Prompt: Beat Saber game being played by A vintage, 1970's mechanical, robotic Octopus urchin made of ceramic gear panels, deep drop shadow depth, tangled copper wire tendons and tentacles, moiré muscle ribbon strips, rivets and jelly I-beams and rubber bone poles, Playing virtual reality game Beat Saber, swinging at curly zooming stone, gunmetal, checkerboard and leafy topiary cube blocks receding to a high, spiraling vanishing point, at the end of a long, laser carved jade and burl hall tunnel rising from a flooding reflective pool of swirling and floating marbled paint, dyes and clear gloss. Unreal, ideal and complimentary colors schemes, tactile, embossed scratchy textile texture contrasted against smooth polish and interference, pearl satin sheen.
Prompt: Beat Saber game being played by A vintage, 1970's mechanical, robotic Octopus urchin made of ceramic gear panels, deep drop shadow depth, tangled copper wire tendons and tentacles, moiré muscle ribbon strips, rivets and jelly I-beams and rubber bone poles, Playing virtual reality game Beat Saber, swinging at curly zooming stone, gunmetal, checkerboard and leafy topiary cube blocks receding to a high, spiraling vanishing point, at the end of a long, laser carved jade and burl hall tunnel rising from a flooding reflective pool of swirling and floating marbled paint, dyes and clear gloss. Unreal, ideal and complimentary colors schemes, tactile, embossed scratchy textile texture contrasted against smooth polish and interference, pearl satin sheen.
Would you like to report this Dream as inappropriate?
Prompt:
Beat Saber game being played by A vintage, 1970's mechanical, robotic Octopus urchin made of ceramic gear panels, deep drop shadow depth, tangled copper wire tendons and tentacles, moiré muscle ribbon strips, rivets and jelly I-beams and rubber bone poles, Playing virtual reality game Beat Saber, swinging at curly zooming stone, gunmetal, checkerboard and leafy topiary cube blocks receding to a high, spiraling vanishing point, at the end of a long, laser carved jade and burl hall tunnel rising from a flooding reflective pool of swirling and floating marbled paint, dyes and clear gloss. Unreal, ideal and complimentary colors schemes, tactile, embossed scratchy textile texture contrasted against smooth polish and interference, pearl satin sheen.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.