Monochromatic misty cityscape with towering spires

Gothos - 2nd Iteratoion


Model: Stable
Prompt:  futuristic dark gothic city at dusk, three-point perspective, lots of massive skyscrapers with cathedral or beaux arts spires and statues on top, illuminated with spotlights, multilevel arched stone viaducts and bridges lit up with traffic far below . volumetric haze, volumetric long shadows thrown by setting sun, gustav dore, deep muted colors, waterways with roads and bridges crossing everywhere, thousands of lights in windows, streetlights, greenery Try
Modifiers:
trending on Artstation elegant ultra reallistic extremely detailed 8k photorealistic award winning imperial colors high definition Greg Rutkowski Eddie Mendoza
Evolution steps: (See in details)
Evolution started from:

Prompt: "futuristic dark gothic city, three-point perspective, massive skyscrapers with cathedral or beaux arts spires and statues on top, multilevel arched stone viaducts and bridges with traffic far below . volumetric haze, gustav dore"

More about Gothos - 2nd Iteratoion

I have an ongoing series of renderings at another AI of a sprawling futuristic city with a decidedly dark, gothic mysterious atmosphere, with outlandish architecture and an industrial zone that calls to mind the Krell complex in Forbidden Planet.

The realism I'm getting here is intense, This is evolved from a similar image and result, but I need to push the color. Along with everything else, It was a few towers surrounded by a nicely textured flat city, and what I'm pushing for is a ground level that's hard to see between the towers, and connecting network of elevated avenues, bridges, etc. Also, I'm trying to set this image at last moments of setting sun, trying to have volumetric shadows cast in the haze, and artificial lights popping up everywhere. The black and white IS evocative, though. And it's quite an evolution from the first picture, so here goes again.

Comments


Loading Dream Comments...