Sack the Town, Rob the Tower and Seal the Alphabet
Model:
Quantum (v2)*
Size:
1657 X 1267
(2.10 MP)
Used settings:
Prompt: Glimpses of Nirvana, dark, foreboding, gothic, diffused light from shadowy grottos, filtered warm light, ground mist, crumbling stonework, cobwebs, wall weeping with slime, architecturally significant, combination of Architects Antoni Gaudi, M.C. Escher and painter Hieronymus Bosch, wide angle looking up into the abyss.
Prompt: Wide 3/4 shot of a low, wide 1938 Ford Coupe concept show car, off white paint. highly reflective, low roof line, show full car in a showroom setting. elegant fantasy studio lighting intricate cinematic lighting very attractive wallpaper award winning fantastic view hyperrealistic ultra detailed Unreal Engine cinematic post processing VRay No people hyper-detailed cinematic composition no watermark hyper dynamic Soft diffused lighting alien engineering
Prompt: Zoltar The Great a (mechanical) carnival fortune teller coin operated arcade machine. set in a 1940’s traveling carnival. detailed matte painting, deep color, fantastical, intricate detail, splash screen, complementary colors, fantasy concept art, 8k resolution trending on Artstation Unreal Engine 5 Cinematic film still, shot on v-raptor XL, film grain, vignette, color graded, post-processed, cinematic lighting, 35mm film, live-action, best quality, atmospheric, a masterpiece, epic, stunning, dramatic
Prompt: A night shot of a 1920 Model T Ford in the foreground on a dilapidated wharf in a back harbour shanty town. Some dwellings are on pilings, some are houseboats hug the shoreline of a backwater slough in a busy Atlantic harbour - circa 1933. Beside the Ford are tattered fishing nets hang on racks in front of some shacks and old wooden fishing boat who’s windows are lit showing that someone is working on the boat The buildings are mere shacks made from scraps of lumber, old doors and tarpaper and are in extreme disrepair. The slough is quite narrow, made worse by dilapidated docks, neglected old rowboats, small launches and shanties that are partly on land and partly on pilings over the oily water. There are the remains of long sunken boats as well as flotsam in the murky oily water. The shanties have electricity provided by a hodgepodge of utility poles and wiring which crisscrosses the waterway with two dim street lamps strung across the waterway light the scene. Through windows of most of the dwellings can be seen filtered light diffused by filthy curtains and dirty and cracked glass. Dark clouds from a recent rainstorm block most of the moon’s light. A late evening mist has formed into which the end of the slough disappears. hyperdetailed intricately detailed volumetric lighting 3D shading 3Delight 3DEXCITE ZBrush Central VRay Unreal Engine 5
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.