Prompt: "Female green glowing ghostly ghost headshot slowly floating , lit up by mystic glowing backlighting. hand-drawn illustration, Style of Paul Cadden, Frank Frazetta, Robert McCall, Chris Foss, Ralph Horsley, Fantasy Illustration, upper body portrait, dappled lighting, american gothic, traumacore 1.2, overall stylized illustration by Chris Foss, symmetrical, somber, desaturated hues, divisionism, crayon and ink paints, baroque old masters, gradients, cel-shaded surrealism, acutance 1.8, malleability 1.4, uncanny valley effect, overexposed impasto texture, dispersive lighting from top, bleeding ink effect and comic book art aesthetics, 3d efffects and dynamic lighting, polished, cottagegore 1.7, close-up, UHD, HDR, dof, debeh, bokeh, faux finishing, frontal view portrait, digital painting, liminal, blurry cottagecore elements"
Prompt
Female green glowing ghostly ghost headshot slowly floating, awesome, Gorey-inspired, lit up by mystic glowing backlighting. hand-drawn illustration, Style of Paul Cadden, Frank Frazetta, Robert McCall, Chris Foss, Ralph Horsley, Fantasy Illustration, upper body portrait, dappled lighting, american gothic, traumacore 1.2, overall stylized illustration by Chris Foss, symmetrical, somber, desaturated hues, divisionism, crayon and ink paints, baroque old masters, gradients, cel-shaded surrealism, acutance 1.8, malleability 1.4, uncanny valley effect, overexposed impasto texture, dispersive lighting from top, bleeding ink effect and comic book art aesthetics, 3d efffects and dynamic lighting, polished, cottagegore 1.7, close-up, UHD, HDR, dof, debeh, bokeh, faux finishing, frontal view portrait, digital painting, liminal, blurry cottagecore elements, very defined linework. subtle color gradients, spatial depth, vintage beauty. ink with watercolor added, close-up, pernickety, octane render, displacement mapping 1.3, plasticity 1.6, dyed, screeching inkpunk 1.8, plushy detailed hairdo, non-figurative, stylization 1.7, foampunk 1.7, subtle spatial depth, slightly intricate background elements, low angle perspective, trippy, detailed swirls, cymatics, geometrical linework, portrait, foampunk 1.8, reminiscent of 1960's style. Sanguine pulp art, dynamic lines, intricate neurographic details, diffuse lighting, ambient occlusion, Polished, Masterful Surrealism, unreal engine, 128K,slightly outwashed colorings, orphism elements, neat American gothic details, bokeh effect, ultra-high definition resolution, HDR lighting, styled by Walter Molino and Tomas Sanchez, stylized by Emshwiller
More about Green flourescent Light
A colored pencil drawing of a woman, with long hair and wearing a hijab, her face has detailed contours with a strong expression and she is staring directly into the viewer, the woman is illuminated by a green light, and there is a circular glowing light at her chest, with a bright white light above her head, the background is a solid green color, and the lighting is dramatic, casting deep shadows.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.