Prompt: Giant robot made out of steel and copper, steam punk, towering over a city, in crisp high detail, raytraced hyper realistic computer art. Style: Uroš Jovanović, Retropolis - Bradley W. Schenck, Oyonale - Gilles Tran, Jan Ternald and Jaime Vives Piqueres.
Prompt: Cozy Futuristic Interior with a complex hollowed bio formic wooden and glass elements, hues of dust particles, hues of lush plants, stunning views of a futuristic city from the windows, HDR
Prompt: Scene depicted under torchlight, of broken mannequin android Humanoids, with inner fibre optics showing, discarded in the trash amongst other body parts, electronic rubbish and cloth material.
Prompt: Game design of an interior for a cyber-security company, level design. Ground floor of a user-friendly level design. Interior design of an urban office building.
Prompt: create drone view image of futuristic city, with multiple different buildings, some vegetation areas, areas with water. Cars flying, hyperloop. The image that is luminous, super detailed, super defined, with great quality and resolution. Photorealistic style
Prompt: Streetview of a futuristic steam punk city, in crisp high detail, raytraced hyper realistic computer art. Style: Uroš Jovanović, Retropolis - Bradley W. Schenck, Oyonale - Gilles Tran, Jan Ternald and Jaime Vives Piqueres.
Prompt: Streetview of a futuristic steam punk city, in crisp high detail, raytraced hyper realistic computer art. Style: Uroš Jovanović, Retropolis - Bradley W. Schenck, Oyonale - Gilles Tran, Jan Ternald and Jaime Vives Piqueres.
Prompt: In a dystopian cityscape, visually stunning and filled with remarkable photorealism, towering skyscrapers dominate the oppressive horizon. Angular, metallic structures reach towards the ominous, cloud-covered sky, reflecting dim, artificial lighting that permeates the city. Decaying buildings, marred by neglect, line streets with flickering billboards hinting at remnants of ads. Dark alleyways wind through the urban labyrinth, revealing faded graffiti and forgotten secrets. Through haze and pollution, sleek hovercrafts evoke technological advancement, casting otherworldly glows on dilapidated infrastructure. Dimly lit windows and flickering street lamps create hauntingly beautiful lighting, amidst desolation and uncertainty. In the distance, towering smokestacks belch toxic plumes, intensifying impending doom. This detailed, photorealistic image immerses viewers in a decayed, industrialized world, captivated by its haunting beauty and imaginative allure.
Prompt: European girl, highly detailed, extremely detailed, photorealistic, high detail, wallpaper award, winning hyper realistic, ultra detailed, high definition, crisp quality, Ultra realistic. RAW photo, high quality, detail, virtual photographer, photo mode, elegant, high detail, digital painting, concept art, HDR, CGI, by Jeremy Lipking, by Katsuhiro Otomo, by Raymond Swanland, by Antonio Manzanedo
Prompt: a beatiful, futuristic city with high skyscrapers with glittering windows. there are also some flying cars in the sky in the background. the sun is going down so the sky is pink. realistic, 4k, ultra hd.
Prompt: Design a futuristic cityscape with flying cars and holographic billboards, where people are enjoying their leisure time in virtual reality parks and cafes
Prompt: A futuristic fortified government building in the style of the 1960's soviet space race propaganda Stephen Hillenburg Kelly Freas renaissance painting romanticism oil on canvas colorful complex detailed ethereal hyperdetailed holographic infinity light dust fantasy sci-fi dystopian futuristic retrofuturism
Prompt: Streetview of a futuristic steam punk city, in crisp high detail, raytraced hyper realistic computer art. Style: Uros Jovanovic, Retropolis - Bradley W. Schenck, Oyonale - Gilles Tran, Jan Ternald and Jaime Vives Piqueres.
Prompt: Seen from a distance, a Martian landscape, with a large glass dome, baroque style mixed with cyber punk, very illuminated inside, but desert, nocturnal and with reddish soils outside of the dome
Prompt: The Soviet Union, a bright futuristic city with a lot of greenery, on the banks of the river, in the summer afternoon, sci fi style, 12k by Akihiko Yoshida, Andrew Atroshenko, trend on Artstation, incredibly clear
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.