Prompt: A dark, atmospheric scene set in the dense, misty Pine Barrens of New Jersey at twilight. Depict the Jersey Devil as a menacing, chimeric creature with a goat-like head, glowing red eyes, bat-like wings, cloven hooves, and a serpentine tail. Its body is covered in patchy, matted fur, with sharp claws glinting in the dim light. The creature is perched on a gnarled, twisted tree, casting an eerie shadow over a foggy swamp. The background features tangled vines, glowing fireflies, and faint, ghostly silhouettes of pine trees under a blood-red moon. The mood is unsettling, with a mix of supernatural horror and primal dread, capturing the legend's haunting presence.
Prompt: Portrait of a scary ghost inkblot art by Alberto Seveso: Carne Griffiths: Tim Burton: nekro: oil painting: high contrast: 3D: ultra-fine details: dramatic lighting: fantastical: sharp focus: black colored splash art: professional photography: ZBrushCentral: finalRender: Unreal Engine 5: Deep colors: depth of field: Trending on Artstation
Prompt: Candles raise my desire/
Why I'm so far away/
No more meaning to my life/
No more reason to stay/
Freezing feeling, breathe in, breathe in/
I'm coming back again/
I'm not the one who's so far away/
When I feel the snake bite enter my veins/
Never did I wanna be here again/
And I don't remember why I came/
Hazing clouds rain on my head/
Empty thoughts fill my ears/
Find my shade by the moonlight/
Why my thoughts aren't so clear/
Demons dreaming, breathe in, breathe in/
I'm coming back again/
I'm not the one who's so far away/
When I feel the snake bite enter my veins/
Never did I wanna be here again/
And I don't remember why I came/
Prompt: It's been awhile,
Since I could, hold my head up high
And it's been awhile,
Since I first saw you,
And its been awhile,
Since I could stand, on my own two feet again,
And its been awhile,
Since I could call you,
And everything I cant remember,
As fucked up as it all may seem,
The consequences that I've rendered,
I've stretched myself beyond my means,
And its been awhile,
Since I could say that I wasnt addicted,
And it's been awhile since I could say I loved myself as well,
And it's been awhile,
Since I've gone and fucked things up, just like I always do,
And It's been awhile,
But all that shit seems to disappear when I'm with you,
And everything I can't remember,
As fucked up as it all may seem,
The consequences that I've rendered,
I've gone and fucked things up again, yeah
Why must I feel this way,
Just make this go away,
Just one more peaceful day,
And it's been awhile,
Since I could look at myself straight,
And it's been awhile,
Since I said I'm sorry,
And it's been awhile,
Since I've seen the way, the candles light your face,
And it's been awhile,
But I can still remember just the way you taste,
And everything I can't remember,
As fucked up as it all may seem, to be, I know it's me,
I cannot blame this on my father,
He did the best he could for me
And it's been awhile,
Since I could hold my head up high
And it's been awhile,
Since I said I'm sorry
Prompt: A mother Dragon, with beautiful ice colored Sparkle shining skin, attractive magical eyes, covering her beautiful shiny Dragon eggs with love care, full body view, showing the love of mother" "head and shoulders portrait, 8k resolution, concept art, portrait by Greg Rutkowski, Artgerm, WLOP, Alphonse Mucha, dynamic lighting, hyper detailed, intricately detailed, Splash art, trending on Artstation, triadic colors, Unreal Engine 5, volumetric lighting" An image that captures the magnificent sight of a mother dragon, manifested in a stunning white sparkle, with radiant, magical eyes. She's perceivably caring for her exquisitely shiny dragon eggs, enveloping them with a tangible sense of love and protection. This enchanting scene offers us a full-body view of the creature, showcasing the profound maternal love inherent in creatures of lore. Desired is a high-resolution piece, boasting dynamic lighting and meticulously crafted details rivaling the visual aesthetics of late-19th and early-20th-century Art Nouveau works. Use a triadic color scheme to bring the scene to life, and apply a technique reminiscent of volume lighting to enhance the overall atmosphere.
Prompt: A haunting, hyper-detailed scene set in a snow-laden northern forest at twilight, where twisted pines claw at a slate-gray sky. In the foreground, a towering Wendigo looms, its emaciated, 14-foot frame hunched and skeletal, with ash-gray skin stretched taut over protruding ribs and a jagged spine. Its glowing red eyes burn like embers in sunken sockets, exuding predatory menace. Shredded, bloody lips peel back to reveal jagged, yellowed fangs, and its claw-like hands drip with frost and dark ichor. Sparse, matted fur clings to its decaying flesh, and a faint mist of icy breath swirls from its maw, carrying the stench of death. The ground is littered with fresh snow, stained with crimson streaks and claw marks, leading to a dilapidated trapper’s cabin in the background, its windows shattered and door hanging ajar. A chilling wind stirs the trees, scattering snowflakes, while an unnatural silence amplifies the Wendigo’s presence. The atmosphere is oppressive, with a palette of cold blues, grays, and stark whites, contrasted by the creature’s eerie glow and the blood’s vivid red.
Prompt: "Create a nightmarish entity that embodies the essence of fearful insomnia—a grotesque, sentient amalgamation of sleepless nights and dread. Its form is a writhing mass of distorted, half-melted faces trapped in silent screams, their eyes glowing with an unnatural, flickering light that pulses like a dying star. Its body is an ever-shifting tangle of gnarled, skeletal limbs and writhing tendrils, dripping with a viscous, ink-black ooze that whispers your deepest fears when it touches the ground. The creature moves in erratic, unnatural jerks, as if glitching between dimensions, and its presence distorts reality, warping shadows into clawing hands and turning silence into a deafening hum of dread. Set it in a desolate, bedroom where the walls pulse like a living organ, and the air feels thick with the weight of forgotten nightmares."
Prompt: Depict a chilling, horror-infused scene from a public domain Alice's Adventures in Wonderland, set in a desolate, fog-drenched graveyard under a blood-red moon casting an eerie crimson glow. Alice, a pale young girl in a torn, Victorian-era blue dress with a stained white pinafore, clutches a rusted, oversized key as she stands on cracked tombstones engraved with nonsensical riddles. Her expression is one of dread, her eyes wide and glassy, reflecting a large disembodied smile, reminiscent of the Cheshire Cat, hovering menacingly above her—a grotesque, unnaturally wide grin with jagged, fang-like teeth dripping with inky black ooze, glowing with a sickly green hue, surrounded by swirling, shadowy tendrils that writhe like living smoke, whispering eerie riddles in distorted voices. Scattered around the graveyard are shattered teacups and playing cards, half-buried in the muddy earth, with skeletal hands, bony and decayed, clawing up from the graves, reaching for Alice with an unnatural, writhing motion. The air is thick with a crimson mist, and the faint sound of a distorted, ticking clock echoes ominously. The scene is rendered in a style inspired by John Tenniel’s original 1865 woodblock engravings but twisted into a nightmarish vision with stark black-and-white contrasts, accented by blood-red and sickly green hues, using horror, horrific, eerie, Gothic, surreal effects, in the style of John James Audubon, with highly detailed, ultra detailed, crisp quality visuals, cinematic lighting, and sharp focus to heighten the horror.
Prompt: A fantastical, colorful landscape of ice cream Land, a surreal world where rolling hills are made of creamy ice cream scoops in pastel shades of strawberry, mint, and vanilla. Rivers of chocolate syrup flow through valleys, dotted with candy cane trees and gummy bear bushes. Giant waffle cones tower like mountains, sprinkled with rainbow candy rocks. A cotton candy sky glows with soft pinks and blues at sunset. The scene is vibrant, playful, and hyper-detailed, with a mix of surrealism and fantasy art style, inspired by Lisa Holloway and Wayne Thiebaud, rendered in 4K resolution with cinematic lighting.
Prompt: A hauntingly desolate, frostbitten street at midnight, cloaked in a dense, suffocating fog with an unnatural, sickly blue-green glow, illuminated by a single flickering gas lamp casting jagged, distorted shadows that writhe violently across the icy, cracked cobblestones. In the foreground stands a tall, unnervingly pristine figure in a sharply tailored black suit, their pale hands encased in crisp white gloves, one hand adjusting a cufflink with cold, surgical precision. Their face is a disturbingly flawless porcelain mask, unnaturally symmetrical, with a chillingly practiced smile that radiates no warmth, their hollow black void eyes absorbing all light, exuding an eerie, predatory calmness. Behind them, a crumbling brick wall is smeared with frantic, blood-red pleas screaming 'HE SEES EVERYTHING HE'S SICK' in bold, jagged letters, the words etched with such desperate intensity that they seem to pulse with a raw, anguished energy, dripping with a grotesque, oozing texture that melts into the wall in an overwhelmingly surreal distortion, each letter radiating a haunting, crimson glow as if the wall itself is bleeding in terror. In the distance, shadowy silhouettes of broken families melt into highly intensified fractal-like patterns of despair, their faces twisted in betrayal, barely visible through the fog, their forms dissolving into extreme psychedelic swirls of anguish. The figure’s shadow stretches unnaturally long across the ground, its edges curling like sinister, writhing tendrils that pulse with a hypnotic, overwhelmingly nightmarish rhythm, whispering into the minds of the suffering. The atmosphere is oppressively heavy, drenched in a palpable, unspoken threat, as if this soulless being can unravel your very existence without ever feeling a thing.
Prompt: Create a hyper-realistic digital artwork of a menacing creature with a humanoid face, drenched in rain. The creature has a grotesque, organic texture with root-like tendrils and veins protruding from its skin, giving it a decayed, bark-like appearance. Its piercing blue eyes glow with an eerie intensity, and its expression is a mix of anger and fear, with gritted teeth visible. The background is a dark, misty forest with a blue-gray color palette, enhancing the ominous atmosphere. Water droplets should be visibly streaming down its face and body, adding to the wet, slick look.
Prompt: A dark, foggy medieval village under a sickly green moon, a gaunt Pied Piper with glowing crimson eyes and tattered cloak playing a bone-carved flute, ghostly tendrils of sound swirling around him. Pale, eyeless spectral children march in a trance toward a jagged mountain with a glowing red cavern. Broken toys and claw marks litter the cobblestone street, with faint, despairing shadow figures in the misty background. Gothic horror, cinematic, hyper-detailed, dark fantasy, eerie lighting, unsettling atmosphere, Tim Burton style, sharp focus, 4k resolution.
Prompt: a glowing rose made of crystal glass, Adobe After Effects, Post-Production, SFX, detailed, intricate, maximalist, elegant, ornate, realistic, super detailed, serene, 16k resolution, 3ds max, vray
Prompt: One Gleaming melting chrome apple, glossy black glass reflection, partially decayed apple with a hint of colour, discarded core, ultra-realistic portrayal, 8k resolution, rich cool tones, intricate textures, reflections, flawlessly polished exteriors, rule of thirds futuristic concept art.
Prompt: "A desolate, fog-shrouded wasteland under a blood-red moon, where a lone figure stands frozen, veins glowing with venomous green as a massive, spectral snake coils around them, its fangs dripping with dark ichor. Flickering candles float unnaturally in the air, casting long, distorted shadows that writhe like living entities. The ground cracks open, revealing a void of despair, while the figure’s face is a mix of anguish and hollow resignation, as if trapped in an eternal cycle of torment. The atmosphere is icy, with faint whispers of breath visible in the air, blending surreal horror with a sense of inescapable dread."
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.