Prompt: An 18th century dilapidated, gritty, evil, ramshackle buildings, seaside village viewed from the wharf, Circa 1760, dusk, lit lanterns, stone houses, narrow lanes leading into town, rustic, town watchtower, misty, twilight, stormy sky.
Prompt: 1950 Studebaker Concept Car, very large symmetrical chrome bullet nose centre grill, sleek, low, wide, candy apple red, highly reflective, radical 1950's styling, in a car show setting
Prompt: A night shot of a 1950’s Googie styled drive-in restaurant. Polished aluminum and glass block facade with lots of neon lighting and signage spelling out PICKLES DRIVE-IN. Parked in the foreground are photo realistic 1940’s and 1950’s cars and lots of hotrods. Carhops on roller-skates, teens in convertibles.
Prompt: A hyperrealistic 1872 view of the underwater lost city of Atlantis from the bridge of the submarine Nautilus. The bridge is dominated by one large forward facing domed portlight. Through the port light is an impressive underwater scene of Atlantis. An array of controls, dials, pipes and impressive ships wheel, binnacle and compass. There is a steampunk feel about the design and the bridge is lit with warm light which accents the brass fittings. hyperdetailed intricately detailed art Nouveau matte painting retrofuturism subtractive lighting VRay Unreal Engine 5 steampunk
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.