Prompt: Albatross of Celtic scrolls of wire entwined in forest tree. Background moss mounds. Greyscale monochrome 3d 4k hd detailed, fine artist. Movement. Side view. Swimming. Correct anatomy.
Prompt: School of tuna, in greyscale, intricate Celtic scroll patterns on skin, underwater reef setting, detailed in correct anatomy, realistic ocean floor, seaweed accents, clear water, 4K resolution, 3D rendering, sharp clear monochromatic palette, depth perception, digital artwork, high-quality shadows, by a skilled 3D artist. Side view
Prompt: Deer, antlers, side view created from the visual prompt. Background misty swampy moss beds, heath, moors. Dull, winter sky, low light, small bird is caught in a net in foreground. Bucket sits nearby. Shovel stands upright in soil. mournful. Sm,
Prompt: Use visual prompt to create skin on a orca, in greyscale, intricate Celtic scroll patterns on skin, underwater reef setting, detailed in correct anatomy, realistic ocean floor, seaweed accents, clear water, 4K resolution, 3D rendering, sharp clear monochromatic palette, depth perception, digital artwork, high-quality shadows, by a skilled 3D artist. Side view
Prompt: Use visual prompt as the eyes on a sad, injured animal., in greyscale, intricate Celtic scroll patterns on skin, underwater reef setting, detailed in correct anatomy, realistic ocean floor, seaweed accents, clear water, 4K resolution, 3D rendering, sharp clear monochromatic palette, depth perception, digital artwork, high-quality shadows, by a skilled 3D artist. Side view
Prompt: Octopus, in greyscale, intricate Celtic scroll patterns on skin, underwater reef setting, detailed in correct anatomy, realistic ocean floor, seaweed accents, clear water, 4K resolution, 3D rendering, sharp clear monochromatic palette, depth perception, digital artwork, high-quality shadows, by a skilled 3D artist. Side view
Prompt: Black and white ink drawing fine detail, expert artist. Horses standing in water with reflection of hooves as hose rears front feet up. Shy is grey, stormy, inverted clouds. Negative trees silhouette
Prompt: a dark grey dust ball with pale blue glitter flakes showering it, erupts from forest floor. most of screen filled with dust ball, glittering feathers stream out from ball. Outstretched hand, showing from wrist to fingers, holds ball on four finger tips. Green fingernails.
Prompt: a dark grey dust ball with pale blue glitter flakes showering it, erupts from forest floor. most of screen filled with dust ball. Hole on one side glow and worms stick out from ball. Outstretched hand, showing from wrist to fingers, holds ball on four finger tips. Green fingernails
Prompt: Paradox in abottle. A mesmerizing double exposure effect features a glitched version of a dripping street art painting effect simulation, wavelet image alteration, and 2.5d rendering. A hyperdetailed, elaborate, intriguing, magnificently designed thief silhouette blended within a superimposed glowing emblem of a sinister metropolis. The 3d backdrop is a dark eerie mystical scene of swirling mist and lights rendered in a hyperdetailed dark academia and glitchcore style adding depth and texture to the composition. The artwork combines elements of dark fantasy with moments of ethereal beauty, capturing the raw emotions of a sense of wonders in the surrounding. Random glitches and bold multicolor hues envelop the scene, giving it a radiant, almost ethereal glow with a classic 1920s nostalgia. A subtle, swirling pattern adds depth and intrigue, enhancing the overall captivating atmosphere of the image. Rendered in a hyper-detailed style reminiscent of Alphonse Mucha and Greg Rutkowski, with a touch of hyper-detailed but predominately flat digital glitch art.
Prompt: a dark grey dust ball with pale blue glitter flakes showering it, erupts from forest floor. most of screen filled with dust ball. Tiny worms stick out from ball. Outstretched hand, showing from wrist to fingers, holds ball on four finger tips. Green fingernails
Prompt: a dark grey dust ball with pale blue glitter flakes showering it, erupts from forest floor. most of screen filled with dust ball. Tiny worms stick out from ball
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.