Prompt: Intricate fractal design, delicate fine lines, devilish eyes, detailed stylized artwork, artists Conrad Clarke and Ed Binkley, Edward Gorey's coloring, Wendy Bermingham inspiration, Art Nouveau influence, surreal touch reminiscent of Gordon Mortenson and echoes of Renoir, Dali, Alex Gray, and Stan Lee, ethereal ambiance, diffuse lighting enhancing depth, ambient occlusion for realism, polished and masterful surrealism by Steve Hanks, created using Unreal Engine, ultra-high resolution at 128K UHD, crisp quality for intricate details, play of light reflections, RHADS technique for atmospheric depth, 3D texture and shading adding depth, ultra 3-dimensional effect for immersive experience, octane render for realistic textures, pearlescent hues for a dreamlike feel, volumetric lighting for a modern twist, rich texture and color palette, evoking a sense of hallucination, polished, reflective mapping 1.3, comic book aesthetic. complex textures of watercolors, emulsion surface, very beautiful, very beautiful, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, gorgeous, beautiful, evocative, sumptuous, aesthetic, unique, HD, glowing art style of Serge Marshennikov merged with pulp art, reflections by Jamie Heiden, embodiment by Ed Binkley, complex stylization by Alexander Calder, mainly squiggly, soft textures & brushwork, mip-mapping, (collage art reminiscence, ((abstracted, dynamic lighting 1.3, brightness 1.8, concept artwork), 4:11), hues), warm tones, colorful akin to coloring by Mike Zeck & Barclay Shaw, outlined geometrical features, diaphanous lighting, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, opaque, quaint, serene, smooth harmonious contrast, immersive depth, UHD, HDR, Mip-mapping 1.8, polished foampunk lighting by Ed Paschke & Man Ray, & Arshile Gorky, each with unique textures in vibrant hues by Tanya Shatseva, embodiment by Keith Haring & Paul Kidby, extremely detailed textures, slightly warped, color shapes, op-art by Man Ray & Francis Bacon & Egon Schiele, soft architectural reminiscence, overworked forms, precise Gelsculpt 64k, tesselated encoustic hairstreaks, liminal, dreamy ambiance, light transitions. 3d effect, foampunk style lighting by Ed Paschke bold linework, raytraced shadows 1.3, line patterns,, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, foampunk details, (2/3 rule composition:0.5). FS, NixPort, novuschroma, iridescent light, 69yottea_style_illu,shabby retro_artstyle, reflective mapping 1.3, phong shading 1.3, deep bold linework, filigreed black accents, geometrical color shapes, liquid forms, fluid lines, warm gradients in hues, earthy tans, deep bold linework, liminal, portrait, mural reference, slightly gothical, regionalism, 128k rendering, octane render,
Prompt: Intricate fractal design, delicate fine lines, devilish eyes, detailed stylized artwork, artists Conrad Clarke and Ed Binkley, Edward Gorey's coloring, Wendy Bermingham inspiration, Art Nouveau influence, surreal touch reminiscent of Gordon Mortenson and echoes of Renoir, Dali, Alex Gray, and Stan Lee, ethereal ambiance, diffuse lighting enhancing depth, ambient occlusion for realism, polished and masterful surrealism by Steve Hanks, created using Unreal Engine, ultra-high resolution at 128K UHD, crisp quality for intricate details, play of light reflections, RHADS technique for atmospheric depth, 3D texture and shading adding depth, ultra 3-dimensional effect for immersive experience, octane render for realistic textures, pearlescent hues for a dreamlike feel, volumetric lighting for a modern twist, rich texture and color palette, evoking a sense of hallucination, polished, reflective mapping 1.3, comic book aesthetic. complex textures of watercolors, emulsion surface, very beautiful, very beautiful, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, gorgeous, beautiful, evocative, sumptuous, aesthetic, unique, HD, glowing art style of Serge Marshennikov merged with pulp art, reflections by Jamie Heiden, embodiment by Ed Binkley, complex stylization by Alexander Calder, mainly squiggly, soft textures & brushwork, mip-mapping, (collage art reminiscence, ((abstracted, dynamic lighting 1.3, brightness 1.8, concept artwork), 4:11), hues), warm tones, colorful akin to coloring by Mike Zeck & Barclay Shaw, outlined geometrical features, diaphanous lighting, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, opaque, quaint, serene, smooth harmonious contrast, immersive depth, UHD, HDR, Mip-mapping 1.8, polished foampunk lighting by Ed Paschke & Man Ray, & Arshile Gorky, each with unique textures in vibrant hues by Tanya Shatseva, embodiment by Keith Haring & Paul Kidby, extremely detailed textures, slightly warped, color shapes, op-art by Man Ray & Francis Bacon & Egon Schiele, soft architectural reminiscence, overworked forms, precise Gelsculpt 64k, tesselated encoustic hairstreaks, liminal, dreamy ambiance, light transitions. 3d effect, foampunk style lighting by Ed Paschke bold linework, raytraced shadows 1.3, line patterns,, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, foampunk details, (2/3 rule composition:0.5). FS, NixPort, novuschroma, iridescent light, 69yottea_style_illu,shabby retro_artstyle, reflective mapping 1.3, phong shading 1.3, deep bold linework, filigreed black accents, geometrical color shapes, liquid forms, fluid lines, warm gradients in hues, earthy tans, deep bold linework, liminal, portrait, mural reference, slightly gothical, regionalism, 128k rendering, octane render,
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Prompt:
Intricate fractal design, delicate fine lines, devilish eyes, detailed stylized artwork, artists Conrad Clarke and Ed Binkley, Edward Gorey's coloring, Wendy Bermingham inspiration, Art Nouveau influence, surreal touch reminiscent of Gordon Mortenson and echoes of Renoir, Dali, Alex Gray, and Stan Lee, ethereal ambiance, diffuse lighting enhancing depth, ambient occlusion for realism, polished and masterful surrealism by Steve Hanks, created using Unreal Engine, ultra-high resolution at 128K UHD, crisp quality for intricate details, play of light reflections, RHADS technique for atmospheric depth, 3D texture and shading adding depth, ultra 3-dimensional effect for immersive experience, octane render for realistic textures, pearlescent hues for a dreamlike feel, volumetric lighting for a modern twist, rich texture and color palette, evoking a sense of hallucination, polished, reflective mapping 1.3, comic book aesthetic. complex textures of watercolors, emulsion surface, very beautiful, very beautiful, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, gorgeous, beautiful, evocative, sumptuous, aesthetic, unique, HD, glowing art style of Serge Marshennikov merged with pulp art, reflections by Jamie Heiden, embodiment by Ed Binkley, complex stylization by Alexander Calder, mainly squiggly, soft textures & brushwork, mip-mapping, (collage art reminiscence, ((abstracted, dynamic lighting 1.3, brightness 1.8, concept artwork), 4:11), hues), warm tones, colorful akin to coloring by Mike Zeck & Barclay Shaw, outlined geometrical features, diaphanous lighting, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, opaque, quaint, serene, smooth harmonious contrast, immersive depth, UHD, HDR, Mip-mapping 1.8, polished foampunk lighting by Ed Paschke & Man Ray, & Arshile Gorky, each with unique textures in vibrant hues by Tanya Shatseva, embodiment by Keith Haring & Paul Kidby, extremely detailed textures, slightly warped, color shapes, op-art by Man Ray & Francis Bacon & Egon Schiele, soft architectural reminiscence, overworked forms, precise Gelsculpt 64k, tesselated encoustic hairstreaks, liminal, dreamy ambiance, light transitions. 3d effect, foampunk style lighting by Ed Paschke bold linework, raytraced shadows 1.3, line patterns,, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, foampunk details, (2/3 rule composition:0.5). FS, NixPort, novuschroma, iridescent light, 69yottea_style_illu,shabby retro_artstyle, reflective mapping 1.3, phong shading 1.3, deep bold linework, filigreed black accents, geometrical color shapes, liquid forms, fluid lines, warm gradients in hues, earthy tans, deep bold linework, liminal, portrait, mural reference, slightly gothical, regionalism, 128k rendering, octane render,
Modifiers:
bokeh
elegant
extremely detailed
intricate
8k
portrait
very attractive
beautiful
dynamic lighting
colourful
hdr
matte background
Orphism
Comic book art
cel-shaded
John Buscema
Clean lines by Patrick Nagel
clean crisp lines & linework & shapes & angles
Other-worldly beauty & mythical & golden ratio
color scheme of Kale, Gold, Rusty, Marsala, Black, Sapphire, Silver, Emerald, Baked milk, Lavender
by WETA FX and industrial light and magic, intricate elaborate RTX enhanced CGI
enhancing symmetry, precision & golden ratio, angular
Art of Illusion 3D shading, hyperdetailed,, cel-shaded, golden ratio,
psychological assessment, brain scan, schematic evaluation, opulence
anthropomorphized
Stacked lines
Print, zentangle maximalism, detailed linocut
auroracore, vaporwave, borderland fantasycore Art
anisotropic filtering, highly detailed textures, colored line patterns
custom_loss: edge, edge_color: black, edge_thickness: 1, Acid spill
perfectly flowing emotions, perfectly resonated aesthetics, realistic image of motion
natural lighting and shadows creating a chiaroscuro effect, soft diffused light, studio lighting
Ultra fine, intricate ornamental details
extremely detailed background, colourful surrounding
Dynamic lighting, plasticity, luminosity, bioluminescent glow, Layered geometric art
Alcohol ink effect. Silver, sepia and brass colour palette.
Anisotropic filtering, shadow mapping, luminous 3d effects,
psychedelic, acid influence, 3D render, 3D effects, luminous, bright, back-lit, luminescent,
4k 3D, ambient occlusion, subsurface scattering, anisotropic filtering, raytraced shadows
Gothic, Forestpunk, Fairycore, Dethereal, New Romanticism,
Anthotype print
3d effects, brightness, luminosity, anisotropic filtering, shadow mapping, raytraced shadows, ambient occlusion
Upper body portrait
Stylized illustration, fine strokes, cel-shading
Plushy psychpomp scene 1.9
Wet-on-wet watercolor painting, wavery textures,layered geometrical art
Headshot, close-up portrait, detailed skin texture
Art Noir, Art Nouveau, Marvel Comics Art, 1950s advertising art advertising art.
Chiaroscuro lighting in background, dynamic lighting, brightness 1.4
1970s advertising art, highly detailed features
Colorful yam, saturated colors, high coloring 1.4
water colour painting, Pencil and pastel, pastel artwork, line art
Hues, high coloring 1.9, saturated colors 1.5
35 mm fuji color film --ar 2:3
bold line work, attention to detail, hyper detailed, refined, hatching, intricate complex patterns,
Layered geometrical vector art, radiance, illustrative maximalism,
Eldritch, geometrical. Gothic. eerie. polished, organic, crisp quality, extremely detailed
Patterned background, detailed textures
editorial illustrations, geometrical, brushstroke fields, graphic design-inspired illustration
calligraphic line art
Science-fiction illustration
few circles, minimal curves, no fragmentation
Pastel colors of light red, Soft Coral, auburn, Warm Peach
concept art, sharp focus, smooth edges,intricate, ray tracing, masterpiece
Sculpted, Frantically Baroque
Radiance, illustrative maximalism, plasticity
High coloring, sharpened highlights, Sharp outlines, glowing bioluminescence in vivid colors, polychromatic
graceful and refined, mystical aura, romantic scenery, dreamy hues,
Chemigram technique for enhanced texture, stark contrasts, ethereal grain texture,
high dynamic range lighting, texture detail enhancement, global illumination
Pastel Colors Of Celadon, Tea green, Sage, Ecru, Buff, Fawn, Atomic tangerine
3 layers in logarithmic distance with DOF, divisionism,
Uhd,hdr,octane render,
contouring outlines by Susan Seddon Boulet, captivating, soft textures, dreamscape, high contrast, mystical lighting
parallax occlusion mapping, high contrast, tranquil, depth of field
Pen and ink, mysterious moody patchwork,warm light, Paint splatter and wet ink, beautiful delicate brushwork grunge texture
Warm colored and designed patchwork in textiles & background
multi-textured, layered geometrical assemblage, bas relief & op art features
hallucinogenic, linear perspective, wide field of view, by Juan Brufal
high quality, 64K, --ar 16:9 ,--v 6.0, --s 250
eccentric, dark fantasycore, irresistible beauty, gothical dark fantasy,
Expired film, xeroxed with Ilford Sprite 35-ii Reusable camera, push processing technique, grungy, shabby,
Stylized watercolor painting, inspired by Elena Balbusso, high quality --ar 16:9 --v 6.0 --s 250
AIVision model, AIvision, Aligram, 4k 4K 3D,
Pastel Colors Of Indian red, Redwood, Cordovan, Quinacridone magenta, Tyrian purple, Russian violet
gradient dyed colors, tesselated, stippled, blotting, debeh, bokeh, dof, warm tones
<LoRA:xl_more_art-full_v1:0.8>,<LoRA:add-detail-xl:1.0>
Stippled, blotted, cel-shaded, visible textures, intense color palette, HDR, UHD, debeh, bokeh, dof, dyed
hues by Ho baron, lighting by Ed Paschke, wavery texture patchwork,
3d effects, brightness 1.4, dynamic lighting 1.7, anisotropic filtering 1.7, ambient occlusion 1.6, raytraced shadows 1.8,
phong shading 1.3, diffuse reflection 1.5, texture filtering, mip-mapping
Watercolor and ink, oversprayed watercoloring, wavery textures, muted colors, custom_loss: grey
Displacement mapping 1.3, mip-mapping 1.1, parallax occlusion 1.3, polished hues, fine linework, complexity, UHD, HDR,
Reflective mapping 1.3, raytraced shadows 1.7, displacement mapping 1.9, texture mapping 1.3, plasticity 1.3, phong shading 1.8,
Ethereal ectoplasmic essence, intricate spatial dimensions, mythical poetic narrative, intelligent distortion interplay, vivid
Slided lighting with ectoplasmic spatiality, mythopoetic distortion, lucid Obscurantism, surprisingly quaint, go wild,
Lucid mythohyperpoetic distortion by Dee Nickerson, intricate, dreamlike avant-garde style, otherworldly
Frank Miller, unique, quaint, liminal, deep view
romantic, little tension, harmonious, coherent, vivid emotional pull, lucid provocation
+ Prompt:Intricate fractal design, delicate fine lines, detailed stylized artwork, artists Conrad Clarke and Ed Binkley, Edward Gorey's coloring, Wendy Bermingham inspiration, Art Nouveau influence, surreal touch reminiscent of Gordon Mortenson and echoes of Renoir, Dali, Alex Gray, and Stan Lee, ethereal ambiance, diffuse lighting enhancing depth, ambient occlusion for realism, polished and masterful surrealism by Steve Hanks, created using Unreal Engine, ultra-high resolution at 128K UHD, crisp quality for intricate details, play of light reflections, RHADS technique for atmospheric depth, 3D texture and shading adding depth, ultra 3-dimensional effect for immersive experience, octane render for realistic textures, pearlescent hues for a dreamlike feel, volumetric lighting for added drama, classic composition with a modern twist, rich texture and color palette, evoking a sense of hallucination, polished, reflective mapping 1.3, comic book aesthetic. complex textures of watercolors, emulsion surface, very beautiful, very beautiful, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, gorgeous, beautiful, evocative, sumptuous, aesthetic, unique, HD, glowing art style of Serge Marshennikov merged with pulp art, reflections by Jamie Heiden, embodiment by Ed Binkley, complex stylization by Alexander Calder, mainly squiggly, soft textures & brushwork, mip-mapping, (collage art reminiscence, ((abstracted, dynamic lighting 1.3, brightness 1.8, concept artwork), 4:11), hues), warm tones, colorful akin to coloring by Mike Zeck & Barclay Shaw, outlined geometrical features, diaphanous lighting, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, opaque, quaint, serene, smooth harmonious contrast, immersive depth, UHD, HDR, Mip-mapping 1.8, polished foampunk lighting by Ed Paschke & Man Ray, & Arshile Gorky, each with unique textures in vibrant hues by Tanya Shatseva, embodiment by Keith Haring & Paul Kidby, extremely detailed textures, slightly warped, color shapes, op-art by Man Ray & Francis Bacon & Egon Schiele, soft architectural reminiscence, overworked forms, precise Gelsculpt 64k, tesselated encoustic hairstreaks, liminal, dreamy ambiance, light transitions. 3d effect, foampunk style lighting by Ed Paschke bold linework, raytraced shadows 1.3, line patterns,, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, foampunk details, (2/3 rule composition:0.5). FS, NixPort, novuschroma, iridescent light, 69yottea_style_illu,shabby retro_artstyle, reflective mapping 1.3, phong shading 1.3, deep bold linework, filigreed black accents, geometrical color shapes, liquid forms, fluid lines, warm gradients in hues, earthy tans, deep bold linework, liminal,portrait, mural reference, slightly gothical, regionalism, 128k rendering, octane render,
Prompt
Intricate fractal design, delicate fine lines, devilish eyes, detailed stylized artwork, artists Conrad Clarke and Ed Binkley, Edward Gorey's coloring, Wendy Bermingham inspiration, Art Nouveau influence, surreal touch reminiscent of Gordon Mortenson and echoes of Renoir, Dali, Alex Gray, and Stan Lee, ethereal ambiance, diffuse lighting enhancing depth, ambient occlusion for realism, polished and masterful surrealism by Steve Hanks, created using Unreal Engine, ultra-high resolution at 128K UHD, crisp quality for intricate details, play of light reflections, RHADS technique for atmospheric depth, 3D texture and shading adding depth, ultra 3-dimensional effect for immersive experience, octane render for realistic textures, pearlescent hues for a dreamlike feel, volumetric lighting for a modern twist, rich texture and color palette, evoking a sense of hallucination, polished, reflective mapping 1.3, comic book aesthetic. complex textures of watercolors, emulsion surface, very beautiful, very beautiful, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, gorgeous, beautiful, evocative, sumptuous, aesthetic, unique, HD, glowing art style of Serge Marshennikov merged with pulp art, reflections by Jamie Heiden, embodiment by Ed Binkley, complex stylization by Alexander Calder, mainly squiggly, soft textures & brushwork, mip-mapping, (collage art reminiscence, ((abstracted, dynamic lighting 1.3, brightness 1.8, concept artwork), 4:11), hues), warm tones, colorful akin to coloring by Mike Zeck & Barclay Shaw, outlined geometrical features, diaphanous lighting, stylized portraiture by Rebecca Guay & Aubrey Beardsley, plasticity 1.3, raytraced shadows and highlights. Displacement mapping 1.3, shadow mapping 1.4, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, opaque, quaint, serene, smooth harmonious contrast, immersive depth, UHD, HDR, Mip-mapping 1.8, polished foampunk lighting by Ed Paschke & Man Ray, & Arshile Gorky, each with unique textures in vibrant hues by Tanya Shatseva, embodiment by Keith Haring & Paul Kidby, extremely detailed textures, slightly warped, color shapes, op-art by Man Ray & Francis Bacon & Egon Schiele, soft architectural reminiscence, overworked forms, precise Gelsculpt 64k, tesselated encoustic hairstreaks, liminal, dreamy ambiance, light transitions. 3d effect, foampunk style lighting by Ed Paschke bold linework, raytraced shadows 1.3, line patterns,, texture mapping 1.3, phong shading 1.5 in intricate linework, exaggerated colors pop against dark background, filigreed line-art, multi-layered, foampunk details, (2/3 rule composition:0.5). FS, NixPort, novuschroma, iridescent light, 69yottea_style_illu,shabby retro_artstyle, reflective mapping 1.3, phong shading 1.3, deep bold linework, filigreed black accents, geometrical color shapes, liquid forms, fluid lines, warm gradients in hues, earthy tans, deep bold linework, liminal, portrait, mural reference, slightly gothical, regionalism, 128k rendering, octane render,
More about Ivory Filigree
A high-resolution digital painting of a woman with long, flowing peach-colored hair, intricately detailed with filigree-like patterns that extend onto her face and neck, blending seamlessly with an elaborate, deep teal and peach floral and botanical background. Her piercing light blue eyes gaze forward. A subtle crescent moon adorns the upper left corner of the teal background. The art style is hyperrealistic with a fantasy, ornate aesthetic, showcasing delicate textures and subtle lighting that highlights the intricate details of her hair and face.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.