Prompt: Young Japanese woman with shaggy bob, dark eyeshadow, and averted gaze, wearing elegant outfit, set against abstract MATRIX-style background of ASCII characters, rendered in bold, expressive pop-art style with double exposures and bold halftone textures, reminiscent of artists such as Takashi Murakami, Camille Rose Garcia, and Ash Thorp.
Prompt: Woodblock Print merged with Vibrant wet on wet painting, fusion of Stan Lee's style with dark fantasy art. Gothical dancer, dark fantasy, VFX-inspired softened lighting, ine grain, chiaroscuro contrast, hand-drawn illusion, watercolor and ink in bright yellow and red tones, intricate swirling patterns, subsurface scattering effects, futuristic foampunk portrait with a feminine touch, stylized female headshot, graphic emphasis on features, bioarchitectural environment inspired by Stan Lee and Arlie Opal's styles, shabby chic, grungy, sparse, rule of thirds. Plasticity 1.8, uhd, hdr, smeary, dof, bokeh, debeh, golden outines, ambient occlusion 1.3, parallax occlusion 1.3, raytraced shadows 1.3, triadic color scheme beige dark-brown red-auburn, impressive and idealistic bizarre elements, psychedelic and expressive beauty, intricate details reminiscent of expressionism, the artwork showcases dynamic lighting and casted shadows for depth, parallax occlusion enhances the three-dimensional effect, fusion of geometrical styles with elements of foampunk. Whimsical abstract surreal scene, soft and muted background, textured watercolor splashes and flares, brightness 1.8, tonalism, unparalleled detail, paper fibers, soft eroticism, splash ink technique in style of Marc Allante, colorful yam, warm micro-pen lines, line art, geometrical patterns, asymmetrical composition, portrait featuring elements of Tom Bagshaw & Ed Binkley, metallic colors, subsurface scattering 1.2, direct, stylized face, cel-shaded by Henri de Toulouse-Lautrec, influence by Arlieorphism, complexion 1.4, dynamic lighting, stylization 1.4. flowing hair illusion,layers of fabric merging with turbulent flares, artwork inspired by Frank Frazetta, patchwork theme, octane render illustration, luminosity 1.3, geometrical, dyed, cel-shaded orphism featuring geometrical 3D effects, nuanced, impossible light transitions by Brock Hofer, asymmentrical vector art merged with retro-futurism and american gothic,
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.