Prompt: Obsidian and gold marionette, intricate details, delicate gold thread, reaching towards a noose of living roots, surreal and dark, brass clockfaces for eyes, cracked and ticking, wall of churning shadow, pale roses bleeding blue, carved eyes on petals, mid-tremble motion, deep plum hues, tarnished silver accents, moonlight teal highlights, detailed and surreal style, fantasy art, haunting atmosphere, by HR Giger and Zdzisław Beksiński, high-resolution digital art, dramatic lighting.
Prompt: A spectral face emerges from a glitched void wearing headphones, half-human, half-digital artifact. Veins of static split the features, and corrupted textures crawl across decaying skin. The expression flickers—pleading, fragmented—as if the soul is trying to break through from beyond. Distorted halos hover behind the head, rendered in jagged compression patterns. The air crackles with ghostly visual noise.
Prompt: An atmospheric, dreamlike landscape rendered in a hybrid of diazotype, alcohol ink, and layered oil painting textures. Worm-eye view close-up of a lone figure in a canoe gliding silently across a mirror-still pond. Overhead, a massive full moon hangs in a sky choked with storm-heavy clouds, casting pale, silvery reflections. Stylized trees—elongated, curling, and subtly surreal—sway under invisible wind, while golden grasses along the shore ripple with implied motion. The figure appears small and introspective, blending into the stylized, intricately hand-drawn environment. The scene evokes melancholy wonder, with deep blues, emerald greens, and golden accents rendered in crisp detail. Linework and composition are inspired by layered symbolic surrealism, glowing atmospheric contrast, and emotive fantasy landscapes with high visual complexity.
Prompt: Close-up of a plague-doctor mask cracked with age, worn by a figure wreathed in smoke and thorns. Ravens with mirrored feathers tear through the air behind him, each trailing silk threads of wine-red fog. The figure’s glove drips blue fire onto a twisted reliquary pulsing with trapped light. Atmosphere dense with dust, regret, and gold.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.