Prompt: Portrait of a terrifying ghost, inkblot art style inspired by Alberto Seveso, Carne Griffiths, Tim Burton, and Nekro. Creepy, disturbing, high-contrast oil painting with ultra-fine details, dramatic volumetric lighting, and sharp focus. Multi-colored ink splash art, fluid gouache, and watercolor textures in the style of Android Jones and Erin Hanson. Complex, maximalist composition with smoke art, deep colors, and depth of field. 8K photorealistic masterpiece, fantastical horror, intricate details, trending on ArtStation, rendered in Unreal Engine 5 with ZBrushCentral quality.
Prompt: A hauntingly desolate, frostbitten street at midnight, cloaked in a dense, suffocating fog with an unnatural, sickly blue-green glow, illuminated by a single flickering gas lamp casting jagged, distorted shadows that writhe violently across the icy, cracked cobblestones. In the foreground stands a tall, unnervingly pristine figure in a sharply tailored black suit, their pale hands encased in crisp white gloves, one hand adjusting a cufflink with cold, surgical precision. Their face is a disturbingly flawless porcelain mask, unnaturally symmetrical, with a chillingly practiced smile that radiates no warmth, their hollow black void eyes absorbing all light, exuding an eerie, predatory calmness. Behind them, a crumbling brick wall is smeared with frantic, blood-red pleas screaming 'HE SEES EVERYTHING HE'S SICK' in bold, jagged letters, the words etched with such desperate intensity that they seem to pulse with a raw, anguished energy, dripping with a grotesque, oozing texture that melts into the wall in an overwhelmingly surreal distortion, each letter radiating a haunting, crimson glow as if the wall itself is bleeding in terror. In the distance, shadowy silhouettes of broken families melt into highly intensified fractal-like patterns of despair, their faces twisted in betrayal, barely visible through the fog, their forms dissolving into extreme psychedelic swirls of anguish. The figure’s shadow stretches unnaturally long across the ground, its edges curling like sinister, writhing tendrils that pulse with a hypnotic, overwhelmingly nightmarish rhythm, whispering into the minds of the suffering. The atmosphere is oppressively heavy, drenched in a palpable, unspoken threat, as if this soulless being can unravel your very existence without ever feeling a thing.
Prompt: "A forsaken, frostbitten street at midnight, cloaked in a suffocating fog that swallows distant screams, illuminated only by a flickering gas lamp casting jagged shadows. In the foreground stands a tall, impeccably dressed figure in a tailored black suit, their pale hands gloved in pristine white, one hand casually adjusting a cufflink with surgical precision. Their face is a porcelain mask of perfection—too symmetrical, too smooth, with a practiced smile that’s all teeth and no warmth, their eyes black voids that reflect nothing, not even the dim light. Behind them, a crumbling wall is scrawled with frantic, bloody pleas for help—'HE SEES EVERYTHING'—yet the figure stands unmoved, as if the suffering is a faint hum they can’t be bothered to notice. In the background, shadowy silhouettes of broken families claw at each other in despair, their faces contorted in betrayal, while the figure’s shadow stretches unnaturally long, its edges curling like tendrils that whisper into their minds. The air feels heavy with an unspoken threat: this being doesn’t just lack a soul—it knows exactly how to unravel yours, and it will do so without ever feeling a thing."
Prompt: A nightmarish, desolate urban alley under a sickly green moon, where a shadowy, impeccably suited figure looms with a predatory grin, their face unnaturally smooth, almost mask-like. Their eyes glow with a cold, reptilian malice, reflecting a kaleidoscope of screaming, distorted faces trapped within. Surrounding them, twisted, claw-like shadows writhe on blood-streaked walls, forming faint outlines of discarded victims. A pulsating, crimson mist swirls at their feet, whispering faint, anguished cries, while their hands drip with an inky, tar-like substance that corrodes the ground, embodying a soulless, calculated terror.
Prompt: Create a nightmarish, surreal horror scene embodying Schizotypal Personality Disorder, centered on a solitary, spectral figure in tattered, iridescent robes with glowing veins, their form fracturing into fractal shadows. The figure’s face is a grotesque distortion, with hollow, glowing eyes pulsing with paranoid visions, a twisted grin showing needle-like teeth, and a crown of writhing, black tendrils with blood-red runes whispering curses. They stand in a warped, liminal abyss: a decaying labyrinth of shattered mirrors reflecting distorted, screaming faces, surrounded by neon-green fog with phantom shapes and a hum of telepathic dread. Include horrifying elements: glowing, fractal spiderwebs dripping black ichor; floating pages bleeding crimson ink with cryptic screams; and ghostly silhouettes with melting faces clawing the air. The atmosphere is suffocating with detached horror, blending nightmarish distortions with mystical stillness, evoking isolation and malevolent magical thinking. Use sickly greens, deep purples, and blood-reds with pitch-black shadows and neon accents for a terror-inducing glow. Render in a nightmarish style inspired by H.R. Giger’s biomechanical dread, Zdzisław Beksiński’s apocalyptic surrealism, Junji Ito’s psychological horror, and Yayoi Kusama’s patterned repetition, with layered textures, glowing outlines, and deep depth.
Prompt: Create a chilling, surreal scene depicting a cold, emotionless figure with a predatory gaze, standing in a sterile, dimly lit environment. The figure's face is a distorted blend of charm and menace, with sharp, unnatural features and hollow eyes that pierce through the viewer. Surround them with unsettling elements: fractured mirrors reflecting fragmented faces, a faint trail of crimson liquid pooling on the floor, and faint, ghostly silhouettes of anguished expressions in the background. The atmosphere is heavy with dread, blending clinical precision with chaotic undertones, evoking a sense of calculated cruelty and detachment. Use muted, desaturated colors like greys, blues, and sickly greens, with stark contrasts to heighten the eerie, nightmarish mood.
Prompt: Create a chilling, surreal scene depicting a cold, emotionless figure with a predatory gaze, standing in a sterile, dimly lit environment. The figure's face is a distorted blend of charm and menace, with sharp, unnatural features and hollow eyes that pierce through the viewer. Surround them with unsettling elements: fractured mirrors reflecting fragmented faces, a faint trail of crimson liquid pooling on the floor, and faint, ghostly silhouettes of anguished expressions in the background. The atmosphere is heavy with dread, blending clinical precision with chaotic undertones, evoking a sense of calculated cruelty and detachment. Use muted, desaturated colors like greys, blues, and sickly greens, with stark contrasts to heighten the eerie, nightmarish mood.
Prompt: "A desolate, fog-shrouded wasteland under a blood-red moon, where a lone figure stands frozen, veins glowing with venomous green as a massive, spectral snake coils around them, its fangs dripping with dark ichor. Flickering candles float unnaturally in the air, casting long, distorted shadows that writhe like living entities. The ground cracks open, revealing a void of despair, while the figure’s face is a mix of anguish and hollow resignation, as if trapped in an eternal cycle of torment. The atmosphere is icy, with faint whispers of breath visible in the air, blending surreal horror with a sense of inescapable dread."
Prompt: "A desolate, fog-shrouded wasteland under a blood-red moon, where a lone figure stands frozen, veins glowing with venomous green as a massive, spectral snake coils around them, its fangs dripping with dark ichor. Flickering candles float unnaturally in the air, casting long, distorted shadows that writhe like living entities. The ground cracks open, revealing a void of despair, while the figure’s face is a mix of anguish and hollow resignation, as if trapped in an eternal cycle of torment. The atmosphere is icy, with faint whispers of breath visible in the air, blending surreal horror with a sense of inescapable dread."
Prompt: Candles raise my desire/
Why I'm so far away/
No more meaning to my life/
No more reason to stay/
Freezing feeling, breathe in, breathe in/
I'm coming back again/
I'm not the one who's so far away/
When I feel the snake bite enter my veins/
Never did I wanna be here again/
And I don't remember why I came/
Hazing clouds rain on my head/
Empty thoughts fill my ears/
Find my shade by the moonlight/
Why my thoughts aren't so clear/
Demons dreaming, breathe in, breathe in/
I'm coming back again/
I'm not the one who's so far away/
When I feel the snake bite enter my veins/
Never did I wanna be here again/
And I don't remember why I came/
Prompt: A high-quality, terrifying horror Selkie standing on a jagged cliff in a stormy coastal setting, illuminated by a blood-red moon casting an eerie glow, ensuring it’s immediately recognizable as a Selkie. The Selkie’s tattered, rotting seal skin is prominently draped over its back, mottled grayish-black with tears exposing raw flesh, oozing thick, black, tar-like ichor mixed with seaweed and barnacles, dripping onto the rocks—a clear hallmark of Selkie lore. Its body is a grotesque hybrid of seal and human, with an emaciated humanoid torso, gray, waterlogged skin, and patches of decayed seal fur on its shoulders. The lower body transitions into malformed seal flippers with torn webbing and bone spurs, dragging behind it. The head is distinctly seal-like, with a cracked snout, jagged, needle-like teeth piercing its lips, sparse, twitching whiskers, and large, luminous eyes glowing a sickly green but retaining a mournful, soulful depth. Its webbed hands end in blackened, razor-sharp claws, and its hunched, predatory posture radiates vengeance. The background features crashing waves, a foggy shoreline, and the silhouette of a shipwreck with a broken mast, tying the creature to its maritime origins and enhancing the dark, horror atmosphere. The scene is hyper-detailed, focusing on the seal skin’s decayed texture, the creature’s seal-human hybrid features, and the haunting coastal environment.
Prompt: A high-quality, terrifying horror Selkie standing on a jagged cliff in a stormy coastal setting, illuminated by a blood-red moon casting an eerie glow, ensuring it’s immediately recognizable as a Selkie. The Selkie’s tattered, rotting seal skin is prominently draped over its back, mottled grayish-black with tears exposing raw flesh, oozing thick, black, tar-like ichor mixed with seaweed and barnacles, dripping onto the rocks—a clear hallmark of Selkie lore. Its body is a grotesque hybrid of seal and human, with an emaciated humanoid torso, gray, waterlogged skin, and patches of decayed seal fur on its shoulders. The lower body transitions into malformed seal flippers with torn webbing and bone spurs, dragging behind it. The head is distinctly seal-like, with a cracked snout, jagged, needle-like teeth piercing its lips, sparse, twitching whiskers, and large, luminous eyes glowing a sickly green but retaining a mournful, soulful depth. Its webbed hands end in blackened, razor-sharp claws, and its hunched, predatory posture radiates vengeance. The background features crashing waves, a foggy shoreline, and the silhouette of a shipwreck with a broken mast, tying the creature to its maritime origins and enhancing the dark, horror atmosphere. The scene is hyper-detailed, focusing on the seal skin’s decayed texture, the creature’s seal-human hybrid features, and the haunting coastal environment.
Prompt: A haunting, hyper-detailed scene set in a snow-laden northern forest at twilight, where twisted pines claw at a slate-gray sky. In the foreground, a towering Wendigo looms, its emaciated, 14-foot frame hunched and skeletal, with ash-gray skin stretched taut over protruding ribs and a jagged spine. Its glowing red eyes burn like embers in sunken sockets, exuding predatory menace. Shredded, bloody lips peel back to reveal jagged, yellowed fangs, and its claw-like hands drip with frost and dark ichor. Sparse, matted fur clings to its decaying flesh, and a faint mist of icy breath swirls from its maw, carrying the stench of death. The ground is littered with fresh snow, stained with crimson streaks and claw marks, leading to a dilapidated trapper’s cabin in the background, its windows shattered and door hanging ajar. A chilling wind stirs the trees, scattering snowflakes, while an unnatural silence amplifies the Wendigo’s presence. The atmosphere is oppressive, with a palette of cold blues, grays, and stark whites, contrasted by the creature’s eerie glow and the blood’s vivid red.
Prompt: A haunting, hyper-detailed scene set in a snow-laden northern forest at twilight, where twisted pines claw at a slate-gray sky. In the foreground, a towering Wendigo looms, its emaciated, 14-foot frame hunched and skeletal, with ash-gray skin stretched taut over protruding ribs and a jagged spine. Its glowing red eyes burn like embers in sunken sockets, exuding predatory menace. Shredded, bloody lips peel back to reveal jagged, yellowed fangs, and its claw-like hands drip with frost and dark ichor. Sparse, matted fur clings to its decaying flesh, and a faint mist of icy breath swirls from its maw, carrying the stench of death. The ground is littered with fresh snow, stained with crimson streaks and claw marks, leading to a dilapidated trapper’s cabin in the background, its windows shattered and door hanging ajar. A chilling wind stirs the trees, scattering snowflakes, while an unnatural silence amplifies the Wendigo’s presence. The atmosphere is oppressive, with a palette of cold blues, grays, and stark whites, contrasted by the creature’s eerie glow and the blood’s vivid red.
Prompt: This shit right here, is for you/
All your faces I can see/
You all think it's about me/
I'm about to break/
This is my fate/
Am I still damned to a life of misery and hate?/
You will never know/
What I did for you/
What you all put me through/
I did it for you/
I could have never lived/
If it wasn't for you/
Prompt: scary picture of a nightmarish skeletal figure forged from blackened roots and wet, pulsing veins, crowned with gnarled antlers oozing blood. Its skull is cracked like ancient porcelain, leaking a sickly blue mist. Eyes burn with feral, apocalyptic fire, as if hell itself forgot to close the door. The chest cavity twists with writhing tendrils, pulling in lost souls like smoke. Flames roar behind it — not orange, but diseased shades of rotting yellow and toxic crimson. Everything drips, everything writhes. The ground splits beneath its feet, a black river of sorrow pouring from the cracks. The air around it thickens with the scent of scorched flesh and old betrayal. It smiles, not from joy, but from remembering every sin ever whispered in the dark.Kinda like the dream in my diary 2017 12 June.
Style: Ultra-detailed, grimdark horror, brutal realism, high-contrast lighting, heavy shadows, chaotic textures, painting inspired by Slavic pagan death gods and war spirits.
Color scheme: Blood reds, corpse blues, ash blacks, venom yellows.
Mood: Visceral. Cursed. Beautifully wrong.
Prompt: Create an early evening scene of a ferocious chupacabra in a rural, arid landscape typical of areas known for sightings, such as the southwestern U.S. or Puerto Rico. Depict the chupacabra as a hairless, canine-like creature with a long snout, gaunt frame, dog-like ears, and a rat-like tail. Emphasize its menacing presence with bared, sharp teeth, glowing red eyes, a tense, predatory stance, and a low growl, making it look 10 times more fearsome. Set the scene under a slightly brighter early evening sunlight, with warm, golden rays casting sharper shadows and illuminating the creature’s wrinkled, grayish skin, while the background features sparse vegetation, distant mountains, and a soft, colorful sunset sky.
Prompt: Create an early evening scene of a ferocious chupacabra in a rural, arid landscape typical of areas known for sightings, such as the southwestern U.S. or Puerto Rico. Depict the chupacabra as a hairless, canine-like creature with a long snout, gaunt frame, dog-like ears, and a rat-like tail. Emphasize its menacing presence with bared, sharp teeth, glowing red eyes, a tense, predatory stance, and a low growl, making it look 10 times more fearsome. Set the scene under a slightly brighter early evening sunlight, with warm, golden rays casting sharper shadows and illuminating the creature’s wrinkled, grayish skin, while the background features sparse vegetation, distant mountains, and a soft, colorful sunset sky.
Prompt: Create a hyper-realistic digital artwork of a menacing creature with a humanoid face, drenched in rain. The creature has a grotesque, organic texture with root-like tendrils and veins protruding from its skin, giving it a decayed, bark-like appearance. Its piercing blue eyes glow with an eerie intensity, and its expression is a mix of anger and fear, with gritted teeth visible. The background is a dark, misty forest with a blue-gray color palette, enhancing the ominous atmosphere. Water droplets should be visibly streaming down its face and body, adding to the wet, slick look.
Prompt: Create a hyper-realistic digital artwork of a menacing creature with a humanoid face, drenched in rain. The creature has a grotesque, organic texture with root-like tendrils and veins protruding from its skin, giving it a decayed, bark-like appearance. Its piercing blue eyes glow with an eerie intensity, and its expression is a mix of anger and fear, with gritted teeth visible. The background is a dark, misty forest with a blue-gray color palette, enhancing the ominous atmosphere. Water droplets should be visibly streaming down its face and body, adding to the wet, slick look.
Prompt: Create a hyper-realistic digital artwork of a menacing creature with a humanoid face, drenched in rain. The creature has a grotesque, organic texture with root-like tendrils and veins protruding from its skin, giving it a decayed, bark-like appearance. Its piercing blue eyes glow with an eerie intensity, and its expression is a mix of anger and fear, with gritted teeth visible. The background is a dark, misty forest with a blue-gray color palette, enhancing the ominous atmosphere. Water droplets should be visibly streaming down its face and body, adding to the wet, slick look.
Prompt: An eerie forest in early evening with sparse, barren trees no taller than 10 feet along a narrow, rocky path, featuring a towering horned creature standing 30 feet tall, an ancient being older than time, with charcoal gray, scaly, textured skin, its head and shoulders soaring far above the treetops with the treetops only reaching its lower chest, emphasizing its towering dominance over the forest, its two horns adorned with prominent, thorn-like barbs that are sharply detailed and glisten in the light, glowing amber eyes emitting a strong, eerie light that casts a warm glow over its face and upper body, illuminating its menacing features, its hairless body dripping with thick, glistening viscous liquid that catches the light and pools on the ground, and razor-sharp claws with five fingers on each hand, standing menacingly, casting an eerie glow, in a haunting, supernatural style, ultra-high resolution with sharp, crisp details, capturing the monster’s full body from head to feet, with a subtle backlight to create a menacing silhouette, and cinematic lighting with early evening twilight tones featuring soft purples and deep blues with hints of orange near the horizon to highlight the creature’s features."
Prompt: Meet Primal, a being older than time, born from the shadows. He is taller than the trees, and more timeless than infinity. Primal isn't evil, but he is a being of horror, and indifferent to humanity.
Prompt: As it all falls down, do I walk away/
Or do I stand my ground and accept my fate?/
And there's the faceless cries, that twist my every dream/
And almost every night I hear the demon sing/
Why are we going on this way?/
Why do we play these games in vain?/
Nothing's gonna break it down and build us back again/
So why do go back that could leave this way?/
Black is the soul that's led astray/
You're leading me to places I can never follow/
Happiness is found in the darkest ways/
And as I searched around, I've made nothing but mistakes/
And there's the faceless cries, that twist my every dream/
And almost every night I hear the demon sing/
Why are we going on this way?/
Why do we play these games in vain?/
Nothing's gonna break it down and build us back again/
So why do go back that could leave this way?/
Black is the soul that's led astray/
You're leading me to places I can never follow/
And when you scream you push me so much further and/
And when I leave, I always would walk back again/
And when you cry the tears are cleansing bitterness/
I'm out of time, I'm slowly dying give me back my life/
Just give me back my life/
Just give me back my life/
Just give me back my life/
Why are we going on this way?/
Why do we play these games?/
Nothing's gonna break it down and build us back again/
So why did the path have to lead this way?/
Black is the soul that's led astray/
You're leading me to places I can never follow/
As it all falls down, do I walk away/
Or do I stand my ground, there's nothing left to say/
Prompt: Portrait of a scary ghost inkblot art by Alberto Seveso: Carne Griffiths: Tim Burton: nekro: oil painting: high contrast: 3D: ultra-fine details: dramatic lighting: fantastical: sharp focus: black colored splash art: professional photography: ZBrushCentral: finalRender: Unreal Engine 5: Deep colors: depth of field: Trending on Artstation
Prompt: a monster of a man, with long needle sharp teeth, large dark blue bat wings, big unsettling staring purple eyes, long skinny body, grey skin tone, extremely tall, hunched over slightly, big creepy smile, dripping blood, long black hair, large claws
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.