Prompt: The land after Oz...realistic, crystalline emerald streets, shiny patina turquoise copper, towering buildings, iron steel concrete, metal work and fine wire filigree. Burl wood knotty pine trees, exotic flora, herbs, white water river flowing over Dorothy, The Witch, Glenda, Wizard, Scarecrow, Tin man, Lion. Flying monkeys. Ruby slippers. crystal ball. Kris Kuksi miniature object detail, deep bokeh, smooth, hallucinogenic Pareidolia periphery. Night time. Blue man in moon.
Prompt: An antique, retro-futuristic, living diorama of kinetic, architectural, anatomical, angular human mechanical man machine made reflecting out of polished burl wood, curled glass domes, city buildings, steel and polished rare stones, and geometric wire frame reaches and emerges from a complex skyscraper cityscape of reflective, grand windows, towering beams, sculpted concrete. Intense fine line graduated detail drop shadows, technical, futuristic.
Prompt: A man in a ripped and burnt business suit standing next to the tree of knowledge, holding a plump fruit with a large bite taken from it. Its a tiny garden of Eden park surrounded by buildings, fences, corruption and decay. Hallucinogen, difficult detail... A subliminal, godlike light source life force observing off to the side, fine line woven depths.
Prompt: Close up of a mystifying, towering herb and seasoning tea ball expanding in a warm, asymmetrical, dripping blown art-glass vase, unfurling ferns, shells, growing symbolic souls, exotic, eerie flora vines climbing into deep steam dust devils that swirl into loose tornado cloud human forms, lovely insects and subliminal creatures. Pareidolia, hidden images. Hallucinogenic, sacred. Castaneda Little Tea. Tribal lucid dream.
Prompt: Vintage black-light fluorescent poster of a cricket smoking an elaborate, many chambered, decorated glass hookah inside of a psychedelic Venus flytrap. Velvet, crisp black, graduated line shading, full spectrum of swirling, optical illusion colors.
Prompt: A swarm of little tornadoes twirling and swirling around a crowded street, boiling dust clouds around people's knees, playing with them and running away. Tearing asphalt, flying glass on a miniature scale.
Prompt: Egyptian Sphynx as a huge, regal and majestic black cat on an unmade bed, looking out a multipaned, beveled glass window. Tapestry and doily drapery, surrounded by enamel figurines, jade sculpture, divine geometry optical illusion. Polished thick, silky fur, decorations, jewelry. The style of Mark Ryden, Topor.
Prompt: A medieval mechanical man android from the 1700's sitting at desk, in the middle of a road, drawing technical pictures of the past. Dore detailed etching, thin Durer woodcut detail. Surreal Roger Dean landscape. Kris Kuksi detail. Sepia rainbow tones.
Prompt: A weeping, sobbing mechanical marionette from the 1800s, looking over rejected paintings and piles of discarded art work. Abrecht Durer and Vesalius illustration, Hand tinted colors. Fine line detail.
Prompt: A weeping, sobbing mechanical marionette from the 1800s, looking over rejected paintings and piles of discarded art work. Abrecht Durer and Vesalius illustration, Hand tinted colors. Fine line detail.
Prompt: A weeping, sobbing mechanical marionette from the 1800s, looking over rejected paintings and piles of discarded art work. Abrecht Durer and Vesalius illustration, Hand tinted colors. Fine line detail.
Prompt: A mechanical man android from the 1700's sitting at desk, drawing technical pictures of the past. Dore detailed etching, thin Durer woodcut detail. Surreal Roger Dean landscape. Kris Kuksi detail. Sepia rainbow tones.
Prompt: Regal black sphynx cat on an unmade bed, looking out a multipaned, beveled glass window. Tapestry and doily drapery, surrounded by enamel figurines. Polished thick, silky fur, decorations, jewelry.
Prompt: Artist Kris Kuksi sculpture of a gargantuan vintage robotic crab with complex, mechanical legs, thick, blown glass and transparent burl wood shell over electronics and a motherboard circuit, walking over a cityscape, crashing skyscrapers. Albrecht Durer illustration, hand painted woodcut, inky, dripping detail, fine line, graduated shading. Fractal detail.
Prompt: Artist Kris Kuksi sculpture of a gargantuan vintage robotic crab with complex, mechanical legs, thick, blown glass and transparent burl wood shell over electronics and a motherboard circuit, walking over a cityscape, crashing skyscrapers. Albrecht Durer illustration, hand painted woodcut, inky, dripping detail, fine line, graduated shading. Fractal detail.
Prompt: Artist Kris Kuksi sculpture of a gargantuan vintage robotic crab with complex, mechanical legs, thick, blown glass and transparent burl wood shell over electronics and a motherboard circuit, walking over a cityscape, crashing skyscrapers. Albrecht Durer illustration, hand painted woodcut, inky, dripping detail, fine line, graduated shading. Fractal detail.
Prompt: Gargantuan retro, spider robot from the countryside horizon into the swirling cumulus clouds. Albrecht Dürer woodcut, mosaic paint by number, complimentary color scheme. Embossed texture.
Prompt: Internal view of a meticulous, Victorian antique dollhouse underwater, in an aquarium, with many large fish swimming in different rooms, kelp and coral landscaping, houseplants, starfish over furniture, lobsters through windows and doors. Rippled ocean god rays.
Prompt: Beat Saber game being played by A vintage, 1970's mechanical, robotic Octopus urchin made of ceramic gear panels, deep drop shadow depth, tangled copper wire tendons and tentacles, moiré muscle ribbon strips, rivets and jelly I-beams and rubber bone poles, Playing virtual reality game Beat Saber, swinging at curly zooming stone, gunmetal, checkerboard and leafy topiary cube blocks receding to a high, spiraling vanishing point, at the end of a long, laser carved jade and burl hall tunnel rising from a flooding reflective pool of swirling and floating marbled paint, dyes and clear gloss. Unreal, ideal and complimentary colors schemes, tactile, embossed scratchy textile texture contrasted against smooth polish and interference, pearl satin sheen.
Prompt: A vintage, 1970's mechanical, robotic Octopus urchin made of ceramic gear panels, deep drop shadow depth, tangled copper wire tendons and tentacles, moiré muscle ribbon strips, rivets and jelly I-beams and rubber bone poles, Playing virtual reality game Beat Saber, swinging at curly zooming stone, gunmetal, checkerboard and leafy topiary cube blocks receding to a high, spiraling vanishing point, at the end of a long, laser carved jade and burl hall tunnel rising from a flooding reflective pool of swirling and floating marbled paint, dyes and clear gloss. Unreal, ideal and complimentary colors schemes, tactile, embossed scratchy textile texture contrasted against smooth polish and interference, pearl satin sheen.
Prompt: A vintage, 1970's mechanical, robotic Octopus urchin made of ceramic gear panels, deep drop shadow depth, tangled copper wire tendons and tentacles, moiré muscle ribbon strips, rivets and jelly I-beams and rubber bone poles, Playing virtual reality game Beat Saber, swinging at curly zooming stone, gunmetal, checkerboard and leafy topiary cube blocks receding to a high, spiraling vanishing point, at the end of a long, laser carved jade and burl hall tunnel rising from a flooding reflective pool of swirling and floating marbled paint, dyes and clear gloss. Unreal, ideal and complimentary colors schemes, tactile, embossed scratchy textile texture contrasted against smooth polish and interference, pearl satin sheen.
Prompt: A vintage, 1970's mechanical, robotic Octopus urchin made of ceramic gear panels, deep drop shadow depth, tangled copper wire tendons and tentacles, moiré muscle ribbon strips, rivets and jelly I-beams and rubber bone poles, Playing virtual reality game Beat Saber, swinging at curly zooming stone, gunmetal, checkerboard and leafy topiary cube blocks receding to a high, spiraling vanishing point, at the end of a long, laser carved jade and burl hall tunnel rising from a flooding reflective pool of swirling and floating marbled paint, dyes and clear gloss. Unreal, ideal and complimentary colors schemes, tactile, embossed scratchy textile texture contrasted against smooth polish and interference, pearl satin sheen.
Prompt: Majestic Magnolia tree pop-up book, reflected in a mercury pool at the base of wishbone waterfall. Fine thread count woven tapestry fibers, classical, worn colors. Michelangelo modernized.
Prompt: Majestic Magnolia tree reflected in a mercury pool at the base of a large waterfall that spits in two halfway down like a wishbone. Fine thread count woven tapestry fibers, classical, worn colors. Michelangelo modernized.
Prompt: Huge, ethereal Beta Siamese fighting fish between city skyscrapers, has massive, gossamer fins draping down building. Slight transparent opalescence casting sublime shadows across the streets. Complex detail. Moiré pattern scales. Fine line detail etching, thin pen and ink edges...
Prompt: Majestic evergreen Magnolia tree with white blossoms, petals in the wind, reflected in a quicksilver and teal marbled liquid pool, at the base of a large waterfall that spits in two halfway down like a wishbone, surrounded by a crowd of angelic figures, and orchestra, choir, whicker furniture and tables laden with much food. Deep blue sunset sky, rolling fluffy clods emanating god rays. Fine thread count woven tapestry fibers, classical, worn colors. Heavenly Michelangelo modernized.
Prompt: a god with many arms holding rainbow light sabers playing virtual reality game Beat Saber. Iconic, technical gold leaf circuit board tunnel. Depict fast speed, blinding electronic god rays, loud k-pop music. Polished details, thick layers and deep, embossed texture.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.