Prompt: cyborgs creates the God of the Creator for people and people, for their faith of hope and love. intricate hyperdetailed fluid gouache illustration by Aaron Horkey: By Ismail Inceoglu and Jean Baptiste mongue: James Jean: Erin Hanson: Dan Mumford:
Prompt: An abandoned old room. Dust and dirty curtains. Autumn is outside the window. Wind in the clouds. Sleeping animals and people around. Sands of time and sleep The artist Brueghel detailed matte painting
Prompt: Guardians of the Unknown Realm. The building is an electronic complex full of traps and monsters. Two girls escape from insects and look for a way out of the maze of death, The girls shoot laser pistols. There is smoke and fog all around. Strange lights and mechanisms surround the scene of action. by Creation of Mikalojus Konstantinas Ciurlionis. By Junji Ito: Borderlands: intricate hyperdetailed fluid gouache illustration by Aaron Horkey: By Ismail Inceoglu and Jean Baptiste mongue: James Jean: Erin Hanson: Dan Mumford:
Prompt: a carefully drawn manga story about a mechanical world and its inhabitants. A lot of people and mechanisms. Details of structures. dust and flowers.
Prompt: The 22nd century of mankind. The distant future of civilization. The empire of cyborg spiders and beautiful warrior maidens. by Jean-Baptiste Monge, by Abraham Bosse. by Pre-Raphaelite Brotherhood
Prompt: The river of time. Times of hopes and dreams. The opportunity to change the world. by Creation of Mikalojus Konstantinas Ciurlionis. A Robot Warrior in the Mechanical Garden of the Ancient Cyborg Gods. 8k resolution concept art portrait by Greg Rutkowski, Artgerm, WLOP, Alphonse Mucha dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting
Prompt: An intervention, a military invasion of the ancient gods from the planet Mars to the planet Earth. The Earth gods organized the protection of the Earth.
Prompt: The 22nd century of mankind. The distant future of civilization. Times of hopes and dreams. The opportunity to change the world. by Creation of Mikalojus Konstantinas Ciurlionis. By Junji Ito: Borderlands: intricate hyperdetailed fluid gouache illustration by Aaron Horkey: By Ismail Inceoglu and Jean Baptiste mongue: James Jean: Erin Hanson: Dan Mumford:
Prompt: the old metropolis of 2100. Flying shells, explosions and fire. A lone warrior walks among the broken military equipment, the future, cyberpunk, Rusty military equipment. combat mechanisms on tracks, a destroyed structure and houses around. Dust and smoke.
Prompt: an old rusty robot in front of a pile of junk, scrap metal and rain, a watercolor painting by Jean-Baptiste Monge and PIXAR. thoughtful, intricately detailed, high definition, clear quality
Prompt: he 22nd century of mankind. The distant future of civilization. Times of hopes and dreams. The opportunity to change the world. by Creation of Mikalojus Konstantinas Ciurlionis. By Junji Ito: Borderlands: intricate hyperdetailed fluid gouache illustration by Aaron Horkey: By Ismail Inceoglu and Jean Baptiste mongue: James Jean: Erin Hanson: Dan Mumford:
Prompt: he 22nd century of mankind. The distant future of civilization. Times of hopes and dreams. The opportunity to change the world. by Creation of Mikalojus Konstantinas Ciurlionis. By Junji Ito: Borderlands: intricate hyperdetailed fluid gouache illustration by Aaron Horkey: By Ismail Inceoglu and Jean Baptiste mongue: James Jean: Erin Hanson: Dan Mumford:
Prompt: A male hunter and a cyborg diva demonstrate a trapped mechanical creature. by Jean-Baptiste Monge, by Abraham Bosse. by Pre-Raphaelite Brotherhood
Prompt: Armed Astronauts open the tomb with cosmic-cybernetic horror. The 23nd century of mankind. The distant future of civilization. by Jean-Baptiste Monge, by Abraham Bosse. by Pre-Raphaelite Brotherhood
Prompt: The opportunity to change the world. by Creation of Mikalojus Konstantinas Ciurlionis. By Junji Ito: Borderlands: intricate hyperdetailed fluid gouache illustration by Aaron Horkey: By Ismail Inceoglu and Jean Baptiste mongue: James Jean: Erin Hanson: Dan Mumford: natural lighting, volumetric lighting concept art intricately detailed, complex, elegant, expansive, fantastical
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.