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Classic Cyberpunk art illustration of "Ghost in the Shell" by Chinese contemporary artist Yue Minjun 岳敏君 depicting a highly saturated, grainy medium motion blur all around, shot of a full length Kyoto female special operative wearing a stylish white & blue tight suit, suspended in a hibernation tank, wearing a glowing VR set over her eyes as she looks downwards, with purple curl hair, wearing a half spherical high tech headgear with electrodes & wires emerging out of her head. suspended freely in the middle of a hibernation tank filled with liquid & bubbles in a lab setting, in the style of glitch art by Takato Yamamoto. Computer codes raining down all over the whole image as line streams crisscross with neon line scaffoldings. The image is rendered with a prominent dark red, dark green, and dark blue (RGB) color channel separation effect, creating a vibrant, distorted, and dream-like aesthetic field effect. The subject's face is subtly blurred and appears to have a diffuse glow. The background features more intense color bleeding and warping effects, resembling a textured, abstract pattern of bright and dark hues, with radial distortion. The overall image has a digital, retro, vaporwave-inspired feel, with a visible pixelated or halftone texture throughout. It is also dark and sad in a disturbing way.
Neurobiology, cybernetics and computer technology have advanced to such a point that most people possess "neuro-cyberbrains"—a technological "organic-synthetic" wetware computer user interface implant located in the suboccipital nerve region of the cranium; this allows their minds to seamlessly interact with mobile devices, machines or networks around them. The neuro-cyberbrain revolutionized education and has made training in any task simply a matter of uploading the proper data. The military uses the technology to train their soldiers into veterans within days. Civilians use it to become adept at their jobs and learn new hobbies. In some cases of extreme trauma, it is possible to replace large segments of the brain and body with prosthetic counterparts.