Prompt: A young woman with long, tousled brown hair gazes directly at the viewer. She wears a vibrant red hooded cloak, adorned with a painterly splash of colors resembling autumn leaves. Her large, expressive green eyes and softly contoured lips convey a sense of warmth and intrigue. The background features a blend of earthy tones and abstract splashes, enhancing the artistic quality of the image. Delicate jewelry adorns her neck, adding a touch of elegance.
Prompt: A solitary Buddhist monk sits in silent, perfect meditation on a high mountain altitude, rendered in the style of **Black and White Sumi-e Ink Wash Painting**. In front of him, a blazing bonfire has just been extinguished, leaving behind a mound of **cold, stark white ashes**. Emerging from the center of the ashes is a **single, delicate white flower** (the only non-black or white element, maybe faintly outlined in white). The monk's robes are still, symbolizing deep peace. The background shows thin air and vast, open sky, defined by subtle ink wash gradients. The lighting is serene and high-contrast. ar:1360:768
Prompt: a tall transparent glass bottle standing in a dark forest at night, and inside the bottle there is a tiny glowing magical forest with blue and purple bioluminescent light, soft fog, small trees, glowing particles, strong contrast between the dark outside and the bright inner world, cinematic atmosphere, ultra detailed, mystical and serene
Prompt: A shadowy figure in a tattered hood leans ominously over a dark well, shrouded in mist. An eerie glow emanates from the depths, creating a haunting and mysterious atmosphere.
Prompt: Woodcut print. Close-up shot. An ancient mechanical dragon guards a lost city overgrown with vines. Intricate clockwork details on its body. Its eyes glow with an internal orange light. Ethereal mist surrounds the ruins. Style of Albrecht Dürer, highly detailed linework, aged paper texture, dark and mysterious atmosphere. 10 keywords: woodcut print, linework, dark fantasy, lost civilization, mechanical, ancient, mysterious, detailed, atmospheric, epic.
Prompt: Surrealism. Medium shot. An ancient automaton guards a forgotten temple entrance amidst swirling mist. A mysterious glowing artifact lies partially buried. Woodcut print style, intricate line work, haunting atmosphere. Ethereal backlighting through the fog, subtle use of muted blues and greys. Masterpiece, highly detailed, enigmatic, ancient mystery, dark fantasy.
Prompt: Oil painting of a colossal ancient dragon with scales of iridescent biomechanical parts guarding a crumbling ruin within a desolate, alien landscape. Ethereal mist clings to the decaying structures. Stark, dramatic lighting with deep shadows and bursts of cold, blue light. Surrealism, dark fantasy concept art in the style of H.R. Giger and Zdzisław Beksiński, featuring a dark atmosphere, intricate details, hint of ancient civilization, cosmic horror, and epic scale. Masterpiece.
Prompt: (((Engraving in the style of Gustave Dore and Albrecht Durer))).
Snowstorm staged ritual/sacrifice.
Ensure all significant elements remain within boundaries.
Some kind of masterpiece would be nice.
(((Very Cosmic horror, much eldritch, 100% body horror and hyper Lovecraftian))).
Satanic nostalgia, glory. Moody,
Ink and oil on paper.
Prompt: A solitary Buddhist monk struggles to walk through a dark, sticky, treacherous swamp on a steep mountainside, rendered in the style of **Black and White Sumi-e Ink Wash Painting**. The swamp water is ink-black and swirling with dark energy. Around him, illusory temptations manifest: **ghostly, seductively distorted figures (Pleasure of the Senses)** and **a massive, inflated shadow of the monk's own head (Desire to Be)** are reaching down, attempting to pull him under. The atmosphere is heavy with the weight of grasping and craving. The light is high-contrast, emphasizing the struggle between the monk and the dark abyss. ar:1360:768
Prompt: Watercolor Painting. A surreal landscape unfolds under a bruised twilight sky. Strange, shifting forms emerge from a misty abyss. Close up. Arthur Rackham inspired illustration. Ethereal wisps of shadow and light dance. A palpable sense of unease permeates the scene. Soft, muted blues and purples dominate the palette. Watercolor, ink wash, surrealism, dark fantasy, dreamlike, haunting, ethereal, intricate details, moody atmosphere, chiaroscuro, soft color palette, fine art, masterpiece.
Warm Contemplation in a cooling Yin and Yang Sphere
Model:
DaVinci2
Size:
3032 X 1690
(5.12 MP)
Used settings:
Prompt: Asian temple on a rocky outcrop surrounded by illuminated trees, in a yin and yang symbol, in an icy snowscape with a bright red full moon, by Jean-Baptiste Monge.
Prompt: A majestic hawk perches on a frost-covered branch at dawn, feathers ruffling softly in the cold wind. Its amber eyes scan the frozen valley below as thin mist drifts through the trees. Icicles glimmer in golden sunlight. After a moment, the hawk spreads its wings in slow motion, snow crystals shaking loose. The bird launches into the air, gliding smoothly across the winter landscape. Camera follows from behind as it flies over icy wetlands, distant sun glowing orange through fog. Sharp focus on the bird, cinematic depth-of-field, ultra-real wildlife footage, natural wing movement, atmospheric sound of wind.
Prompt: a large crystal-clear water droplet floating in the air above a calm lake, and inside the droplet there is a tiny futuristic cyberpunk city glowing with neon blue and purple lights, skyscrapers, misty reflections, strong contrast between the natural environment outside and the artificial neon city inside, cinematic and surreal atmosphere
Prompt: A highly detailed, abstract 3D Mandelbrot fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms, Hyper Realistic Fractal Art, HD-Resolution, Vibrant Every Color in The Rainbow Color Palette
Prompt: A highly detailed, abstract 3D Mandelbrot fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms, Hyper Realistic Fractal Art, HD-Resolution, Vibrant Every Color in The Rainbow Color Palette
Prompt: A highly detailed, abstract 3D Mandelbrot fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms, Hyper Realistic Fractal Art, HD-Resolution, Vibrant Every Color in The Rainbow Color Palette
Prompt: A highly detailed, abstract 3D Mandelbrot fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms, Hyper Realistic Fractal Art, HD-Resolution, Vibrant Every Color in The Rainbow Color Palette
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.