Prompt: A full-body depiction of a doctor would show a person wearing a white coat, a stethoscope around the neck, and a serious expression on the face. The person would be holding a medical equipment such as a syringe or a clipboard, and would be standing in a clinical setting such as a hospital or a clinic. The person would be wearing a white lab coat and a pair of scrubs, usually shown wearing a stethoscope around the neck and holding a medical equipment such as a syringe, a prescription pad, a thermometer or a clipboard. They may be shown interacting with a patient or studying a medical chart.
Prompt: Chris Redfield is a fictional character in the Resident Evil video game series. He is a member of the fictional counter-terrorism organization known as S.T.A.R.S. and is a protagonist of several of the games in the series. He is typically depicted as a muscular, athletic man with short, spiky blonde hair and blue eyes.
In terms of clothing, he is usually depicted wearing a blue and white S.T.A.R.S. uniform, which consists of a long-sleeved shirt, pants, and boots. He also wears a utility belt, a holstered handgun, and a radio. He is often depicted with a determined or serious expression on his face, and is known for his bravery and physical strength.
His physique is usually depicted as very athletic and muscular, with defined abs, biceps and triceps. He has a strong jawline and broad shoulders. He is usually depicted as being tall, around 6 feet in height. He has a very serious and determined facial expression, with a slight frown or scowl. He is often depicted with a determined or serious expression on his face, and is known for his bravery and physical strength.
Prompt: isolated mansion located deep in a dense, eerie forest. The mansion is grand and imposing, with a gothic architecture style and a dark, ominous atmosphere. The forest is thick and overgrown, with twisted branches and no leaves, making it difficult to navigate. The player must make their way through the forest, using the mansion as their base of operations while fighting against enemy forces. The mansion is filled with secret passages, hidden rooms, and traps, making it a challenging environment to navigate. The player must also scavenge for resources and weapons as they make their way through the forest to complete their objective.
Prompt: an abandoned mansion located deep in a dense, eerie forest. The mansion is grand and imposing, with a decrepit and dilapidated appearance. The hallways are dark and musty, and the walls are adorned with peeling wallpaper and cobwebs. The forest is thick and overgrown, with twisted branches and no leaves, making it difficult to navigate. The player must make their way through the forest, using the mansion as their base of operations while fighting against enemy forces. The mansion is filled with secret passages, hidden rooms, and traps, making it a challenging environment to navigate. The player must also scavenge for resources and weapons as they make their way through the forest to complete their objective. Surrounding the mansion there are rocks and boulders, making it difficult to access from outside.
Prompt: an abandoned mansion nestled in a dense, leafless forest with twisted branches and overgrown foliage. The mansion is decrepit and dilapidated with secret passages and traps. The player must navigate through the challenging environment, scavenging for resources and weapons while fighting against enemy forces. The exterior of the mansion is surrounded by rocks and boulders, making it difficult to access from outside.
Prompt: isolated mansion located deep in a dense forest. The mansion is grand and imposing, with a gothic architecture style and a dark, ominous atmosphere. The forest is thick and overgrown, with twisted branches and dense foliage making it difficult to navigate. The player must make their way through the forest, using the mansion as their base of operations while fighting against enemy forces. The mansion is filled with secret passages, hidden rooms, and traps, making it a challenging environment to navigate. The player must also scavenge for resources and weapons as they make their way through the forest to complete their objective.
Prompt: An old house located in a forest would likely have a secluded and serene setting, surrounded by tall trees and lush greenery. The house may be tucked away on a secluded lot, hidden among the trees. The exterior would likely be in need of repair due to being exposed to the elements. The interior may have a rustic feel with exposed wooden beams and a fireplace. The large windows would offer a great view of the surrounding forest and the natural light would flood the rooms. Overall, it would be a peaceful and tranquil retreat.
Prompt: A control room in a factory is typically a centralized location where the operations of the factory are monitored and controlled, it is usually located on the factory floor and staffed by operators and engineers who oversee the various systems and processes within the factory. Inside the control room, you can find control panels and instrumentation displays used to monitor and control the various systems and processes such as temperature, pressure, flow and power, computer systems such as industrial control systems, data acquisition systems and supervisory control and data acquisition systems used to monitor and control the factory's systems and processes, as well as collect and analyze data, Communication equipment like radios, phones, and intercom systems are used to communicate with other areas of the factory and with external facilities, emergency stop buttons, alarm systems, and fire suppression systems ensure the safety of the factory's personnel and equipment, maps, drawings, and schematics of the factory's layout, piping, and electrical systems. The control room also includes chairs, desks for the operators and engineers, Lighting and climate control system to ensure comfor
Prompt: An entrance hall in an old mansion with dirty wood panel walls and a dirty parquet floor could have a more worn and aged appearance, compared to one that is well-maintained. The wood paneling on the walls might be discolored or have scratches and scuffs. The parquet flooring might have missing pieces or be dull and scuffed from years of use. The grand staircase in the center of the hall could have a distressed and weathered appearance, with worn treads and a railing that is loose or has missing spindles. On each side of the stair, there could be a large, tall chandelier with tarnished or dirty crystal or glass elements that have not been cleaned for many years.
Overall the atmosphere should be really abandoned, dirty, and run-down , as if the mansion has not been lived in for a long time.
Prompt: An entrance hall in an old mansion might have high ceilings, grand staircases, marble or wooden floors, and ornate moldings and trim. The walls could be adorned with tapestries, paintings, or family crests. A chandelier or other elaborate lighting fixtures may hang from the ceiling. There may be a table or console with a mirror or other decorative elements. The space may be large enough to accommodate a seating area, such as a settee or armchairs. Overall, the entrance hall would be grand and opulent, designed to impress guests and make a strong first impression.
Prompt: The dining room in an old mansion is located on the first floor, with tall windows that stretch from the floor to the ceiling, offering a view of the garden outside. The walls are adorned with intricate moldings and paneling painted in a rich, warm color, a fireplace is placed on the right side of the room with a golden framed painting above it and two armchairs seating in front, warming the room during cold days. The ceiling is high, with a beautiful chandelier hanging from the center, casting a warm glow on the room. The dining table is a grand, mahogany piece, able to seat at least 12 people, it is adorned with an elegant tablecloth and surrounded by high-backed chairs, each with a plush cushion for comfort, set with silverware, crystal glasses, and fine china, and a centerpiece of flowers or candles adds a touch of elegance. On one wall, a large buffet holds a collection of silver serving platters and bowls, and a sideboard on the other side for holding the dining essentials. The overall atmosphere is stately and refined, suitable for hosting important guests and special occasions.
Prompt: 4k 3d render of The Casbah of Algiers, situated on a hill overlooking the Mediterranean Sea, is a complex of winding streets, small squares, and traditional houses. The architecture is a mix of different styles, including Ottoman, Spanish, and French influence. The houses are tall and painted white, with intricate carvings and patterns decorating the walls. The streets are narrow and cobbled, with brick debris scattered about. The scene is set at night, with a clear sky filled with stars and the moon casting a ghostly light on the scene. The overall atmosphere is mysterious and alluring
Prompt: An abandoned mansion is a dilapidated and neglected building, usually a grand and imposing structure that was once a symbol of wealth and prestige. This particular abandoned mansion has a wooden interior with simple, functional design, with rustic and dirty wooden walls. The parquet flooring is faded and worn, with some blocks missing or loose, giving the impression that the mansion hasn't been maintained for a long time. Large double doors, likely made of wood, are probably old, heavy and possibly stuck. Inside, the tall high-ceilinged rooms have tall windows that let in sunlight, but also contribute to a dustiness and decay. The furniture is old and broken, covered in dust, cobwebs and spiders. The mansion may have a musty or damp smell due to lack of maintenance, possibly also showing signs of water damage and mold. Overall, the grandeur of the mansion is now faded and only echoes of its past glory remain.
Prompt: A very narrow, winding street in the Casbah of Algiers, the night is dark and the air is cool. The streets take the form of long staircases, winding their way through the neighborhoods, with tall white walls on either side. The walls are cracked and dirty, with debris scattered about. The smell of spices drifts through the air. The houses are tall and painted white, with intricate carvings decorating the doorways and windows. Electric wires are strung overhead, casting an eerie glow on the scene. The moon and stars shine brightly in the night sky, providing the only source of light. The sound of a nearby water fountain adds to the ambiance. The stair-like streets are bustling with activity, as vendors sell their wares from carts and locals go about their daily business. The route is composed by squared stone stair that leads to an old garage, with electrical wires running under the door and over head.
Prompt: A narrow, winding street in the Casbah of Algiers, the sun is high in the sky, casting deep shadows on the stone walls of the houses. The street is made of cobblestones, and the smell of spices drifts through the air. The houses are tall and painted white, with intricate carvings decorating the doorways and windows. The street is bustling with activity, as vendors sell their wares from carts and locals go about their daily business.
Prompt: Imagine a narrow, winding street in the heart of the Casbah of Algiers. The street is lined with traditional white-washed houses, their ornate wooden balconies overflowing with colorful flower pots. The ground is made of cobblestone, and the street is so narrow that the houses on either side almost touch. The sun is setting, casting a warm golden light on the scene. The sound of children laughing and playing echoes through the street
Prompt: 4k realistic render of an abandoned mansion surrounded by a few trees, to be used as the setting for a TPS survival horror game. The mansion should be large, with multiple floors and a classic architectural style. It should be overgrown with vines and other signs of neglect, to create a creepy atmosphere. The entry of the mansion should be clearly visible in the render. The render should also include a large plan of the mansion, with a helipad and a helicopter in the east of the render. The render should be designed to be highly detailed, with realistic lighting and textures to enhance the scary atmosphere of the game
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.