Prompt: ArsMJStyle, Colored pencil sketch details, hyperdetailed realism by Edward Gorey, complex stylization 1.3, plasticity 1.6, stylized female portrait, contoured, Futuristic fractal design, delicate fine lines, detailed stylized artwork by Conrad Clarke and Ed Binkley, Edward Gorey's coloring, Wendy Bermingham inspiration, Art Nouveau influence, surreal touch reminiscent of Gordon Mortenson and echoes of Renoir, Freda People, Alex Gray, and Stan Lee, ethereal ambiance, diffuse lighting enhancing depth, ambient occlusion for realism, polished and masterful surrealism by Steve Hanks, created using Unreal Engine, ultra-high resolution at 128K UHD, crisp quality for intricate details, play of light reflections, RHADS technique for atmospheric depth, 3D texture and shading adding depth, ultra 3-dimensional effect for immersive experience, octane render for realistic textures, pearlescent hues for a dreamlike feel, (((highlights and ultra-clarity in an enchanting, polished orphism & squiggly foampunk style), dynamic lighting by Ed Paschke) 8:5), fantasy meets surrealism, bokeh by Man Ray & Gabriele Münter, fine ink illustration with watercolor, orphism with indirect lighting, diffused hues, stylized, foampunk 1.3, gradients of blue and white, warm color palette, comic book aesthetic. simplistic linocut-inspired stylized portrait, depth of field effect, ink drawing with high contrast, Gorey-inspired style with bright coloring elements, abstracted, cel shading, warm gradient coloring, warm tones, abstracted filigreed black accents, geometrical color shapes, liquid forms, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, gorgeous, beautiful, evocative, sumptuous, aesthetic, unique, HD, glowing art style of Serge Marshennikov merged with pulp art, reflections by Jamie Heiden, embodiment by Ed Binkley, complex stylization by Alexander Calder, mainly squiggly, soft textures & brushwork, mip-mapping, (collage art reminiscence, ((abstracted, dynamic lighting 1.3, brightness 1.8, concept artwork), 4:11), hues), warm tones, colorful akin to coloring by Mike Zeck & Barclay Shaw, outlined geometrical features, diaphanous lighting, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, opaque, quaint, serene, smooth harmonious contrast, immersive depth, UHD, HDR, Mip-mapping 1.8, polished foampunk lighting by Ed Paschke & Man Ray, & Arshile Gorky, each with unique textures in vibrant hues by Tanya Shatseva, embodiment by Keith Haring & Paul Kidby, extremely detailed textures, slightly warped, color shapes, op-art by Man Ray & Francis Bacon & Egon Schiele, soft architectural reminiscence, overworked forms, precise Gelsculpt 64k,
Prompt: ArsMJStyle, Colored pencil sketch details, hyperdetailed realism by Edward Gorey, complex stylization 1.3, plasticity 1.6, stylized female portrait, contoured, Futuristic fractal design, delicate fine lines, detailed stylized artwork by Conrad Clarke and Ed Binkley, Edward Gorey's coloring, Wendy Bermingham inspiration, Art Nouveau influence, surreal touch reminiscent of Gordon Mortenson and echoes of Renoir, Freda People, Alex Gray, and Stan Lee, ethereal ambiance, diffuse lighting enhancing depth, ambient occlusion for realism, polished and masterful surrealism by Steve Hanks, created using Unreal Engine, ultra-high resolution at 128K UHD, crisp quality for intricate details, play of light reflections, RHADS technique for atmospheric depth, 3D texture and shading adding depth, ultra 3-dimensional effect for immersive experience, octane render for realistic textures, pearlescent hues for a dreamlike feel, (((highlights and ultra-clarity in an enchanting, polished orphism & squiggly foampunk style), dynamic lighting by Ed Paschke) 8:5), fantasy meets surrealism, bokeh by Man Ray & Gabriele Münter, fine ink illustration with watercolor, orphism with indirect lighting, diffused hues, stylized, foampunk 1.3, gradients of blue and white, warm color palette, comic book aesthetic. simplistic linocut-inspired stylized portrait, depth of field effect, ink drawing with high contrast, Gorey-inspired style with bright coloring elements, abstracted, cel shading, warm gradient coloring, warm tones, abstracted filigreed black accents, geometrical color shapes, liquid forms, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, gorgeous, beautiful, evocative, sumptuous, aesthetic, unique, HD, glowing art style of Serge Marshennikov merged with pulp art, reflections by Jamie Heiden, embodiment by Ed Binkley, complex stylization by Alexander Calder, mainly squiggly, soft textures & brushwork, mip-mapping, (collage art reminiscence, ((abstracted, dynamic lighting 1.3, brightness 1.8, concept artwork), 4:11), hues), warm tones, colorful akin to coloring by Mike Zeck & Barclay Shaw, outlined geometrical features, diaphanous lighting, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, opaque, quaint, serene, smooth harmonious contrast, immersive depth, UHD, HDR, Mip-mapping 1.8, polished foampunk lighting by Ed Paschke & Man Ray, & Arshile Gorky, each with unique textures in vibrant hues by Tanya Shatseva, embodiment by Keith Haring & Paul Kidby, extremely detailed textures, slightly warped, color shapes, op-art by Man Ray & Francis Bacon & Egon Schiele, soft architectural reminiscence, overworked forms, precise Gelsculpt 64k,
Would you like to report this Dream as inappropriate?
Prompt:
ArsMJStyle, Colored pencil sketch details, hyperdetailed realism by Edward Gorey, complex stylization 1.3, plasticity 1.6, stylized female portrait, contoured, Futuristic fractal design, delicate fine lines, detailed stylized artwork by Conrad Clarke and Ed Binkley, Edward Gorey's coloring, Wendy Bermingham inspiration, Art Nouveau influence, surreal touch reminiscent of Gordon Mortenson and echoes of Renoir, Freda People, Alex Gray, and Stan Lee, ethereal ambiance, diffuse lighting enhancing depth, ambient occlusion for realism, polished and masterful surrealism by Steve Hanks, created using Unreal Engine, ultra-high resolution at 128K UHD, crisp quality for intricate details, play of light reflections, RHADS technique for atmospheric depth, 3D texture and shading adding depth, ultra 3-dimensional effect for immersive experience, octane render for realistic textures, pearlescent hues for a dreamlike feel, (((highlights and ultra-clarity in an enchanting, polished orphism & squiggly foampunk style), dynamic lighting by Ed Paschke) 8:5), fantasy meets surrealism, bokeh by Man Ray & Gabriele Münter, fine ink illustration with watercolor, orphism with indirect lighting, diffused hues, stylized, foampunk 1.3, gradients of blue and white, warm color palette, comic book aesthetic. simplistic linocut-inspired stylized portrait, depth of field effect, ink drawing with high contrast, Gorey-inspired style with bright coloring elements, abstracted, cel shading, warm gradient coloring, warm tones, abstracted filigreed black accents, geometrical color shapes, liquid forms, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, gorgeous, beautiful, evocative, sumptuous, aesthetic, unique, HD, glowing art style of Serge Marshennikov merged with pulp art, reflections by Jamie Heiden, embodiment by Ed Binkley, complex stylization by Alexander Calder, mainly squiggly, soft textures & brushwork, mip-mapping, (collage art reminiscence, ((abstracted, dynamic lighting 1.3, brightness 1.8, concept artwork), 4:11), hues), warm tones, colorful akin to coloring by Mike Zeck & Barclay Shaw, outlined geometrical features, diaphanous lighting, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, opaque, quaint, serene, smooth harmonious contrast, immersive depth, UHD, HDR, Mip-mapping 1.8, polished foampunk lighting by Ed Paschke & Man Ray, & Arshile Gorky, each with unique textures in vibrant hues by Tanya Shatseva, embodiment by Keith Haring & Paul Kidby, extremely detailed textures, slightly warped, color shapes, op-art by Man Ray & Francis Bacon & Egon Schiele, soft architectural reminiscence, overworked forms, precise Gelsculpt 64k,
Modifiers:
bokeh
digital painting
sharp focus
elegant
dof
extremely detailed
Award winning photography
fantasy
intricate
8k
cinematic lighting
portrait
very attractive
beautiful
dynamic lighting
award winning
close up
Unreal Engine
colourful
hdr
matte background
cinematic postprocessing
focused
Orphism
Clean lines by Patrick Nagel
clean crisp lines & linework & shapes & angles
Other-worldly beauty & mythical & golden ratio
color scheme of Kale, Gold, Rusty, Marsala, Black, Sapphire, Silver, Emerald, Baked milk, Lavender
Pastel colors of light Blue, soft Hydrangea blue, clear Ice, soft lilac, Cobalt with white
Sharp focus, depth of field, texture painting
enhancing symmetry, precision & golden ratio, angular
psychological assessment, brain scan, schematic evaluation, opulence
anthropomorphized
Stacked lines
Print, zentangle maximalism, detailed linocut
anisotropic filtering, highly detailed textures, colored line patterns
Stylized woodblock print, Shadow Mapping, color vibrancy, undetailed 3D effects, intricate
Raytraced, 3 layers with dof, spatiality with acceptance of Speed, Velocity, Acceleration, Motion
Steampunk, retrofuturistic detailed ornaments
psychedelic, acid influence, 3D render, 3D effects, luminous, bright, back-lit, luminescent,
thick rised impasto, palette knife, different size brush strokes, detailed pattern, thick impasto
4k 3D, ambient occlusion, subsurface scattering, anisotropic filtering, raytraced shadows
official art, extremely detailed CG unity 8k wallpaper, highly detailed
3d effects, brightness, luminosity, anisotropic filtering, shadow mapping, raytraced shadows, ambient occlusion
Upper body portrait
Stylized illustration, fine strokes, cel-shading
Streamline_Moderne, fine streaks, tints of space age style
Headshot, close-up portrait, detailed skin texture
Art Noir, Art Nouveau, Marvel Comics Art, 1950s advertising art advertising art.
Colorful yam, saturated colors, high coloring 1.4
Jamie Heiden, Peter Doig, nam yune paik, Pol Ledent, Endre Penovac
Hues, high coloring 1.9, saturated colors 1.5
Ethereal, otherworldly, ephemeral
spiritual, ethereal, cerebral, dethereal,
few circles, minimal curves, no fragmentation
Modernist fashion photography in style of Helmut Newton and David Downton
Radiance, illustrative maximalism, plasticity
High coloring, sharpened highlights, Sharp outlines, glowing bioluminescence in vivid colors, polychromatic
high dynamic range lighting, texture detail enhancement, global illumination
3 layers in logarithmic distance with DOF, divisionism,
Uhd,hdr,octane render,
New media Pastel and graphite on paper
nuanced painterly effect, Subtle colouring, Casual line and wash sketch, nuanced hues
Erratic Hatching Texture, Widely Softened Edges, Contrast Of Lightness/Darkness, High Saturation Of Color Range
parallax occlusion mapping, high contrast, tranquil, depth of field
Warm colored and designed patchwork in textiles & background
hallucinogenic, linear perspective, wide field of view, by Juan Brufal
vision feature, fusion with geometric Construction, sgraffito with flowing rim light
Expired film, xeroxed with Ilford Sprite 35-ii Reusable camera, push processing technique, grungy, shabby,
Stylized watercolor painting, inspired by Elena Balbusso, high quality --ar 16:9 --v 6.0 --s 250
AIVision model, AIvision, Aligram, 4k 4K 3D,
multi-textured layered assemblage, bas relief & op art elements, Perfect Proportional Anatomy, high definition Coloring,
Polaroid spectra film, chromatic induction, camera obscure, warm pastel, graphite and charcoal,
gradient dyed colors, tesselated, stippled, blotting, debeh, bokeh, dof, warm tones
hues by Ho baron, lighting by Ed Paschke, wavery texture patchwork,
3d effects, brightness 1.4, dynamic lighting 1.7, anisotropic filtering 1.7, ambient occlusion 1.6, raytraced shadows 1.8,
Ambient occlusion, subsurface scattering, anisotropic filtering, raytracing, shadow mapping,
thinned watercolor on homemade paper, paint splatter and wet ink
Reverse pathogen light, negative lucas numbers, invisible transitional aperture, sawtooth wave, LiDAR point cloud, hallucinatory
Watercolor and ink, oversprayed watercoloring, wavery textures, muted colors, custom_loss: grey
Displacement mapping 1.3, mip-mapping 1.1, parallax occlusion 1.3, polished hues, fine linework, complexity, UHD, HDR,
Reflective mapping 1.3, raytraced shadows 1.7, displacement mapping 1.9, texture mapping 1.3, plasticity 1.3, phong shading 1.8,
Ethereal ectoplasmic essence, intricate spatial dimensions, mythical poetic narrative, intelligent distortion interplay, vivid
Slided lighting with ectoplasmic spatiality, mythopoetic distortion, lucid Obscurantism, surprisingly quaint, go wild,
+ Prompt:ArsMJStyle, Colored pencil hyperdetailed realism complex stylization 1.3, plasticity 1.6, stylized female portrait, contoured, shimmering silver hair, piercing grey eyes, confident gaze, metallic body of polished silver and brushed gold, intricate blue glowing energy lines, minimal light blue makeup, subtle smile, articulated fingers, grey metal workbench, electronic components, circuit boards, scientific instruments, glowing blue holographic screens, wireframe human head models, lines of code, advanced research, diagnostic work, long fluorescent lights, vintage-style vacuum tubes, orange glowing light, exposed pipes, wires, high-tech, synthwave, merged styles of Gorey & O'Keeffe & neo-traditional tattoo art, digital illustration with crisp outlines and gradients, serene and transformative atmosphere, simplistic linocut-inspired stylized portrait, depth of field effect, ink drawing with high contrast, Gorey-inspired anime style with bright elements, Phong shading, cel shading, warm gradient coloring, warm tones, abstracted filigreed black accents, geometrical color shapes, liquid forms, fluid lines, dynamic composition,
Prompt
ArsMJStyle, Colored pencil sketch details, hyperdetailed realism by Edward Gorey, complex stylization 1.3, plasticity 1.6, stylized female portrait, contoured, Futuristic fractal design, delicate fine lines, detailed stylized artwork by Conrad Clarke and Ed Binkley, Edward Gorey's coloring, Wendy Bermingham inspiration, Art Nouveau influence, surreal touch reminiscent of Gordon Mortenson and echoes of Renoir, Freda People, Alex Gray, and Stan Lee, ethereal ambiance, diffuse lighting enhancing depth, ambient occlusion for realism, polished and masterful surrealism by Steve Hanks, created using Unreal Engine, ultra-high resolution at 128K UHD, crisp quality for intricate details, play of light reflections, RHADS technique for atmospheric depth, 3D texture and shading adding depth, ultra 3-dimensional effect for immersive experience, octane render for realistic textures, pearlescent hues for a dreamlike feel, (((highlights and ultra-clarity in an enchanting, polished orphism & squiggly foampunk style), dynamic lighting by Ed Paschke) 8:5), fantasy meets surrealism, bokeh by Man Ray & Gabriele Münter, fine ink illustration with watercolor, orphism with indirect lighting, diffused hues, stylized, foampunk 1.3, gradients of blue and white, warm color palette, comic book aesthetic. simplistic linocut-inspired stylized portrait, depth of field effect, ink drawing with high contrast, Gorey-inspired style with bright coloring elements, abstracted, cel shading, warm gradient coloring, warm tones, abstracted filigreed black accents, geometrical color shapes, liquid forms, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, gorgeous, beautiful, evocative, sumptuous, aesthetic, unique, HD, glowing art style of Serge Marshennikov merged with pulp art, reflections by Jamie Heiden, embodiment by Ed Binkley, complex stylization by Alexander Calder, mainly squiggly, soft textures & brushwork, mip-mapping, (collage art reminiscence, ((abstracted, dynamic lighting 1.3, brightness 1.8, concept artwork), 4:11), hues), warm tones, colorful akin to coloring by Mike Zeck & Barclay Shaw, outlined geometrical features, diaphanous lighting, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, opaque, quaint, serene, smooth harmonious contrast, immersive depth, UHD, HDR, Mip-mapping 1.8, polished foampunk lighting by Ed Paschke & Man Ray, & Arshile Gorky, each with unique textures in vibrant hues by Tanya Shatseva, embodiment by Keith Haring & Paul Kidby, extremely detailed textures, slightly warped, color shapes, op-art by Man Ray & Francis Bacon & Egon Schiele, soft architectural reminiscence, overworked forms, precise Gelsculpt 64k,
More about Vortex Attire
A highly detailed portrait of a long-haired redhead woman with fair skin, gazing directly forward, with blush on her cheeks and terracotta orange lipstick, her long flowing red hair falls around her shoulders and down her back. She wears a high-necked, fitted garment in dark gray with intricate silver and grey embossed patterns suggesting a futuristic or ornate texture. The background is an ornate circular design in shades of orange, grey, and blue, with complex geometric and organic patterns. The artwork is clean, sharp, and has a graphic novel or highly stylized digital illustration aesthetic.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.