Would you like to report this Dream as inappropriate?
Prompt:
foampunk portrait, stylzed, exaggerated coloring, stylization blending 3d abstracted elements with bold outlining, multicolored, op art elements, streamline_moderne, psychedelic-art, trippy, plasticity, sculpted, cel-shaded, symbiotic, precise, android, synthetic layers of panels, reflective mapping 1.8, divisionism, multi-layered comic book-art featuring geometrical 3D effects, cubistic linework, multi-layered panel motif, (slightly comical style by Sebastian Krüger merged with linocut by Brock Hofer, non-figurative, molten orphism, joyful, foampunk 1.7, hues in panels dissoluting, ((hues and tints by Ed Binkley and Paul Kidby), ultra-high definition) 3:8), high dynamic range lighting, negative lucas numbers, LiDAR point cloud, phong shading 1.3, parallax occlusion 1.3, texture mapping 1.3, anisotropic filtering 1.4, raytraced shadows, shadow mapping 1.8, LiDAR point cloud, realistic depth and scale, comic book cover art, graphic novel linework merged with ethereal comic book cover art, graphic novel linework, bold outlines, cel-shading, subsurface scattering 1.3, complex color palette akin to Stan Lee's art, smooth gradient inking,. p art illusion with moire patterns, dynamic fluidity, surreal and enigmatic masterpiece, shapeshifting glitch and holographic noise, Line-art, cubism, orphism, tesselated panels, stylized female portrait, retrofuturistic collagraphy print, geometrical linocut style, gradient coloring, abstracted line-art, gothic-inspired woodblock print, juvenile essence, Post-Avantgarde, pointillism, layered geometrical stylization, metallic paints, dappled glow, whimsical retro fusion, geometrical color shapes, spheres.
Modifiers:
bokeh
8k
4K 3D
vaporwave
American Gothic
Art Nouveau
auroracore
cel-shaded
Ambient occlusion
Shadow mapping
ink outlines
colored line patterns
Divisionism
Brightness
Art of Illusion 3D shading
Clean lines by Patrick Nagel
3D effects
clean crisp lines & linework & shapes & angles
3 layers in logarithmic distance with DOF
anthropomorphized
Luminosity
35 mm fuji color film --ar 2:3
anisotropic filtering
raytraced shadows
borderland fantasycore Art
Anglo Gothic
Coffinwood
hyperdetailed,
golden ratio,
Art Noir
1950s advertising art advertising art.
brightness 1.4
dynamic lighting 1.7
anisotropic filtering 1.7
colorful yam
champlevé watercolor technique
<LoRA:xl_more_art-full_v1:0.8>,<LoRA:add-detail-xl:1.0>
ambient occlusion 1.6
raytraced shadows 1.8,
+ Prompt:foampunk portrait, stylized female upper body portrait blending abstract sci-fi elements with bold outlining, naive art featuring geometrical 3D effects, sun motif, (slightly comical style by Sebastian Krüger merged with linocut by Brock Hofer, orphism, panels dissoluting, ((hues and tints by Ed Binkley and Paul Kidby), ultra-high definition) 3:8), high dynamic range lighting, negative lucas numbers, LiDAR point cloud, phong shading 1.3, parallax occlusion 1.3, texture mapping 1.3, anisotropic filtering 1.4, raytraced shadows, reflection mapping 1.3, LiDAR point cloud, realistic depth and scale, comic book cover art, graphic novel linework merged with ethereal comic book cover art, graphic novel linework, bold outlines, cel-shading, subsurface scattering 1.3, complex color palette akin Stan Lee's art, smooth gradient inking, precise dark outlines, muted earth tones, deep shadows, air of mystical foreboding. liminal color glitch, alteration of tones, comic-inspired style by Stan Lee and Freda People, geometrical details, chrome surface, liminal, semi-cartoon aesthetic, ink and a scratching style, chiseled, multi-layered eyes, 3d effects, semi-cartoon aesthetic, ink and a scratching style, chiseled, multi-layered eyes, 3d effects for patchwork structures of color shapes and brushstrokes, puzzle, op-art in black brushstrokes adding depth, dyed by Man Ray, line-art, thick textured layers, contoured, tactile feel, line-art fusion, retro psychedelic stylization and scratchbook art blend by Man Ray, merged styles by Cressida Campbell and Ho Baron and Sonia Delaunay, orphism, warm colours & natural light by John buscema, dyed cubist features, beautiful line-art, abstract coherence, only curves in zentangle style, no fractalisation, stylization, highly detailed, zentangle, ambient occlusion, asymmetrical hues by Brad Kunkle, lighting by Ed Paschke, luscious, anisotropic filtering, reminiscent of indiecore style accentuated color palette of light-yellow umbra light-blue, golden hour, abstract, smeary, linocut reference, offset print, black brushstrokes adding depth, dyed, contoured, embodiment by Man Ray, line-art, thick textured layers, contoured, tactile feel, simplistic features, intricate detailing, warm coloring, close-up, detailed skin textures, complexion 1.3,
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.