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Game-shooter location design with interface elements: A brutal German art-deco circus with focus on arena. Close-up evil drow-elves-acrobates dressed as circus artist and standing in pyramid position that coming face with burning throwing clubs attack. Sunlight streams through the gaps, creating stark geometric patterns of light and shadow on the floor and walls. The walls made of red and gold canvas with schematic logos of winged wolf's head. Whimsical monstrous orchestra at back stage balcony. Rendered in a realistic concept German art deco style of 1930s with a focus on material textures and grand scale.
A first-person perspective, digital artwork screenshot from a video game, in a steampunk style, showing a male character in a dark gold and black striped suit and small red framed glasses, holding a stream of fire in each hand, standing on the shoulders of three other men forming a human pyramid. The men on the bottom are also wearing dark gold and black striped suits. The two men on the bottom level, facing the viewer, are each shooting a stream of fire from their open hands. The men are located in a large circular room with a domed glass ceiling, supported by pillars with decorative railings. Red and gold banners with a winged symbol hang from the ceiling. A gold gear with intricate spokes is visible in the middle ground, near the top of the railings. On the upper level of the building, there are decorative gold automatons, including one that resembles a mouse with large ears playing a tuba and a small skeleton playing an unidentified instrument, and another that resembles a humanoid figure playing a double bass. The room has stone steps leading up to the stage. There are digital game interface elements such as a compass or radar at the top right, a weapon icon and ammo count at the bottom right, and a circular red and gold health/ability