryh. It spans the third and fourth millennia,[1] and is centered around humanity's exploration and colonization of space.[2] Three economic powers have arisen, Earth Company, operating from Earth, the Alliance, a confederation of trade merchants operating interstellar freighters between Earth, space stations and colonized planets, and the Union, a breakaway government based on the planet of Cyteen.[1] The Earth Company's attempts to control the expansions into space are defeated during the Company Wars, and the Union clashes with both the Alliance and Earth Company in their quest to expand their territories using cloned humans called azi.[3][1]
Prompt: The Alliance–Union universe is a fictional future history created by Cherryh. It spans the third and fourth millennia,[1] and is centered around humanity's exploration and colonization of space.[2] Three economic powers have arisen, Earth Company, operating from Earth, the Alliance, a confederation of trade merchants operating interstellar freighters between Earth, space stations and colonized planets, and the Union, a breakaway government based on the planet of Cyteen.[1] The Earth Company's attempts to control the expansions into space are defeated during the Company Wars, and the Union clashes with both the Alliance and Earth Company in their quest to expand their territories using cloned humans called azi.[3][1]
Prompt: A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works.
Prompt: In its broadest definition, supernatural fiction overlaps with examples of weird fiction, horror fiction, vampire literature, ghost story, and fantasy. Elements of supernatural fiction can be found in writing from the genre of science fiction. Amongst academics, readers and collectors, however, supernatural fiction is often classed as a discrete genre defined by the elimination of "horror", "fantasy", and elements important to other genres.[1] The one genre supernatural fiction appears to embrace in its entirety is the traditional ghost story.[2]
Prompt: The horror genre has ancient origins, with roots in folklore and religious traditions focusing on death, the afterlife, evil, the demonic and the principle of the thing embodied in the person.[3] These manifested in stories of beings such as demons, witches, vampires, werewolves and ghosts. European horror-fiction became established through works of the Ancient Greeks and Ancient Romans.[4] Mary Shelley's well-known 1818 novel about Frankenstein was greatly influenced by the story of Hippolytus, whom Asclepius revives from death.[5] Euripides wrote plays based on the story, Hippolytos Kalyptomenos and Hippolytus.[6] In Plutarch's The Lives of the Noble Grecians and Romans in the account of Cimon, the author describes the spirit of a murderer, Damon, who himself was murdered in a bathhouse in Chaeronea.[7]
Prompt: Horror is a genre of fiction that is intended to disturb, frighten or scare.[1] Horror is often divided into the sub-genres of psychological horror and supernatural horror, which are in the realm of speculative fiction. Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing".[2] Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society.
Prompt: Spy-fi can be defined as media that centers around the adventures of a protagonist (or protagonists) working as a secret agent or a spy. Usually, these adventures will revolve around defeating a rival superpower or singular enemy from achieving a nefarious aim. Content may include themes such as world domination, world destruction, futuristic weapons, and gadgets. Settings vary from outright fantasy, such as outer space or under the sea, to real but exotic locations.[citation needed] Spy-fi does not necessarily present espionage as it is practiced in reality but rather glamorizes spy-craft through its focus on high-tech equipment, agencies, and organizations with nearly limitless resources and incredibly high-stakes adventures.[citation needed]
Prompt: Environmental art is a range of artistic practices encompassing both historical approaches to nature in art and more recent ecological and politically motivated types of works.[1][2] Environmental art has evolved away from formal concerns, for example monumental earthworks using earth as a sculptural material, towards a deeper relationship to systems, processes and phenomena in relationship to social concerns.[3] Integrated social and ecological approaches developed as an ethical, restorative stance emerged in the 1990s.[4] Over the past ten years environmental art has become a focal point of exhibitions around the world as the social and cultural aspects of climate change come to the forefront.
Prompt: Even stories set in the far future or fantasy worlds portray societal failures recognizable to contemporary audiences.[22] These failures may include oppressive imbalances of wealth or power, degradation of natural habitat or processes, and impacts of climate change. Evidence of injustices, like social exclusion and environmental racism, may be present. Disastrous consequences are not necessarily averted but solarpunk tends to present a counter-dystopian perspective. Their worlds are not necessarily utopian but rather solarpunk seeks to present an alternative to a pessimistic, consequential dystopian outcome.[23] To achieve this, themes of do it yourself ethics, convivial conservation, self-sustainability, social inclusiveness and positive psychology are often present. This perspective also more closely embeds the ideals of punk ideologies, such as anti-consumerism, egalitarianism and decentralization, than cyberpunk which typically includes protagonists with punk beliefs but in settings that are used more of a warning of a potential future.[23][24]
Prompt: While solarpunk has no specific political ideation, it does by default embrace the need for a collective movement away from polluting forms of energy.[19] It practices prefigurative politics, creating spaces where the principles of a movement can be explored and demonstrated by enacting them in real life. Solarpunks practice the movement in various ways, including creating and living in communities (such as ecovillages), growing their own food, and a DIY ethic of working with what is available, including the thoughtful application of technology.[20][21]
Prompt: The term solarpunk was coined in 2008 in a blog post titled "From Steampunk to Solarpunk",[8] in which the anonymous author, taking the design of the MS Beluga Skysails (the world's first ship partially powered by a computer-controlled kite rig) as inspiration, conceptualizes a new speculative fiction subgenre with steampunk's focal point on specific technologies but guided by practicality and modern economics.[9] Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery.[10][11][12] Along a similar vein, in 2009, literary publicist Matt Staggs posted a "GreenPunk Manifesto" on his blog describing his vision of a technophilic genre focused on knowable, do it yourself technologies and with emphasis on positive ecological and social change.[13][14] After visual artist Olivia Louise posted concept art on Tumblr of a solarpunk aesthetic in 2014,[15] researcher Adam Flynn contributed to the science fiction forum Project Hieroglyph with further definition of the emerging genre.[16][17] Based on Flynn's notes and contributions on the website solarpunks.net, A Solarpunk Manifesto was pu
Prompt: Solarpunk is a literary and artistic movement that envisions and works toward actualizing a sustainable future interconnected with nature and community.[3][4] The "solar" represents solar energy as a renewable energy source and an optimistic vision of the future that rejects climate doomerism,[5] while the "punk" refers to the countercultural, post-capitalist, and decolonial enthusiasm for creating such a future.[6]
Prompt: A space Western typically emphasizes space exploration as "the final frontier". These Western themes can be explicit, such as cowboys in outer space, or they can be a more subtle influence in space opera.[1]: 3–4 Gene Roddenberry described Star Trek: The Original Series as a space Western (or, more poetically, as "Wagon Train to the stars").[2] Firefly and its cinematic follow-up Serenity literalized the Western aspects of the genre popularized by Star Trek: it used frontier towns, horses, and the styling of classic John Ford Westerns.[3][4] Worlds that have been terraformed may be depicted as presenting similar challenges as that of a frontier settlement in a classic Western.[5] Six-shooters and horses may be replaced by ray guns and rockets.[6] The term is often synonymous with "science fiction western". The idea is that the vast distances of space have formed barriers, forcing people to become independent or even restricted. Popular themes within the genre are new frontiers in the galaxy and trying to "control" the vast expanse of space. The stories focus on the hardship and adventure of the unexplored space frontier.[7]
Prompt: Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery.[1][2][3] Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk most recognizably features anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism[4] — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art.[5] Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne.[6] Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analog computers, or such digital mechanical computers as Charles Babbage's Analytical Engine.
Prompt: Biopunk (a portmanteau of "biotechnology" or "biology" and "punk") is a subgenre of science fiction that focuses on biotechnology. It is derived from cyberpunk, but focuses on the implications of biotechnology rather than mechanical cyberware and information technology. Biopunk is concerned with synthetic biology. It is derived of cyberpunk involving bio-hackers, biotech megacorporations, and oppressive government agencies that manipulate human DNA. Most often keeping with the dark atmosphere of cyberpunk, biopunk generally examines the dark side of genetic engineering and represents the low side of biotechnology.
Prompt: Afrofuturism is a cultural aesthetic, philosophy of science, and history that explores the intersection of the African diaspora culture with science and technology. It addresses themes and concerns of the African diaspora through technoculture and speculative fiction, encompassing a range of media and artists with a shared interest in envisioning black futures that stem from Afro-diasporic experiences.[1] While Afrofuturism is most commonly associated with science fiction, it can also encompass other speculative genres such as fantasy, alternate history, and magic realism.[2] The term was coined by Mark Dery, an American Cultural critic in 1993[3] and explored in the late 1990s through conversations led by Alondra Nelson.[4]
Prompt: Bernard takes a holiday with Lenina outside the World State to a Savage Reservation in New Mexico, in which the two observe natural-born people, disease, the ageing process, other languages, and religious lifestyles for the first time. The culture of the village folk resembles the contemporary Native American groups of the region, descendants of the Anasazi, including the Puebloan peoples of Hopi and Zuni.[25] Bernard and Lenina witness a violent public ritual and then encounter Linda, a woman originally from the World State who is living on the reservation with her son John, now a young man. She, too, visited the reservation on a holiday many years ago, but became separated from her group and was left behind. She had meanwhile become pregnant by a fellow holidaymaker (who is revealed to be Bernard's boss, the Director of Hatcheries and Conditioning). She did not try to return to the World State, because of her shame at her pregnancy. Despite spending his whole life in the reservation, John has never been accepted by the villagers, and his and Linda's lives have been hard and unpleasant. Linda has taught John to read, although from the only book in her possession—a scientific man
Prompt: Hemendra Kumar Ray’s "Meghduter Morte Agomon" (The Ascension of God’s Messengers on Earth), a work inspired by Wells’ "The War of The Worlds", describes the first contact between two sentient species. Ray's Martians, instead of invading a metropolis like Calcutta or London, descends at a rural Bengal village called Bilaspur. Though the superstitious villagers were calling the new arrivals creatures of supernatural chaos, the protagonist, Binoy-babu, a person of scientific temper, had said, “This is neither the work of ghost nor human. This is the work of an unknown force like you will not find on this Earth. That power which scientists all over the world have been seeking has made its very first appearance here, in this Bengal! Oh, Kamal, you cannot imagine how happy I am!” (Rachanabali 1, 113–114). As the father of Bengali adventure fiction, Ray puts the reader through Binoy's narrative. Divided into two parts, while the first one is a futuristic, indianized take on Fermi paradox, the second one is a prehistoric adventure inspired by Wells’ "The Time Machine". In his later novels, Roy also indianized Doyle's "The Lost World" as "Maynamatir Mayakanon" (The Surreal Gar
Prompt: Brian Aldiss described science fiction as "cultural wallpaper." Evidence for this widespread influence can be found in trends for writers to employ science fiction as a tool for advocacy and generating cultural insights, as well as for educators when teaching across a range of academic disciplines not limited to the natural sciences. Scholar and science fiction critic George Edgar Slusser said that science fiction "is the one real international literary form we have today, and as such has branched out to visual media, interactive media and on to whatever new media the world will invent in the 21st century. Crossover issues between the sciences and the humanities are crucial for the century to come."
Prompt: One of the writers who used science fiction to explore the sociology of near-future topics was H. G. Wells, with his classic The Time Machine (1895) revealing the human race diverging into separate branches of Elois and Morlocks as a consequence of class inequality: a happy pastoral society of Elois preyed upon by the Morlocks but yet needing them to keep their world functioning—a thinly veiled criticism of capitalist society, where the exploiter class, or the bourgeoisie, is symbolized by the useless, frivolous Elois, and the exploited working class, or the proletariat, is represented by the subterranean-dwelling, malnourished Morlocks. Wells' The Sleeper Awakes (1899, 1910) predicted the spirit of the 20th century: technically advanced, undemocratic and bloody. Next to prognoses of the future of society if current social problems persisted, as well as depictions of alien societies that are exaggerated versions of ours (exemplified by The War of the Worlds of 1897), Wells also heavily criticized the then-popular concept of vivisection, experimental "psychiatry" and research that was done for the purpose of restructuring the human mind and memory (clearly emphasized in The Island
Prompt: Planetary romance is a subgenre of science fiction in which the bulk of the action consists of adventures on one or more exotic alien planets, characterized by distinctive physical and cultural backgrounds. Some planetary romances take place against the background of a future culture where travel between worlds by spaceship is commonplace; others, particularly the earliest examples of the genre, do not, and invoke flying carpets, astral projection, or other methods of getting between planets. In either case, it is the planetside adventures which are the focus of the story, not the mode of travel.[1]
Prompt: Mundane science fiction (MSF) is a niche literary movement within science fiction that developed in the early 2000s, with principles codified by the "Mundane Manifesto"[1] in 2004, signed by author Geoff Ryman and "The Clarion West 2004 Class". The movement proposes "mundane science fiction" as its own subgenre of science fiction, typically characterized by its setting on Earth or within the Solar System; a lack of interstellar travel, intergalactic travel or human contact with extraterrestrials; and a believable use of technology and science as it exists at the time the story is written or a plausible extension of existing technology. There is debate over the boundaries of MSF and over which works can be considered canonical. Rudy Rucker has noted MSF's similarities to hard science fiction and Ritch Calvin has pointed out MSF's similarities to cyberpunk. Some commentators have identified science fiction films and television series which embody the MSF ethos of near-future realism.
Prompt: The name "dieselpunk" is a derivative of the science fiction subgenre cyberpunk,[5] and represents the time period from World War I until the 1950s, when diesel-based locomotion was the main technological focus of Western culture.[6] The "-punk" suffix attached to the name is representative of the counterculture nature of the genre with regard to its opposition to contemporary aesthetics.[3] The term also refers to the tongue-in-cheek[7] name given to a similar cyberpunk derivative, "steampunk", which focuses on science fiction based on industrial steam power and which is often set within the Victorian era.[8]
Prompt: Science fiction comedy (sci-fi comedy) or comic science fiction is a subgenre of science fiction or science fantasy that exploits the science fiction genre's conventions for comedic effect.[1] Comic science fiction often mocks or satirizes standard science fiction conventions – such as alien invasion of Earth, interstellar travel, or futuristic technology. It can also satirize and criticize present-day society. An early example was the Pete Manx series by Henry Kuttner and Arthur K. Barnes (sometimes writing together and sometimes separately, under the house pen-name of Kelvin Kent). Published in Thrilling Wonder Stories in the late 1930s and early 1940s, the series featured a time-traveling carnival barker who uses his con-man abilities to get out of trouble. Two later series cemented Kuttner's reputation as one of the most popular early writers of comic science fiction: the Gallegher series (about a drunken inventor and his narcissistic robot) and the Hogben series (about a family of mutant hillbillies). The former appeared in Astounding Science Fiction in 1943 and 1948 and was collected in hardcover as Robots Have No Tails (Gnome, 1952), and the latter appeared in Thrilling
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Neo Kotsiubiiv (Нео Коцюбіїв)
(neokotsiubiiv)
Member since 2023
Ukrainian dreamer show numerous variations of the Kotsiubiiv National Opera and Ballet Theatre. If you want to use some work in your works, you can do it. I would be glad to see the use or implementation of my robots somewhere. I wish you success in your work. P.S.: Українець - це шлях (Андрій Павленко). Борітеся — поборете (Тарас Шевченко)!
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