Prompt: Artist Jean-Baptiste Monge style. Full body image of a little fat fuzzy-haired kitty Suma wrestler with his fat belly sticking out and sporting a mohawk haircut and a thin red head band. Feather soft and cuddly.
Prompt: Filthy Frank the Freeloader, the dirtiest dude on the street, stagnant, moldy, odoriferous, stanky, scabby, misshapen, smudges of dirt and grime, wearing old ragged sweatshirt.
Prompt: (Steampunk Cyberpunk mix) billiard hall. Brass, Copper, Gold billiard tables. Floor made of alternating turquoise and crimson tiles. Customer drink tables and bar seats made of ornately detailed brass and glass. A Crystal Chandelier hangs about the playing table. Wall lights are glowing neon.
Prompt: Create a folk art, hand painted antique canvas of a mysterious cinematic photo featuring a happy-go-lucky Scotsman in a kilt stroling down a country lane, playing his bagpipes. Happy flowers on either side of the lane seeem to sway to his music. It is a bright breezy summer day. A moody backdrop with a few light clouds and flying birds creates an atmosphere of enchantment with fine details interupted by uncertain textures, fine color scratches, tears, cracks in the paint in a the style comparable to that of Gabriel Pacheco. Antique extreme canvas textured. Colors of, brown, tan, desert orange, tarten red, faded yellow, soft green and soft blue sky shift into each other like dreamy mist.
Prompt: A digital painting of an anthropomorphic skunk girl, riding a vintage glossy red scooter. She has fluffy black and white striped fur and a large feather in her red hat. She is depicted in a stylized, realistic manner with a dynamic blue background that suggests motion. The character exhibits a playful and whimsical charm. Sally-Skunkcharm rides again! Stripey, streaky, silly, sneaky.
Prompt: (Steampunk Cyberpunk mix) billiard hall. Brass, Copper, Gold billiard table. Floor must be made of alternating turquoise and crimson tiles. Customer drink tables are made of ornately detailed brass and glass. Seats are made of finely detailed brass with shiny orange and blue pleated cushions. A Crystal Chandelier hangs above the playing table. Wall lights are glowing neon sconces.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.