Prompt: Strange visions : futuristic spacecraft portal : old cyberpunk scenery : by Ralph McQuarrie, by Kim Jung Gi, by Ivan Shishkin, by Frank Frazetta, by Shepard Fairey, by Ralph Steadman, Chroma Analogous-Colors Megapixel, Artificial Lighting, Moody Lighting, Glossy, Polished, Soft Body, Lumen Reflections, Chromatic Aberration, Sobel Operator, De-Noise, Shaders, CGI, hypermaximalist, elegant lighting, ornate, hyper realistic, super detailed, Remarkable textures
Prompt: An Old African American Man Sitting at His Worn Wooden Work Bench Trying to Understand What This Mid-Tower Computer From the Future Is. The Year 1880. Sunlight Enters the Room From a Window Near Him. His Workshop Background is a Bit Worn, But It's Clean and Cluttered With Strange Oddities He Has Collected Over Many Years. Outside His Window is a Beautiful Grass Field. Ultra Realistic Proportions, Cool Color Palette, 4D Ultra-HD textures, Ray Traced Reflections, Poster, Reflections, CGI, VFX, Award Winning Masterpiece Concept Art Illustration Collaboration by Artgerm, Greg Rutkowski, Alphonse Mucha and Lord Have Mercy, Trending on Artstation, Unreal Engine 5.
Prompt: Painter artist, home, cosy, window view, at the wastelands, the last attempt, hopelessness, city night, Portal to a better world, everything breaks into small pieces, Depicted in an Eerie oppressive oil painting by Greg Rutkowski, James Earley, Mark Metcalfe, Darek Zabrocki, Gilles Beloeil, Neil Blevins, Anne Stokes, surrealist style, fine art, fine brush strokes, detail oriented, over detail, scary, oppressive, a masterpiece, old work of art, oil on canvas, perfect composition, Art of Illusion 3D shading, hyperdetailed, ZBrush, cel-shaded, golden ratio
Prompt: Winter in an overgrown dirty cyberpunk city : rainy with glowing neon lights : by Ralph McQuarrie, by Kim Jung Gi, by Ivan Shishkin, by Frank Frazetta, by Raffaello Sanzio, by Ralph Steadman, Chroma Analogous-Colors Megapixel, Artificial Lighting, Moody Lighting, Glossy, Polished, Soft Body, Lumen Reflections, Chromatic Aberration, Sobel Operator, De-Noise, Shaders, CGI, hypermaximalist, elegant lighting, ornate, hyper realistic, super detailed, Remarkable textures
Prompt: Two Old Photorealistic Work Boots, Leather Texture, Laces, Eyelets, Sitting on a Bail of Wheat Straw has Beautiful Wild Flowers Growing Out of Them. Intricate Detailed, Sunshine Rays,
Prompt: Dwemer like household robot in a kitchen working. artstation by Eddie Del Rio mixed with Luke Aegis mixed with Alex Pronin mixed with Jan Ditlev mixed with Stas Yurev mixed with Pengzhen Zhang mixed with Robert Berg mixed with Kamila Szutenberg mixed with Pablo Dominguez mixed with Jaime Jasso mixed with Mitchell Stuart
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.